Assetto Corsa PC Mods General DiscussionPC 

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Karjala Raceway v1.0

Screenshot_ks_audi_r8_plus_karjala_raceway_5-4-126-17-12-22.webp
Screenshot_ferrari_348_gtc_lm_bpr94_karjala_raceway_4-4-126-13-30-42.webp

A (fictional) 5.25 km / 3.28 m circuit set in the dark forests of northern Finland.
The track was originally built as a test track for the team Karjala Racing.

Therefore, the track is designed to have a mix of fast and slow sections. It has
fast sweepers, a slow hairpin, a variety of different corner types and combinations.
Add to that a 1 km long front straight, and quite a run down track surface, making
it a real challenge! (from NR2003 readme)

Conversion from GTR2.

-CSP recommended
-48 pit/start
-AI, cam

Credits & Thanks;
NR2003 Original Track by Krister Bertilsson and The Hillcrest Racing Team
GTR2 Conversion by DEHawk
-Thank you for giving me permission (DEHawk)

AC Converted by shin956
Active Airspace layout, Modern Sponsors skin by Mascot
Edited Adboards and trees texture by Mascot
Crowds texture by Kniker97
Pit tent base from F1-S-R's 1994 Track Pack (rF1)
marshall and some textures by kunos
"Toyota Land Cruiser" (https://skfb.ly/MyHv) by Renafox is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
Test and Feedback by Mascot

Enjoy.
 
2002 DTM Pack Version 1.1 For Assetto Corsa by F302 and Peugeot905

Drop folders in SteamLibrary/steamapps/assettocorsa/content/cars

download: https://www.mediafire.com/file/v0ub..._Assetto_Corsa_by_F302_and_Peugeot905.7z/file

Mercedes-Benz DTM Pack: https://www.mediafire.com/file/e0eg..._Assetto_Corsa_by_F302_and_Peugeot905.7z/file

Cars included

2002 ABT Audi TT-R

2002 Mercedes-Benz CLK DTM (C209)

2002 2002 Opel Astra DTM

CSP 0.167 or over recommended

DTM Touring Cars and GT's Near Finalized: https://www.mediafire.com/folder/ukbm3vkqgpaas/DTM_Touring_Cars_and_GT's_Near_Finalized

Lemans Prototypes: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized

Credits

Author:F302,Peugeot905

Physics: Peugeot905

3D Models by Raceroom

3D work: F302

Sound:F302/RMS

Sound Modification: Peugeot905

Updates to Opel skins: StoffleWaffle


Version 1.1 updates

-Updated increase of Brake torque for all cars
-Updates to sound volume
-Minimum ride height changed from 0.55 to 0.60 mm
-Rework tyres to help replicate narrower front tyres better
-Reduction of front tyre grip.
-Increase in downforce and decrease in drag for all cars
-Update to BRAKE_HINT and TRAIL_HINT for all cars
-Minor update for Opel Astra DTM and Audi ABT TT-R steering
-Updated previewsView attachment 1526643
View attachment 1526644
View attachment 1526645


Update dropping this weekend for the DTM 2002 mod Version 1.2. Key focuses are on collider.ini and aerodynamics. To fix the issue with cars bottoming out and issues riding curbs. Furthermore, light fixes.
 
Updated the MGBGTs... Color was way too saturated, grime was too transparent (and wrong). 2toned the paint to avoid the AO color banding trash. Added #76 in red, updated the suits.

View attachment 1543515

View attachment 1543516
View attachment 1543517

SO UNREALISTIC!
1,2,3,4,5 MGBGT's all in running order, with all their bits attached, and not an oil leak in sight, at once? Impossiblé!

jk,jk.. Nice work, and thanks 👏 👏👏
 
shi
Karjala Raceway v1.0

View attachment 1543617View attachment 1543618
A (fictional) 5.25 km / 3.28 m circuit set in the dark forests of northern Finland.
The track was originally built as a test track for the team Karjala Racing.

Therefore, the track is designed to have a mix of fast and slow sections. It has
fast sweepers, a slow hairpin, a variety of different corner types and combinations.
Add to that a 1 km long front straight, and quite a run down track surface, making
it a real challenge! (from NR2003 readme)

Conversion from GTR2.

-CSP recommended
-48 pit/start
-AI, cam

Credits & Thanks;
NR2003 Original Track by Krister Bertilsson and The Hillcrest Racing Team
GTR2 Conversion by DEHawk
-Thank you for giving me permission (DEHawk)

AC Converted by shin956
Active Airspace layout, Modern Sponsors skin by Mascot
Edited Adboards and trees texture by Mascot
Crowds texture by Kniker97
Pit tent base from F1-S-R's 1994 Track Pack (rF1)
marshall and some textures by kunos
"Toyota Land Cruiser" (https://skfb.ly/MyHv) by Renafox is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
Test and Feedback by Mascot

Enjoy.

As always thanks Shin! 😘
 
Continental Tire SportsCar Challenge
2016 JDC-Miller Motorsports #54
2018 eEuroparts.com Racing #12

Mods for skins can be downloaded here

ks_bmw_m235i_racing_restored

t78_rs3_tcr19

Download
preview.webp

preview.webp
 
I need your help. I found this semi-permanent track in Punta Alta. It's functional for Assetto Corsa, but it needs more than just the track layout. How can we create a "background"?
 

Attachments

  • PuntaAlta_loading.webp
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  • Captura de pantalla 2026-06-11 190510.webp
    Captura de pantalla 2026-06-11 190510.webp
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Latest CM (0.8.2870.40270) crashes (freezes) when files are dragged into it. Anyone else with the same issue?
I have also 0.8.2870.40270 (x86) running on Windows11... I can drag and drop and installs fine without crashing...
Maybe only an issue on Win10 ?

(@alfredwayne )Thanks for the Azure Circuit 2026 layout "Oil spill" fix !!!!!

Anyone knows how to fix the weird reflection on the ocean just before you go into the tunnel?
 
Last edited:
I have also 0.8.2870.40270 (x86) running on Windows11... I can drag and drop and installs fine without crashing...
Maybe only an issue on Win10 ?

(@alfredwayne )Thanks for the Azure Circuit 2026 layout "Oil spill" fix !!!!!

Anyone knows how to fix the weird reflection on the ocean just before you go into the tunnel?
Update Content Manager v0.8.2879.40455

https://github.com/gro-ove/actools/releases/
 
Last edited:
Jan de Rooy



Question is there a better version or updated Morocco Ain Diab 1958 track made by @godzillarocks & RMi. I suppose the RMi here is the same as @RMi_wood at GTpl. The actual version I have is btw the 1.0!

Same RMi... I did not convert it or choose it to be converted.
I did help with things like:
  • AI fixed, now working
  • AI PIT added
  • sand / grass fixed
  • purple skin baked as default
  • many shaders adjusted
  • working audio
  • 5 cameras
  • UI updated, Geo, bk loader, logo
  • VAO added
  • lots of other stuff

I can say for myself no plans of improving as my efforts have already been applied.
 
Does anybody else have issues with the AI not wanting to drive certain CSP cars? Some specific VRC and RSS cars are giving me this issue with the latest CSP preview, I don't know if it's something on my end or if it's just something that won't be fixed until Ilja marks 3.0 as stable.
 
Does anybody else have issues with the AI not wanting to drive certain CSP cars? Some specific VRC and RSS cars are giving me this issue with the latest CSP preview, I don't know if it's something on my end or if it's just something that won't be fixed until Ilja marks 3.0 as stable.
in what way ?
to keep it simple i will speak just for rss gt3 mods
0.2.11 built is fine
0.3 versions have issues ,more specific with phase 2 gt3 mods drive by ai (ctrl+c)
0.3.0 p361 ai as opponent was ok but not with ctrl+c
0.3.0 p45 most mods drive by ai opponents cant stick on the fast lane ,there faster than before but unfortunately half cant even finish a race because of how bad they drive
 
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