Thank you so much...just downloaded itI updated the link
Thank you so much...just downloaded itI updated the link
deletedcan you please upload again ? the link is Brocken
Apparently AI still as learning to do!2ReBOT? AI gone wild.
In eternal beta, like some AC add-on... 🤭Apparently AI still as learning to do!![]()
Since you're here...There's Universal Number Plate Template (GIMP) 2.3.20240203.01 (I don't remember whether this one is the latest or not), otherwise if you have ACC, use UE Viewer and export data like this: UmodelExport\cars\common\assets\numberplate. You will have both numberplate and numbers textures. Otherwise the font should be "GRAYSTROKE".
Just edit the config, only takes two minutes.a plea to all modders : please make it a habit of setting extra A for Ignition and extra B for START ENGINE ...
For those of us who have button boxes ( like the PXN CB1 ) so that it is kinda universal workin across all mods ...
It is kinda dumb to have to press the ENGINE Start button to open a window for example
It would be even better if ignition and start would become seperate functions and not be linked to EXTRA's at all ... but that is up to Ilya then I guess...
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there are so many things which need a standard....Just edit the config, only takes two minutes.
But yeah, it'd be good if a standard approach was taken for things like this.


Is fenryr converting tracks from motogp games do you think? As there are a fair few great track in them games that assetto could benefit from?It's certainly the best we've got in AC, but hopefully Fenryr will add the missing layouts and the missing pylons by 1.0. The jumbotron camera positions are a little weird too, they don't really show the action.
View attachment 1491577
MotorLand Aragón's not always a dust bowl either, so hopefully somebody will do a lush green rainy season skin for it like they did for Laguna Seca.
All that beige makes me thirsty.
View attachment 1491580
I thought it might be from R3E, but not sure.Is fenryr converting tracks from motogp games do you think? As there are a fair few great track in them games that assetto could benefit from?
Has he said where it was ported from?I think Fenryr already confirmed on his discord he will do the rest of the layouts at Aragon.
O that is great , so how would I go about doing that?Just edit the config, only takes two minutes.
But yeah, it'd be good if a standard approach was taken for things like this.
Fenryr did mention in his discord making a more up too date mugello , and i noticed that the motogp games have a mugello .I thought it might be from R3E, but not sure.
But yeah, there are a bunch of tracks (real and fictional) from Moto GP games that would be awesome.
I think @RMi_wood has tried extraction from a few with no success... so far.
The class plate is just "cosmetic", it's not a mesh in ACC. Therefore you will see it painted on the GTWC skins.Since you're here...
The Blancpain_Numberplate_Pro_Colour.dds in the Nissan GT-R doesn't add the rear class plate to the model.
Sideplates are fine though.
Do you think I should just paste the rear plates directly on the skins?
Is there another config for the start sequence? Anything in unpacked data?O that is great , so how would I go about doing that?
for example for the Citroen AX Proto GTI by ACTK ,
it currently has :
EXTRA A: **** anim
EXTRA B: Enabled secondary lights
EXTRA C: Fog lights
EXTRA D: Open door left
EXTRA E: Open door right
EXTRA F: Neon (skin Jacky Tuning)
How do I change EXTRA A to Ignition on/off and EXTRA B to Engine Start?
(Or you mean it takes only 2 min when there is already an option for Ignition and Engine Start but mapped to another EXTRA slot? That I would be able to do ...)
Thanks for the info.The class plate is just "cosmetic", it's not a mesh in ACC. Therefore you will see it painted on the GTWC skins.

actually 4 tower pylons, but who's counting![]()
We were bored so here's a very, very quick 'wet season' selectable skin for Fenryr's MotorLand Aragón to de-beige everything if you fancy a change.
The folder also includes fixes for the powerlines and fences (thins them out, which we like) and adds two missing pylons. Or maybe they were invisible. Who knows.
Specular on foliage is also fixed, it won't glow like uranium any more.
Oh, replay cams added too, auto-generated according to @RMi_wood. Sounds suspicious.
@RMi_wood and @Breathe are to blame if your PC catches fire and/or your pants fall down.
Download aragon partial with extras 121125
Download File aragon partial with extras 121125sharemods.com
Use Extended Control app and change it to whatever you like!O that is great , so how would I go about doing that?
for example for the Citroen AX Proto GTI by ACTK ,
it currently has :
EXTRA A: **** anim
EXTRA B: Enabled secondary lights
EXTRA C: Fog lights
EXTRA D: Open door left
EXTRA E: Open door right
EXTRA F: Neon (skin Jacky Tuning)
How do I change EXTRA A to Ignition on/off and EXTRA B to Engine Start?
(Or you mean it takes only 2 min when there is already an option for Ignition and Engine Start but mapped to another EXTRA slot? That I would be able to do ...)
You're welcome.Just to say thanks much mate for your input & KN5 timer file. I did as you recommended using your file & it worked a treat.
Rabbit Field is so much more fun to race the AI now as Turn i is not a smash fest anymore.
I am working on some camtool cams for it but it is going to take me a while. I am also going to look at the config as the trees are more gray than they are green.It's certainly the best we've got in AC, but hopefully Fenryr will add the missing layouts and the missing pylons by 1.0. The jumbotron camera positions are a little weird too, they don't really show the action.
View attachment 1491577
MotorLand Aragón's not always a dust bowl either, so hopefully somebody will do a lush green rainy season skin for it like they did for Laguna Seca.
All that beige makes me thirsty.
View attachment 1491580
Absolutely . i will upload it as soon as get back onto my PCYou're welcome.
Would you share your AI lines for others?