Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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@kakauiyt : You seem to be the right person asking this (since you are a renowned, solid and widely appreciated modder and are able fixing/adjusting many things also). Can you please adjust the driver height in RSS Formula 79? Or maybe 'shrink' the driver (Andretti) a tiny bit as so the height can be corrected to real life? Andretti simply sitting to high in monocoque. Helmet should not exceed height of the rollhoop... If such can be adjusted by you, you would make my days!! RSS Formula 79 is a free mod RSS Formula 79 v3.0

RSS
View attachment 1526501

Real:
View attachment 1526502
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From what I can see in CM it maybe should be possible to adjust that yourself. Look at this pic. Just saying.Maybe it can't and you've already tried.

 
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shi
If I were to convert it, I think the version updated by dmarques on F1C would be the best choice. (The original is Nericksenna’s version from rFactor.)
It’s likely that EKO Sim-Racing and Nericksenna are the same person.
Since EKO Sim-Racing is selling the Phoenix Street Circuit 89-91 on Patreon, I don’t think I’d be able to get permission to convert it for AC.

Unfortunately, due to the poor quality of the original source material, I do not plan to convert the 1982 Long Beach. Sorry.
Oh what a shame because EKO's version is so badly unoptimized :(
 
Well, different flavors but definitely, could not agree more with u. Despite the sounds (finally a M4 with a proper Xtrac sound) I think it will take a while to appear something that overcomes the URD version.


Mate, would it be easy to remove this barrier in ks_nordschleife, to use this shortcut as usual irl?
View attachment 1526477
  • edit ext_config.ini to hide the barrier (only visual, there is also an invisible wall)
  • edit surface.ini to get the invisible wall drivable... but you can't play online
 
I'd like to work on gt7 model but couldn't find 1.0 gt7 torrent, so i'm stuck with gts
The GTS models are also in GT7.


GT6
20260403-113312-industrial-f302_lexus_is350_gt300.webp
 
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Holy cow

This track needs some optimization. Especially if it is intended for online racing. Usually I have 360fps on Kunos tracks with 1 car this one is a lot more demanding and the visual quality does not justify the use of 13.5+ million triangles i think.
it's good of them to put this out for free but whoever made it phoned in a half-assed job.
Badly optimised, no crowds, no road feel, no skidmarks, lo-fi mountain textures, bland tarmac textures, some z-fighting, zero life.
I guess (being lazer scanned, if true) it could form a decent base for further development by a more enthusiastic/more talented modder, but as it stands it's not really up to snuff by modern standards.
 
it's good of them to put this out for free but whoever made it phoned in a half-assed job.
Badly optimised, no crowds, no road feel, no skidmarks, lo-fi mountain textures, bland tarmac textures, some z-fighting, zero life.
I guess (being lazer scanned, if true) it could form a decent base for further development by a more enthusiastic/more talented modder, but as it stands it's not really up to snuff by modern standards.
Besides, there are mostly textures in JPEG format.
 
Link not working. Uhm - anyone!? Not demanding as usual. Thx.🐰
The link takes you to a Drive download; no problem here, on my case... but if you want to access the track's official Instagram account, yes, it does give an error...

And yes, the track has potential, but it needs optimization and graphical improvements.
 
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Re the RSS GT-M Bayer i6 Evo: somebody please remind me what the best fix is for the ridiculously overexposed rear cam display? Thanks.
There used to be an easy fix for this in CSP settings but can I find it anywhere since all the menus were moved around? Can I fuuuuuuuuuu...

Also, why are the rev/shift LEDs impossible to see in daylight?

1775218195431.webp
 
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Re the RSS GT-M Bayer i6 Evo: somebody please remind me what the best fix is for the ridiculously overexposed rear cam display? Thanks.
There used to be an easy fix for this in CSP settings but can I find it anywhere since all the menus were moved around? Can I fuuuuuuuuuu...

Also, why are the rev/shift LEDs impossible to see in daylight?

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i usually use the mirror app for adjusting it. Haven't tried the Bayer i6 yet. Is the car worth it? :)
 
Fuzo already has the Elantra(?) unless it's an different version. As for the other two cars they already have been grabbed from the game files. Just need to find someone that's willing to fix the holes in the bodies, and someone to do the shaders, textures...physics and then port to AC.
He has a different model from the previous versions. We have this version of the mod, but it has crooked templates. If someone can change it,

__custom_showroom_1775229623.webp

ууу.webp
 
Speaking of touring cars, i've recently fell in a rabbit hole that brought me to this picture, from what i could find out, the cars are froma a e-sport club called ETCC e-Sports Touring Car Championship from hong-kong, but i couldn't find out more, does anyone have any more news about them and the cars?
 

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  • edit ext_config.ini to hide the barrier (only visual, there is also an invisible wall)
  • edit surface.ini to get the invisible wall drivable... but you can't play online
yep, i´ll try! tks!
Re the RSS GT-M Bayer i6 Evo: somebody please remind me what the best fix is for the ridiculously overexposed rear cam display? Thanks.
There used to be an easy fix for this in CSP settings but can I find it anywhere since all the menus were moved around? Can I fuuuuuuuuuu...

Also, why are the rev/shift LEDs impossible to see in daylight?

View attachment 1526529
Reduce PreBrightness value in extension>cas>rss_cas_v2.ini
 
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Speaking of touring cars, i've recently fell in a rabbit hole that brought me to this picture, from what i could find out, the cars are froma a e-sport club called ETCC e-Sports Touring Car Championship from hong-kong, but i couldn't find out more, does anyone have any more news about them and the cars?
They were privat iirc and only way to get them was to be invited to the actual series. You might be able to fool one of the drivers to send you the files if you know them.

Hi @benbaron, Don't have an facebook account so can't ask, but recently saw WIP images of the 400Z and Mustang GT4. Is the mustang scratch made? or is it an re-worked real racing/pmr model? Just need to know so i can let iHT know if it's still worth finishing our PMR version.
 

Hi friends,

Here is DumbAI 1.2.1 hot fix

Had to make a quick hot fix to 1.2 version because of DumbAI BlockTeleport pattern being unable to provide a clean way to retire cars, messing with CSP / Content Manager process to end the race and the session.

Went back to the original AC/CSP system, now DumbAI is just listening when the car has been teleported by AC and CSP and mark it as retired in its own code. Tested with CSP 0.3.0 p338 and everything looked OK.

The downside of this is that you need to have new AI behavior activated with "get back to the race after going to pits" un-checked if you want to have correct retirement in your race.

sorry !
 
Some observations in Bayer so far:

- Very weak Leds Panel

- ⁠Cas too bright (solved)

- ⁠Fantastic internal sound, but the external one looks like a lambo Temerario

- ⁠Suspension: giant scrub radius.. I don't know its consequences for tire wear with this new multi-point ray-traced model.. but the tire slip is a bit strange. The solution is to correct by rim offset, but it needs to be compensated in graphics offset.

- ⁠Headlights: dubious feeling: dk if I hate or loved it... usually too weak for AC standards, but won't it be like that irl? Ditto for the internal endurance lights.

- Aero: wouldn´t be L/D=2.7 too low for a modern GT3? The ScZ looks correct, but maybe the ScX could be a little higher. The laptimes ans telemetry will tell in time.

- The FFB range in low loads looks too high, demanding a tweek in range compression.
 
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  • edit ext_config.ini to hide the barrier (only visual, there is also an invisible wall)
  • edit surface.ini to get the invisible wall drivable... but you can't play online
yep, i´ll try! tks!
1) add to ext_config.ini:

[MODEL_REPLACEMENT_...]
DESCRIPTION = hide barrier
ACTIVE = 1
FILE = ?.kn5
HIDE = Object10, box_child010, box_child011, box_child012, box_child013, box_child014

If it doesn't work, try with:

[MESH_ADJUSTMENT_...]
IS_ACTIVE = 1
MESHES = Object10, box_child010, box_child011, box_child012, box_child013, box_child014
IS_RENDERABLE = 0

2) add the following section to surface.ini

[SURFACE_xx] ;replace "xx" with the last number section + 1
KEY=08WALL
FRICTION=0.98
DAMPING=0
WAV=
WAV_PITCH=0
FF_EFFECT=NULL
DIRT_ADDITIVE=0.0
BLACK_FLAG_TIME=0
IS_VALID_TRACK=1
SIN_HEIGHT=0
SIN_LENGTH=0
IS_PITLANE=0
VIBRATION_GAIN=0
VIBRATION_LENGTH=0
 
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1) add to ext_config.ini:

[MODEL_REPLACEMENT_...]
DESCRIPTION = hide barrier
ACTIVE = 1
FILE = ?.kn5
HIDE = Object10, box_child010, box_child011, box_child012, box_child013, box_child014

If it doesn't work, try with:

[MESH_ADJUSTMENT_...]
IS_ACTIVE = 1
MESHES = Object10, box_child010, box_child011, box_child012, box_child013, box_child014
IS_RENDERABLE = 0

2) add the following section to surface.ini

[SURFACE_xx] ;replace "xx" with the last number section + 1
KEY=08WALL
FRICTION=0.98
DAMPING=0
WAV=
WAV_PITCH=0
FF_EFFECT=NULL
DIRT_ADDITIVE=0.0
BLACK_FLAG_TIME=0
IS_VALID_TRACK=1
SIN_HEIGHT=0
SIN_LENGTH=0
IS_PITLANE=0
VIBRATION_GAIN=0
VIBRATION_LENGTH=0
Thanks, buddy... done: the barrier is gone visually, but now it looks like it's physically transformed into a speed bump... but we're getting there!
 
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