Assetto Corsa PC Mods General DiscussionPC 

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Does someone perhaps have a GrassFX config for Ironbark Hills that isn't so Amazonian jungleish?

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shi
F1 1992 Track Pack



-CSP recommended
-Includes 16 tracks

(Kyalami, Autódromo Hermanos Rodríguez, Interlagos, Barcelona, Imola, Monaco, Montreal, Magny Cours, Silverstone, Hockenheimring, Hungaroring, Spa, Monza, Estoril, Suzuka, Adelaide)

converted/updated by shin956

Please see my patreon post or readme for credits for each Tracks.
Thank you to all involved.

Patreon download link;
ASR Formula website download link;

Enjoy.

02/06/2024 - Imola/ Montreal/ Silverstone updated to v1.01.
04/26/2024 - Included AI updates by Thockard.
https://www.overtake.gg/downloads/authors/thockard.3457888/

Kyalami/ Autódromo Hermanos Rodríguez/ Interlagos/ Monaco/ Magny Cours/ Hungaroring updated to v1.01.
Imola/ Montreal updated to v1.02.

2024/06/24 - Estoril/ Suzuka/ Adelaide updated to v1.01.
2024/07/16 - Hockenheimring updated to v1.01. Suzuka updated to v1.02.
2024/09/03 - Spa updated to v1.1.
2024/10/08 - Interlagos updated to v1.1. Spa updated to v1.15.
2024/12/02 - Monza updated to v1.1.
2025/01/06 - Barcelona updated to v1.1.
2025/10/03 - Suzuka updated to v1.1.
2025/10/17 - Autódromo Hermanos Rodríguezupdated to v1.1.
2025/11/24 - Barcelona updated to v1.2.

Barcelona 1992 updated to v1.2.
The link is in the quote.


Screenshot_bmw_m3_e30_dtm_asr_owc_1992_round_04_24-10-125-18-27-44.webp

v1.2 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Some Billboard logos were changed based on photos and videos from 1992.
Updated shaders.
Updated ext_config.ini.
A few other minor fixes.
 
Does someone perhaps have a GrassFX config for Ironbark Hills that isn't so Amazonian jungleish?

View attachment 1494130
NVM, did a quick one.
Includes a new grass DDS.
Backup or rename the existing extension folder, remove the .txt extension from the attached and unzip to the track folder.

Nice little track, this. I'd pretty much forgotten about it.

edit: add this at the end of the config to stop the light leaks at the base of the concrete walls:
Code:
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = concretewall
CULL_MODE = DOUBLESIDED
CAST_SHADOWS = 1
DOUBLE_FACE_SHADOW_BIASED = 1

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@racinjoe013 I have multiple skins with your adjustments for Kunos and Fenryr Nords. Grass, Grass 2 etc. Do I have to enable them all? :)
I really have to quit making things so confusing. Sorry about that. I try to explain things as clearly as I can, but I have to consider language barriers. For the most part with my skins, anything labeled as just Grass or just Grass with a number means you only want one them enabled. Sometimes, like on the Fenryr Nurburgring track, I include optional Grass skins for certain parts of the track. They are as I said, optional and only impact certain areas.
 
I really have to quit making things so confusing. Sorry about that. I try to explain things as clearly as I can, but I have to consider language barriers. For the most part with my skins, anything labeled as just Grass or just Grass with a number means you only want one them enabled. Sometimes, like on the Fenryr Nurburgring track, I include optional Grass skins for certain parts of the track. They are as I said, optional and only impact certain areas.
When I remembered (which wasn't often..!) I used to append something like "use one adboard skin at a time" to the skin's name in ui_track_skin.json as an overt reminder to the user. It'll appear after the skin name then when selecting it, and is hard to miss.
 
Hi guys, I have a weird problem with AC (I am using CM, CSP version 0.3.0 preview 140).
When I start a race I get green lights and the whole field of AI cars starts to move, but quite slowly. I can only accelerate up to 144 km/h. I can overtake, but nobody else tries to overtake it kind of feels like a formation lap. I can go over 144 km/h from the moment the first car passes the start-finish line after doing a whole lap. It really gets on my nerves and I can not find any options concerning standing or rolling start. Can you please let me know which box might be ticked unintentionally :-)
Thanx for your kind help
Daniel
 
Hi guys, I have a weird problem with AC (I am using CM, CSP version 0.3.0 preview 140).
When I start a race I get green lights and the whole field of AI cars starts to move, but quite slowly. I can only accelerate up to 144 km/h. I can overtake, but nobody else tries to overtake it kind of feels like a formation lap. I can go over 144 km/h from the moment the first car passes the start-finish line after doing a whole lap. It really gets on my nerves and I can not find any options concerning standing or rolling start. Can you please let me know which box might be ticked unintentionally :-)
Thanx for your kind help
Daniel

Does it change if you roll back to an earlier version?

Is it vanilla content or mods?

Sounds like a safety car / formations app (Nuzzi's), but I assume you'd know if you had one of those.
 
Hi guys, I have a weird problem with AC (I am using CM, CSP version 0.3.0 preview 140).
When I start a race I get green lights and the whole field of AI cars starts to move, but quite slowly. I can only accelerate up to 144 km/h. I can overtake, but nobody else tries to overtake it kind of feels like a formation lap. I can go over 144 km/h from the moment the first car passes the start-finish line after doing a whole lap. It really gets on my nerves and I can not find any options concerning standing or rolling start. Can you please let me know which box might be ticked unintentionally :-)
Thanx for your kind help
Daniel
Did you tried other CSP patches? Did you have any special addon apps installed before you started having this issue? I remember that i had a similar issue before in the past
 
Nope, he responded and released it. :)
Might be a fun track for slower cars like the Fiat Panda mod I downloaded yesterday 🤔
 
I really have to quit making things so confusing. Sorry about that. I try to explain things as clearly as I can, but I have to consider language barriers. For the most part with my skins, anything labeled as just Grass or just Grass with a number means you only want one them enabled. Sometimes, like on the Fenryr Nurburgring track, I include optional Grass skins for certain parts of the track. They are as I said, optional and only impact certain areas.
You can add an ui_track_skin.json in each skin folder.
Just as an example I made them for your Fenryr Nurburgring skin (as usual remove the .TXT from the file name).
Feel free to use them as you want
 

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Did you tried other CSP patches? Did you have any special addon apps installed before you started having this issue? I remember that i had a similar issue before in the past
I did not yet do a roll back to another CSP version. I will try and report. At least to my knowledge I do not have any Formation Lap apps, but I will also double check it.

Solved: I had Nuzzi's app installed. I do not recall that I ever installed it. Maybe it came with a mod track.....
 
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shi
Barcelona 1992 updated to v1.2.
The link is in the quote.


View attachment 1494134
v1.2 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Some Billboard logos were changed based on photos and videos from 1992.
Updated shaders.
Updated ext_config.ini.
A few other minor fixes.

this track was my childhood with Toca Race Driver 1
 
I did not yet do a roll back to another CSP version. I will try and report. At least to my knowledge I do not have any Formation Lap apps, but I will also double check it.

Solved: I had Nuzzi's app installed. I do not recall that I ever installed it. Maybe it came with a mod track.....
I was pretty sure the fault was from some Nuzzi app (that's why i asked if you have something installed) but i was trying to avoid point my finger toward him ahahaha. Glad you solved like i did before for other reasons (and other too) :)
 
Good evening, for some time with the last 2 CSPs it has become impossible for me to continue or start my championships. I'm stuck at the end of the round I just played.
that is to say that the points are not awarded as my finishing position is not recorded and I therefore do not continue and go to the next round. Has anyone encountered this problem before and fixed it.
I thought for a moment that it could come from the APP PRO version Safety Car - Rolling start -
Full Course Yellow App available on patreon but even after deactivating it and resetting my csp as recommended by Peter Boese, the problem persists
Likewise, I notice that the race start lights no longer appear at the time of departure.
Would anyone be kind enough to help me. THANKS
 
You can add an ui_track_skin.json in each skin folder.
Just as an example I made them for your Fenryr Nurburgring skin (as usual remove the .TXT from the file name).
Feel free to use them as you want
I didn't even know you could do this with the automatic disabling of one skin when you enable another. That's a really cool feature. I'll have to remember this moving forward.

One thing though, you should change the 'categories' name for the two patchy exterior grass skins from grass to something like patchy grass. As it is now, they use the same 'categories' name as the two Grass skins. When you enable one of the patchy skins, it disables one of the regular Grass skins and visa versa.
 
As several other group members commented, the simulation in Assetto (when well executed/adapted) is quite fun, sometimes almost real.

In this section of my "Mille Miglie 1955", as an example, in this group of cars, there were 3 accidents (almost real...), all close to the car I was driving, in this case (Ferrari 750 Monza), as you can see (screenshot of the video's presentation screen) and later in the camera shots (cockpit + TVCam).

In the case of the Lancia D24 (Ascari), it was behind me when it crashed in the narrowing of the track.

The Jaguar (Tony Rolt) in the final part of the section, on a curved bridge and uphill, was fighting for position with me when it scraped the guardrail and then came into the track destroying the front axle.

Finally, in an attempt to lower my lap time a bit more, I started to push harder, when on the last corner, my car lost traction and I went into the guardrail. Through the cockpit camera, I didn't get an exact idea at the moment (I don't know if Assetto itself has the same destructibility aspect as other simulators), the car flew and fell off the embankment (I even thought about going back), but it would be strange (after the terrible accident), so I abandoned it.

Watching the TV camera replay (when the car in front of me crossed the finish line), I was able to visualize what the accident was like (it even looked like the one in the movie 24 Hours of Le Mans (Steve McQueen) where a Ferrari flies over the safety barriers on the Indianapolis corner, crashes (and explodes).

If anyone knows if there is anything to change (more realistically the car itself in accidents), I would like to know. And last night, I did the "time balance" of the last two segments.
Fortunately, even with health problems, I can still do the mathematical calculations practically without a calculator (even if the sums are in the sexagesimal system (converting minutes to seconds) and tenths of a second to seconds....It may contain errors, but it also happened back then.

Now it's a matter of analyzing which track or (rally section) will be best to represent the route (L'Aquila to Rome) which is half of the simulation, since from what I had researched, it was downhill ( (with very dangerous curves).

For now, out of the 107 cars (participants), 22 are already out.


 

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@Peter Boese I keep setting the Rain Probability on ostensibly 'dry' weathers to 0% so that dry track sessions don't get interrupted by rain. Why does the Pure Planner keep resetting them to 5% or 10% or whatever? How can I permanently save them to stop this perpetual annoyance? Many thanks.
 
Indianapolis_SP refresh created for a league and decided to release to the public.

Adds new track cameras inspired by the real Indy 500 broadcast
Makes the scoreboard pylon function with three-digit lap display, current local race time, and top 33 leaderboard with car numbers that update automatically with live race positions (credit to gunnar333 for the lua scripts)
Updated fence texture
Adds spectators around the track to give the feeling of raceday (there were none in the original mod)

Extract the indianapolis_sp folder to content/tracks after already having Legion's indianapolis_sp installed. The main track indianapolis_sp.kn5 is overwritten so the scoreboard pylon works.

 

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How do is stop the Nuzzi Pit App from making tracks like Suzuka rt and ddm_246 from making me full through the map? I want to use it to have longer races but can't cause i can't stay on the map. Any help would be appreciated.
 
How do is stop the Nuzzi Pit App from making tracks like Suzuka rt and ddm_246 from making me full through the map? I want to use it to have longer races but can't cause i can't stay on the map. Any help would be appreciated.
How do you mean? Stop the app from making the AI pit after about 3 laps? Or something else?
 
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