Here also some refracting lights for the C-Class DTM (2005). Put it also into the ext_config.ini of the car.I made some refractive headlights for the C209:
View attachment 1504304
Put this into the ext_config.ini:
[REFRACTING_HEADLIGHT_0]
SURFACE = Mesh_1049, Mesh_1050
INSIDE = F_LIGHT_LAMP, F_LIGHT_LAMP2, F_LIGHT2, F_LIGHT
SYNC_EMISSIVE_AUTO=1
[REFRACTING_HEADLIGHT_0]
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2.1
BULB_REFLECTION_K = 0.19
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.13
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.23
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.0031793416,0.51110584,2.0413542
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.5902045,0.5111059,2.1678197
RADIUS = 0.18077637
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0
I am a bloody amateur here, so if there is something to improve, please go ahead.![]()
Thank you for your work.I made some refractive headlights for the C209:
View attachment 1504304
Put this into the ext_config.ini:
[REFRACTING_HEADLIGHT_0]
SURFACE = Mesh_1049, Mesh_1050
INSIDE = F_LIGHT_LAMP, F_LIGHT_LAMP2, F_LIGHT2, F_LIGHT
SYNC_EMISSIVE_AUTO=1
[REFRACTING_HEADLIGHT_0]
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2.1
BULB_REFLECTION_K = 0.19
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.13
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.23
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.0031793416,0.51110584,2.0413542
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.5902045,0.5111059,2.1678197
RADIUS = 0.18077637
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0
I am a bloody amateur here, so if there is something to improve, please go ahead.![]()
Yep! No reflection but glass is thereHere also some refracting lights for the C-Class DTM (2005). Put it also into the ext_config.ini of the car.
[REFRACTING_HEADLIGHT_0]
SURFACE = LIGHT_GLASS_RF, LIGHT_GLASS_LF
INSIDE = LOWBEAM_RF, LOWBEAM_LF, HIGHBEAM_LF, HIGHBEAM_RF
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.14
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.27
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 6.195903e-05,0.4880965,2.0739212
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.59771836,0.48809645,2.1955025
RADIUS = 0.1813867
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0
View attachment 1504354
Could you guys please check, seems the car has no visible windows?
Well i gave it a go and this is what i get on my system.Here also some refracting lights for the C-Class DTM (2005). Put it also into the ext_config.ini of the car.
[REFRACTING_HEADLIGHT_0]
SURFACE = LIGHT_GLASS_RF, LIGHT_GLASS_LF
INSIDE = LOWBEAM_RF, LOWBEAM_LF, HIGHBEAM_LF, HIGHBEAM_RF
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.14
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.27
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 6.195903e-05,0.4880965,2.0739212
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.59771836,0.48809645,2.1955025
RADIUS = 0.1813867
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0
View attachment 1504354
Could you guys please check, seems the car has no visible windows?
No its correct.Well i gave it a go and this is what i get on my system.
Is this what it should look like or is it a problem with my settings?
I took 'WINDOWS_OUT.dds' from an earlier version by F302, darker glass but at least now visible.Here also some refracting lights for the C-Class DTM (2005). Put it also into the ext_config.ini of the car.
[REFRACTING_HEADLIGHT_0]
SURFACE = LIGHT_GLASS_RF, LIGHT_GLASS_LF
INSIDE = LOWBEAM_RF, LOWBEAM_LF, HIGHBEAM_LF, HIGHBEAM_RF
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.14
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.27
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 6.195903e-05,0.4880965,2.0739212
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.59771836,0.48809645,2.1955025
RADIUS = 0.1813867
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0
View attachment 1504354
Could you guys please check, seems the car has no visible windows?
sho how should the new config then look like?
[REFRACTING_HEADLIGHT_0]
SURFACE = Mesh_1049, Mesh_1050
INSIDE = F_LIGHT_LAMP, F_LIGHT_LAMP2, F_LIGHT2, F_LIGHT
SYNC_EMISSIVE_AUTO=1
[REFRACTING_HEADLIGHT_0] <<<< delete this
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
There's a small error in the code))))
the second line should be deleted [REFRACTING_HEADLIGHT_0]
the answer is heresho how should the new config then look like?
I made some refractive headlights for the C209:
View attachment 1504304
Put this into the ext_config.ini:
[REFRACTING_HEADLIGHT_0]
SURFACE = Mesh_1049, Mesh_1050
INSIDE = F_LIGHT_LAMP, F_LIGHT_LAMP2, F_LIGHT2, F_LIGHT
SYNC_EMISSIVE_AUTO=1
[REFRACTING_HEADLIGHT_0]
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2.1
BULB_REFLECTION_K = 0.19
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.13...
Yeah the physics are from TonyB's base mod, I'm not good at all with thisMr. @StoffelWaffle I downloaded the Porsche 956 that you updated, it is absolutely fantastic, congratulations on the work. (@FrustratedUse tks for sharing).
However, wouldn't your power curve be undersized? Official data points to 620bhp@8200rpm and 629nm@5000rpm. Your car has 581bhp@8200 and 593nm@5000rpm (@cranks; -12% > 511whp & 522nm @ wheels, although I think 12% loss is excessive for a racing spec transmission).
Is there some technical multiplier (like turbo? idk) that I'm neglecting? I'll be honest, I haven't made any comparison of times back, yet.
Still, I repeat, your mod is brilliant.
Maybe try to contact Arch on the CSP discord. Good luck with your project, I really hope it comes to life finally!Hi everyone,
this is a call for help.
Some of you might remember the BPR Recreation Project. There hasn’t been much public progress over the past two years, so here is a short recap:
In the end the project was driven by a small team of three (credits to all others involved in the beginning are given in the early YT videos):
In addition to a large number of skins for existing BPR-series mod cars, we also developed a fully scratch-made car: the Porsche 964 Cup. The car was built to the highest standard we were able to achieve at the time and features solid, well-developed physics.
- zOffTy – 3D modelling, skinning for French Porsche Cup
- Javs – vehicle physics for 964 cup and early work on 964 RSR
- myself – skins and research
A second car, the Porsche 964 RSR, was modelled to the same quality level. The RSR played a significant role in period racing, including BPR, Le Mans, and IMSA championships.
View attachment 1504386
The 3D model and all relevant extensions for the RSR are about 99% complete. Unfortunately, I have lost contact with Javs, who was responsible for the physics side. Given the amount of work already invested—and the fact that we have teased a large number of preview images here on GTP (over 80 finished skins across BPR, Le Mans, and IMSA)—we would really like to bring this at least this car to completion and finally share it with the community.
What we are missing is an experienced Assetto Corsa car physics developer who could take over or finalize the physics work for the 964 RSR.
If you are experienced with AC car physics, or if you know someone who might be interested, please get in touch with me here on GTP.
We believe that Assetto Corsa still offers something unique, even alongside AC Evo, and that this car could be a meaningful and enjoyable addition for the community.
Thank you guys and lets get in touch!
Daniel
For all the conversation about graphics in all the different forum, I find this video edifying in how little, if any, we have gained in 22 years, in pancake at least, VR as seen leaps and bounds.



Yeah the physics are from TonyB's base mod, I'm not good at all with this
edit : also the windows from the CLK DTM are my doing, I hated the original Raceroom look, too distracting and dated. Might've been a tad too optimistic when editing the alpha channel lmao
Simply drop files in the track folder, also include download link to the track.
Are you using HDR? It seems to be a bug in the latest CSP version! I have that too with vintage car mods.Another cryfor help.
Some of the cars in Assetto corsa have dials that are just black, with working needles.
In the second picture below, you can see the numbers very dim in black.
Are these just bad mods, or is something else wrong here?
I tried changing the options under Cars -> instruments in CSP, but this didn't solve the problem.
Also compared the ext_config.ini and analog_instuments files to files from cares that don't have this problem.
I saw nothing strange there.
Lotus Europa Special by Project Enthusia.
View attachment 1504428
Alfa Romeo Montreal by Dan Bucsa.
View attachment 1504429
Lamborghini Miura P400 SV by Kunos.
View attachment 1504430
setting up the CSP previews for the newest CSP version. All previews done with the same settingView attachment 1503559
View attachment 1503562
View attachment 1503563View attachment 1503564
All good on my side 🤷♂️Another cryfor help.
Some of the cars in Assetto corsa have dials that are just black, with working needles.
In the second picture below, you can see the numbers very dim in black.
Are these just bad mods, or is something else wrong here?
I tried changing the options under Cars -> instruments in CSP, but this didn't solve the problem.
Also compared the ext_config.ini and analog_instuments files to files from cares that don't have this problem.
I saw nothing strange there.
Lotus Europa Special by Project Enthusia.
View attachment 1504428
Alfa Romeo Montreal by Dan Bucsa.
View attachment 1504429
Lamborghini Miura P400 SV by Kunos.
View attachment 1504430

Should be all good if you update the skin in Skins menu, takes longer because it does update one by one but so far work good for me.Guys, I could share the settings, but there seems to be a problem with the previews for VRC, RSS and URD cars.
The preview generation stops after 20 skins. Looks like there is a conflict with these mods.
If that´s no problem for you I share the settings.
Thanks for checking.All good on my side 🤷♂️
View attachment 1504464
Should be all good if you update the skin in Skins menu, takes longer because it does update one by one but so far work good for me.
Yes, I am using HDR and I am on CSP 0.3.0.212 and I am using your beautifull Pure LCS.Are you using HDR? It seems to be a bug in the latest CSP version! I have that too with vintage car mods.
Works fine in CSP 0.2.11 + HDR. (It does not matter which weatherFX style you are using). I'm trying to find a solution, otherwise i will just report it...
For now you could switch something on/off in the Cars - instruments settings while the game runs. That will make it working again.
View attachment 1504445


Is the showroom the cars are being generated inside encrypted originally? If so, That would be the issue. For some reason CM has an hissy fit with encrypted showroom causing it to crash after 20 skins.Guys, I could share the settings, but there seems to be a problem with the previews for VRC, RSS and URD cars.
The preview generation stops after 20 skins. Looks like there is a conflict with these mods.
If that´s no problem for you I share the settings.
btw Left Forza Model ,Right from GT7Nissan R91CP (1991) Nissan R92CP (1992)
View attachment 1504350
This will appear in the 0.3.0 preview version CSP. In my case, preview 212Hi there.
How can i activate this new menu appearance in Content Manager?