Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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I'm way to nice to you. :lol:

  • Welds mapped to rollcage
  • Tires/Rims scaled down by another 8%
  • Dash gets a seperated texture, so you can color/texture it to your liking

Screenshot 2026-05-23 083808.webp


Anything else? Speak now or be silent forever. :rolleyes:



WIP, I think next week, out for the long weekend now. :)
 
Amazing. Btw. On Overtake someone is waiting longtime for you to respond to PM. Just saying for a friend.Maybe it rings a bell. Or two.
Hi, sorry for the late reply, I hardly have time for AC at the moment due to current circumstances, and that's not likely to change for several months. I can't easily read RD either, it thinks I'm using an ad blocker on mobile (I'm not) so just stops my access. I've kind of given up even trying.
If your friend's message was the one I'm thinking of, about making and reskinning a new blimp, I'm afraid that won't be possible. I think I previously advised him how to copy the one from Lilski's Riverside and add it to whatever track it was wanted for. I think he wanted a vintage Goodyear blimp, so that one should be perfect. I don't have time to make a new one, especially when a perfectly good one already exists. Sorry! Please pass this message on to him with my apologies. Thanks.

Edit: while I'm here, @thunder72fr has provided a link to even more M1 Procar skins:
 
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I'm way to nice to you. :lol:

  • Welds mapped to rollcage
  • Tires/Rims scaled down by another 8%
  • Dash gets a seperated texture, so you can color/texture it to your liking

View attachment 1539323

Anything else? Speak now or be silent forever. :rolleyes:



WIP, I think next week, out for the long weekend now. :)
I don't really get the "properly scaled" ... properly based on what?

To me it feels like a step backward, as now the scale seems too little where the previous version scale felt more on the spot...
The driver hands are like children hands now, in the previous version they were exactly the same size as my hands and it aligned perfectly with my hands irl, thus adding greatly to the immersion!

I guess it's all a matter of how you look at it (but according to me the only good way is from within VR).
We want to get as close as possible to the real deal, then I think THAT should be the measuring stick, not so it would compare 'correctly' to other mods in size.
Maybe the other mods should have been enlarged, instead of yours shrunk down! :lol:
 
Hi, sorry for the late reply, I hardly have time for AC at the moment due to current circumstances, and that's not likely to change for several months. I can't easily read RD either, it thinks I'm using an ad blocker on mobile (I'm not) so just stops my access. I've kind of given up even trying.
If your friend's message was the one I'm thinking of, about making and reskinning a new blimp, I'm afraid that won't be possible. I think I previously advised him how to copy the one from Lilski's Riverside and add it to whatever track it was wanted for. I think he wanted a vintage Goodyear blimp, so that one should be perfect. I don't have time to make a new one, especially when a perfectly good one already exists. Sorry! Please pass this message on to him with my apologies. Thanks.

Edit: while I'm here, @thunder72fr has provided a link to even more M1 Procar skins:
i went threw the skins and circa half of them are duplicates of the ones we already have^^
 
Would love to see some Special saloons from the 70s in AC.
I only know the Vauxhall Firenza Baby Bertha, which was made for AC
SimDream made a Touring Car Heroes mod 1,2,3. Mostly real touring cars, but there is some GT and this saloon car in that packs.
The pack1 is not available today at their "shop". But you can find easily a link for pack 2 and 3 on the internet.
And RMi fixed something on the pack 1&2, so you can download the pack1 cars too. Which contains cars from the 70's like these:
 

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Before:


View attachment 1538686


After:


View attachment 1538648

The upholsterer sewed up the hole in the car seats....
Copy the new KN5 into the RAR file. The original KN5 backup is also included.


Nice! 👀

Now, I take the opportunity to talk about the Gran Turismo shader good looking thing LOL Unfortunately I couldn't figure out how to fix the positioning issues with the external kn5s, so I started working on to the E92 m3. I just finished working on the rims
 

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Bit confusing, do I read this right as a non English member, ACTK aka @easy aka @marc magnela is not that clumsy car mod destroyer as some here think of him??? But actually rather helpfully by fine-tuning car mods, even for a well respected car modder like Petercrill.
Fine-tuning mods with a sledgehammer. And for me 101C / Peter Crill isn't well respected any more since he's been collaborating with that VR Driving AI virgin for the physics, imagine asking a guy who uses and abuses ChatGPT for fiziks (and hiding some mods behind a paywall on Patreon lmao).

Maybe I am too much of a luddite but anyone caught using generative AI for AC mods can go **** themselves. Laziest bunch of mfers.
 
Bit confusing, do I read this right as a non English member, ACTK aka @easy aka @marc magnela is not that clumsy car mod destroyer as some here think of him??? But actually rather helpfully by fine-tuning car mods, even for a well respected car modder like Petercrill.
Peter Crill, You mean 101 Creative? The guy who is locking his work behind an paywall and is actively working with VR Driver who not only is faking his life by Ai generating his sister with cars he dont have and writing up fake stories on how he was the first person working with Amuse for their R35 program?

Yeah nah. ACTK is still a loser, Still an **** "modder" and still an **** person. Him doing basic crap that anyone with an braincell can do isn't praise worthy.
 
Peter Crill, You mean 101 Creative? The guy who is locking his work behind an paywall and is actively working with VR Driver who not only is faking his life by Ai generating his sister with cars he dont have and writing up fake stories on how he was the first person working with Amuse for their R35 program?

Yeah nah. ACTK is still a loser, Still an ** "modder" and still an ** person. Him doing basic crap that anyone with an braincell can do isn't praise worthy.
Ths sister photos with the generated house and car where hilarious!!
(It long gone for those who want to see... )
 
does anyone have a good recommendation for the best Monaco mod?

I'll be running it in a few weeks' time in my league in the RSS F3, and I have about a million of them. I'm not a fan of the track, so it's actually a pretty big blind spot for me in AC, perhaps my biggest.

The ones I've driven before all seem to have some sort of issue one way or another - I was wondering if anyone was aware of the best version that's usually ran competitively. I initially thought it was the Ofitus/Blackcelica 2021 version, but opinions in threads around the internet are split (and a few years out of date at least).

I really would prefer a version with a reasonably accurate track mesh, and that has all competitive functions working (so timings, sector times, pit lane, pit lane entry/exit, etc.). Visuals are far less of a concern, barring something shockingly poor (like Gilles75-level).

Figured I should ask the thread for a point in the right direction before trying to sift through the ones I have.

Cheers.
 

TVR Cerbera 4.5 1997 (scratch made model) If someone wants to port it to AC (WIP)

If someone is interested in bringing this car to AC please let me know, the textures and some other tidbits aren't finished yet but here are some previews. Some stuff might require remodeling but ill see..

Model was commissioned on Fiverr.
2026.05.23-21.49.webp

2026.05.23-21.49_01.webp

2026.05.23-21.49_02.webp

2026.05.23-21.49_03.webp

2026.05.23-22.42_01.webp

The Cerbera is missing in a lot of games being replaced by its obnoxious Speed 12 brother. So why not bring its original incarnation in AC....
 
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I don't really get the "properly scaled" ... properly based on what?
Based on the real life size of the car?!


Concerning the rims, the rims should be 16" as in the real world and they are still slightly larger. Maybe SMS created this car with a visuals before reality style, dunno.

If you dont like this new version, you can always stay with v2.8. Noone is forcing you to install this car.

Edit:
Hi everyone, please, is there some wiper configuration for this car? : https://www.modland.net/assetto-corsa-mods/cars/mercedes-benz-c32-amg-w203.html, or do maybe a better version for this C32?
Not possible! The wipers arent separated meshes.
 
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X90
does anyone have a good recommendation for the best Monaco mod?

I'll be running it in a few weeks' time in my league in the RSS F3, and I have about a million of them. I'm not a fan of the track, so it's actually a pretty big blind spot for me in AC, perhaps my biggest.

The ones I've driven before all seem to have some sort of issue one way or another - I was wondering if anyone was aware of the best version that's usually ran competitively. I initially thought it was the Ofitus/Blackcelica 2021 version, but opinions in threads around the internet are split (and a few years out of date at least).

I really would prefer a version with a reasonably accurate track mesh, and that has all competitive functions working (so timings, sector times, pit lane, pit lane entry/exit, etc.). Visuals are far less of a concern, barring something shockingly poor (like Gilles75-level).

Figured I should ask the thread for a point in the right direction before trying to sift through the ones I have.

Cheers.
my advice test all the Monaco tracks from the @Breathe listing of the preferred period of time. This is so personal, as a sample I hate to see empty tracks with no spectators or conversions from oldgame tracks full of 2D objects. While at a flatscreen this is acceptable but in VR those 2D are hilarious.
As a sample I do prefer the prewar Monaco, more than the 60’s Monaco.
Btw is there a member who can correct the Mediterranean see from the prewar Monaco!
 
X90
does anyone have a good recommendation for the best Monaco mod?

I'll be running it in a few weeks' time in my league in the RSS F3, and I have about a million of them. I'm not a fan of the track, so it's actually a pretty big blind spot for me in AC, perhaps my biggest.

The ones I've driven before all seem to have some sort of issue one way or another - I was wondering if anyone was aware of the best version that's usually ran competitively. I initially thought it was the Ofitus/Blackcelica 2021 version, but opinions in threads around the internet are split (and a few years out of date at least).

I really would prefer a version with a reasonably accurate track mesh, and that has all competitive functions working (so timings, sector times, pit lane, pit lane entry/exit, etc.). Visuals are far less of a concern, barring something shockingly poor (like Gilles75-level).

Figured I should ask the thread for a point in the right direction before trying to sift through the ones I have.

Cheers.
I use azure_2019_v2 by EShglz (I'm not sure but seems an update base on the one by patrikpat, Blackcelica).

If you want to replace the PCar banners (not accurate) active the skin.
If you want live displays, copy the files from the archive into the track folder and add to the ext_config.ini the following lines:

[INCLUDE: ext_config-displays.ini ]
ACTIVE = 1
 

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A real gem of a page, by the way, even though most cars have the steering wheel on the wrong side... 😜

I'd like to take this opportunity to thank you for the fantastic work you do.
That's not true. Oz cars have their steering wheels on the right side (lado derecho) 🤪😂

Pardon. Couldn't help myself 😊
 
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Hi friends,

you can find here DumbAI in version 1.4



This is a special version for GT Planet friends that downloaded the app and helped me to debug it over the last months. I did not intend to release it because it adds weather management, so it will be hard to maintain and also I know everyone has its preferences about this topic, people have their own weather plans, very detailed, and Pure covers already a lot of things with it owns.

I have always been bothered using the Pure weather plans although I like a lot the improvement they give to the immersion. I'm mainly an arcade gamer and my concern was that I struggled to produce easily "random plans , credible but also narrowed to conditions I like, without knowing what is inside at start" .

So I ended making my own small Pure Planner plugin and a little weather plan generator :-)

I generated 8 classes, each with 250 plans : dry, wet, dry_to_wet, wet_to_dry, mixed_soft, mixed_soft_reverse, mixed_storm, mixed_storm_reverse.

Dry and wet are continuous conditions with small variations in between but no strong changes. Dry to wet and reverse are one changing condition during the race. Mixed soft are W scenarios were you have dry-wet-dry or wet-dry-wet again with small rain events. Mixed storm is the same but with stronger rains or thunderstorms. Temperature have been kept "classic", so no snow with these constraints. I have not linked it to the date or season, it is just a small feature for fun :-)

Then I made DumbAI picks randomly into those constrainted weatherplans so that you can start a race without knowing yourself exactly what will be the future in the race. DumbAI gives you a small forecast at the start but also likes from times to times to let you into the mist and find it by yourself ^^

The plan tries to adapt automatically to your race duration, considering track lenght and a speed mean of 150 km/h per lap so that you should enjoy weather variation, either in a 10 laps race or in 50 laps races.

Some may find it a bit difficult to run it at first, you have to configure CM and Pure before launching the race, I explained everything in this post https://www.gtplanet.net/forum/threads/dumbai.434461/post-14517979

If I got it correct, there is a fallback to normal behavior in case of Pure is not installed or if you don't want to use DumbAI weather plans, you just have to uncheck it in the settings.

Hope you'll enjoy it :-) As I said, I did not intend to release it at first but eventually thought some users may be interested to have this "plug and play" arcade approach ;-)
 
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