Assetto Corsa PC Mods General DiscussionPC 

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I really have to quit making things so confusing. Sorry about that. I try to explain things as clearly as I can, but I have to consider language barriers. For the most part with my skins, anything labeled as just Grass or just Grass with a number means you only want one them enabled. Sometimes, like on the Fenryr Nurburgring track, I include optional Grass skins for certain parts of the track. They are as I said, optional and only impact certain areas.
When I remembered (which wasn't often..!) I used to append something like "use one adboard skin at a time" to the skin's name in ui_track_skin.json as an overt reminder to the user. It'll appear after the skin name then when selecting it, and is hard to miss.
 
Hi guys, I have a weird problem with AC (I am using CM, CSP version 0.3.0 preview 140).
When I start a race I get green lights and the whole field of AI cars starts to move, but quite slowly. I can only accelerate up to 144 km/h. I can overtake, but nobody else tries to overtake it kind of feels like a formation lap. I can go over 144 km/h from the moment the first car passes the start-finish line after doing a whole lap. It really gets on my nerves and I can not find any options concerning standing or rolling start. Can you please let me know which box might be ticked unintentionally :-)
Thanx for your kind help
Daniel
 
Hi guys, I have a weird problem with AC (I am using CM, CSP version 0.3.0 preview 140).
When I start a race I get green lights and the whole field of AI cars starts to move, but quite slowly. I can only accelerate up to 144 km/h. I can overtake, but nobody else tries to overtake it kind of feels like a formation lap. I can go over 144 km/h from the moment the first car passes the start-finish line after doing a whole lap. It really gets on my nerves and I can not find any options concerning standing or rolling start. Can you please let me know which box might be ticked unintentionally :-)
Thanx for your kind help
Daniel

Does it change if you roll back to an earlier version?

Is it vanilla content or mods?

Sounds like a safety car / formations app (Nuzzi's), but I assume you'd know if you had one of those.
 
Hi guys, I have a weird problem with AC (I am using CM, CSP version 0.3.0 preview 140).
When I start a race I get green lights and the whole field of AI cars starts to move, but quite slowly. I can only accelerate up to 144 km/h. I can overtake, but nobody else tries to overtake it kind of feels like a formation lap. I can go over 144 km/h from the moment the first car passes the start-finish line after doing a whole lap. It really gets on my nerves and I can not find any options concerning standing or rolling start. Can you please let me know which box might be ticked unintentionally :-)
Thanx for your kind help
Daniel
Did you tried other CSP patches? Did you have any special addon apps installed before you started having this issue? I remember that i had a similar issue before in the past
 
Nope, he responded and released it. :)
Might be a fun track for slower cars like the Fiat Panda mod I downloaded yesterday 🤔
 
I really have to quit making things so confusing. Sorry about that. I try to explain things as clearly as I can, but I have to consider language barriers. For the most part with my skins, anything labeled as just Grass or just Grass with a number means you only want one them enabled. Sometimes, like on the Fenryr Nurburgring track, I include optional Grass skins for certain parts of the track. They are as I said, optional and only impact certain areas.
You can add an ui_track_skin.json in each skin folder.
Just as an example I made them for your Fenryr Nurburgring skin (as usual remove the .TXT from the file name).
Feel free to use them as you want

[edit] changed category for patchy grass
 

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Did you tried other CSP patches? Did you have any special addon apps installed before you started having this issue? I remember that i had a similar issue before in the past
I did not yet do a roll back to another CSP version. I will try and report. At least to my knowledge I do not have any Formation Lap apps, but I will also double check it.

Solved: I had Nuzzi's app installed. I do not recall that I ever installed it. Maybe it came with a mod track.....
 
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shi
Barcelona 1992 updated to v1.2.
The link is in the quote.


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v1.2 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Some Billboard logos were changed based on photos and videos from 1992.
Updated shaders.
Updated ext_config.ini.
A few other minor fixes.

this track was my childhood with Toca Race Driver 1
 
I did not yet do a roll back to another CSP version. I will try and report. At least to my knowledge I do not have any Formation Lap apps, but I will also double check it.

Solved: I had Nuzzi's app installed. I do not recall that I ever installed it. Maybe it came with a mod track.....
I was pretty sure the fault was from some Nuzzi app (that's why i asked if you have something installed) but i was trying to avoid point my finger toward him ahahaha. Glad you solved like i did before for other reasons (and other too) :)
 
Bonsoir, depuis quelque temps, il m'est devenu impossible de continuer ou de commencer mes championsnats. Je suis coincé à la fin du tour que je viens de jouer.
c'est-à-dire que les points ne sont pas attribués car ma position finale n'est pas enregistrée et je ne continue donc pas et je passe au tour suivant. Quelqu'un a-t-il déjà rencontré ce problème et l'a-t-il résolu.
J'ai pensé un instant qu'il pouvait venir de la version APP PRO Safety Car - Rolling start -
Full Course Yellow App disponible sur patreon mais même après l'avoir désactivé et réinitialisé mon csp comme recommandé par Peter Boese, le problème persiste
De même, je remarque que les feux de départ de course n'apparaissent plus au moment du départ.
Quelqu'un aurait-il la gentillesse de m'aider. MERCI
 
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You can add an ui_track_skin.json in each skin folder.
Just as an example I made them for your Fenryr Nurburgring skin (as usual remove the .TXT from the file name).
Feel free to use them as you want
I didn't even know you could do this with the automatic disabling of one skin when you enable another. That's a really cool feature. I'll have to remember this moving forward.

One thing though, you should change the 'categories' name for the two patchy exterior grass skins from grass to something like patchy grass. As it is now, they use the same 'categories' name as the two Grass skins. When you enable one of the patchy skins, it disables one of the regular Grass skins and visa versa.
 
As several other group members commented, the simulation in Assetto (when well executed/adapted) is quite fun, sometimes almost real.

In this section of my "Mille Miglie 1955", as an example, in this group of cars, there were 3 accidents (almost real...), all close to the car I was driving, in this case (Ferrari 750 Monza), as you can see (screenshot of the video's presentation screen) and later in the camera shots (cockpit + TVCam).

In the case of the Lancia D24 (Ascari), it was behind me when it crashed in the narrowing of the track.

The Jaguar (Tony Rolt) in the final part of the section, on a curved bridge and uphill, was fighting for position with me when it scraped the guardrail and then came into the track destroying the front axle.

Finally, in an attempt to lower my lap time a bit more, I started to push harder, when on the last corner, my car lost traction and I went into the guardrail. Through the cockpit camera, I didn't get an exact idea at the moment (I don't know if Assetto itself has the same destructibility aspect as other simulators), the car flew and fell off the embankment (I even thought about going back), but it would be strange (after the terrible accident), so I abandoned it.

Watching the TV camera replay (when the car in front of me crossed the finish line), I was able to visualize what the accident was like (it even looked like the one in the movie 24 Hours of Le Mans (Steve McQueen) where a Ferrari flies over the safety barriers on the Indianapolis corner, crashes (and explodes).

If anyone knows if there is anything to change (more realistically the car itself in accidents), I would like to know. And last night, I did the "time balance" of the last two segments.
Fortunately, even with health problems, I can still do the mathematical calculations practically without a calculator (even if the sums are in the sexagesimal system (converting minutes to seconds) and tenths of a second to seconds....It may contain errors, but it also happened back then.

Now it's a matter of analyzing which track or (rally section) will be best to represent the route (L'Aquila to Rome) which is half of the simulation, since from what I had researched, it was downhill ( (with very dangerous curves).

For now, out of the 107 cars (participants), 22 are already out.


 

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@Peter Boese I keep setting the Rain Probability on ostensibly 'dry' weathers to 0% so that dry track sessions don't get interrupted by rain. Why does the Pure Planner keep resetting them to 5% or 10% or whatever? How can I permanently save them to stop this perpetual annoyance? Many thanks.
 
Indianapolis_SP refresh created for a league and decided to release to the public.

Adds new track cameras inspired by the real Indy 500 broadcast
Makes the scoreboard pylon function with three-digit lap display, current local race time, and top 33 leaderboard with car numbers that update automatically with live race positions (credit to gunnar333 for the lua scripts)
Updated fence texture
Adds spectators around the track to give the feeling of raceday (there were none in the original mod)

Extract the indianapolis_sp folder to content/tracks after already having Legion's indianapolis_sp installed. The main track indianapolis_sp.kn5 is overwritten so the scoreboard pylon works.

 

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How do is stop the Nuzzi Pit App from making tracks like Suzuka rt and ddm_246 from making me full through the map? I want to use it to have longer races but can't cause i can't stay on the map. Any help would be appreciated.
 
How do is stop the Nuzzi Pit App from making tracks like Suzuka rt and ddm_246 from making me full through the map? I want to use it to have longer races but can't cause i can't stay on the map. Any help would be appreciated.
How do you mean? Stop the app from making the AI pit after about 3 laps? Or something else?
 
How do you mean? Stop the app from making the AI pit after about 3 laps? Or something else?
No, on some tracks the car just either sildes of into the shadow realm. Or the walls of the track like at Tokyo R246 don't exist. It happens after asking the track to change physics to enable the pit app.
 
No, on some tracks the car just either sildes of into the shadow realm. Or the walls of the track like at Tokyo R246 don't exist. It happens after asking the track to change physics to enable the pit app.
Hmm, that app edits the surface.ini file for the track, usually it just adds some lines on the end but sounds like yours has changed the properties of some of the walls and roads. My suggestion would be to redownload the tracks to bring back the original surface.ini file, but maybe some track experts can give a better bit of advice.
 
You either die young or live long enough to become the villain...


Bruh. Maybe I should've put the additional skins I made for JK's cars on Patreon as well, I mean I spent as much time as him - time is money uh ?

Everything is monetised nowadays, no one's doing if for the love of the game anymore :(
Just wait for it to be leaked on reddit lol!
incredibly funny, All of this guy's skins used to be free on Overtake. Then he just randomly removed them off it for no reason. Assumed it was cause he wanted full control over his skins instead of being limited to Overtake and deal with their policies but no, It was just for money & nothing else. Shame.
 
2003 Norma M2000-2 Ford For Assetto Corsa Version 1.1 For Assetto Corsa

Download: https://www.mediafire.com/file/hsz556hc56e953i/RMS_2003_Norma_M2000-02_Ford_Version_1.1.7z/file

Credits

Team: RMS

Model: Unknown

Conversion: StoffleWaffle

Model Scaling: Peugeot905, Kamil Cader, StoffleWaffle

Physics: Peugeot905, Kamil Cader, StoffleWaffle

Other Lemans Prototypes: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized

Screenshots: AndyGTR

Version 1.1 Changelog

-Updated Shift animation
-Preload shift animation changed
-lower inertia
-changes in steering lock and ratio
-lowered brake torque
-slight updates to interior and exterior sounds
-fixed front rim radius for front soft tyres
-fixes to the autoshifter
-increased fuel consumption
-please delete earlier versions

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anyone mentioned the weird hands here? :D looks like the wheel is toobig for his hands :D
20251125-143021-rt_lime_rock_park-rms_norma_m2000.webp
 
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Ferrari F80 '26(v1.1) by F40 LM Lover

It is tested in CSP 2.12 Preview1 #3467
You need CSP latest Version

Change Logs
1. Door sill Mapping is Fixed. It has Carbon Textures now.
2. Engine Damage issue is Fixed.
3. Right Door Speaker Texture is fixed.
4. Adding G-Force Meter.
5. Interior Lights are little bit bright
6. Tyre Treads meshes are fixed. its surfaces are smoother.

Remain Works
1. Working Safety belt
2. More Skins
3. Proper Driver's animation



Download link is in the description of video.

Internal AND external glass casts shadows, so to let daylight into the cabin both will need adjusting in CM Showroom to remove the 'cast shadows' flag and update the kn5.
Note: windscreen and side windows are all separate, so six processes need doing (internal and external for all three windows)
 
Ferrari F80 '26(v1.1) by F40 LM Lover

It is tested in CSP 2.12 Preview1 #3467
You need CSP latest Version

Change Logs
1. Door sill Mapping is Fixed. It has Carbon Textures now.
2. Engine Damage issue is Fixed.
3. Right Door Speaker Texture is fixed.
4. Adding G-Force Meter.
5. Interior Lights are little bit bright
6. Tyre Treads meshes are fixed. its surfaces are smoother.

Remain Works
1. Working Safety belt
2. More Skins
3. Proper Driver's animation



Download link is in the description of video.

Is this better than MPG's one?

Also, totally unrelated, has anyone made a 12Cilindri mod yet?
 
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24H
anyone mentioned the weird hands here? :D looks like the wheel is toobig for his hands :D
View attachment 1494304
Try this. Not ideal by any means, but better. The shifting animation is a far tougher nut to crack.
Remove txt blah blah and place blah blah etc.

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Also, King Floaty of Float Mountain would be proud of these digits... ;)

Screenshot_rms_norma_m2000_aviano_2025_wip2_25-10-125-17-18-5.webp
 

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