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do you have an example for this to test?
you could try one of the WSC cars with a bunch of skins in it
VRC, RSS mods etc.
do you have an example for this to test?
I roll back to 1.79 and then do my previews and then roll back to 2.12. For me that's the best work around quality wise and only takes a matter of seconds.Well, it has been no surprise how broken the CSP Previews seem to be on the latest preview. Recently it seems it only throws an error when a car has a certain amount of skins.
It seems to work out great when a car has fewer skins, fails 100% of the time when a car has a lot of them. If I were to go one by one, I'd wager I could do it with no errors. I didn't work out a "limit" of skins, but it sure seems to be that way.
Does this information help in any way to think of a possible workaround?
Maybe the WSC cars as suggested above. However I tested the latest CSP Preview (yesterday) in a hurry before turning off the PC and it managed to go through a car with a bunch of skins. I need the try it again to check if it's consistent.do you have an example for this to test?
For years I am searching for the "ultimate" Opel Manta B , the Kissling Nürburgring legend. Now I have found thus. It is not too bad imo but has two issues. The sound is from Alfa Romeo Giulia Sprint GTA where I wanna ask what you guys recommend as a better more realistic one instead (maybe there is) and most of all I really wanna ask, maybe even beg a bit for some geniuses to add the so famous, important and iconic foxtail to it. Yeah that is one car worthwhile to improve and imo one of the most legend cars in VLN racing and a musthave for AC. Thx so much if people can pls have a look. 👍
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opelmanta_400
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Maybe the WSC cars as suggested above. However I tested the latest CSP Preview (yesterday) in a hurry before turning off the PC and it managed to go through a car with a bunch of skins. I need the try it again to check if it's consistent.
Regarding both cars, I still have the other parts for the car, I just need to do a new body mapping. As for the Diablo, I can check if I have the Garlando GT3 rear wing.About that Diablo. It's true it was a "standard" GTR but it's an FIA GT version BoP'd for FIA GT standards for 2000 & 2001 and was fitted with LM offset BBS wheels and an entirely new Reiter body kit - front to back for better downforce.
Standard GTR
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Reiter's Diablo GT
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Ignore the second splitter and supports at the rear. Reiter didn't have those at the time which it was later converted to road-legal use. Considering this diablo is located in Japan, there could be a chance that Playground games might bring it into FH6 and make a model for it? Bets are on the table.
Side note: Found this image and I like that Reiter put their Gallardo GT3 wing on the Diablo. I swear this wing looks good on any Lamborghini you throw at it.
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As for that EB110 that's the closest IMSA EB110 that we're gonna get, ignoring the LM variant. I accept that model so someone can modify it to the correct kit.
It seems that DPWerkz had someone in 2021 that could bring a foxtail to the Manta but till this day it isn’tI have never been a "pushy" or "reminding" or so kinda guy in forums but I do think it is kinda worth mentioning today that the car has been DL 125 times - but still no reaction about my suggestion for making a foxtail. Dunno what people might think of that fact though. Bit disappointing and or at least remarkable some may say...👍
I have never been a "pushy" or "reminding" or so kinda guy in forums but I do think it is kinda worth mentioning today that the car has been DL 125 times - but still no reaction about my suggestion for making a foxtail. Dunno what people might think of that fact though. Bit disappointing and or at least remarkable some may say...👍
FSR - First Studio Racing I think.... although ACTK got his hands on it also......View attachment 1517401
Lacks the foxtail and lumirank stuff that it has irl. But the car is around. Don't remember who made it though.
I don't have this problem with the newest 0.3.0p302. It has occured on earlier preview versions, though.Well, it has been no surprise how broken the CSP Previews seem to be on the latest preview. Recently it seems it only throws an error when a car has a certain amount of skins.
It seems to work out great when a car has fewer skins, fails 100% of the time when a car has a lot of them. If I were to go one by one, I'd wager I could do it with no errors. I didn't work out a "limit" of skins, but it sure seems to be that way.
Does this information help in any way to think of a possible workaround?
I don't have this problem with the newest 0.3.0p302. It has occured on earlier preview versions, though.
How many skins are you talking about? 100? For me, 28 skins on a VRC touring car yields no problems.
Can be added trough extensions folder and the wobbling can be also done trough config stuff. So just need someone to provide with an foxtail .kn5 and it can be easily done.Of course I'm aware that is "just a foxtail" - and maybe just eyecandy but(t) isn't it excactly the so iconic thing on that famous car!? And when I see that even good ol" RF had it, even a wobbling one (wow!) - for me being just an amateur it should actually be a piece de gateau for real pro's to make that!? Well - maybe this is a new "boost" for thus subject. Meese at least would be very happy about it. Hopefully for many.
Base mod is actually from Kronos, However their model is based on the Forza & Dirt Rally models. FSR just remove some of the rally parts in the interior and added the wing.FSR - First Studio Racing I think.... although ACTK got his hands on it also......
I had these problems with 0.3.0p212, with previews crashing, but it actually seems to be fixed in p302. 😵think most of us haven´t tried the newest 0.3.0-preview302 yet.........Everyone was cautious before updating.
Hi Masscot, shadows have always been a nightmare for me. After many weeks of experimentation and trial and error, I've found the right compromise. Below are my settings.Is anyone else still experiencing really terrible quality track shadows with the latest CSP?
It seems like Smart Shadows has been broken for quite some time.
No matter what settings I change, track shadows (eg cast along the track surface or on vertical walls from an overhead grandstand roof) go noticeably jagged, low-res and blurry a short distance in front of the car. And even when I'm not moving, shadows are constantly rippling and floating down the track as if they're on a moving conveyor belt.
Ilja says he can't replicate it, but for me it's been like this for months, and the latest build is no different.
Adjusting time progression in the Drive screen and in Pure planner makes no difference, so it's not related to accelerated time.
Is anyone managing to get sharply-defined track shadows, and if so, can you please share your smart shadow settings (and any tips you might have)?
As things stand they're a huge ugly distraction.
CSP previews have been fixed since preview294. This car here has 270 skins (!) and was easily processed through batch-processing. Also, no bugs with RSS or URD cars.I had these problems with 0.3.0p212, with previews crashing, but it actually seems to be fixed in p302. 😵
I don't know if it's the same problem you're experiencing, but sometimes I see something similar, even on interior surfaces of some cars, like the interior door panels; it's as if in vertical surfaces appear diagonal narrow stripes. I suspect the direction of the sunlight has something to do with it, but i don't know for sure...Is anyone else still experiencing really terrible quality track shadows with the latest CSP?...