Assetto Corsa PC Mods General DiscussionPC 

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I think I actually said that but was referring to kludging it with DLSS-swapper (Unless I got my wires crossed and claimed it wasn't possible outright, which could have happened as I'm kind of dumb) But DX12 actually just won't do anything because it interacts with the game at such a low level and the game engine was designed before DX12 existed so it has no way of hooking into these new features DX12 has. You can probably wrap Assetto to DX12 right now with dgVoodoo but it just won't actually do anything beneficial.
About the wizards, I remember a Russian guy (Ankor) thats now promoted as an member of a team that’s making IL2-Korea, who did the impossible to make a WW1 combat flysim (WOFF) from a DX8 game to DX9. There where even plans for the DX11 implementation. While for another flysim there was an guy who did made MS-fly simulator pay-ware to transform its original DX9 to DX10.
I do not care if this was only a partially DX step upwards, limited by not have any access to the game engine coding’s, but the improvements for WOFF were spectacular. Think the same, even limited and good implemented, could be counting for AC’s DX11->DX12u
Btw here my original link on DX11 vs DX12 https://hardwaretimes.com/what-is-the-difference-between-directx-11-and-directx-12/ I must admit I never did know about the precise improvements, for the rest on implementing we both are both no DirectX engineers we can only guess.
As I wrote down earlier some wizards can do what at first glance seems to be impossible.

But right now we make a lot of fuss on DX12, as for me it was only a side notification fused by what I did read on DX11 vs DX12u. Think Ilya did made a right decision, now a redesign of his chaotic GUI mess and go further with all DLAA/DLSS/FRS/XeSS and for me all the optimization on VR. 😎
 
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View attachment 1523461
I get this when i try to use optiscaler. any help?
Have you downloaded the latest DLSS? You can download here DLSS. It's a compressed file, unzip to Assetto Corsa root folder, should say "nvngx_dlss.dll" then. Now try again (after your advised reboot). Let us know whether you were succesful after this.

The addition of DLSS to Assetto Corsa (AC1) is a game-changer, and as of March 2026, it is officially available through the latest Custom Shaders Patch (CSP) updates. Since the original game engine doesn't support DLSS natively, CSP acts as the bridge to inject it.

EDIT #1: Below are instructions how to set DLSS in CSP (Latest)
EDIT #2: Seems the "nvngx_dlss.dll" needs to be in :/assettocorsa/extension/internal/ folder... (I thought in root folder, but hey, I'll will check this too...


Here is how to set it up:

1. Requirements​

  • NVIDIA RTX GPU: You must have an RTX series card (20, 30, 40, or 50 series).



  • CSP Version 0.3.0 (Preview 338 or later): At this time, DLSS is primarily available in the "Preview" builds of CSP. You typically need to be a supporter of Ilja Jusupov (x4fab) on Patreon to get these cutting-edge builds before they hit the public "Recommended" release.



  • Latest NVIDIA Drivers: Ensure your drivers are updated via the NVIDIA App or GeForce Experience.



2. How to Enable DLSS in Content Manager​

Once you have installed the compatible CSP version (by dragging the .zip into Content Manager and hitting install), follow these steps:

  1. Open Content Manager.
  2. Go to Settings (top right) > Custom Shaders Patch (top left).



  3. On the left-hand list, look for a new section titled Upscaler (or check under Graphics Adjustments if "Upscaler" isn't its own tab yet).



  4. Set the Active Upscaler to NVIDIA DLSS.
  5. Configure your settings:
    • Upscaling Quality: Choose from Quality, Balanced, Performance, or Ultra Performance.
    • DLAA (Deep Learning Anti-Aliasing): If your PC is powerful enough and you don't need the extra FPS but want the best image quality, look for the DLAA toggle or set the mode to "DLAA".

3. Fine-Tuning for 2026 (DLSS 4.5+)​

Since the latest updates now support DLSS 4.5/5.0 features:

  • Ray Reconstruction: If you are using CSP’s experimental Ray Tracing features (like Screen Space Ray Tracing), ensure "Ray Reconstruction" is enabled in the DLSS settings for much clearer reflections.
  • DLSS Swapper: If you want to use a specific version of the DLSS DLL (e.g., forcing version 4.5 into an older CSP build), you can use the DLSS Swapper utility or manually drop the nvngx_dlss.dll into your assettocorsa/extension/internal folder (though CSP usually manages this for you now).

4. Pro-Tip: Check the "Extra Effects"​

DLSS works best when combined with CSP's Extra Effects. Go to Settings > CSP > Extra Effects and ensure TAA is disabled if you are using DLSS, as DLSS provides its own superior temporal anti-aliasing.

Note: If the "Upscaler" tab is missing, it means your current CSP version is too old. Check the "About & Updates" tab in CSP settings to see if a newer Preview build is available.



 
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For people who want to experiment with DLSS, I made one year ago, an DIY document on introducing DLSS4 into AC. It was never successful because I had to lean on a bad DLAA AC-mod, but the basic can now be used since DLSS has been introduced. Btw I did made AC, recognizable as DLSS4 active game.
PM me if wanting an I will sent you this, (before or this weekend), about the method I did use.

Mmm, despite I’m a religious follower of “never fix what isn’t broken” maybe I’m getting the last version.

Edit: for FSR users, seems the same can be done with FSR.
 
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We don't need DLSSLop5 in AC though. Unless you want a yassified version of your car...

edit : new CSP is great but there's a funny bug also present in the previous CSP iteration : broken ass flags at Aldo Scribante (CrisT86 & Pugsang version) lol
Well as far as I am aware a developer or modder could tailor the amount of a.i. enhancement added to the visuals.

All the top AC mod groups URD,RSS and the like do a great job of modeling the cars so maybe not much enhancement needed with the cars but A.I. enhanced tracks and environments could add realistic looking locations and track side "furniture" which could help bring the visuals of AC up to a more modern look .

Still I think it's still an interesting option and worth a thought
 
I fixed my gt3 pack to work with CSP 0.3.0
But i concern about crashes, because i only tested each car for 30 minutes
So if you experience a crash text me and pls send me csp crash logs

And another one fella from 3 letter car maker (which i hate with passion) is coming
 
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Hi F40 LM lover, nice job, thank you, and I can suggest for next updates; could be implemented this detail for the GTE?(the fourth air intake) (screenshot from )
Thnaks in advance

Yeah. Side NACA Ducts are missed. I tried to make it...but i couldn't. I will keep trying to make.
@Young78 thanks again for this F40 pack, they're wonderful to drive in VR.
If you are updating the mirror mesh (along with some other fixes) and are planning on releasing an updated pack, can I please request that the rear-view mirrors in all the cars are tilted to face the driver, like it would be in the proper car? Always looks slightly odd when it's just flatly parallel with the windscreen. It's such a small detail, but helps a lot with immersion. Cheers.
Totally i got your points. I will Fix it later! Thank you.
 
Grand Valley Highway-1 v1.0
1774443540556.webp

-------------------------------
-8 layouts (incl. reverse)
Highway-1
South
Highway-1/Short
South/Long


v0.95 - 24 dec 2025
-initial version w 4 layouts (ed:link)

v1.0 - 24 mar 2026
-added 4 more layouts, vanilla AC compatible
-in pits added crew-tent/driver plate, some gear
-added spectators/marshalls/more lights and detail all around the track
-better groove, better vao for darker tunnels, terrain quite uniform now
-2 animated windsocks, with 1 of 4 models that will be shown based on wind amount
-2 animated eagles circling the track
-3 camera sets for all layouts
-some of the eastereggs from GT are in too, though no sea elephants, but Nobody hangs around again

DL: mediafire or googledrive
 
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Have you downloaded the latest DLSS? You can download here DLSS. It's a compressed file, unzip to Assetto Corsa root folder, should say "nvngx_dlss.dll" then. Now try again (after your advised reboot). Let us know whether you were succesful after this.

The addition of DLSS to Assetto Corsa (AC1) is a game-changer, and as of March 2026, it is officially available through the latest Custom Shaders Patch (CSP) updates. Since the original game engine doesn't support DLSS natively, CSP acts as the bridge to inject it.

EDIT #1: Below are instructions how to set DLSS in CSP (Latest)
EDIT #2: Seems the "nvngx_dlss.dll" needs to be in :/assettocorsa/extension/internal/ folder... (I thought in root folder, but hey, I'll will check this too...


Here is how to set it up:

1. Requirements​

  • NVIDIA RTX GPU: You must have an RTX series card (20, 30, 40, or 50 series).



  • CSP Version 0.3.0 (Preview 338 or later): At this time, DLSS is primarily available in the "Preview" builds of CSP. You typically need to be a supporter of Ilja Jusupov (x4fab) on Patreon to get these cutting-edge builds before they hit the public "Recommended" release.



  • Latest NVIDIA Drivers: Ensure your drivers are updated via the NVIDIA App or GeForce Experience.


2. How to Enable DLSS in Content Manager​

Once you have installed the compatible CSP version (by dragging the .zip into Content Manager and hitting install), follow these steps:

  1. Open Content Manager.
  2. Go to Settings (top right) > Custom Shaders Patch (top left).



  3. On the left-hand list, look for a new section titled Upscaler (or check under Graphics Adjustments if "Upscaler" isn't its own tab yet).



  4. Set the Active Upscaler to NVIDIA DLSS.
  5. Configure your settings:
    • Upscaling Quality: Choose from Quality, Balanced, Performance, or Ultra Performance.
    • DLAA (Deep Learning Anti-Aliasing): If your PC is powerful enough and you don't need the extra FPS but want the best image quality, look for the DLAA toggle or set the mode to "DLAA".

3. Fine-Tuning for 2026 (DLSS 4.5+)​

Since the latest updates now support DLSS 4.5/5.0 features:

  • Ray Reconstruction: If you are using CSP’s experimental Ray Tracing features (like Screen Space Ray Tracing), ensure "Ray Reconstruction" is enabled in the DLSS settings for much clearer reflections.
  • DLSS Swapper: If you want to use a specific version of the DLSS DLL (e.g., forcing version 4.5 into an older CSP build), you can use the DLSS Swapper utility or manually drop the nvngx_dlss.dll into your assettocorsa/extension/internal folder (though CSP usually manages this for you now).

4. Pro-Tip: Check the "Extra Effects"​

DLSS works best when combined with CSP's Extra Effects. Go to Settings > CSP > Extra Effects and ensure TAA is disabled if you are using DLSS, as DLSS provides its own superior temporal anti-aliasing.
where do i find these settings in CM, cant find them? CSP’s experimental Ray Tracing features (like Screen Space Ray Tracing)
 
Ferrari F40 LM/GTE Pack is Released.

It is tested in CSP 3.0 Preview140.
You need CSP latest Version.

It has 5 Cars in a Pack
(Competizione '89, LM Stradale '92, GTE '94, GTE Evo '95, GTE Evo II'96)

You need to assign keys in Content manager.
EXTRA C is Ignition On,
EXTRA D is Engine Stater.
First Push EXTRA C to turn on THE IGNITION and then Press 1sec EXTRA D to Start the Engine.


Thanks a lot it's simply amazing.

Sound is outstanding, perfect 3D, love the work on the pedal to manage the torque, braking is the most difficult part.

I made a custom grid inspired from the BPR series with the Venturi 600LM (F302), F1 GTR (Kunos), F40 GTE and a 993 GT2 (legion) and it's a lot of fun and hours of pleasure.

There is just one detail i find a little bit exhausting it's the start procedure.
We have to do it each time we restart a race or something, on VRC mods (if i'm not wrong) you do it one time then it's ok, engine starts automatically.
 
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About the wizards, I remember a Russian guy (Ankor) thats now promoted as an member of a team that’s making IL2-Korea, who did the impossible to make a WW1 combat flysim (WOFF) from a DX8 game to DX9. There where even plans for the DX11 implementation. While for another flysim there was an guy who did made MS-fly simulator pay-ware to transform its original DX9 to DX10.
I do not care if this was only a partially DX step upwards, limited by not have any access to the game engine coding’s, but the improvements for WOFF were spectacular. Think the same, even limited and good implemented, could be counting for AC’s DX11->DX12u
Btw here my original link on DX11 vs DX12 https://hardwaretimes.com/what-is-the-difference-between-directx-11-and-directx-12/ I must admit I never did know about the precise improvements, for the rest on implementing we both are both no DirectX engineers we can only guess.
As I wrote down earlier some wizards can do what at first glance seems to be impossible.

But right now we make a lot of fuss on DX12, as for me it was only a side notification fused by what I did read on DX11 vs DX12u. Think Ilya did made a right decision, now a redesign of his chaotic GUI mess and go further with all DLAA/DLSS/FRS/XeSS and for me all the optimization on VR. 😎
That's not exactly the same thing, because DX8 through DX11 and DX12 work fundamentally differently, I've experienced the DX8 to DX9 effect in NR2003, but you will not get that same result from trying to force DX11 games to use DX12. All this to say, Ilja not adding DX12 support should not be seen as a point against him, but rather as a point in his favor. It would not be a smart use of his time at this point, and likely will never be unless some massive DX12 exclusive feature comes around that makes wrapping DX12 worth it.
 
That's not exactly the same thing, because DX8 through DX11 and DX12 work fundamentally differently, I've experienced the DX8 to DX9 effect in NR2003, but you will not get that same result from trying to force DX11 games to use DX12. All this to say, Ilja not adding DX12 support should not be seen as a point against him, but rather as a point in his favor. It would not be a smart use of his time at this point, and likely will never be unless some massive DX12 exclusive feature comes around that makes wrapping DX12 worth it.
Than you are an Microsoft DirectX specialist other wise it’s just plain guessing. This can only be answered by the engineers who have knowledge, like that Russian guy Ankor. For the rest for me it was only a side notification, based on the mass improvements after reading the DirectX12u article and not worth in spending more attention to this. Lets stop this, as we both have zero knowledge, only the “wisdom” of internet and lets enjoy what this Ilya did bring. 🤝

Edit: Ilya can pm me for the ideas I have to unwrap the GUI spaghetti mess. 📩
 
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The addition of DLSS to Assetto Corsa (AC1) is a game-changer,
I do not see how, do you have specific to AC scenario where one could witness those game changer improvement?
Or is this all theoretical on how DLSS is such a major advancement mostly seen in NVidia marketing and avid YouTube “influencer” video.
My experience with DLSS is mostly fluff with no substance.
 
Have you downloaded the latest DLSS? You can download here DLSS. It's a compressed file, unzip to Assetto Corsa root folder, should say "nvngx_dlss.dll" then. Now try again (after your advised reboot). Let us know whether you were succesful after this.

The addition of DLSS to Assetto Corsa (AC1) is a game-changer, and as of March 2026, it is officially available through the latest Custom Shaders Patch (CSP) updates. Since the original game engine doesn't support DLSS natively, CSP acts as the bridge to inject it.

EDIT #1: Below are instructions how to set DLSS in CSP (Latest)
EDIT #2: Seems the "nvngx_dlss.dll" needs to be in :/assettocorsa/extension/internal/ folder... (I thought in root folder, but hey, I'll will check this too...


Here is how to set it up:

1. Requirements​

  • NVIDIA RTX GPU: You must have an RTX series card (20, 30, 40, or 50 series).



  • CSP Version 0.3.0 (Preview 338 or later): At this time, DLSS is primarily available in the "Preview" builds of CSP. You typically need to be a supporter of Ilja Jusupov (x4fab) on Patreon to get these cutting-edge builds before they hit the public "Recommended" release.



  • Latest NVIDIA Drivers: Ensure your drivers are updated via the NVIDIA App or GeForce Experience.


2. How to Enable DLSS in Content Manager​

Once you have installed the compatible CSP version (by dragging the .zip into Content Manager and hitting install), follow these steps:

  1. Open Content Manager.
  2. Go to Settings (top right) > Custom Shaders Patch (top left).



  3. On the left-hand list, look for a new section titled Upscaler (or check under Graphics Adjustments if "Upscaler" isn't its own tab yet).



  4. Set the Active Upscaler to NVIDIA DLSS.
  5. Configure your settings:
    • Upscaling Quality: Choose from Quality, Balanced, Performance, or Ultra Performance.
    • DLAA (Deep Learning Anti-Aliasing): If your PC is powerful enough and you don't need the extra FPS but want the best image quality, look for the DLAA toggle or set the mode to "DLAA".

3. Fine-Tuning for 2026 (DLSS 4.5+)​

Since the latest updates now support DLSS 4.5/5.0 features:

  • Ray Reconstruction: If you are using CSP’s experimental Ray Tracing features (like Screen Space Ray Tracing), ensure "Ray Reconstruction" is enabled in the DLSS settings for much clearer reflections.
  • DLSS Swapper: If you want to use a specific version of the DLSS DLL (e.g., forcing version 4.5 into an older CSP build), you can use the DLSS Swapper utility or manually drop the nvngx_dlss.dll into your assettocorsa/extension/internal folder (though CSP usually manages this for you now).

4. Pro-Tip: Check the "Extra Effects"​

DLSS works best when combined with CSP's Extra Effects. Go to Settings > CSP > Extra Effects and ensure TAA is disabled if you are using DLSS, as DLSS provides its own superior temporal anti-aliasing.
Does this only work in single screen mode? I do get an error saying that its switching to NIS mode. I have triple screens with a 4090.
 
Have you downloaded the latest DLSS? You can download here DLSS. It's a compressed file, unzip to Assetto Corsa root folder, should say "nvngx_dlss.dll" then. Now try again (after your advised reboot). Let us know whether you were succesful after this.

The addition of DLSS to Assetto Corsa (AC1) is a game-changer, and as of March 2026, it is officially available through the latest Custom Shaders Patch (CSP) updates. Since the original game engine doesn't support DLSS natively, CSP acts as the bridge to inject it.

EDIT #1: Below are instructions how to set DLSS in CSP (Latest)
EDIT #2: Seems the "nvngx_dlss.dll" needs to be in :/assettocorsa/extension/internal/ folder... (I thought in root folder, but hey, I'll will check this too...


Here is how to set it up:

1. Requirements​

  • NVIDIA RTX GPU: You must have an RTX series card (20, 30, 40, or 50 series).



  • CSP Version 0.3.0 (Preview 338 or later): At this time, DLSS is primarily available in the "Preview" builds of CSP. You typically need to be a supporter of Ilja Jusupov (x4fab) on Patreon to get these cutting-edge builds before they hit the public "Recommended" release.



  • Latest NVIDIA Drivers: Ensure your drivers are updated via the NVIDIA App or GeForce Experience.

2. How to Enable DLSS in Content Manager​

Once you have installed the compatible CSP version (by dragging the .zip into Content Manager and hitting install), follow these steps:

  1. Open Content Manager.
  2. Go to Settings (top right) > Custom Shaders Patch (top left).



  3. On the left-hand list, look for a new section titled Upscaler (or check under Graphics Adjustments if "Upscaler" isn't its own tab yet).



  4. Set the Active Upscaler to NVIDIA DLSS.
  5. Configure your settings:
    • Upscaling Quality: Choose from Quality, Balanced, Performance, or Ultra Performance.
    • DLAA (Deep Learning Anti-Aliasing): If your PC is powerful enough and you don't need the extra FPS but want the best image quality, look for the DLAA toggle or set the mode to "DLAA".

3. Fine-Tuning for 2026 (DLSS 4.5+)​

Since the latest updates now support DLSS 4.5/5.0 features:

  • Ray Reconstruction: If you are using CSP’s experimental Ray Tracing features (like Screen Space Ray Tracing), ensure "Ray Reconstruction" is enabled in the DLSS settings for much clearer reflections.
  • DLSS Swapper: If you want to use a specific version of the DLSS DLL (e.g., forcing version 4.5 into an older CSP build), you can use the DLSS Swapper utility or manually drop the nvngx_dlss.dll into your assettocorsa/extension/internal folder (though CSP usually manages this for you now).

4. Pro-Tip: Check the "Extra Effects"​

DLSS works best when combined with CSP's Extra Effects. Go to Settings > CSP > Extra Effects and ensure TAA is disabled if you are using DLSS, as DLSS provides its own superior temporal anti-aliasing.
Thank you for your effort to explain how to activate DLSS !!!
 
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Than you are an Microsoft DirectX specialist other wise it’s just plain guessing. This can only be answered by the engineers who have knowledge, like that Russian guy Ankor. For the rest for me it was only a side notification, based on the mass improvements after reading the DirectX12u article and not worth in spending more attention to this. Lets stop this, as we both have zero knowledge, only the “wisdom” of internet and lets enjoy what this Ilya did bring. 🤝

Edit: Ilya can pm me for the ideas I have to unwrap the GUI spaghetti mess. 📩
It's literally not guessing though, it's the entire reason DX11.3 came out alongside DX12, and most games early on that supported both having worse performance with DX12 supports what I'm saying. DX11 is a high level api, DX12 is a low level api, they work in fundamentally different ways and unless Ilja can modify the base game engine, he simply cannot utilize any DX12 or DX12U features, he can't even use the DX11.3 features. These things aren't black boxes, you can read up on them, and if you do, you'll pretty quickly realize why it's highly unlikely Ilja will be capable of adding this feature support.

I'm not trying to dog on you or anything, I'm just trying to explain that it's something that may be impossible to implement despite seeming simple, and wanting Ilja to implement every single new technology that comes around is not a reasonable ask, and it wouldn't be fair if we were to hold that against him.
 
With the latest custom Shader patch preview is it happening to you as well the F6 camera for F1 cars has again the audio issue where the car sound is the external audio instead of the interior sound, like it was happening few release ago?
 
Lately I've been having some problems with certain mods; when driving in first-person view, I can barely hear my own car engine sounds because the noise from other vehicles around me is much louder. Sometimes I even hear cars far away on the track as if they were right next to me...

Possibly it's some combination of CSP sounds settings, but I can't seem to pinpoint where is the problem.
 
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Lately I've been having some problems with certain mods; when driving in first-person view, I can barely hear my own car engine sounds because the noise from other vehicles around me is much louder. Sometimes I even hear cars far away on the track as if they were right next to me...

Possibly it's some combination of CSP sounds settings, but I can't seem to pinpoint where is the problem.
I do not know if this is helpful, if not please do not stalk me, only trying to help everyone 🥶
 
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Azure Coast (PCars)
This is fantastic! This track has always been one of my top three favorites, ever since Project Cars. It's the only thing I've been missing in AC. I haven't driven a sim in months, and then I finally did it the other day, and I was so happy. Thank you so much for your work on the track! A couple of suggestions/comments, if applicable...
1 - I'd like a larger starting grid on the Project Cars main track; 15 is just not enough.
2 - Faster bots (on the Project Cars main track)
3 - Steering force feedback drops off significantly on the last few turns before the finish (on the Project Cars main track)
Thank you.
 
With the latest custom Shader patch preview is it happening to you as well the F6 camera for F1 cars has again the audio issue where the car sound is the external audio instead of the interior sound, like it was happening few release ago?
Me too, some weirdness on extra camera sounds. Some times even coming and going volume drops.


Also with latest CSP, all Silverstone '75 race starts result in a crash, with and without the THR xtra layout @RMi_wood
The crash message-box appears and disappears so fast I have not been able to screenshot it. I just tried the cars-combo on other tracks and they work.


A small xtra thing...
Has The Jim Lloyd & Terra 21 Oesterreichring 79 1.0 Reworked's background always been like this?
Screenshot_ac_legends_gt_pantera_gr4_oesterreichring1979_25-2-126-23-4-38.webp
 
Me too, some weirdness on extra camera sounds. Some times even coming and going volume drops.


Also with latest CSP, all Silverstone '75 race starts result in a crash, with and without the THR xtra layout @RMi_wood
The crash message-box appears and disappears so fast I have not been able to screenshot it. I just tried the cars-combo on other tracks and they work.


A small xtra thing...
Has The Jim Lloyd & Terra 21 Oesterreichring 79 1.0 Reworked's background always been like this?
View attachment 1523757
I've got the same problem with the 75 Silverstone 😡
 
I do not know if this is helpful, if not please do not stalk me, only trying to help everyone 🥶
In my case, I don't think that's the solution, since I don't believe it's a problem with the different volume levels of the effects, as most of the cars sound fine. I suspect it must be a feature implemented in some mods that doesn't work well with certain CSP settings. Furthermore, I try to minimize the use of add-on applications that might conflict with future versions of CSP and create problems that didn't exist before.

Anyway, thanks for the suggestion; any help is welcome. 👍
 
Grand Valley Highway-1 v1.0View attachment 1523494
-------------------------------
-8 layouts (incl. reverse)
Highway-1
South
Highway-1/Short
South/Long


v0.95 - 24 dec 2025
-initial version w 4 layouts (ed:link)

v1.0 - 24 mar 2026
-added 4 more layouts, vanilla AC compatible
-in pits added crew-tent/driver plate, some gear
-added spectators/marshalls/more lights and detail all around the track
-better groove, better vao for darker tunnels, terrain quite uniform now
-2 animated windsocks, with 1 of 4 models that will be shown based on wind amount
-2 animated eagles circling the track
-3 camera sets for all layouts
-some of the eastereggs from GT are in too, though no sea elephants, but Nobody hangs around again

DL: mediafire or googledrive
Hi, @leBluem or @nobody do you have a website with all your tracks?
 
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