Question for 1991 ASR formula1 pack, and other F1 users :
Is it typical that the tyre grip is worse at a road temp around 25°C than at, let's say, 10°C?
I'm running Adelaide 1992 with
@Thockard fastlane. Without any tweak the AI is running around 1.15.
I'm trying to get those F1 cars faster on the AI, but the difference between a cold road running at 1.11.5 and hot road running at 1.14 seems suspicious. i tried both with/without extended physics.
With extended physics i get weird results when i extract real time tyre data, with either a tyre type optimal @ 100°C or a tyre optimal temp @170°C. Could it be a tyre switch from the AI?
Moreover, althought everything's fine on cold temps and don't bother me (well, mainly because the AI is 3 seconds faster than me), the AI with a hot road seems uncapable of reaching optimum tyre temps
After 8 laps, if i control the AI tyres : TYRES: road=40° FL=101°/170° FR=95°/170° RL=121°/170° RR=118°/170°. Unless this is normal tyre response after 8 laps of stress on a 45°C road.
Is it the AI automatically switching tyre types, does it do it thru stands, which would explain their bad behavior if you change the weather real time? It makes the tyrehint and brakehint unreliable as hell depending on the weather, and althought it never bothered me with my usual car types, this needs to be taken into account for AI whisp.
Edit : just tested, the AI picks randomly one of the 3 compounds for the race (Thanks @ DumbAI btw, saved me a lot of sweat). Explains the wild range of results ingame, this is so stupid. Why don't the AI just set itself to one tyre type? Did anyone witness a lot of issues running those cars offline?
Anyway, this bugs me a little, if anyone could shine with his knowledge on this particular era physics/behaviors, i'm all ears.