Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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we need more TC mods. hate almost all are private....
I have the 2006, 2008, 2013 I think, and I don't know if there are any others... they use the same base, they only change the body, at home, in the afternoon, I upload what I have... I know there are from the 90's and the 80's, if I find them I'll share them... I'm very nostalgic, that's why I recreate the circuits that I saw since I was a child.
 
I have the 2006, 2008, 2013 I think, and I don't know if there are any others... they use the same base, they only change the body, at home, in the afternoon, I upload what I have... I know there are from the 90's and the 80's, if I find them I'll share them... I'm very nostalgic, that's why I recreate the circuits that I saw since I was a child.
piss me off some or are private or exclusive for leagues. It's a shame
 
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Hello, I'm editing the track Riverside, from ASRL/Lilski, to make it pre-1969 configuration. So far I moved the pits to the left, blocked some roads and moved some walls to reconfigure T1, but I've reached the limits of my knowledge. What's left to be done is to extend the back straight and (I think) slightly modify the radius of T9. Collision to wall in main straight (jerseyB_015 and wall_005). Edit or remove white lines in the tarmac. There's an invisble wall in the new pits that I can't see, and it's imposible to get out of pits (you have to go in hotlap mode). Here's a link to the WIP folder, in case anyone want to colaborate and make it a joint effort (This one DOESN'T overwrite your existing Riverside track):
 
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Hello, I'm editing the track Riverside, from ASRL, to make it pre-1969 configuration. So far I moved the pits to the left, blocked some roads and moved some walls to reconfigure T1, but I've reached the limits of my knowledge. What's left to be done is to extend the back straight and (I think) slightly modify the radius of T9. Collision to wall in main straight (jerseyB_015 and wall_005). Edit or remove white lines in the tarmac. There's an invisble wall in the new pits that I can't see, and it's imposible to get out of pits (you have to go in hotlap mode). Here's a link to the WIP folder, in case anyone want to colaborate and make it a joint effort (This one DOESN'T overwrite your existing Riverside track):

Looking forward to seeing how this shapes up!
 
Hi guys, I'm looking for some good, well-made F1 mods from the 70s and 80s (1971, 1972, etc.). I've noticed there are some out there, but most of them are low quality. Since I don't want to waste hard disk space, I was wondering if you could recommend some high-quality ones. Thanks a lot, everyone!
 
Hi guys, I'm looking for some good, well-made F1 mods from the 70s and 80s (1971, 1972, etc.). I've noticed there are some out there, but most of them are low quality. Since I don't want to waste hard disk space, I was wondering if you could recommend some high-quality ones. Thanks a lot, everyone!
Your best bet will be the RSS cars. They have a Williams FW11, which is a superb driving experience from the pinnacle of the turbo era; a Lotus 79, which still holds up despite being quite an old mod; and a March 701 from the early seventies, which I think many regard as one of the best classic F1 mods available. For free stuff, Legion's blogpost has a lot of good stuff, including the Brabham fan car and other unique designs like the Lotus 88.
 
Zandvoort 1985 v1.0

Screenshot_rtm_mclaren_f1_gt_zandvoort_1985_12-4-126-22-17-56.webp

Zandvoort 1980 to 1989, the final layout of the original circuit that hosted f1 (1980-1985).
Conversion from rFactor.

-CSP recommended
-32 pit/start
-AI, cam

Credits & Thanks;
It was based on Zandvoort79 wich itself was based on Zandvoort 67 by Papyrus for Grand Prix Legends
Someone then modified it for F1 challenge VB
Converted to rFactor1 and terrain fixes by Gulag_Express

AC Converted by shin956
Crowds texture by Kniker97
marshall, cameraman, terrain and some textures by kunos
Test and Feedback by M1GHTYM4VS

Enjoy.
 
Here are the configs for the RX7 Spirit R (Stock and Tuned). There is just one minor issue with the headlights: they only activate when a change is made to the ext_config.ini file during an active session. I don't know why this happens, but if I find a fix (or if anyone knows how to solve it), I'll be happy to provide an update.

I tried to add the RELATIVE_TO=PARENTS_PARENT line in the config, as @Pilot3331 suggested to me, but it doesn't solve the problem unfortunately 😓

EDIT: thanks to @Pilot3331 for fixing the headlight problem, the update is avaible below 😎
 

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I'm helping the community by creating the Buenos Aires circuit, year 2006, with the chicane, but I'm having problems with the AI. It doesn't save the sidecars, and they crash too often.

Simple answer: try with this file.
Now the better one...
There are some issues with the AI:
- the AI line it's not closed (only overlapped)
0wrong AI line.webp


- the sidelines are messed up
0wrong sidelines.webp


How I fixed them using the "AI Spline Editor" app:
1) I started from the original fastline of the layout without chicanes (the one U renamed fast_lanenk.ai)
0_originalwithout chicane.webp

2) I selected an dragged the the sideline on the outside of the curve. Then I selected the AI line and enabled "preserve sideline" option
1right sideline select.webp

2 AI line (enable preserve sidelines).webp

3)I dragged the AI line to the outside

3 AI line mod.webp

4) at the end I edited the inner sideline and this is the final result
4left sideline.webp


You can't do the editing just dragging one selection, U have to be patient and find the right spots and "Range" option. After a little practice it will be very easy. I took me about a couple of minutes
 

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onboard

Oscar Mauricio "Cacho" Franco Raceway (Azul, Buenos Aires, Argentina) for Assetto Corsa.

This version represents the circuit as it was around 2021, before several later modifications. The track was inaugurated in 2018 and regularly hosts regional racing categories such as Fórmula Azul and Promocional del Centro.


Download:
https://mega.nz/file/54hkzRyT#DChOIbJrqWVhndDkDOabENtMle--96qvT0lnEWFs5OM

Hope you enjoy it!
 

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onboard

Oscar Mauricio "Cacho" Franco Raceway (Azul, Buenos Aires, Argentina) for Assetto Corsa.

This version represents the circuit as it was around 2021, before several later modifications. The track was inaugurated in 2018 and regularly hosts regional racing categories such as Fórmula Azul and Promocional del Centro.


Download:
https://mega.nz/file/54hkzRyT#DChOIbJrqWVhndDkDOabENtMle--96qvT0lnEWFs5OM

Hope you enjoy it!
Thanks. Have you seen this app? Useful for quickly adding TSOs to inject more detail and life to tracks.
I'm seeing some flickering in the trees where meshes are overlapping, and some trees seem overly bright with my settings (Pure LCS/Pure PPF).
 
Where did you get the Nissan from?
The Club Argentino de Pilotos (CAP) was one of the most innovative and exciting racing categories in Argentine motorsport during the 1980s. Founded in 1982, it brought together some of the country's top drivers behind the wheel of nearly identical cars, first the Datsun 280 ZX and later the Nissan 300 ZX. With close competition, strong media coverage, and speeds exceeding 200 km/h, the CAP became a unique chapter in Argentina's racing history and remains fondly remembered by motorsport enthusiasts today.



 
Montagna di Pietra - v1.40

1781884067205.webp


"Montagna di Pietra is a fun circuit in the heart of a cute Italian town, fun for all especially in vintage and lower powered cars"
- M. Wood 2025

features:
  • 12 pit/grid
  • AI and cameras
  • environment emissive lighting (CSP required)
  • environment SFX sounds (CSP required)
  • fun city driving

credit:
  • original track/model by @carTOON, converted by @RMi_wood (thank you for the permission!)
  • 3d fixes, physical road mesh and barrier wall by @pugsang
  • additional cameras by @shi
  • logo by @Fanapryde
  • config adustment for some meshes by @Breathe
  • beta testing by @mteam, @Masscot and the contributers mentioned above
changelog v1.10:
  • 24 pit/grid by @pugsang
  • new road shaders by @Den_88
  • a few 2x sides added to config
changelog v1.30
  • more audio reverb
  • extra wall assignments removed for perf boost
  • vintage skin added (default)
  • new loading screens
  • road grain added by @pugsang
  • crowds mesh by @pugsang and @shi
  • camera adjustment by @shi
changelog v1.40 (updates by @shi)
  • Added an animation for the Ferris wheel.
  • Updated ext_config.ini. (Adjustments to night lighting and shaders)
  • Updated the AI lines and sidelines.(Improved lap times by about 1 second in the Kunos GT3.)
  • Updated the VAO-patch.
  • Added groove/ skidmarks.
  • Fixed start light uv mapping.
  • Fixed missing meshes.
  • Updated and added night lights.
  • Added ai_hints.ini and groove.ini


:: DOWNLOAD v1.0 ::
:: DOWNLOAD v1.10 ::
:: DOWNLOAD v1.30 ::
:: DOWNLOAD v1.40 ::

Montagna di Pietra - v1.40

1781882937421.webp

changelog v1.40 (updates by @shi )
  • Added animation for the Ferris wheel
  • Updated ext_config.ini (Adjustments to night lighting and shaders)
  • Updated the AI lines and sidelines (Improved lap times)
  • Updated the VAO-patch
  • Added groove/skidmarks
  • Fixed start light UV mapping
  • Fixed missing meshes
  • Updated and added night lights
  • Added ai_hints.ini and groove.ini
:: DOWNLOAD v1.40 ::
 
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Hey everyone,

Long-time lurker, first-time poster here. I wanted to share a simple sound mod I made that gives this Chevrolet Camaro the familiar V8 idle it’s known for. The sound was recorded from a real Camaro fitted with a Borla exhaust.



The soundmod is for "pb_camaro_2010_tuned" but you can use it on the camaro of your choice. NOTE: I only created the idle sound.
Feedback is absolutely welcome. I really hope you enjoy it as much as I do!

Glad to finally post here.
 
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