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- The Bunker
If you look at the end of the revised config I uploaded for Aragon yesterday, the final entry is...Indeed, yes, since updating to the latest versions, I've noticed that the gardener they have hired at CSP and Pure must be watering the lawns with water from Chernobyl, given the shine of the grass on some tracks...
As racinjoe013 told me, to reduce that shine you have to leave the "light.sun.speculars" slider almost at 0 in the Pure settings, but sometimes that's not enough on some tracks...
I suppose the solution involves messing too with the config.ini file in every specific track... If so, would you be so kind as to tell me (explained for dummies) which parameters I need to change, please?
And while we're at it, what parameter needs to be adjusted to darken (if it can be done easily changing something in config) the color of the grass?
Thanks...
Code:
[SHADER_REPLACEMENT_...]
DESCRIPTION=anti-glow foliage
ACTIVE = 1
MATERIALS = shader:ksTree
PROP_...=ksSpecular, 0
You can add other individual materials directly by name (without the shader: prefix), by separating them with commas, or create a whole new [SHADER_REPLACEMENT] section to fine-tune individual materials.
Different properties can be added, eg to darken the grass use
PROP_...=ksAmbient, X(where X is the value you want... try 0.2 for example, original value might be around 0.4, but experiment or check the original value in object inspector).
Other values like ksDiffuse can be altered in a similar way.
Or, you can create a skin and edit the actual textures for saturation, brightness etc, but you can't alter things like Specular that way, which was the original problem with the Aragon foliage.
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