I'm making sure the 2 apps are compatible at least, but i've added so much stuff lately i'm more thinking of "protecting" DumbAI from its mongoloid brother 😂
@cojojutte, there's now dozen of people working on AC's AI and most of us are in contact - either to pick eachother's code ideas or to attempt new approaches, knowing what's been found out so far or what could overwrite dome of ac's vanilla behavior.
Eddlm has developped an alpha test of Full Send AI. He's from GTV modding community, and his goal is just to fluidify ac's ai - no racing behaviors, just get rid of all ac's safeties. When it works, it's fun. He told me he'll get back at it later.
Andreas with Realistic Track Day. Has caution adaptation and a ray tracing for spotting elements on tracks. Pretty advanced and great for... Well, track day mode, but it also works in racing.
Aiwhisp is developped by a deranged person that is too old to keep playing in leagues and that found all AIs in simracing to suck (yeah, AMS2's ai sucks as well, i said it. Compared to AC, it's a wonder of nature but it's not smart nor fast). AC was just the one that was easier to access. It's more about finding out the basics of a racer's inputs, and transfer them into ac's behavior - and make them tweakable.
@ancient_3 has made the already perfectly functioning DumbAI for racing strategies, Nuzzi is probably fixing broken stuffs somewhere, Damgam attempted something but gave up, and a few niche stuffs there and there
You should reach them and have a look at their code. There's a lot of data, at this point everyone has a lot of knowledge on how to achieve something.
On my end i'm always struggling between what i can achieve and what can be usable for most users.
Next version of Aiwhisp the 50s cars that used to suck real hard for AI (self promo)