Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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I'm way to nice to you. :lol:

  • Welds mapped to rollcage
  • Tires/Rims scaled down by another 8%
  • Dash gets a seperated texture, so you can color/texture it to your liking

Screenshot 2026-05-23 083808.webp


Anything else? Speak now or be silent forever. :rolleyes:



WIP, I think next week, out for the long weekend now. :)
 
Amazing. Btw. On Overtake someone is waiting longtime for you to respond to PM. Just saying for a friend.Maybe it rings a bell. Or two.
Hi, sorry for the late reply, I hardly have time for AC at the moment due to current circumstances, and that's not likely to change for several months. I can't easily read RD either, it thinks I'm using an ad blocker on mobile (I'm not) so just stops my access. I've kind of given up even trying.
If your friend's message was the one I'm thinking of, about making and reskinning a new blimp, I'm afraid that won't be possible. I think I previously advised him how to copy the one from Lilski's Riverside and add it to whatever track it was wanted for. I think he wanted a vintage Goodyear blimp, so that one should be perfect. I don't have time to make a new one, especially when a perfectly good one already exists. Sorry! Please pass this message on to him with my apologies. Thanks.

Edit: while I'm here, @thunder72fr has provided a link to even more M1 Procar skins:
 
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I'm way to nice to you. :lol:

  • Welds mapped to rollcage
  • Tires/Rims scaled down by another 8%
  • Dash gets a seperated texture, so you can color/texture it to your liking

View attachment 1539323

Anything else? Speak now or be silent forever. :rolleyes:



WIP, I think next week, out for the long weekend now. :)
I don't really get the "properly scaled" ... properly based on what?

To me it feels like a step backward, as now the scale seems too little where the previous version scale felt more on the spot...
The driver hands are like children hands now, in the previous version they were exactly the same size as my hands and it aligned perfectly with my hands irl, thus adding greatly to the immersion!

I guess it's all a matter of how you look at it (but according to me the only good way is from within VR).
We want to get as close as possible to the real deal, then I think THAT should be the measuring stick, not so it would compare 'correctly' to other mods in size.
Maybe the other mods should have been enlarged, instead of yours shrunk down! :lol:
 
Hi, sorry for the late reply, I hardly have time for AC at the moment due to current circumstances, and that's not likely to change for several months. I can't easily read RD either, it thinks I'm using an ad blocker on mobile (I'm not) so just stops my access. I've kind of given up even trying.
If your friend's message was the one I'm thinking of, about making and reskinning a new blimp, I'm afraid that won't be possible. I think I previously advised him how to copy the one from Lilski's Riverside and add it to whatever track it was wanted for. I think he wanted a vintage Goodyear blimp, so that one should be perfect. I don't have time to make a new one, especially when a perfectly good one already exists. Sorry! Please pass this message on to him with my apologies. Thanks.

Edit: while I'm here, @thunder72fr has provided a link to even more M1 Procar skins:
i went threw the skins and circa half of them are duplicates of the ones we already have^^
 
Would love to see some Special saloons from the 70s in AC.
I only know the Vauxhall Firenza Baby Bertha, which was made for AC
SimDream made a Touring Car Heroes mod 1,2,3. Mostly real touring cars, but there is some GT and this saloon car in that packs.
The pack1 is not available today at their "shop". But you can find easily a link for pack 2 and 3 on the internet.
And RMi fixed something on the pack 1&2, so you can download the pack1 cars too. Which contains cars from the 70's like these:
 

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Before:


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After:


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The upholsterer sewed up the hole in the car seats....
Copy the new KN5 into the RAR file. The original KN5 backup is also included.


Nice! 👀

Now, I take the opportunity to talk about the Gran Turismo shader good looking thing LOL Unfortunately I couldn't figure out how to fix the positioning issues with the external kn5s, so I started working on to the E92 m3. I just finished working on the rims
 

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Bit confusing, do I read this right as a non English member, ACTK aka @easy aka @marc magnela is not that clumsy car mod destroyer as some here think of him??? But actually rather helpfully by fine-tuning car mods, even for a well respected car modder like Petercrill.
Fine-tuning mods with a sledgehammer. And for me 101C / Peter Crill isn't well respected any more since he's been collaborating with that VR Driving AI virgin for the physics, imagine asking a guy who uses and abuses ChatGPT for fiziks (and hiding some mods behind a paywall on Patreon lmao).

Maybe I am too much of a luddite but anyone caught using generative AI for AC mods can go **** themselves. Laziest bunch of mfers.
 
Bit confusing, do I read this right as a non English member, ACTK aka @easy aka @marc magnela is not that clumsy car mod destroyer as some here think of him??? But actually rather helpfully by fine-tuning car mods, even for a well respected car modder like Petercrill.
Peter Crill, You mean 101 Creative? The guy who is locking his work behind an paywall and is actively working with VR Driver who not only is faking his life by Ai generating his sister with cars he dont have and writing up fake stories on how he was the first person working with Amuse for their R35 program?

Yeah nah. ACTK is still a loser, Still an **** "modder" and still an **** person. Him doing basic crap that anyone with an braincell can do isn't praise worthy.
 
Peter Crill, You mean 101 Creative? The guy who is locking his work behind an paywall and is actively working with VR Driver who not only is faking his life by Ai generating his sister with cars he dont have and writing up fake stories on how he was the first person working with Amuse for their R35 program?

Yeah nah. ACTK is still a loser, Still an ** "modder" and still an ** person. Him doing basic crap that anyone with an braincell can do isn't praise worthy.
Ths sister photos with the generated house and car where hilarious!!
(It long gone for those who want to see... )
 
does anyone have a good recommendation for the best Monaco mod?

I'll be running it in a few weeks' time in my league in the RSS F3, and I have about a million of them. I'm not a fan of the track, so it's actually a pretty big blind spot for me in AC, perhaps my biggest.

The ones I've driven before all seem to have some sort of issue one way or another - I was wondering if anyone was aware of the best version that's usually ran competitively. I initially thought it was the Ofitus/Blackcelica 2021 version, but opinions in threads around the internet are split (and a few years out of date at least).

I really would prefer a version with a reasonably accurate track mesh, and that has all competitive functions working (so timings, sector times, pit lane, pit lane entry/exit, etc.). Visuals are far less of a concern, barring something shockingly poor (like Gilles75-level).

Figured I should ask the thread for a point in the right direction before trying to sift through the ones I have.

Cheers.
 

TVR Cerbera 4.5 1997 (scratch made model) If someone wants to port it to AC (WIP)

If someone is interested in bringing this car to AC please let me know, the textures and some other tidbits aren't finished yet but here are some previews. Some stuff might require remodeling but ill see..

Model was commissioned on Fiverr.
2026.05.23-21.49.webp

2026.05.23-21.49_01.webp

2026.05.23-21.49_02.webp

2026.05.23-21.49_03.webp

2026.05.23-22.42_01.webp

The Cerbera is missing in a lot of games being replaced by its obnoxious Speed 12 brother. So why not bring its original incarnation in AC....
 
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I don't really get the "properly scaled" ... properly based on what?
Based on the real life size of the car?!


Concerning the rims, the rims should be 16" as in the real world and they are still slightly larger. Maybe SMS created this car with a visuals before reality style, dunno.

If you dont like this new version, you can always stay with v2.8. Noone is forcing you to install this car.

Edit:
Hi everyone, please, is there some wiper configuration for this car? : https://www.modland.net/assetto-corsa-mods/cars/mercedes-benz-c32-amg-w203.html, or do maybe a better version for this C32?
Not possible! The wipers arent separated meshes.
 
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X90
does anyone have a good recommendation for the best Monaco mod?

I'll be running it in a few weeks' time in my league in the RSS F3, and I have about a million of them. I'm not a fan of the track, so it's actually a pretty big blind spot for me in AC, perhaps my biggest.

The ones I've driven before all seem to have some sort of issue one way or another - I was wondering if anyone was aware of the best version that's usually ran competitively. I initially thought it was the Ofitus/Blackcelica 2021 version, but opinions in threads around the internet are split (and a few years out of date at least).

I really would prefer a version with a reasonably accurate track mesh, and that has all competitive functions working (so timings, sector times, pit lane, pit lane entry/exit, etc.). Visuals are far less of a concern, barring something shockingly poor (like Gilles75-level).

Figured I should ask the thread for a point in the right direction before trying to sift through the ones I have.

Cheers.
my advice test all the Monaco tracks from the @Breathe listing of the preferred period of time. This is so personal, as a sample I hate to see empty tracks with no spectators or conversions from oldgame tracks full of 2D objects. While at a flatscreen this is acceptable but in VR those 2D are hilarious.
As a sample I do prefer the prewar Monaco, more than the 60’s Monaco.
Btw is there a member who can correct the Mediterranean see from the prewar Monaco!
 
X90
does anyone have a good recommendation for the best Monaco mod?

I'll be running it in a few weeks' time in my league in the RSS F3, and I have about a million of them. I'm not a fan of the track, so it's actually a pretty big blind spot for me in AC, perhaps my biggest.

The ones I've driven before all seem to have some sort of issue one way or another - I was wondering if anyone was aware of the best version that's usually ran competitively. I initially thought it was the Ofitus/Blackcelica 2021 version, but opinions in threads around the internet are split (and a few years out of date at least).

I really would prefer a version with a reasonably accurate track mesh, and that has all competitive functions working (so timings, sector times, pit lane, pit lane entry/exit, etc.). Visuals are far less of a concern, barring something shockingly poor (like Gilles75-level).

Figured I should ask the thread for a point in the right direction before trying to sift through the ones I have.

Cheers.
I use azure_2019_v2 by EShglz (I'm not sure but seems an update base on the one by patrikpat, Blackcelica).

If you want to replace the PCar banners (not accurate) active the skin.
If you want live displays, copy the files from the archive into the track folder and add to the ext_config.ini the following lines:

[INCLUDE: ext_config-displays.ini ]
ACTIVE = 1
 

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A real gem of a page, by the way, even though most cars have the steering wheel on the wrong side... 😜

I'd like to take this opportunity to thank you for the fantastic work you do.
That's not true. Oz cars have their steering wheels on the right side (lado derecho) 🤪😂

Pardon. Couldn't help myself 😊
 
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Hi friends,

you can find here DumbAI in version 1.4



This is a special version for GT Planet friends that downloaded the app and helped me to debug it over the last months. I did not intend to release it because it adds weather management, so it will be hard to maintain and also I know everyone has its preferences about this topic, people have their own weather plans, very detailed, and Pure covers already a lot of things with it owns.

I have always been bothered using the Pure weather plans although I like a lot the improvement they give to the immersion. I'm mainly an arcade gamer and my concern was that I struggled to produce easily "random plans , credible but also narrowed to conditions I like, without knowing what is inside at start" .

So I ended making my own small Pure Planner plugin and a little weather plan generator :-)

I generated 8 classes, each with 250 plans : dry, wet, dry_to_wet, wet_to_dry, mixed_soft, mixed_soft_reverse, mixed_storm, mixed_storm_reverse.

Dry and wet are continuous conditions with small variations in between but no strong changes. Dry to wet and reverse are one changing condition during the race. Mixed soft are W scenarios were you have dry-wet-dry or wet-dry-wet again with small rain events. Mixed storm is the same but with stronger rains or thunderstorms. Temperature have been kept "classic", so no snow with these constraints. I have not linked it to the date or season, it is just a small feature for fun :-)

Then I made DumbAI picks randomly into those constrainted weatherplans so that you can start a race without knowing yourself exactly what will be the future in the race. DumbAI gives you a small forecast at the start but also likes from times to times to let you into the mist and find it by yourself ^^

The plan tries to adapt automatically to your race duration, considering track lenght and a speed mean of 150 km/h per lap so that you should enjoy weather variation, either in a 10 laps race or in 50 laps races.

Some may find it a bit difficult to run it at first, you have to configure CM and Pure before launching the race, I explained everything in this post https://www.gtplanet.net/forum/threads/dumbai.434461/post-14517979

If I got it correct, there is a fallback to normal behavior in case of Pure is not installed or if you don't want to use DumbAI weather plans, you just have to uncheck it in the settings.

Hope you'll enjoy it :-) As I said, I did not intend to release it at first but eventually thought some users may be interested to have this "plug and play" arcade approach ;-)
 
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1960s Longford

A standalone version of Longford_67 based on the Legion and @slider666 version of the track. All credits for the track go to them. To be honest, there wasn't anything wrong with the track. I just didn't like some missing CSP features and the overall texture brightness and colors. So I made the track look more to my liking. People seem to prefer that I do these as standalone tracks so that's what I did.

1960s Longford

Additions\Changes:

-- Added animated flags on the front stretch and all track flagmen.
-- Texture\shader adjustments to eliminate the washed out look the track had, at least on my system. Very much ppfilter related so you may not like the changes.
-- Two alternative track skins. One gives a burnt out appearance to the grass and trees, more like the original Longford_67 track had. One gives a greener appearance to the grass and trees. I left the grass and trees as separate skins so you can mix and match to get something more to your liking. I.E, you could choose to use the default trees with the greener grass.
-- New collision physics .kn5 file to eliminate the sticky fences. I didn't do all of them for now. I only did the ones I felt might matter. I'll eventually get all of them. Thanks to @pugsang for the instructions on how to do it. Hopefully I did it correctly.
-- New ai lines for the default track. This is a tricky one. How well the ai works on this track is greatly dependent on the car mod. Some mods work well, some struggle. A lot of it has to do with how narrow the track is in some spots and you just can't get wider cars through some areas side by side. If you find my new ai just doesn't work for the cars you are racing, there is an Original_AI folder and an Optional_AI folder you can try instead.
-- New timing .kn5 file to get the cars spread out a little at the start of the race. Helps the AI make it through the first lap.
-- New timing .kn5 file for the reverse layout. The original timing file was an absolute mess. It had the cars line up after the s/f line and in the wrong order at the start of the race and the pit slots were reversed.
-- New sidelines for the reverse layout to help get the ai through the first turn better. They take it a little wide, but I had to do it that way to make it work.
-- A host of new replay cams for both layouts from @CrisT86 , @DaBaeda and one from myself.
-- New ext_config done by @CrisT86. Don't ask me what changes he made. I only know it works well.

Notes about the config:

-- If you want a darker or lighter road surface, open up the ext_config file in Notepad++ Change the ambient and diffuse values for the three entries from line 489 through 505.
-- The base ext_config has no snow days. If you want at least one day of snow to drive in, go to the extension folder and delete or rename the ext_config file. Rename ext_config_with_snow to ext_config and set your date to July 20-22.

As always, please point out any mistakes so I can fix them. I'm not an expert at this stuff.

View attachment 1223459
Hi -

I have only recently had a chance to drive this track. It is by far the best looking Longford available for AC. However, I am having a huge problem with the AI - they drive ridiculously slow down the pit straight, and then again later in the lap between Tannery corner and Long Bridge. They are so slow that it's impossible to have a competitive race with AI, even with strength and Agression both set to 100% the fastest AI car is putting in lap times a good 30-45 seconds slower than me, and I'm not a very good driver! I've tried both of the AIs you provided, and I can't notice a difference between the two - the lap times and number of crashes appear to be about the same. Any help that anyone could offer would be greatly appreciated!
 
is it as big as in real life on your monitor?? (Then you must have a huuuge monitor!) ;)
Hi. This is probably, a joke, but i will answer anyways. All models in 3d soft have sizes which corresponds to real measurements. He just says, that model in blender has same size as real car, when its measured in 3d soft.
The most obvious thing to give away wrong model size is wheel base. if realistic wheel base size dont fit model, thats a sign scale is off.
 
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