Great stuff - thanks!Released : Marcos Mantara LM600
Author:F302
3D Model Car: PMR
Texture Update : F302 (rework)
3d work: F302
hope u enjoy the car
knowing bug shift animation
ps : send feedback ,bugs ,missing things
tested on 0.2.12-preview1
PP filer PURELIFE EVO GT
VR
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
View attachment 1499150![]()
File on MEGA
mega.nz

Working on updated sounds for the 2005 Mercedes-Benz AMG C-Class DTM (W203). Along with a slight physics update(Pretty much the tyres).
Real Life
Here are the results from Test 1: sounds
2005 Mercedes-Benz AMG C-Class DTM (W203) Interior Sound Test 1
2005 Mercedes-Benz AMG C-Class DTM (W203) Sound Test 1 Outer Sound
2005 Mercedes-Benz AMG C-Class DTM (W203) Sound Test 1 Outer Sound stationary camera
TOCA Race Driver 1: Assetto Corsa Edition (since the 2002 season was on the PC/Xbox release of the game)
edit: we get to do this all over again...23 years later.
Seeing interesting WIP at the bottom of your postings,
Try this:Not in my case, the spectators correctly face in my direction but they are missing at a medium/long distance, only appearing when I'm getting quite closer (at about ~500 meters or so approximately). At first I thought it was maybe a LOD issue so I increased their draw distance but using a bigger LOD_OUT value to the corresponding meshes in each tracks ext_config.ini which usually works for other models but nothing in this specific situation.
Mega says the file is no longer availableReleased : Marcos Mantara LM600
Author:F302
3D Model Car: PMR
Texture Update : F302 (rework)
3d work: F302
hope u enjoy the car
knowing bug shift animation
ps : send feedback ,bugs ,missing things
tested on 0.2.12-preview1
PP filer PURELIFE EVO GT
VR
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
View attachment 1499150![]()
File on MEGA
mega.nz
same here.Mega says the file is no longer available
That's exactly what was happening to me, but with objects like spectator stands, lampposts, some fences, etc... but not with the spectators themselves...Not in my case, the spectators correctly face in my direction but they are missing at a medium/long distance, only appearing when I'm getting quite closer (at about ~500 meters or so approximately)...
Update Marcos Mantara LM600
Physics by RMS
Some materials were adjusted (brighter)
![]()
File on MEGA
mega.nz
🔥🔥🔥😍Update Marcos Mantara LM600
Physics by RMS
Some materials were adjusted (brighter)
![]()
File on MEGA
mega.nz
![]()
The Legend is back again!!
TRACK RELEASE
Kameno 1970 by doublezero
Kameno 1970-71
Location: Nonexistent Length: 6.86km / 4.26mi Width: 10-15m / 33-49ft Longest Straight: 2km / 1.24mi (no chicane) Elevation change: 25m / 82ft Features: 2 layouts, 36 pits Separate higher-poly mesh for track surface Dynamic racing groove...www.overtake.gg

Tried your suggestion but sadly this fully remove the spectators. Aah the strange little quirks of the CSP...Try this:
- make a backup of camera_facing.ini
- open camera_facing.ini
- if in SURFACE options there is "_KSLAYER", delete it.
e.g.:
[CAMERA_FACING_1]
SURFACE=camerafacing001_KSLAYER5
edit to
[CAMERA_FACING_1]
SURFACE=camerafacing001
Oh! I couldn't remember what this track reminded me of!You can see the derelict remains of Kameno in his modern Silver Coin Circuit on the same site. Wonderful touch.
View attachment 1499294
Good AfternoonReleased : Marcos Mantara LM600
Author:F302
3D Model Car: PMR
Texture Update : F302 (rework)
3d work: F302
hope u enjoy the car
knowing bug shift animation
ps : send feedback ,bugs ,missing things
tested on 0.2.12-preview1
PP filer PURELIFE EVO GT
VR
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
View attachment 1499150![]()
File on MEGA
mega.nz
First Assetto Corsa tracks with it's own lore? Absolutely love it!You can see the derelict remains of Kameno in his modern Silver Coin Circuit on the same site. Wonderful touch.
View attachment 1499294
Real skins so JK doesn't have to share yet another update lolReleased : Marcos Mantara LM600
Author:F302
3D Model Car: PMR
Texture Update : F302 (rework)
3d work: F302
hope u enjoy the car
knowing bug shift animation
ps : send feedback ,bugs ,missing things
tested on 0.2.12-preview1
PP filer PURELIFE EVO GT
VR
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
View attachment 1499150![]()
File on MEGA
mega.nz
For anyone interested, the mods got a slight update. Use the links in the quote if you want to try it.fn_nurburgring Track Skins\Alternate Config File
Alternative look for the fn_nurburgring track. This mod replaces the default tree textures and alters the look of the grass. The grass textures are the same, but adjusted more to my liking. It also includes optional vaos and a track skin to make the trees look more accurate for the season. If you want to use the Seasonal Trees, I highly recommend you enable the Trees A2C dither option under CSP\Track Adjustments. If you don't, the trees may appear really transparent in the fall\winter and spring. BTW, the spring trees suck right now. I'm working on it.
I split the download into two files because the optional stuff is quite large. I didn't want to make someone who is not interested in the optional stuff have to download such a large file. If you want things to look like my attached pictures, download both files.
Lastly, because most of the layouts won't load for me since it gets stuck loading the AI Spline, I don't know how this will look on all of the layouts. If it screws them up, just delete the mod and stick with the original track.
fn_nurburgring_track_skins
fn_nurburgring_optional_stuff
Notes:
-- Backup your existing track folder first to be safe.
-- The replacement ext_config file adds some things I like and changes some things I didn't like. Everything I added\altered is in the ADDTITIONS section at the bottom so you can adjust or remove what you don't like. I did include the original ext_config so you can easily revert back to it.
-- There are 4 Grass skins. Enable either the Grass or Grass 2 skin. The only difference between them is Grass 2 has a little more vibrant green color. Couldn't decide which I liked better. The two Patchy Exterior Grass skins are optional and will make the exterior grass areas have a little more character and get progressively more patchy looking. Either one can be used in combination with either Grass or Grass 2 skin.
-- The Trees skin changes the default tree textures. The Road skin takes the purple tint out of the groove and skid mark textures.
-- If you are missing the bushes like I was, somewhere in the ADDITIONS section of the config is the section below. Change the ACTIVE status from 0 to 1 to bring back the bushes.
MATERIALS = bushes?
ACTIVE = 1
SHADER = ksPerPixelAT
PROP_0=ksAmbient, 0.25
PROP_1=ksDiffuse, 0.20
CAST_SHADOWS = 1
-- The vaos in the optional stuff package will eliminate the overly black shadow areas I hate on most vaos. It's a personal preference so you may prefer to skip these.
View attachment 1493061
View attachment 1493062
Link is down ..Released : Marcos Mantara LM600
Author:F302
3D Model Car: PMR
Texture Update : F302 (rework)
3d work: F302
hope u enjoy the car
knowing bug shift animation
ps : send feedback ,bugs ,missing things
tested on 0.2.12-preview1
PP filer PURELIFE EVO GT
VR
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
View attachment 1499150![]()
File on MEGA
mega.nz
link is just few post below...Link is down ..
F1 1998 - ROUND 02 - Interlagos v1.1
The Interlagos billboard in the F1 1992 Track Pack has been updated to the F1 1998 version.![]()
Some textures and objects from Grand Prix Team's rFactor F1 1998 Track Pack were used.
surrounding building objects from GP4 Interlagos 2001 by Hega.
View attachment 1354317
-CSP recommended
-32 pit/start
-AI, cam
About ITC 1996 - Interlagos Layout
https://www.patreon.com/posts/itc-1996-125355434
Credits & Thanks;
rFactor Track by F1-S-R (ASR)
rFactor F1 1998 Track Pack by Grand Prix Team
GP4 Interlagos 2001 HD AI by Hega
-Thank you for giving me permission (ASR, Grand Prix Team and Hega)
AC Converted by @shi (shin956)
AI and sidelines by Thockard
logo.png and sections.ini by @Fanapryde
Water tower by Alessandro Micali (ASR Formula)
Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
Crowds texture by @Kniker97
some objects from Interlagos 90s
marshall and some textures by kunos
Test and Feedback by @Breathe , @Masscot, Alessandro Micali, TITI
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
Added ITC 1996 layout. (For details, refer to readme_addon_interlagos_ITC_1996.txt.)
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Added red-white walls.
Added road edges.
Updated podium texture.
Updated sand texture.
Updated ext_config.ini.
Reworked groove and skidmarks.
Other minor fixes.
surrounding building objects from GP4 Interlagos 2001 by Hega. (Thanks)
Much more confident with the 6 speed nowUpdate Marcos Mantara LM600
Physics by RMS
Some materials were adjusted (brighter)
![]()
File on MEGA
mega.nz