Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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It´s suitable for all type of cars, no need to adapt the FOV. You need the ULT Grey showroom installed for this.

Enjoy.
Even for this odd one? :lol:

1780652224782.webp
 
Hi, I've made good progress. You can now race with four cars on the track, and it seems functional. I still need to create an AI and test it; the ones that are there crash into each other. Does anyone know how to separate the large pit and race map? I tried, but when it loads, it's like it doesn't exist. Here's the track with the new updates.

 

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Cool. I use the 1988 version in my 1982 and 1983 F1 seasons. I don't know if it's perfectly accurate but it's close.

I think there is no older version available.

Can you please reupload this track?
 
3 skins for Shelby Daytona. Fictional german team that fictionally ran in the fictional Feldberg-Bremgarten-Battenberg-Fonteny aiw championship, (coming soon, cuz now the skins are DONE. Unfortunately the aiw stuff took a hit with the latest CM-CSP update...groooan. another re-work...). 150+ skins now done, including updates to the earlier stuff (Porsche 910s, MGBGT and others...apologies for the wrong coloring and grime problems, I thought I was in a hurry, now fixed and to be uploaded soon). Enough liveries for me to outfit a 30 car field (or much larger, but my system actually does best with 24 or 22).
I always start by imagining who would would be bringing these cars to the race. In my mind, I imagine a german family, or Scottish family (I'm German-Scottish decent) or Swiss brothers (sisters would be in for sure if we had sisters in race-suits with helmets) who put together (or inherited) enough moolah to go racing. I usually have driver names in mind, but some of these fictional teams just hire big name drivers (fictionally, of course. I am btw, dumping fictionally on some clud who was dumping on fictional skins here in the forum. You know who you are ;) Don't download any of these :)
These are the first in a bunch of skins upcoming. This german team ran Shelby cobras before the Daytonas... hence the name (and the shelby snake hiding behind the numbers).
There's something awesome about racing amongst 30 of your children (skins)... you want them all to win, but...

3Daytonas-02.webp

Shelby-Daytona-#3.webp

Shelby-Daytona-#4.webp

Shelby-Daytona-#5.webp

3Daytonas-01.webp


 
I've used that method many times for personal use and seems to work fine, but I did learn that if copied for use as the ideal_line.ai that visual aid will be green/yellow for the duration of the lap and exclude braking points.
i did a fast test base on the ideal line , i recorded a lap driving fast/slow and braking on wrong places,copy as ideal_line and 100% the game save braking points and how fast /slow you race but also 100% the ai doesnt follow them .
it only try to follow as close as possible the line.
i test it with 2 different class cars and both ignore braking points and green/yellow indicators and many times they brake on different points from each other .
thats actually prove that it doesnt matter what car you use or how you drive .

on other news new csp(preview440) make ai faster (second+) but unfortunately they drive so bad compare to preview361 most end up off the road or crashing
 
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Sardian Heights - v1.04

1780674405046.webp


features:
  • 22 pit/grid with AI
  • 2 layouts
  • cameras
  • all new night lighting
  • VAO / Rain / Etc
  • Meye tree texture
  • animations
  • real logo skin

credits:
  • original track for rFactor by ISI, converted by @RMi_wood
  • @Kniker97 for camera_facing texture
:: DOWNLOAD - v1.03 ::

v1.04 changelog:
  • fixed a non-collideable wall
  • added
  • steaming manhole covers by @dbgkz
  • added groove, skids and city image by @shi
  • small little tweaks
:: DOWNLOAD v1.04 ::
Sardian Heights - 1.04

v1.04 changelog:
  • fixed a non-collideable wall
  • added steaming manhole covers by @dbgkz
  • added groove, skids and city image by @shi
  • small little tweaks
:: DOWNLOAD v1.04 ::
 
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Skins for WSC Ferrari 275 GTB-C. 2 fictional liveries x 2 states = 4 skins. The Luckey brothers from Scotland run their cars in Scotland (SSCC) and Germany (ADAC) mostly, but will partake in the upcoming Feldberg-Bremgarten-Battenberg-Fonteny aiw championship.

Ferrari-275-GTB-C-03.webp

Ferrari-275-GTB-C-04.webp

Ferrari-275-GTB-C-01.webp

Ferrari-275-GTB-C-02.webp


 
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Skins for the GTC Shelby GT350 Mustang... Fictional 2 car german team "Blue Moon Racing" (clean and grimed versions (almost ready to stop saying this now ;) ) = 4 skins, for the Feldberg-Bremgarten-Battenberg-Fonteny aiw championship.

GTC-ShelbyMustang-01.webp


GTC-ShelbyMustang-03.webp


GTC-ShelbyMustang-04.webp

GTC-ShelbyMustang-02.webp


 
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3 Liveries (6 skins yo) for the Gadu Alfa TZ2 Endurance. Gadu cuz I kept getting errors with the WSC(?) copy-over... Gadu good :) I was originally doing a yellow and blue, but had so much trouble with the ****ing ao color banding/frazzling that I baled on blue, tried for midnight blue and seem to have ended up with a step below midnight green (#2). Probably black to those not paying attention ;) Then I had another look at the blue (#20). If I take the color frazzled ao crap off the top level of the fenders-hood-etc and left the color-frazzled banding on the lower sides it might look ok. It does. Don't look too close :) For some reason it doesn't bother me on the yellow... But as it turns out, I did the same top ao-removal to the MGBGTs and it worked quite well (not posted yet). Perhaps a bit flat looking at high noon, but for me much more bearable than the ^ banding. (Looks good in the cm showroom, but doesn't everything? The paint looks even better in the other showroom. Looks like it's hdr-ing better. Too bad the lighting is so ugly there). Yes, I babble on don't I...

Another victional team from who knows where... I think they're a nationality-mashed group of engineers, but they hire real drivers for the big race at Feldberg (since they don't want to die)... (nth gear? It's a math thing...)
(these may work with the GTC/WSC(?) version...)

My dog thinks I'm abandoning her, so brake(!) now, more skins later today...

WSC-Alfa-TZ2-01b.webp

WSC-Alfa-TZ2-02b.webp

WSC-Alfa-TZ2-06b.webp

WSC-Alfa-TZ2-20b.webp

WSC-Alfa-TZ2-99b.webp


 
Azure Circuit 2019 updated to V2
Texture, mesh, tree and ai are all updated, let it may be the most beautiful monaco in AC.
View attachment 1457536

View attachment 1457537
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Flie:Azure_2019_v2
Download link:https://mega.nz/folder/z8Il0KCK#sWqQ4VdeEDJGOVOJmhyJ8w
Azure Circuit(Monaco) updated to V3
2026 Layout based on the latest race spec is added:
Modified curbs at T1 and T10.
Removed curbs at T12, T15, and T17.
Disabled DRS Zone.
Note: The original layout with DRS is still retained.
Screenshot_formula_extreme_26_v2_azure_circuit_v3_6-5-126-11-40-20.webp

Flie:azure_circuit_v3(monaco).rar
Download link:https://mega.nz/folder/z8Il0KCK#sWqQ4VdeEDJGOVOJmhyJ8w
 
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Hi waka,

anything for you man. Thanks again the great Phoenix AI you did back then.

Recoloured the asphalt, darkened it a bit and removed those god awful stretched spectators sprites (that goes as far as my track modding skills allow me lmao)

There's a good track there but it deffo needs a bit of TLC.

 

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... Azure Circuit(Monaco) updated to V3...
No problems with the 2026 layout, but with the 2019 layout I see a dizzying trail of reflective black liquid that seems too exaggerated to be an oil leak from a Formula 1 engine; it looks more like diesel Monster Trucks with fluid containment issues have been racing there...

Screenshot_rss_gtm_protech_p92_f6_azure_circuit_v3_6-5-126-13-43-19.webp

Anyone else has this issue in CM?...
Yes, I also have problems with the automatic download of the latest tracks and cars configurations, textures, etc. I don't get the same message as you, but the system just keeps thinking forever, waiting to download. The experts can correct me if I'm wrong, but seems to be due to connection issues with the original source; it usually resolves by itself, you just have to be patient. Like almost everything else in Assetto Corsa... 😅
 
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No problems with the 2026 layout, but with the 2019 layout I see a dizzying trail of reflective black liquid that seems too exaggerated to be an oil leak from a Formula 1 engine; it looks more like diesel Monster Trucks with fluid containment issues have been racing there...

View attachment 1542646

Yes, I also have problems with the automatic download of the latest tracks and cars configurations, textures, etc. I don't get the same message as you, but the system just keeps thinking forever, waiting to download. The experts can correct me if I'm wrong, but seems to be due to connection issues with the original source; it usually resolves by itself, you just have to be patient. Like almost everything else in Assetto Corsa... 😅
Nothing like that on my side. Weird glitch.
 
Recoloured the asphalt, darkened it a bit and removed those god awful stretched spectators sprites (that goes as far as my track modding skills allow me lmao)...
Yes, this mod could use more TLC to meet current standards, but wow, the improvements you've made are a huge step in the right direction, the change for the better is very noticeable.... Thank you!
 
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