Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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silly me, yes i deleted extension files from skins. my bad. this time it will work. Download.
Thank you. Works now. :)

20251223-230546-gt7_grand_valley.webp
 
Sneaking up on it. Getting closer to a better color match to one of my reference photos.

65184b64f1affa001d927586.webp
2.webp



On a side note, when working on these older tracks that were released before CSP, I always want to get a sense of what the track maker intended the track to look like. So I disabled CSP and had a look. It's amazing how different the track looks without CSP\Sol\Pure. It's has so much color depth compared to with CSP\Sol\Pure. The dirt areas actually have a dirt look to them (yellow\brown) compared to how they look like white sand with CSP. I'm doing my best to try and make the track look like it does without it but it requires a lot of changes to all the grass area textures.
 
... when working on these older tracks that were released before CSP, I always want to get a sense of what the track maker intended the track to look like. So...
That obsessive pursuit of perfection...

Every time I drive through your version of Brands Hatch, seeing the sun's rays filtering through the bare branches of the trees at this time of year, I realize the magic you're able to create in Assetto Corsa.

Thank you once again.
 
Sneaking up on it. Getting closer to a better color match to one of my reference photos.

View attachment 1501530View attachment 1501531


On a side note, when working on these older tracks that were released before CSP, I always want to get a sense of what the track maker intended the track to look like. So I disabled CSP and had a look. It's amazing how different the track looks without CSP\Sol\Pure. It's has so much color depth compared to with CSP\Sol\Pure. The dirt areas actually have a dirt look to them (yellow\brown) compared to how they look like white sand with CSP. I'm doing my best to try and make the track look like it does without it but it requires a lot of changes to all the grass area textures.
Looks great! is there somewhere i can find all your configs in the same place? You're pretty active in here so it's alot of posts to look through ;)

Merry Christmas from Norway!
 
After nearly 12 years of ****** starts with AC's Ai, i finally found a workaround and managed to get the AI start like a normal crackhead.



It was a battle against the machine, reverse engineering, and it took 12 people and 876 hours to crack.

Kidding of course, in the end, the solution was to tell the AI "you can fully press the gasthrottle for 7 seconds at start". That's... Pretty much it.





I'm a little disapointed, to be honest. Even with the racestart timer and exceptions for other cases, it's barelly a few lines of code.

Of course the AI will try to space itself (like it always does at start) but with some safeguards off it's actually competent at bringing 25 cars moving at the player's pace.


I'll include it in the next aiwhisperer update.

Which track is that?
 
colorado-circuit.webp


Colorado 24 Circuit - Cams & Loading-screens

Fictional or not, the circuit has a great feel, elevation changes are gradual & subtle, some combined with wide-fast turns, curbs are somewhat friendly & fatal at the same time, great steering-feedback. Thumbs up!



DOWNLOAD

Happy racing & Merry Christmas!
 
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I have a small problem with the CSP previews; between the menu options in the showroom and the actual result, there's a clear visual difference. The final result is much duller in terms of color. How can I fix this?
If you revert back to the 1.79csp and then generate the preview it should show up as it's meant to. It's a pain in the arse but the quality stays as it should that way. I usually do my previews in bulk and then update back up to 2.11 / whatever csp you are running.
 
Riverside Mod (kind of a beta so use at your own risk)

Been over a week and I haven't heard from Lilski so I decided to throw out this beta-ish version of my mod for Riverside. Because it's a beta, it's a bit complicated in it's setup (you'll understand when you read below) so you might not want to hassle with it. If you do decide to try it, I would strongly suggest you backup your existing track folder first. The mod will most likely override some files you already have.

Obvious credit to Lilski for the great track. @Masscot for the cable fix trick. And @Quark67 for the skins trick to make managing track skins easier.

Riverside mod

Notes\Instructions:

-- The mod will replace your existing ext_confg file if you have one. I did not because the track didn't come with an extension folder. If you find things are a bit dark, there is an alternative config included that you can rename to lighten things up a bit.
-- I animated all 199 existing flags and added lights to some parts of the track. For now the lights are only on the grandstands and a few turns. I haven't figured out a good way to get lights on the crowd\car areas yet. I set the light brightness kind of low because I figured way back then lights would not be super bright. You can edit the lights settings in the config if need be.
-- Now the really confusing part and why you may not want to try this. There are 17 track skins because I haven't decided which combination I like yet. I have all the different track skins separated into folder names for what they do and also as a way to test different texture combos. Each skin has a description if you hover over it describing what it changes (using @Quark67 method). The only ones you need to have enabled together is one of the 4 Grass skins, one of the 6 Dirt skins and one of the 3 Grass Mask skins. The other 4 (billboard, road, skyline, trees) are optional. The thing that may make the skins easier to manage is that using @Quark67 method, you can't enable two conflicting skins. If you enable one that conflicts with another, the other one gets disabled automatically.

Lastly, I would really love suggestions\feedback. I know nothing about the track and all the photos I could find are so old that it was hard to make a good judgement on color choices. I'm open to any suggestions for improvements. And remember, it is a beta so i'm sure you will run across a few quirky looking things here and there with the textures.

riverside.webp

riverside2.webp
 
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__custom_showroom_1766472122.webp


Merry Christmas everyone! Today we got the Porsche 997.1 RSR in 5 different specs for you!


Featuring the following spec and skins!



2007 ALMS, LM, LMS & FIA GT spec

  • Flying Lizard Motorsports #44 - ALMS Round 9 Mosport - skin by me
  • Flying Lizard Motorsports #45 - ALMS Round 9 Mosport - skin by me
  • BMS Scuderia Italia #97 - FIA GT - skin by kngv12
  • IMSA Performance Matmut #76 - 24H Le Mans - skin by kngv12
  • Felbermayr Proton #77 - Le Mans Series - skin by kngv12
__custom_showroom_1766643380.webp


2007 Nuerburgring SP7 class spec

  • Manthey Racing #1 - Nuerburgring 24H 2007 - skin by me
  • Konrad Motorsport #130 - VLN - skin by me
  • Paragon AG #132 - skin by me
__custom_showroom_1766643394.webp


2008 ALMS, LM, LMS & FIA GT spec

  • Flying Lizard Motorsports #44 - ALMS Sebring 12H - skin by me
  • Flying Lizard Motorsports #45 - ALMS Sebring 12H - skin by me
  • Flying Lizard Motorsports #46 - ALMS Sebring 12H - skin by me
  • Track Speed Racing #59 - FIA GT - skin by kngv12
  • IMSA Performance Matmut #75 - Le Mans Series - skin by kngv12
__custom_showroom_1766643409.webp


2008 - 2009 Nuerburgring SP7 class spec

  • Land Motorsport PZ Aschaffenburg #108 - VLN Round 2 - skin by me
  • HISAQ Competition #131 - VLN - skin by me
  • Manthey Racing #1 - Nuerburgring 24H 2009 - skin by me
__custom_showroom_1766643424.webp


2009 ALMS, LM, LMS & FIA GT spec

  • Flying Lizard Motorsports #44 - ALMS Petit Le Mans - skin by me
  • Flying Lizard Motorsports #45 - ALMS Petit Le Mans - skin by me
  • Farnbacher Loles #87 - ALMS - skin by kngv12
  • Brixia Racing #97 - FIA GT - skin by kngv12
  • IMSA Performance/Felbermayr #70 - 24H Le Mans - skin by kngv12
__custom_showroom_1766643439.webp


All cars have an completely reworked interieur, different physics for each spec and a lot more! Templates included as well



Huge thanks to kngv12 for the help on the skins! He has already more ready as well!

And also to Tom for the lovely physics and Neko for the sound!



Merry Christmas and enjoy this one!

 
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Long shot, But does anyone remember the AGU-Modding Mercedes SLS AMG GT3 mod? iirc it was just the Kunos car with some extensions but had some dumb ass data.acd encryption for some dumb ass reason....


Asking cause i was going trough their now very dead (lmao) discord and found out that someone on here had merged both version together, Would not mind having it as it adds some well missing parts that Kunos for some reason forgot to add.
 
Merry Christmas to All!!!!!!

Mercedes-Benz DTM Pack Version 1.4 For Assetto Corsa by F302 and Peugeot905

download: https://www.mediafire.com/file/e0eg..._Assetto_Corsa_by_F302_and_Peugeot905.7z/file

Drop folders in SteamLibrary/steamapps/assettocorsa/content/cars

Cars included

2003 Mercedes-Benz CLK DTM (C209)

2005 Mercedes-Benz AMG C-Class DTM (W203)

CSP 0.167 or over recommended

DTM other Touring Cars: https://www.mediafire.com/folder/ukbm3vkqgpaas/DTM_other_Touring_Cars_Near_Finalized
Lemans Prototypes: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized

Credits

Author:F302,Peugeot905

Physics: Peugeot905

3D Models by Raceroom

3D work: F302

Updated KN5:StoffleWaffle,Peugeot905

Sound Modification: Peugeot905

LOD's, VAO: ATCK

Version 1.4 Changelog

-Updated sounds
-Removed Soft, Medium, and Hard Compound Tyres
-Added Dunlop SP Sport Maxx standardized dry slick compound
-Update to wear curve front and rear for tyres
-Updates to skins, KN5 file by StoffleWaffle
-Updates to driver position and steering animation
-updates to tyre.in
-slight update to aero balance
-updated final ratios and lowered the default final drive ratio
-lowered rev limit
-adjusted ai.ini
-adjusted drivetrain.ini default gear ratios
-adjusted power_curve
-updated ui
-updated digitalinstruments.ini
-update to car inertia
-adjusted fuel consumption
-LOD's added by ATCK.
-internal gears ratios (1st-6th) fixed. In compliance with the 2000s DTM regulations, the user can modify the final drive ratio
-updated physics heavily updated by the Raceroom version of car's
preview.webp

preview.webp

preview.webp

preview.webp

preview.webp

preview.webp
 
View attachment 1501693

Merry Christmas everyone! Today we got the Porsche 997.1 RSR in 5 different specs for you!


Featuring the following spec and skins!



2007 ALMS, LM, LMS & FIA GT spec

  • Flying Lizard Motorsports #44 - ALMS Round 9 Mosport - skin by me
  • Flying Lizard Motorsports #45 - ALMS Round 9 Mosport - skin by me
  • BMS Scuderia Italia #97 - FIA GT - skin by kngv12
  • IMSA Performance Matmut #76 - 24H Le Mans - skin by kngv12
  • Felbermayr Proton #77 - Le Mans Series - skin by kngv12
View attachment 1501694

2007 Nuerburgring SP7 class spec

  • Manthey Racing #1 - Nuerburgring 24H 2007 - skin by me
  • Konrad Motorsport #130 - VLN - skin by me
  • Paragon AG #132 - skin by me
View attachment 1501695

2008 ALMS, LM, LMS & FIA GT spec

  • Flying Lizard Motorsports #44 - ALMS Sebring 12H - skin by me
  • Flying Lizard Motorsports #45 - ALMS Sebring 12H - skin by me
  • Flying Lizard Motorsports #46 - ALMS Sebring 12H - skin by me
  • Track Speed Racing #59 - FIA GT - skin by kngv12
  • IMSA Performance Matmut #75 - Le Mans Series - skin by kngv12
View attachment 1501696

2008 - 2009 Nuerburgring SP7 class spec

  • Land Motorsport PZ Aschaffenburg #108 - VLN Round 2 - skin by me
  • HISAQ Competition #131 - VLN - skin by me
  • Manthey Racing #1 - Nuerburgring 24H 2009 - skin by me
View attachment 1501697

2009 ALMS, LM, LMS & FIA GT spec

  • Flying Lizard Motorsports #44 - ALMS Petit Le Mans - skin by me
  • Flying Lizard Motorsports #45 - ALMS Petit Le Mans - skin by me
  • Farnbacher Loles #87 - ALMS - skin by kngv12
  • Brixia Racing #97 - FIA GT - skin by kngv12
  • IMSA Performance/Felbermayr #70 - 24H Le Mans - skin by kngv12
View attachment 1501698

All cars have an completely reworked interieur, different physics for each spec and a lot more! Templates included as well



Huge thanks to kngv12 for the help on the skins! He has already more ready as well!

And also to Tom for the lovely physics and Neko for the sound!



Merry Christmas and enjoy this one!

Thank you so much for this fantastic recreation of my childhood heroes. The VLN cars especially bring back so many memories. The different cars in the SP7 class simply had more character than today’s uniform GT3 grid. If only we had a 997.2 Cup in great quality now, then I’d be completely happy! Merry Christmas, and thank you for the amazing work!
 
KymiRing 0.9
KymiringW1.webp

It is a FREE not commercial mod for the Assetto corsa game with custom shader patch.
The track was worked on by: RMi, macko68, vernoonfs
Included 2 layouts - fictional and 2025 version.

The KymiRing is a motor racing circuit in Kausala of the Iitti municipality, Päijät-Häme, Finland, bordering the Kymenlaakso's regional capital Kouvola, and located 110-kilometre (68 mi) north-east of the capital Helsinki. It was planned that it would be the first circuit in Finland to hold an FIA Grade 1 license. While the circuit itself was built to meet both Formula 1 and MotoGP specifications, hosting a Formula 1 Grand Prix would require substantial investment in both the track's facilities and in race hosting fees.

 
Long shot, But does anyone remember the AGU-Modding Mercedes SLS AMG GT3 mod? iirc it was just the Kunos car with some extensions but had some dumb ass data.acd encryption for some dumb ass reason....


Asking cause i was going trough their now very dead (lmao) discord and found out that someone on here had merged both version together, Would not mind having it as it adds some well missing parts that Kunos for some reason forgot to add.
I actually have that merged version you are talking about (the one with the AGU extensions but standard Kunos physics/data).

Here is the link: Click Here!

Just a heads up, I’ve included two data folders inside so you can choose which physics you want to run:
  • data folder = Based on AGU's "offline mode" data.
  • data_original folder = Based on the original Kunos data.
Enjoy!
 
Merry Christmas to All!!!!!!

Mercedes-Benz DTM Pack Version 1.4 For Assetto Corsa by F302 and Peugeot905

download: https://www.mediafire.com/file/e0eg..._Assetto_Corsa_by_F302_and_Peugeot905.7z/file

Drop folders in SteamLibrary/steamapps/assettocorsa/content/cars

Cars included

2003 Mercedes-Benz CLK DTM (C209)

2005 Mercedes-Benz AMG C-Class DTM (W203)

CSP 0.167 or over recommended

DTM other Touring Cars: https://www.mediafire.com/folder/ukbm3vkqgpaas/DTM_other_Touring_Cars_Near_Finalized
Lemans Prototypes: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized

Credits

Author:F302,Peugeot905

Physics: Peugeot905

3D Models by Raceroom

3D work: F302

Updated KN5:StoffleWaffle,Peugeot905

Sound Modification: Peugeot905

LOD's, VAO: ATCK

Version 1.4 Changelog

-Updated sounds
-Removed Soft, Medium, and Hard Compound Tyres
-Added Dunlop SP Sport Maxx standardized dry slick compound
-Update to wear curve front and rear for tyres
-Updates to skins, KN5 file by StoffleWaffle
-Updates to driver position and steering animation
-updates to tyre.in
-slight update to aero balance
-updated final ratios and lowered the default final drive ratio
-lowered rev limit
-adjusted ai.ini
-adjusted drivetrain.ini default gear ratios
-adjusted power_curve
-updated ui
-updated digitalinstruments.ini
-update to car inertia
-adjusted fuel consumption
-LOD's added by ATCK.
-internal gears ratios (1st-6th) fixed. In compliance with the 2000s DTM regulations, the user can modify the final drive ratio
-updated physics heavily updated by the Raceroom version of car'sView attachment 1501727
View attachment 1501728
View attachment 1501729
View attachment 1501730
View attachment 1501732
View attachment 1501733
Merry Christmas. I love the car. Although I would love to have the 2002 DTMs.
 
Merry Christmas everyone! Today we got the Porsche 997.1 RSR in 5 different specs for you!
Nice! For my own information, are these BoP'd against the Tomsim/MaxStd GT1s or GT2s? I also don't know what cars the 997.2 GT3R is meant to race with if you happen to know that one too.
 
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