- 1,489

- Fiji
WIP friday (?) aka this car will be the death of me
Release when it will stop busting my balls
Release when it will stop busting my balls
Really? Can you send me the link? I didn't find them in the search resultsthose skins are available on overtage my guy
Sorry, I don’t have any clue…@Peter Boese
I'd like to ask you about something else. For some reason, all CSP versions higher than 0.2.11 prevent me from continuing my championships after the first round; the results aren't saved.If you have any suggestions, thank you.
Forever stuck on the bog standard Pure filter because, like you, every other option is either bugged or doesn't look like the thing advertised lol. And it looks... Good ? Good enough, it's a racing game anyways.How do you guys make your game look good? I've tried different pp filter, getting back at pure what I have look nothing like what I see on the internet
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Hm, here the showroom works flawlessly (p140). Maybe you screwed up your CSP config. Reset it.because it doesn't use CSP ...
Well, I'm patiently awaiting for this one paired with the Mustang that you had in your vault!WIP friday (?) aka this car will be the death of me
Release when it will stop busting my balls
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Really? Can you send me the link? I didn't find them in the search results![]()
Thanks mate!VRC Formula NA 1999 #24 Pioneer Toyota
Here's the #24 Arciero Wells Pioneer Toyota driven by Scott Pruett in the 1999 CART season. Both road and oval versions. There's one missing logo that I can't decypher for lack of photos. Also the "Powered by Toyota" logo is incomplete...www.overtake.gg
&
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2000_96_Servia_PPI
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
I'm personally going back and forth between the standard Pure ppfilter and C13 Aegis, but I've not quite settled yet.How do you guys make your game look good? I've tried different pp filter, getting back at pure what I have look nothing like what I see on the internet
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This link says it all:Making a similar analysis to our friend "Apocalipse211", for me it would be the following:
*Most complete simulator: Assetto Corsa (we can drive practically any car, from any category, in any era of motorsport), even with the minor problems mentioned.
*Best F1 game: of the modern era, I also agree with F1 2020 (it was also the last one with classic cars), but in my point of view (who knows, maybe in the near future), an official game with all seasons (or that would be added over time), even with licensing problems (driver, car, circuits, something similar to AMS 2).
*Best Rally Game: from what I've always read, it was or is "Richard Burns", but I believe Assetto Rally (could replace it soon), Dirt Rally 2 (almost complete), EA WRC (could be "the game") but it was a disappointment for me. I still partly prefer (WRC Generations), to fill the gap (diversity of cars/stages), we fall back on Assetto Corsa.
*Most Revolutionary Simulator: certainly the series by "Geoff Crammond" is still glorified.I remember very well when we did championships/races (me, my brothers and some friends), in the famous "hot seat" mode... which was also present in some rally simulators, but never in other games that followed (they emphasized the online mode)... but the "hot seat" mode was quite interesting.
Nowadays what we do (are "time trials" modes)... usually at my house (... the pressure of trying to find a fast lap), knowing that the opponents are behind your chair (cheering? for you to crash into the wall)....
*Worst GUI/menus: without a doubt, this award goes to Rfactor 2, even though it's a very good simulator.
*Race Room: very good (with frequent improvements and updates), new packs are offered regularly (but few participate) when compared to other simulators.
*Automobilista 2: For me, we could say it's Project Cars 2 (of the modern era). A multitude of content could still be included. In my opinion, the versions of the classic tracks are unbeatable.
*Assetto Corsa Competizione: has always been a game (that requires a lot of hardware to run minimally) somewhat similar in this respect to Le Mans Ultimate (in my case, I can play much better).
*Best online simulator: from what they always say, iRacing has a guaranteed spot, but it's not for my "pocket, $$$$".
Result: To take the place of ASSETTO CORSA, it will be very difficult in the coming years, only if something similar happens with Assetto Evo (migrating the official and mod content to that title).
Your game looks very good.How do you guys make your game look good? I've tried different pp filter, getting back at pure what I have look nothing like what I see on the internet
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The side mirrors seem glitchy in cockpit mode.Mitsubishi Lancer Evolution IX GSR Public Release!!
Download: https://www.mediafire.com/file/qdhtulyoi4920yt/evo_9_2005_101creative.rar/file
Converted From GT6
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal
View attachment 1498817View attachment 1498818View attachment 1498819View attachment 1498820View attachment 1498821View attachment 1498822View attachment 1498823View attachment 1498824View attachment 1498825View attachment 1498826View attachment 1498827View attachment 1498828
Both mods have been updated to new versions. Use the links in the quote to get the new versions.fn_nurburgring Track Skins\Alternate Config File
Alternative look for the fn_nurburgring track. This mod replaces the default tree textures and alters the look of the grass. The grass textures are the same, but adjusted more to my liking. It also includes optional vaos and a track skin to make the trees look more accurate for the season. If you want to use the Seasonal Trees, I highly recommend you enable the Trees A2C dither option under CSP\Track Adjustments. If you don't, the trees may appear really transparent in the fall\winter and spring. BTW, the spring trees suck right now. I'm working on it.
I split the download into two files because the optional stuff is quite large. I didn't want to make someone who is not interested in the optional stuff have to download such a large file. If you want things to look like my attached pictures, download both files.
Lastly, because most of the layouts won't load for me since it gets stuck loading the AI Spline, I don't know how this will look on all of the layouts. If it screws them up, just delete the mod and stick with the original track.
fn_nurburgring_track_skins
fn_nurburgring_optional_stuff
Notes:
-- Backup your existing track folder first to be safe.
-- The replacement ext_config file adds some things I like and changes some things I didn't like. Everything I added\altered is in the ADDTITIONS section at the bottom so you can adjust or remove what you don't like. I did include the original ext_config so you can easily revert back to it.
-- There are 4 Grass skins. Enable either the Grass or Grass 2 skin. The only difference between them is Grass 2 has a little more vibrant green color. Couldn't decide which I liked better. The two Patchy Exterior Grass skins are optional and will make the exterior grass areas have a little more character and get progressively more patchy looking. Either one can be used in combination with either Grass or Grass 2 skin.
-- The Trees skin changes the default tree textures. The Road skin takes the purple tint out of the groove and skid mark textures.
-- If you are missing the bushes like I was, somewhere in the ADDITIONS section of the config is the section below. Change the ACTIVE status from 0 to 1 to bring back the bushes.
MATERIALS = bushes?
ACTIVE = 1
SHADER = ksPerPixelAT
PROP_0=ksAmbient, 0.25
PROP_1=ksDiffuse, 0.20
CAST_SHADOWS = 1
-- The vaos in the optional stuff package will eliminate the overly black shadow areas I hate on most vaos. It's a personal preference so you may prefer to skip these.
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GOATBoth mods have been updated to new versions. Use the links in the quote to get the new versions.
I'd call this an optional update. If you are fine with how the original mod looks, you can skip this. I made some changes to some minor problems that were probably not noticeable by most people.
-- Redid the tree texture alpha layers to fix a few small issues along the edges of some trees. Also changed one of the tree textures to what I think is a better looking tree.
-- Corrected the seasonal trees lua file to include a tree material I didn't know existed since I couldn't load all of the layouts. Once I got that resolved, I found out there was a set of trees that were not changing texture or colors in different seasons.
-- A couple of shader tweaks to tone down some overly bright areas.
-- Increased the LOD_OUT setting on the fire truck object on Nurburgring to eliminate the pop-in issue.
I will be updating my ks_nurburgring mod as well with the corrected tree textures sometime in the near future.
Hamburg Harbor v1.1
View attachment 1379806
The Hamburg Harbor circuit is a fictional route on real terrain, the Burchardkai.
Conversion from RACE07.
-CSP Recommended
-42 pit/start
-2 layout (Long/ Short)
-AI, cam
Credits & Thanks;
Original RACE07 Track by Neteye
-Thank you for giving me permission
AC Converted by @shi (shin956)
logo.png by @Fanapryde
Crowds texture by @Kniker97
Base of container textures from;
"containers estilo ps1/ps2" (https://skfb.ly/oEutU) by Wardster is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
some textures by kunos
Test and Feedback by @Breathe , @Fanapryde
Enjoy.
Converted upon request by Patreon member Alex Laush.
Requests are currently not being accepted.
https://www.patreon.com/posts/important-notice-108110777
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v1.1 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Updated ext_config.ini.
Added Garage Doors.
Fixed wall normals.
Fixed hole.
Fixed groove.
Added new skidmarks.
Recreated the AI lines.
Other minor fixes.
Mitsubishi Lancer Evolution IX GSR Public Release!!
Download: https://www.mediafire.com/file/qdhtulyoi4920yt/evo_9_2005_101creative.rar/file
Converted From GT6
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal
View attachment 1498817View attachment 1498818View attachment 1498819View attachment 1498820View attachment 1498821View attachment 1498822View attachment 1498823View attachment 1498824View attachment 1498825View attachment 1498826View attachment 1498827View attachment 1498828
Add the following to ext_config.ini.The side mirrors seem glitchy in cockpit mode.
[MESH_ADJUSTMENT_...]
ACTIVE = 1
DESCRIPTION=fix mirror
MESHES = 6_0
IS_RENDERABLE = 0
[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION=fix rear window shadow
MATERIALS = Material #CC31AS
CAST_SHADOWS = 0
Thank you for your amazing work!Both mods have been updated to new versions. Use the links in the quote to get the new versions.
I'd call this an optional update. If you are fine with how the original mod looks, you can skip this. I made some changes to some minor problems that were probably not noticeable by most people.
-- Redid the tree texture alpha layers to fix a few small issues along the edges of some trees. Also changed one of the tree textures to what I think is a better looking tree.
-- Corrected the seasonal trees lua file to include a tree material I didn't know existed since I couldn't load all of the layouts. Once I got that resolved, I found out there was a set of trees that were not changing texture or colors in different seasons.
-- A couple of shader tweaks to tone down some overly bright areas.
-- Increased the LOD_OUT setting on the fire truck object on Nurburgring to eliminate the pop-in issue.
I will be updating my ks_nurburgring mod as well with the corrected tree textures sometime in the near future.
Hamburg Harbor is a great track to drive and race on. Thanks for the update!Hamburg Harbor v1.1
v1.1 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Updated ext_config.ini.
Added Garage Doors.
Fixed wall normals.
Fixed hole.
Fixed groove.
Added new skidmarks.
Recreated the AI lines.
Other minor fixes.
View attachment 1498941
Add the following to ext_config.ini.
Code:[MESH_ADJUSTMENT_...] ACTIVE = 1 DESCRIPTION=fix mirror MESHES = 6_0 IS_RENDERABLE = 0 [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION=fix rear window shadow MATERIALS = Material #CC31AS CAST_SHADOWS = 0
Additionally, Low-resolution textures have been upscaled.
These include the car name logo on the plate, the logo on the steering wheel, and the textures on the edges of the front and rear windows.
Simply place the dds files from the attached zip file into each skin folder.View attachment 1498943
I would guess a LOD_OUT issue. When I get on the rig later today i'll check and see. It could also be one of your CSP settings that determines render distances.Thank you for your amazing work!
I have just one thing which still bothers me with this mod and it's how big the Castle appears when at the 'Döttinger Höhe'. I figured, it must just be because of the trees around it not popping in. Or popping in too late anyway. Is there some value we can change, which would make those trees appear sooner?
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Anyway, does anyone know if these skins exist? (VRC Formula North America 1999)
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I have also experienced random LOD issues with CSP 0.3.0, where billboards etc. suddenly pop out way too late. Zw_Midohio is one of them, where a billboard at the end of the backside straight doesn't appear until you're like 100 ft in front of it. With CSP 0.2.12 it works like it should.I would guess a LOD_OUT issue. When I get on the rig later today i'll check and see. It could also be one of your CSP settings that determines render distances.
Had a quick look before I start my day. I'm not sure it's a popping in\out issue. I think it's a shading issue which makes the trees really dark around the castle. So dark that they look like part of the castle itself from off in the distance making the castle appear to be bigger. Please do me a favor and copy and paste these lines in to your ext_config file and tell me if it helps and\or what kind of other problems it causes. Thanks.Thank you for your amazing work!
I have just one thing which still bothers me with this mod and it's how big the Castle appears when at the 'Döttinger Höhe'. I figured, it must just be because of the trees around it not popping in. Or popping in too late anyway. Is there some value we can change, which would make those trees appear sooner?
Looks a lot better now! Thanks!Had a quick look before I start my day. I'm not sure it's a popping in\out issue. I think it's a shading issue which makes the trees really dark around the castle. So dark that they look like part of the castle itself from off in the distance making the castle appear to be bigger. Please do me a favor and copy and paste these lines in to your ext_config file and tell me if it helps and\or what kind of other problems it causes. Thanks.
[ALTER_NORMALS_...]
MESHES = nurburgring-Line259
OFFSET = 0, 1e9, 0
Maybe this one as well:
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MESHES = bbbb-1
LOD_OUT = 2000
Wish I could help, but i'm still on CSP 1.80preview9. As the old saying goes, if it ain't broke, don't fix it. My game runs flawlessly so i'm not messing with it.I have also experienced random LOD issues with CSP 0.3.0, where billboards etc. suddenly pop out way too late. Zw_Midohio is one of them, where a billboard at the end of the backside straight doesn't appear until you're like 100 ft in front of it. With CSP 0.2.12 it works like it should.
Anyone know of any new settings to adjust, or is this just a random bug?
Not exactly what happened to me, but it's similar; just in case it helps, take a look at this, although you may have already seen it.I have also experienced random LOD issues with CSP 0.3.0...
Oooouh yeah, you nailed! You're the new nominee for my particular Hall of Fame! Thanks a lot; that behaviour of things popping in and out was driving me nuts...Well, better late than never.
Go to CSP / general settings/CPU optimizations/chunks optimizations and set it to disabled!
😁
Thanks!2000 skins for vrc 1999 CART mod-road part 1
Certainly not perfect. If anyone wishes to improve on them, they are free to do so. I make no claim to them.www.overtake.gg
2000 skins for vrc 1999 CART mod-road - part 2
Certainly not perfect. If anyone wishes to improve on them, they are free to do so. I make no claim to them.www.overtake.gg
2000 skins for vrc 1999 CART mod-oval - Part 1
2000 skins for the vrc 1999 indycar mod. I make no claims to these. Feel free to use them or change them.www.overtake.gg
2000 skins for vrc 1999 CART mod-oval part 2
2000 indycar skins for the 1999 vrc indycar mod. Certainly not perfect. If anyone wishes to improve on them, they are free to do so. I make no claim to them.www.overtake.gg
part of the 2000 skin pack (dunno which part but it's separated into 4 parts)
I have also experienced random LOD issues with CSP 0.3.0, where billboards etc. suddenly pop out way too late. Zw_Midohio is one of them, where a billboard at the end of the backside straight doesn't appear until you're like 100 ft in front of it. With CSP 0.2.12 it works like it should.
Anyone know of any new settings to adjust, or is this just a random bug?
Maybe the same issue as before? Give it a go and see.Well, better late than never.
Go to CSP / general settings/CPU optimizations/chunks optimizations and set it to disabled!
😁