Assetto Corsa PC Mods General DiscussionPC 

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He likely used notepad, like I do (but I could be wrong)

Also, there is this: https://acstuff.club/u/torque-helper/
1767901176074.webp

This pop up menu appears when the 3 dots are clicked.
I don't know if the recalc are right
 
View attachment 1504753
This pop up menu appears when the 3 dots are clicked.
I don't know if the recalc are right
The calculation represented on the screen has no effect on the power.lut, only on the UI. Usually the data disclosed by the manufacturers are from BHP, power and torques measured on the crankshaft. This suffers a loss of 10-15% until it reaches the wheel, the useful power and torque. It is this useful power and torque that is depicted in the power.lut curve.
 
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To also check some differences between GC Piras’ haptic FFB and Pure FFB, you can watch my video with English subtitles

Thanks for sharing this video. I confirms what I felt.
I agree with his conclusion. I like Real ffb Pure better, because of the less "polluted" feel.
That is on a direct drive wheel.

Also funny to see how he talks with his hands, even when racing on a sim :P:).
 
Maybe I'm the only one sitting on the back of the horse in the wrong direction, but for me this Haptic FFB script v1.4 was just like a game which adds canned FFB effects when something happens.

What I mean by that?
I can configure various effects and their properties, even though these are based on physical AC engine data, they are no more than a constant or sometimes variable vibration on the wheel. Vibration is present or not present, no more than that.

I was hoping to see some real life data based effects, but this is not the case. Maybe my expectations were wrong.

For example:
  • I wished to see extended FFB effects when I'm in an oversteer situation and get more real time FFB based on the actual sliding of the rear of the car.
  • What I get instead is a constant fixed rate (configurable in the menu) FFB shaking when the car is loosing rear grip.

It shakes when car starts to oversteer and ends when it doesn't. But this data is already there visually and FFB wise without this script.

Unfortunately this does not help me to drive faster, just gives extra immersion sometimes, rarely.

I have a DD wheel, I cannot imagine what a cog wheel driver will get, like G29x, 93x, they will get oversaturated like crazy.
 
Maybe I'm the only one sitting on the back of the horse in the wrong direction, but for me this Haptic FFB script v1.4 was just like a game which adds canned FFB effects when something happens.

What I mean by that?
I can configure various effects and their properties, even though these are based on physical AC engine data, they are no more than a constant or sometimes variable vibration on the wheel. Vibration is present or not present, no more than that.

I was hoping to see some real life data based effects, but this is not the case. Maybe my expectations were wrong.

For example:
  • I wished to see extended FFB effects when I'm in an oversteer situation and get more real time FFB based on the actual sliding of the rear of the car.
  • What I get instead is a constant fixed rate (configurable in the menu) FFB shaking when the car is loosing rear grip.

It shakes when car starts to oversteer and ends when it doesn't. But this data is already there visually and FFB wise without this script.

Unfortunately this does not help me to drive faster, just gives extra immersion sometimes, rarely.

I have a DD wheel, I cannot imagine what a cog wheel driver will get, like G29x, 93x, they will get oversaturated like crazy.
I get what you are saying.
For me Real ffb Pure ads just a little bit immersion and pseudo feel, without adding distracting signals.
That's the best way of describing it, for me

Feeling in simracing is very personal and other people may prefer Real ffb Haptic or something completely different.
 
I downloaded via the breathe 3.2 list an extra layouts '62/'66/'71/'74 for "monza 66" by kunos, made by marneus_the_boss: trying the '74 layout this happens, the car "falls" into nothing... what's the problem? 😅
 

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View attachment 1504519

Ford Escort MkII Group 4

DOWNLOAD

Tarmac Specification based upon the rally preperation guide published many moons ago, it's powered by virtual representation of a 355Bhp Millington 2.5l engine, the torque curve is adapted from a dyno run found on youtube, expect it to try and kill you at some point during a lap, but have fun taming the beast ;)

I have had enjoyed making this one, majority of time spent testing at Bannochbrae as it fits the ethos of the car so well!

Credits: Original conversion @petercrill
Physics: Original physics Kunos MK1 RS1600
Edit: Graveltrap 3d/Physics and other things - deleted some stuff, added some stuff, tweaked some stuff ;)
LODs: by @Masscot
Sounds: Scribsound Escort Mk12 RS1600
Great car! Very fun, I like it very much. I do get a error on loading, but the car seems to work fine anyway. (only tried hot lap) Screenshot AO4.webp
 
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Great car! Very fun, I like it very much. I do get a error on loading, but the car seems to work fine anyway. (only tried hot lap) View attachment 1504792
Glad you like the car :)

No clue, I have unpacked the car, and that texture isn't in it, but I get no errors, maybe I have something switched off in CM or vice versa, always hard to tell! I don't think I changed anything in the 3d after the LODs were made either.
 
Hello everyone,
I bought Gian Carlo Piras' Real FFB Haptics (5 euros) and tested it. It's really incredibly good and also much better than the alternative FFB
I tried FFB Pure Haptics but found it not a lot different to Alternative FFB extended 1.9p1 which I'm using. I didn't mind Pure FFB feeling but what really bugged me is you have change setting for cars for it to work i.e. disable physics or cosmic phyics or similar which is a PITA for v little gains. Alt FFB extended just works out of the box with just about every car I have incl custom CSP physics by Zgshnk.
 
Glad you like the car :)

No clue, I have unpacked the car, and that texture isn't in it, but I get no errors, maybe I have something switched off in CM or vice versa, always hard to tell! I don't think I changed anything in the 3d after the LODs were made either.
I will try re-download. The car works fine, so I can live with it. :) The more I drive it the more I like it! Thanks!
 
Can't believe I'd fall in love with AC again but assettomod's supercars coupled with Doug62's 4k skins and some physics tweaks kinda reignited the spark, kinda feels like a reborn TOCA Race Driver
 
https://www.akracing.online/classics-download it's free now, someone from the team posted about it

But they're basically the same models only with a bit more details and... encrypted for some reason ? So yeah I'll stick with the non-encrypted one.
FYI: ACTK seems to have found a decryption method. Think you have only to wait until a decent DIY decryption method is exposed to everyone.
 
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https://www.akracing.online/classics-download it's free now, someone from the team posted about it

But they're basically the same models only with a bit more details and... encrypted for some reason ? So yeah I'll stick with the non-encrypted one.
i just realised too it is based on assettomods... it should be free for that reason. did they get permission? they are still charging $20au for it on their patreon.
 
Take a look at

Custom FFB Script - Project: Radical FFB.

I like that one best . No shaking on the wheel and very informative in terms of grip loss.

However, the author has put the project on hold for now.

I recommend the Radical Pro FFB v0.9.5.1 version.

The following versions were faulty
 
FYI: ACTK seems to have found a decryption method. Think you have only to wait until a decent DIY decryption method is exposed to everyone.
I think someone is decrypting them on another forum and he just posts them up on his site though. Its been possible to decrypt for ages, iLija encrypting tool even says be careful with it as someone could use it to reverse engineer....
The perverse world of modding i'd guess people were decrypting mods, doing stuff to them, then encrypting them again, and sticking behind paywalls...... so doubt they would be too willing to tell everyone how to do it...
 
Is the showroom the cars are being generated inside encrypted originally? If so, That would be the issue. For some reason CM has an hissy fit with encrypted showroom causing it to crash after 20 skins.
yes, shorwoom is encrypted :\ Think I know where the problem is, but I cannot change it when it´s encrypted.
Maybe someone knows how to edit meshes when it´s encrypted :D
Or someone is in contact with Jaskier?

Downgrading to preview140 solves this issue. Make previews with p140 and then upgrade to 212 if needed.
Yeah, but I really dont want to change the CSP versions everytime
 
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This might be worth taking a look, I had no idea about it. Thank you for sharing!

On the meantime I have already tested the Alternative FFB extended app from OT and indeed it feels kinda worse than the custom calibrated postprocessing .LUT file that I'm using, but this is of course with the default settings that come in the app, I haven´t tinkered with them yet. This app is probably made in mind with high-end wheels to take advantage of the much better FFB they can offer compared with mine (I have a G29) so that could be also another reason why I don´t see much of improvement.

If someone still has a G29 and uses this app, it would be cool if you could share your settings, there's so much of them that I don´t even know where to start :confused:

View attachment 1504707

G920 here, and I'm still on my own voyage of discovery, so some stuff might be "wut?" but so far this is what I like:

2026-01-09 15_12_26-Content Manager.webp


*1.9-Preview-1
 
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24H
yes, shorwoom is encrypted :\ Think I know where the problem is, but I cannot change it when it´s encrypted.
Maybe someone knows how to edit meshes when it´s encrypted :D
Or someone is in contact with Jaskier?


Yeah, but I really dont want to change the CSP versions everytime
You could try and contact Jaskier and ask if it's possible to get an non encrypted version.

I think someone is decrypting them on another forum and he just posts them up on his site though. Its been possible to decrypt for ages, iLija encrypting tool even says be careful with it as someone could use it to reverse engineer....
The perverse world of modding i'd guess people were decrypting mods, doing stuff to them, then encrypting them again, and sticking behind paywalls...... so doubt they would be too willing to tell everyone how to do it...
No, ACTK has gotten his hands on the same decrypter that has been floating around since the stone age, He just paid the Ukrainian guy to have it updated to work with mods using the encryptor Ilja sent out back in 2020.
 
...

I was hoping to see some real life data based effects, but this is not the case. Maybe my expectations were wrong.

For example:
  • I wished to see extended FFB effects when I'm in an oversteer situation and get more real time FFB based on the actual sliding of the rear of the car.
  • What I get instead is a constant fixed rate (configurable in the menu) FFB shaking when the car is loosing rear grip.
...
gyro.webp


CSP More physically accurate gyro implementation is the magic button.
From: I am disappointed in this expensive toy. To: This is a real car I can drive.
You can find extensive discussion of the physics involved in the Overtake forums.

Good test car: Kunos Ferrari 488 GT3
I have no other effects active.
What you will feel: When braking and turning in, as the rear takes on angle, the wheel literally countersteers itself to the perfect position.
This is what my monkey brain needs to drive a car.
Interestingly, the 488 GT3 also does this in iRacing.

And I am extremely fortunate to have driven a real car where this part of the steering feel is so clear that you can feel tiny throttle changes at the rear wheels.
I am learning how to assess suspension and steering geometry for this characteristic.

I drive the cars without this steering feel in a state of fear and loathing.

EDIT:
My opinion is also strongly against gamma / steer assist not set to 1.0 / 100%.
In settings or in car.ini.
I would describe these as making feedback inconsistent (literally nonlinear) as a function of force.
 
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View attachment 1504866

CSP More physically accurate gyro implementation is the magic button.
From: I am disappointed in this expensive toy. To: This is a real car I can drive.
You can find extensive discussion of the physics involved in the Overtake forums.

Good test car: Kunos Ferrari 488 GT3
I have no other effects active.
What you will feel: When braking and turning in, as the rear takes on angle, the wheel literally countersteers itself to the perfect position.
This is what my monkey brain needs to drive a car.
Interestingly, the 488 GT3 also does this in iRacing.

And I am extremely fortunate to have driven a real car where this part of the steering feel is so clear that you can feel tiny throttle changes at the rear wheels.
I am learning how to assess suspension and steering geometry for this characteristic.

I drive the cars without this steering feel in a state of fear and loathing.

EDIT:
My opinion is also strongly against gamma / steer assist not set to 1.0 / 100%.
In settings or in car.ini.
I would describe these as making feedback inconsistent (literally nonlinear) as a function of force.

Thanks, but I know and use all these for quite some time. I was just hoping the additional scripts give something extra and not only canned effects. For steer assist I fully agree those modders who set this by default other than 100 maybe dont even understand what this does. :-(
 
Nissan R91CP by:
Dan Bucsa (Our Racing Simulator Project) version 2.3 - 29/05/2020


Credits

RTM - Creator / Convertor
Velo - Physics and Sound Updates
David H Fiallo - All Nissan and FromA Skins
AceSeptre - Bank of Japan Skin
Indianapolis - Kokuyo Take One, Pennzoil, Speedline, Tomica, Agip, Gumout and Team Penske Skins
Kuznetsov Anton - Wipers Animation
RealAKP - Car VAO
AC Cars Reworked - Smart Mirror Updates
Dan Bucsa - See my detailed changelog included with mod...
I just can't access because I've not a FB account.
 
What page is this on? I've not downloaded any scripts or lut files, is this buried in a csp side menu, or is it in the post processing force feedback menu?

You need to download this and tick "additional post processing script" on CSP settings/Wheel (ffb tweaks), then choose from the dropdown menu the "Alternative FFB: Extended"

What CSP version are you using?
 
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