Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 153,109 comments
  • 47,675,480 views
Well, it has been no surprise how broken the CSP Previews seem to be on the latest preview. Recently it seems it only throws an error when a car has a certain amount of skins.

It seems to work out great when a car has fewer skins, fails 100% of the time when a car has a lot of them. If I were to go one by one, I'd wager I could do it with no errors. I didn't work out a "limit" of skins, but it sure seems to be that way.

Does this information help in any way to think of a possible workaround?
I roll back to 1.79 and then do my previews and then roll back to 2.12. For me that's the best work around quality wise and only takes a matter of seconds.
 
For years I am searching for the "ultimate" Opel Manta B , the Kissling Nürburgring legend. Now I have found thus. It is not too bad imo but has two issues. The sound is from Alfa Romeo Giulia Sprint GTA where I wanna ask what you guys recommend as a better more realistic one instead (maybe there is) and most of all I really wanna ask, maybe even beg a bit for some geniuses to add the so famous, important and iconic foxtail to it. Yeah that is one car worthwhile to improve and imo one of the most legend cars in VLN racing and a musthave for AC. Thx so much if people can pls have a look. 👍



I have never been a "pushy" or "reminding" or so kinda guy in forums but I do think it is kinda worth mentioning today that the car has been DL 125 times - but still no reaction about my suggestion for making a foxtail. Dunno what people might think of that fact though. Bit disappointing and or at least remarkable some may say...👍
 
Maybe the WSC cars as suggested above. However I tested the latest CSP Preview (yesterday) in a hurry before turning off the PC and it managed to go through a car with a bunch of skins. I need the try it again to check if it's consistent.

it is consistent. Solution is to roll back 2 versions when I remember correct :D
 
Last edited:
About that Diablo. It's true it was a "standard" GTR but it's an FIA GT version BoP'd for FIA GT standards for 2000 & 2001 and was fitted with LM offset BBS wheels and an entirely new Reiter body kit - front to back for better downforce.

Standard GTR
View attachment 1517059
View attachment 1517060

Reiter's Diablo GT
View attachment 1517061
View attachment 1517062
Ignore the second splitter and supports at the rear. Reiter didn't have those at the time which it was later converted to road-legal use. Considering this diablo is located in Japan, there could be a chance that Playground games might bring it into FH6 and make a model for it? Bets are on the table.

Side note: Found this image and I like that Reiter put their Gallardo GT3 wing on the Diablo. I swear this wing looks good on any Lamborghini you throw at it.
View attachment 1517063

As for that EB110 that's the closest IMSA EB110 that we're gonna get, ignoring the LM variant. I accept that model so someone can modify it to the correct kit.
Regarding both cars, I still have the other parts for the car, I just need to do a new body mapping. As for the Diablo, I can check if I have the Garlando GT3 rear wing.
 
Last edited:
I have never been a "pushy" or "reminding" or so kinda guy in forums but I do think it is kinda worth mentioning today that the car has been DL 125 times - but still no reaction about my suggestion for making a foxtail. Dunno what people might think of that fact though. Bit disappointing and or at least remarkable some may say...👍
It seems that DPWerkz had someone in 2021 that could bring a foxtail to the Manta but till this day it isn’t
but I guess you have seen those postings when searching for the Manta

Till today it seems that only rFactor had the Manta with the foxtail, sadly I don’t know how to bring it in AC
can provide the files if needed

 
Last edited:
I have never been a "pushy" or "reminding" or so kinda guy in forums but I do think it is kinda worth mentioning today that the car has been DL 125 times - but still no reaction about my suggestion for making a foxtail. Dunno what people might think of that fact though. Bit disappointing and or at least remarkable some may say...👍
1772544285873.webp

Lacks the foxtail and lumirank stuff that it has irl. But the car is around. Don't remember who made it though.
 
Well, it has been no surprise how broken the CSP Previews seem to be on the latest preview. Recently it seems it only throws an error when a car has a certain amount of skins.

It seems to work out great when a car has fewer skins, fails 100% of the time when a car has a lot of them. If I were to go one by one, I'd wager I could do it with no errors. I didn't work out a "limit" of skins, but it sure seems to be that way.

Does this information help in any way to think of a possible workaround?
I don't have this problem with the newest 0.3.0p302. It has occured on earlier preview versions, though.

How many skins are you talking about? 100? For me, 28 skins on a VRC touring car yields no problems.
 
I don't have this problem with the newest 0.3.0p302. It has occured on earlier preview versions, though.

How many skins are you talking about? 100? For me, 28 skins on a VRC touring car yields no problems.

think most of us haven´t tried the newest 0.3.0-preview302 yet.........Everyone was cautious before updating.
 
Of course I'm aware that is "just a foxtail" - and maybe just eyecandy but(t) isn't it excactly the so iconic thing on that famous car!? And when I see that even good ol" RF had it, even a wobbling one (wow!) - for me being just an amateur it should actually be a piece de gateau for real pro's to make that!? Well - maybe this is a new "boost" for thus subject. Meese at least would be very happy about it. Hopefully for many.
 
Of course I'm aware that is "just a foxtail" - and maybe just eyecandy but(t) isn't it excactly the so iconic thing on that famous car!? And when I see that even good ol" RF had it, even a wobbling one (wow!) - for me being just an amateur it should actually be a piece de gateau for real pro's to make that!? Well - maybe this is a new "boost" for thus subject. Meese at least would be very happy about it. Hopefully for many.
Can be added trough extensions folder and the wobbling can be also done trough config stuff. So just need someone to provide with an foxtail .kn5 and it can be easily done.
 
Is anyone else still experiencing really terrible quality track shadows with the latest CSP?
It seems like Smart Shadows has been broken for quite some time.
No matter what settings I change, track shadows (eg cast along the track surface or on vertical walls from an overhead grandstand roof) go noticeably jagged, low-res and blurry a short distance in front of the car. And even when I'm not moving, shadows are constantly rippling and floating down the track as if they're on a moving conveyor belt.
Ilja says he can't replicate it, but for me it's been like this for months, and the latest build is no different.
Adjusting time progression in the Drive screen and in Pure planner makes no difference, so it's not related to accelerated time.
Is anyone managing to get sharply-defined track shadows, and if so, can you please share your smart shadow settings (and any tips you might have)?
As things stand they're a huge ugly distraction.
 
Do you know RWB Porsches and their story?
RWB (Rauh-Welt Begriff) creations are the extreme builds of Akira Nakai: hand-modified Porsches with widebody kits and a style that clearly divides enthusiasts. Some call it sacrilege… others call it true art.
I’m firmly in the second camp.
This Porsche 930 for Assetto Corsa is an absolute spectacle, not a new mod, but a fabulous creation by MacedoSTI
Screenshot_lm_porsche_930_rwb_fn_hungaroring_3-2-126-18-25-13.webp
https://www.patreon.com/posts/porsc..._campaign=postshare_fan&utm_content=web_share
 
Last edited:
Is anyone else still experiencing really terrible quality track shadows with the latest CSP?
It seems like Smart Shadows has been broken for quite some time.
No matter what settings I change, track shadows (eg cast along the track surface or on vertical walls from an overhead grandstand roof) go noticeably jagged, low-res and blurry a short distance in front of the car. And even when I'm not moving, shadows are constantly rippling and floating down the track as if they're on a moving conveyor belt.
Ilja says he can't replicate it, but for me it's been like this for months, and the latest build is no different.
Adjusting time progression in the Drive screen and in Pure planner makes no difference, so it's not related to accelerated time.
Is anyone managing to get sharply-defined track shadows, and if so, can you please share your smart shadow settings (and any tips you might have)?
As things stand they're a huge ugly distraction.
Hi Masscot, shadows have always been a nightmare for me. After many weeks of experimentation and trial and error, I've found the right compromise. Below are my settings.
P.S. One thing that helped me improve them was changing the anti-aliasing in the Nvidia Profile Inspector to Spars Grid Supersampling, even though it takes up a lot of resources.
Let me know how you get on. 😉

Senza titolo-1.webp
 
Is anyone else still experiencing really terrible quality track shadows with the latest CSP?...
I don't know if it's the same problem you're experiencing, but sometimes I see something similar, even on interior surfaces of some cars, like the interior door panels; it's as if in vertical surfaces appear diagonal narrow stripes. I suspect the direction of the sunlight has something to do with it, but i don't know for sure...

For me (I suppose my tolerance level for these little AC "things" is high) they aren't excessively bothersome, although sometimes they are quite noticeable.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back