Assetto Corsa PC Mods General DiscussionPC 

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Today I managed to adapt/finish another project that I had almost completely lost in February of this year.
It's a recreation of the Willys Team, which competed in most of its races in the 1960s and then in the 70s/80s (under a different name and with support from Ford), which had bought Willys Overland do Brasil at the end of the 1960s.

It was from this team that internationally renowned names emerged.
Two-time champion Emerson Fittipaldi had his first race with the team, driving a Renault 1093 (Gordini) in 1965...

José Carlos Pace another driver who went on to race ( Team Surtees, Brabham-Martini, Gulf-Mirage (WSC) )

Wilson Fittipaldi Jr. (driver and constructor), mentor of the Brazilian Copersucar-Fittipaldi project, as well as other projects, also started there.
Another driver who went on to race in F1, Luiz Pereira Bueno, also raced for the team, as did others who made their mark, especially in Brazil.

**The Renault 1093 (I adapted a few small things) and made the headlights work.
**The Renault R8, originally with bumpers, I removed them.
**The Berlineta Interlagos (the first Brazilian grand tourer), an original Alpine project, was launched in 1964 and subsequently enjoyed great success on Brazilian and South American tracks.

I used an original Alpine A110 model and the most difficult part was trying to recreate the rear of the Brazilian model (vertical taillights, among other things...).

After an analysis (of where I could import the parts from...), I managed to recreate it satisfactorily, as well as the grille (which I decided to add/adapt to the skin map itself)...a drawing (of the grille found in a photo on the internet).

In this way, I will be able to recreate Emerson Fittipaldi's first races in Brazil in "Champions Career Mode".
Hello, The rear of the Alpine is not the bresilian one but the prior model A 108 with a 850 cc engine from the Dauphine model.
It could be also interesting to get the A106 model which was the first real Alpine rally car with 4cv Renault parts. Thank for your job.
 
Morisan has some 3d trees for this track that look really good. They "spruce" up the track quite nicely.

They do look good in the video. I should be able to test them later, but in my experience TreeFX always looks awful in VR for some reason, like giant neon radioactive cabbages that seem to change species several times as you get closer and closer due to terribad LOD switching.

 
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created some extra skins for Ford Escort RS Turbo Series 1 retro 80's by 101Creative/Joyrider

1762860632212.webp


ps: Hoping someone will fix the central mirror , as it is facing the wrong direction! (and this is beyond my skills).
 
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NISSAN GT-R NISMO GT3 2018 V1.1 update!
Sprint and Endurance
LINK 1: https://mods.to/KBxw69123148b8deb
LINK 2: https://modsfire.com/3VmRFnC1Gi3EcD6

CHANGELOG V1.1 — PLEASE DELETE THE OLD CAR FOLDER!

— fixed script.lua for AI not starting in race, using manual/automatic starter physics, when a different car is selected by human player
— fixed script.lua for AI not starting in drag race, using manual starter physics
— added a brake light 3D animation
— fixed brake lights and hazard lights emissive
— fixed throttle and brake animations with pedals not moving
— fixed throttle foot animation for VR (thanks Masscot for the feedback)
— fixed Starter sound triggered by abrupt RPM fall but not reaching 0 RPMs

** thanks to our two new testers fto_10 and Nuttyboy812 **
if I start a quickrace , the ignition and engine are on already
(and I have an ignition switch and start button I wanna use for extra immersion...)

I tried copying the contents from manual starter folder into the mod root folder overwriting existing files, but still it automatically starts... ?

EDIT: also tried using the provided bat file , still when Manual choosen, the car automatically starts
 
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X90
As it has come to the fore again, I'll briefly reiterate - if anyone is in the business of shader/track overhauls, Atlanta Motorsports Park is a prime candidate and could really use it.

View attachment 1491203

The Rainmaker patch only goes so far. The grass does not play well with the latest CSPs and Pures and is near-electric green/yellow on my setup, the 2D trees are bright washed out, the shadows and shading clip and pop in the distance, etc.

View attachment 1491204

This is a fantastic track - perhaps one of the best early track conversions in AC's history - but it could really use some modern love.


View attachment 1491206


;)
Where does one find the Reboot version? The only one I could find on the @Breathe list was the one by Terra21 and Jim Lloyd. Some real quick tinkering before work netted me this as a start. Grass may be too dark, but I have to get to work so I had to stop for now.

Before:
acs 2025-11-11 08-13-13.webp


After:
acs 2025-11-11 08-12-29.webp
 
if I start a quickrace , the ignition and engine are on already
(and I have an ignition switch and start button I wanna use for extra immersion...)

I tried copying the contents from manual starter folder into the mod root folder overwriting existing files, but still it automatically starts... ?

EDIT: also tried using the provided bat file , still when Manual choosen, the car automatically starts
I understand, but I had to use this approach because of .lua code issues. One of the issues was the starter sound muted. Maybe in the future i will see if I can fix it. In the V1.2 I'm focusing on other improvements.
 
They do look good in the video. I should be able to test them later, but in my experience TreeFX always looks awful in VR for some reason, like giant neon radioactive cabbages that seem to change species several times as you get closer and closer due to terribad LOD switching.


This is how these TreeFX trees look for me in VR. Saturation and contrast are better than a lot of CSP trees I've used before, but they still look 'cartoony', almost cel-shaded, with weird scaling. Is this how they look on flat screens?

1762873764644.webp


To me, in VR, the original trees (with @Jody Parks config adjustment) look a lot better. Jim Lloyd always did a pretty good job with trees.
shrugs
 
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X90
I generally shy away from 3D trees due to the performance hit.

How much of a GPU penalty are we talking for these? There are a lot of IRL trees around AMP.
4080 in vr no problem 90fps other versions of 3d trees drain way more fps
 
This is how these TreeFX trees look for me in VR. Saturation and contrast are better than a lot of CSP trees I've used before, but they still look 'cartoony', almost cel-shaded, with weird scaling. Is this how they look on flat screens?...
Yes, it looks similar in the 2D Three Screen World... and the frame rate drops from 83 fps to 62 fps in my case, so I've binned it.

The code shared by @Jody Parks...
... I added the following to the config to darken the grass, tarmac, and trees and bushes...
... greatly improves the appearance to the original with 2D trees, although I'm waiting for the @racinjoe013 magic...
 
Kind of settled on this for the time being. I might throw it out there later tonight. It's tough for me to do track edits anymore because i'm on such an old CSP\Pure combo. Not sure how things will look for those using newer versions. Since this is nothing more than some shader adjustments, it should be easy for others to adjust on their own by changing a few numbers. All my changes will be in the config and labeled as to what they adjust.

Before:
1.webp


After:
2.webp


I got all kinds of ideas for things that could be added just for kicks. I might get to that eventually.
 
Aaaah, I see why I thought it was a Reboot Team.
The Rainmaker update folder says: Atlanta Motorsports Park 2014 (Reboot Team) fixing by Rainmaker.7z
 
The Aero section in the setup allows you to choose between the two.
Thank you for the reply! I can't believe I never noticed that haha. I maybe should have been more specific in my question, I'm curious how to force the AI to also run the spoiler instead of the wing.
 
Hi everybody, i'm having problems with assetto corsa, i'm sorry if this might not be really on topic, but i wouldn't write here, but i cannot seem to find the solution.
Getting back to the problem, seems that my assetto corsa installation doesn't "talk" to steam, and viceversa, i've tried running steam file check, didn't solve the issue, tryed to reinstall ac, it get's stuck at 95% and than it fails the download.

Idk if it might, help, but the last thing i was doing bwfore the problem happened was trying to copy some cars mods to a different drive to make a backup folder.

thanks in advance for any advice or help!
 
Aaaah, I see why I thought it was a Reboot Team.
The Rainmaker update folder says: Atlanta Motorsports Park 2014 (Reboot Team) fixing by Rainmaker.7z
The confusion is understandable. Reboot Team was a reboot of the old Project Reboot, back when Jim Lloyd was involved in both before he was abducted by aliens on the way to buy a pint of milk one afternoon and vanished without trace.
If you're there Jim: give us a sign.
 
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Hello, The rear of the Alpine is not the bresilian one but the prior model A 108 with a 850 cc engine from the Dauphine model.
It could be also interesting to get the A106 model which was the first real Alpine rally car with 4cv Renault parts. Thank for your job.
Yes...the design (project) of the Berlineta Interlagos was created from an original French Alpine model.

Only the name (in homage, if we can say that, to the classic São Paulo circuit that already existed) and small details of the original French model were modified.

Since I wanted to recreate this model, the closest thing we have in Assetto Corsa is the Alpine A110 (very different rear end...) as well as the double headlights (I only managed to hide) those extra ones (typical of night rally races).

It was the best I could do, at least I'll be able to recreate some classic Brazilian races from the 1960s.
Now I need to create the possible skins, both for this model and for the 1093 (Gordini) and R8 models.
 
Kind of settled on this for the time being. I might throw it out there later tonight. It's tough for me to do track edits anymore because i'm on such an old CSP\Pure combo. Not sure how things will look for those using newer versions. Since this is nothing more than some shader adjustments, it should be easy for others to adjust on their own by changing a few numbers. All my changes will be in the config and labeled as to what they adjust.

Before:
View attachment 1491336

After:
View attachment 1491337

I got all kinds of ideas for things that could be added just for kicks. I might get to that eventually.
Feel free to give it a try.

atlanta_motorsports_park_updates

Couple of notes:

-- If you have an extension folder already in the track, rename it for safe keeping.
-- I combined some elements of the original CSP config, the Rainmaker config and my own adjustments. I also included a slightly lighter version if the default is too dark. If you want to adjust the numbers yourself, go to the bottom section labeled NEW SHADER ADJUSTMENTS and go nuts with the values until you get what you like.
-- There are three grass skins you can try. Each one gets progressively less saturated than the default grass.
-- I included some vaos I made for myself. Not really needed, but it does make the shadowing a little darker.

I may come back to this at some point and add some other things. For instance, the flag at the s\f line could be animated. Little stuff like that.
 
Hi everyone, I'm having these little problems that are making the AC experience annoying. I'm hoping someone can help me solve them.

  • I don't have the "Hide all app" button, neither in the right bar among all the other apps, nor by right-clicking the icon at the top, above the app list.
  • When I go to the session replay during a session, there's no way to return to the race; I have to quit with the Windows key and return to the desktop.
  • On some tracks, the turn-by-turn signs flash, and if there's a flag, they flash in the flag's color (yellow, blue, etc.).

Thanks a lot to anyone who can help me.
Someone can help me please?
 
Thank you for the reply! I can't believe I never noticed that haha. I maybe should have been more specific in my question, I'm curious how to force the AI to also run the spoiler instead of the wing.
Save your setup using the name "ai_default" and the ai will use the same setup. The setup must be saved for each track though.
 
A good hints file for Kunos Nordschleife anyone?
AI crashes at Metzgesfeld Km8 (the fast left handler after Adenauer-Forst) no matter what agression levels or strenght. I put some hints there (danger or brake) but bots don´t even touch the brakes :lol::lol:
Cars are TRR's GT3s and Guerrilla's GT4.
 
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Just throwing this out there for anyone to try. I did the same thing for Nords' ai that I did for Monza. I re-recorded the sidelines to get them off the kerbs to try and get past the start of the race without a giant pile up. It seems to work pretty good. I didn't really touch the original ai line so they should race about the same as they do with the stock ai, but hopefully without the carnage. Some day I may actually re-record the racing line but for now i'm just happy to be able to run an actual race.

I included the original fast_lane and ai_hints file so there's no worries about reverting back to stock. You would just need to rename two files. I also included two of my own hints files with some additions because for some reason some of the modern GT3 car mods couldn't handle a few turns. If you find the ai still wrecks too much, try deleting the ai_hints file and rename ai_hints_alt to ai_hints.

I will admit that this wasn't thoroughly tested with all cars so your mileage may vary. I found it works great with the RSS GT cars and most GT3 cars even using a 95% +/- 5% aggression setting and i'm good with that. Even if I can only race the GT cars, i'm just happy to be able to race something. I was getting tired of driving solo laps all the time.

Nords AI mod

View attachment 1308282
@Racer63 You might want to take a look on this from racingjoe063.
 
Which font can get my numbers close to this?

View attachment 1491347
There's Universal Number Plate Template (GIMP) 2.3.20240203.01 (I don't remember whether this one is the latest or not), otherwise if you have ACC, use UE Viewer and export data like this: UmodelExport\cars\common\assets\numberplate. You will have both numberplate and numbers textures. Otherwise the font should be "GRAYSTROKE".
 
shi
For tracks where Turn 1 is close to the Start/Finish line, there's a little trick.
AC detects the Start/Finish line using AC_TIME_0_L/R.

When creating the AI line, place AC_TIME_0_L/R slightly away from Turn 1.
Then create the AI line.
After that, place AC_TIME_0_L/R back in its original position.
This ensures the timer starts at the intended location.

This explains why rabbit_field_timing.kn5 is in the Track folder.
I'm attaching rabbit_field_timing.kn5, slightly offset from Turn1.
Improvements to the AI are welcome. I'm not a very good driver, so I can't create a fast AI at this time.

Just to say thanks much mate for your input & KN5 timer file. I did as you recommended using your file & it worked a treat.
Rabbit Field is so much more fun to race the AI now as Turn i is not a smash fest anymore.
 
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