Colorado 24 v1.2
View attachment 1193250
Fictional circuit in USA.
Conversion from GTR2.
-CSP recommended
-44 pit/start
-AI, cam
-2 layout (1990/2013)
Credits & Thanks;
Original Track by Edobot (Edoardo Bottin)
-Thank you for giving me permission
GTR2 Converted by by LaChub
AC Converted by
@shi (shin956)
AI lines and ai_hints.ini by mk-sg
Additional cams by DaBaeda
logo.png by
@Fanapryde
permissions obtained from parallel effort by
@RMi_wood
some textures by kunos
Test and Feedback by
@Breathe ,
@twobegreen ,
@Masscot
Enjoy.
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v1.01 changelog;
New AI and sidelines.
Fixed normals and shaders.
Fixed floating skidmark.
Fixed flickering tree.
Updated ext_config.
Updated terrain texture.
Added cam by DaBaeda.
Updated preview.
v1.02 changelog;
Fixed billboard mapping.(Thanks for the report by Mascot.)
v1.03 changelog;
Changed normal map texture of rocks.(Thanks for the report by Mascot.)
v1.1 changelog;
New AI lines and ai_hints.ini by mk-sg. (Thanks!)
Added sand edges. (1990 layout)
Updated ext_config.ini. (fence and tree)
Updated semaphore.ini.
v1.2 changelog;
Smoothed white lines on the road surface.
Smoothed skidmarks.
Fixed some normals.
Fixed the floating tire wall. (2013 layout)
Added marshalls. (1990 layout)
Added marshall cars. (2013 layouts)
Added animation flags. (2013 layouts)
Added camera facing crowds.
Added groove.
Updated ext_config.ini.
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)