- 1,604

- Fiji
Lore accurate depiction of people paying for the latest broken CSP and complaining about it every time. Repeat ad nauseam.
Hi. I got 100% gpu usage. After waiting 5 min. Preview did not generate.Is CSP preview generation working for you in this build?
Mine hangs on the 'Launching Assetto Corsa in the background' pop-up.
Seems to affect all cars that I've tried at random.
Doesn't matter if I'm trying to apply a custom preview or the standard Kunos one, either to individual skins or all of them at once... it just hangs and goes nowhere.
I can hear my PC start working at it (fans speed up etc) but nothing happens.
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Thankyou for replying. I dont have time to do any deep analysis and writing on discord.... all i know is i have spent more money on you and Iljas mods in the last 3 years than i spent on the game, while you made hundreds of thousands of dollars..., and the game runs worse... you earn so much money for this but expect casual gamers to help you fix things?!?! i deactivated vrr and yes the fps improved, but not to how it ran better before, so why put it there as default at all if you havent proven it improves anything?????? i shouldnt have to rant on a FREE forum to fix something that wasnt broken after paying YOU!It would be really interesting what this 100% GPU and CPU usage come from. I did not experience this at all and I monitor AC all the time (inside AC and outside) when I work on it and I don’t have any gains in my numbers all across those preview releases.
And I don’t have more reports in my Discord or Patreon about this. So it must be a certain combination of things that this is caused.
Maybe if you like come to my Discord and we try to make some tests. It really interests me, because it is maybe a thing that bothers more people in the future or maybe it can be solved.
Did you already try to deactivate the new VRR integration in CSP?
Do you also have an integrated GPU on your board besides the discrete GPU?
Sorry for your anger, but maybe you understand i just wanted to help you! I'm not included in CSP development neighter i put into something into CSP. So i was just curious what it could be on your side, but instead of ranting you just could have answered me my questions. And sorry you don't like the volumetric clouds, a decent amount of people like those and what is possible with them and btw, all of those volumetric clouds in games are looking like that. Imo Pure must not hide with its volumetric clouds and imo they look equal if maybe better than those in some other sims like AC Evo, IRacing or BeamNG. And sure the need more compute power. But that is what i can currently do for it. People asked for them and so i tried to include them in a certain way, but i had to learn more about CSP shader programming and optimizations.Thankyou for replying. I dont have time to do any deep analysis and writing on discord.... all i know is i have spent more money on you and Iljas mods in the last 3 years than i spent on the game, while you made hundreds of thousands of dollars..., and the game runs worse... you earn so much money for this but expect casual gamers to help you fix things?!?! i deactivated vrr and yes the fps improved, but not to how it ran better before, so why put it there as default at all if you havent proven it improves anything?????? i shouldnt have to rant on a forum to fix something that wasnt broken after paying!
you have money to pay testers, start using it.
please tell us all the system specs you and ilja work with. mine is a standard pc that has run AC perfect for many years. i7, 2600rtx, 16gb ram. now with you and Iljas recent mods it runs worse! (i have reverted to earlier versions of your mods, but why should i????? more time and effort.. all i want to do in the 2 hours i have free a week is to load a game and not have to report back to patreon millionaires about fps loss and supply pc details and logs) you 2 make more money than indy game companies so you seriously need to improve your game.
Lua and python a.i. apps are doing better things now than either of you and are free!
your new ray traced clouds look blurry and crap and drop fps massively... how much money did you make in the time you implemented that? the skydomes are better, why couldnt you just update more unique skydomes??????? (like someone did for free recently on overtake.gg).
Peter, you post back on free gtplanet.com while making money from our feedback. It feels like you and Ilja think of AC as an after thought in the last 2 years. groundfog and blurry 3d clouds that lower fps..?? wow! great work pete! NO ONE CARES FOR EITHER OF THOSE. post us your blueprint of future updates, because meanwhile free mods now have tire rubber on track, leaves on track, track and car modding in game, better skydomes than yours, better ppf filters..
Hi, i've downloaded the track and extension and my valencia track doesnt have the \extension\ext_config.ini. I've added the 02PITLANE the the pyyer extension and do not work. Can you help me?Valencia Street Circuit (valencia)
There is a Z-fight before the first box on the pit lane.
add at the end of valencia\extension\ext_config.ini
;;;;FIX PITLANE
[MESH_ADJUSTMENT_...]
MESHES = 02PITLANE
IS_RENDERABLE = 0
if you have PYYER EXT open
valencia\common\ext_config-pyyer-valencia-cleanup.ini
Goto [DEFAULTS] section
and add to the end of MESHES_TO_HIDE the string ", 02PITLANE"
It should be something like:
[DEFAULTS]
TRACK_FILE = acu_valencia.kn5, valencia.kn5, valencia__extras.kn5
MESHES_TO_HIDE = ......, 02PITLANE ;;;;QUARK
Here is the Valencia track with 2008 F1 sponsors. Maybe you can try this.Hi, i've downloaded the track and extension and my valencia track doesnt have the \extension\ext_config.ini. I've added the 02PITLANE the the pyyer extension and do not work. Can you help me?
Don't you dare leave this forum!Sorry for your anger, but maybe you understand i just wanted to help you! I'm not included in CSP development neighter i put into something into CSP. So i was just curious what it could be on your side, but instead of ranting you just could have answered me my questions. And sorry you don't like the volumetric clouds, a decent amount of people like those and what is possible with them and btw, all of those volumetric clouds in games are looking like that. Imo Pure must not hide with its volumetric clouds and imo they look equal if maybe better than those in some other sims like AC Evo, IRacing or BeamNG. And sure the need more compute power. But that is what i can currently do for it. People asked for them and so i tried to include them in a certain way, but i had to learn more about CSP shader programming and optimizations.
And the Pure package is already 3.5 GB so i think that is enough. But i could make more skydomes for sure!
And btw, it was always the thing that i open Pure for other creators to build their own ppfilters and even shaders. I have a dedicated discord server to help them and connect them to solve problems and share ideas. So 50% of my time is doing support and community work and also trying to solve problems with CSP, but therefore i must know some things, but if you don't want that, it is not my problem actually. CSP is not my product, i'm just using it.
Idk what Ilja uses. I have a RTX 4090 and a i7 13700K mostly in balanced mode.
But thats why i developed the skydomes. THey are very efficient and nice. But there are also people which want moving clouds and more lively weather. So now you have the choice, and this is all about Pure 3.50. It has another option if you want that.
So if the people don't want me on this free forum, i can leave. I just wanted to clear things up and help with problems...
Worked!!! thank you so muchHere is the Valencia track with 2008 F1 sponsors. Maybe you can try this.
![]()
valencia
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Hi. Please dont judge community because of some badly mannered grumpy individuals.Sorry for your anger, but maybe you understand i just wanted to help you! I'm not included in CSP development neighter i put into something into CSP. So i was just curious what it could be on your side, but instead of ranting you just could have answered me my questions. And sorry you don't like the volumetric clouds, a decent amount of people like those and what is possible with them and btw, all of those volumetric clouds in games are looking like that. Imo Pure must not hide with its volumetric clouds and imo they look equal if maybe better than those in some other sims like AC Evo, IRacing or BeamNG. And sure the need more compute power. But that is what i can currently do for it. People asked for them and so i tried to include them in a certain way, but i had to learn more about CSP shader programming and optimizations.
And the Pure package is already 3.5 GB so i think that is enough. But i could make more skydomes for sure!
And btw, it was always the thing that i open Pure for other creators to build their own ppfilters and even shaders. I have a dedicated discord server to help them and connect them to solve problems and share ideas. So 50% of my time is doing support and community work and also trying to solve problems with CSP, but therefore i must know some things, but if you don't want that, it is not my problem actually. CSP is not my product, i'm just using it.
Idk what Ilja uses. I have a RTX 4090 and a i7 13700K mostly in balanced mode.
But thats why i developed the skydomes. THey are very efficient and nice. But there are also people which want moving clouds and more lively weather. So now you have the choice, and this is all about Pure 3.50. It has another option if you want that.
So if the people don't want me on this free forum, i can leave. I just wanted to clear things up and help with problems...
Last time i check Pure is an weather app. Not an make tire rubber on track & add leaves on track, ppf filter app and skydome app.Incoherent rambling of a mad cry baby here
Peter, you post back on free gtplanet.com while making money from our feedback. It feels like you and Ilja think of AC as an after thought in the last 2 years. groundfog and blurry 3d clouds that lower fps..?? wow! great work pete! NO ONE CARES FOR EITHER OF THOSE. post us your blueprint of future updates, because meanwhile free mods now have tire rubber on track, leaves on track, track and car modding in game, better skydomes than yours, better ppf filters..
Same! Came here hoping to find an answer. 😉I have a weird significant trailing blur effect on the windscreen with the new RSS Lambo - no other RSS cars, and clears completely when on any other view apart from cockpit. No idea why, but almost impossible to drive the way it is?
You have almost the same setup I have - 9800x3d, 5090, only difference is 128GB at 6400 I've added. I am trying some other cars just to double check it was not a CSP update change etc. So far, all good - so as usual for me, clueless.Same! Came here hoping to find an answer. 😉
In track day mode, right out of the pit lane, the AI cars are driving on the grass, there's a massive hole where wheels tear and a carnage of damaged cars is created that would be the envy of a local mechanic's workshop...Indianapolis 1960s v1.0...
Dang. Going to have to keep the pressure on him.Is CSP preview generation working for you in this build?
Mine hangs on the 'Launching Assetto Corsa in the background' pop-up.
Seems to affect all cars that I've tried at random.
Doesn't matter if I'm trying to apply a custom preview or the standard Kunos one, either to individual skins or all of them at once... it just hangs and goes nowhere.
I can hear my PC start working at it (fans speed up etc) but nothing happens.
View attachment 1557598
Hi, I'm having problems with the track: the "AI" folder is missing and the game crashes with a "csp" error. I've changed 5 of them, but the problem persists...😕😅Goodwood Vintage - v1.11
View attachment 1277791
View attachment 1277788
View attachment 1277787
features:
- 32 pit/grid with AI
- requires CSP, grassFX, rainFX, soundFX, alltheFX
- vintage look and feelings
- compatable with original mod (see *alternate installation)
credits:
*alternate installation:
- original mod by @mantasisg
- concept and rework by @RMi_wood
- extra 3d work and physical road by @pugsang
- sound banks from gt_sainte_croix and @gunnar333
- other bits by @slider666, @Fanapryde, @weikangcai
- beta testing by @Breathe, @Masscot, @shi
unzip everything inside ./goodwood_circuit_vintage to ./goodwood_circuit and say yes to overwrite.
adds grassFX and a few other changes to the original layouts.
:: DOWNLOAD ::
I believe this has now been fixed, along with preview generation, in the next CSP mini-update.VRC Tourers. I can´t run the BMW 320i, validating setup is displayed. Former CSP version I could run it. Do you know the reason why this is now happening?
View attachment 1557752
Unfortunately no.I believe this has now been fixed, along with preview generation, in the next CSP mini-update.
AI started creating weid things with the fastlanes about a year ago. Monaco 2017 used to be flawless and for whatever reason cars started to hit the walls. When the AI cars were going to Interlagos ACU pit (I use this mandatory pitstop system in my seasons) they started to hit the barrier before the pit. Also not even Kunos F2004 did stay on the track on Kunos Nurburgring GP lap.I stopped my AI work indefinitely many, many months ago now because with the AI crapping out for no reason at all, it simply wasn't worth the time and effort. Whether it be flying off of high-speed corners despite meticulously made sidelines and fastlane, being 5 seconds a lap or more slower due to dawdling in low-speed corners, or just flat-out stopping in the middle of the straight for no reason at all (the fastlane obviously does not tell it to do this), my recording and tweaking processes for making AI reworks have been worthless since ~0.2.11 or so. There's at least a half-dozen more minor ones I'm not even mentioning here, but you get the point.
AI lines are as fragile as a bubble, and it's not worth my time to spend a few hours getting a nice line, working the sidelines, and dialing in the right parameters via in-race tweaks to get something raceable if the damn thing isn't going to work.
Which again, is a shame. Because my vision of AC is the ultimate simulation - irremovable from one's hard drive - due to its limitless single-player potential. If only the AI were mediocre - ~F1 2010 Codemasters level - around every track, it'd be indomitable. I suppose the neglect of this area is due to most simply prefer hotlapping or Shutoko or whatever.
So if the people don't want me on this free forum, i can leave. I just wanted to clear things up and help with problems...
man, first of all i really like your effort of helping the community! ...but... i am an old school modder coming from GTR2,rF and AMS. back then modding was a community effort to improve and develop things by sharing stuff with others without any demands. With AC entering the market, this community died or it turned into something what i find deeply disgusting. This goes to all those little creepy Patreon f....ers who think that making a skin is worth paying for it. Like written before, some people have spent more money on all that stuff then they have paid for the game and that is insane! Truly AC is the best modded racing game out there today but i really hate what is has become, a money making machine for that Russian guy who invented that CSP thing and you all praise him for it. Wake up and think about how beautiful it would be, when you all share your **** with other racing sim enthusiasts for free just because the love of the game. Just my 2 cents about all that AC money making crap!Sorry for your anger, but maybe you understand i just wanted to help you! I'm not included in CSP development neighter i put into something into CSP. So i was just curious what it could be on your side, but instead of ranting you just could have answered me my questions. And sorry you don't like the volumetric clouds, a decent amount of people like those and what is possible with them and btw, all of those volumetric clouds in games are looking like that. Imo Pure must not hide with its volumetric clouds and imo they look equal if maybe better than those in some other sims like AC Evo, IRacing or BeamNG. And sure the need more compute power. But that is what i can currently do for it. People asked for them and so i tried to include them in a certain way, but i had to learn more about CSP shader programming and optimizations.
And the Pure package is already 3.5 GB so i think that is enough. But i could make more skydomes for sure!
And btw, it was always the thing that i open Pure for other creators to build their own ppfilters and even shaders. I have a dedicated discord server to help them and connect them to solve problems and share ideas. So 50% of my time is doing support and community work and also trying to solve problems with CSP, but therefore i must know some things, but if you don't want that, it is not my problem actually. CSP is not my product, i'm just using it.
Idk what Ilja uses. I have a RTX 4090 and a i7 13700K mostly in balanced mode.
But thats why i developed the skydomes. THey are very efficient and nice. But there are also people which want moving clouds and more lively weather. So now you have the choice, and this is all about Pure 3.50. It has another option if you want that.
So if the people don't want me on this free forum, i can leave. I just wanted to clear things up and help with problems...
I had always assumed, for the past 3-4-5+ years, that the priority for AC's community development should be:AI started creating weid things with the fastlanes about a year ago. Monaco 2017 used to be flawless and for whatever reason cars started to hit the walls. When the AI cars were going to Interlagos ACU pit (I use this mandatory pitstop system in my seasons) they started to hit the barrier before the pit. Also not even Kunos F2004 did stay on the track on Kunos Nurburgring GP lap.
Then you have these pitlane things where cars started to crash to the walls in uncontrollable fashion (when returning to the pit).
All these things started to happen out of the blue.
I don't know if these are CSP or CM related but those stopped my interest in modding. It could be CM too with some "new AI setting" being a default now?
Being a F1 enthusiast I switched to F1 2020 and F1 2021 to get my fix. I haven't even loaded up any F1 mods because of these new issues. No idea whether the problems still there or not though.
Personally, I don't care about graphics at all. 0.179 and SOL was good enough for me already. But those AI fastlane and other issues are horrendous and should be the main priority.