Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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The effect happens with default settings... but I could be wrong.
Thanks, i'm investigating, actually it should be off with this settings, but i see it doesn't. So if i find something it is fixed in the next release of Pure.

EDIT:
Found it, will release a hotfix soon. Seems CSP does not control it anymore internally. But it is fixed now for Gamma and LCS...
 
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Снимок экрана (44).webp

Снимок экрана (45).webp

Снимок экрана (46).webp
 
Released : Honda NSX Type-R (Race)
Author:F302
3D Model Car :GT7
Texture Update : F302 (rework)
3d work: F302
Turnlight is Working
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on 0.3.0-preview440
PP filer PURELIFE EVO GT

have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager





https://mega.nz/file/wP10zIqA#hUcdLklrLaf05OS_vOBZoFdMn3zlyGSGyHpu-K5bno0

preview.webp
 
Hi guys

My very first mod! Any feedback would be welcome

Come take a blast around this country road somewhere in the UK (fictional). Sweeping long corners, fast straights, blind corners, hold on!!!

The mod has:
  • 10 Pit Boxes
  • Full compatibility with SOL, Pure, Custom Shaders Patch, and Content Manager
  • GrassFX and RainFX support
  • Night lighting
  • AI Lines (need work)
  • 2D Trees by choice for optimal perfomance
  • 3km in length
Version 1.0

s1.webp
s4.webp
s3.webp
s2.webp



New_Forest_by_antd78.zip - 288.6 MB
 
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The Club Argentino de Pilotos (CAP) was one of the most innovative and exciting racing categories in Argentine motorsport during the 1980s. Founded in 1982, it brought together some of the country's top drivers behind the wheel of nearly identical cars, first the Datsun 280 ZX and later the Nissan 300 ZX. With close competition, strong media coverage, and speeds exceeding 200 km/h, the CAP became a unique chapter in Argentina's racing history and remains fondly remembered by motorsport enthusiasts today.




These are very fun
 
k_p
New release:

Renault R8 Gordini coverted from GT7 by me

Ready in download section:


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k_p
New release:

Renault R8 Gordini coverted from GT7 by me

Ready in download section:


View attachment 1546150
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i can not get this car to show up in content manager... so i cant drive it. any ideas?
 
Sardian Heights v1.0

Screenshot_f302_bmw_320i_stw_sardian_heights_22-4-126-7-46-48.webp

Fictional street circuit.
Conversion from rFactor.

-CSP recommended
-2 layouts (Long/ Short)
-30 pit/start
-AI, cam
-Original Adboards skin

Credits & Thanks;
Original rFactor Track by ISI

AC Converted by shin956
Adboards texture by Mascot
Monorail objects from Detroit 1988 by Carrera.4 (rFactor)
Crowds texture by Kniker97
marshall and some textures by kunos

Enjoy.
 
i can not get this car to show up in content manager... so i cant drive it. any ideas?
Strange. It is working on my side, even when I deleted and install again.

Drag and drop working, as well as copying directly to cars folder.

Anyone with a similar problem?
 
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k_p
New release:

Renault R8 Gordini coverted from GT7 by me

Ready in download section:


View attachment 1546150
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Lovely litle car - thank you very much.
Noticed the front and side indicators were mapped to the headlights, rather than to the blinkers themselves (like the rear ones are).
Had a quick stab at the driver model and shifting animation for VR, but these upright seating positions are always tricky to accommodate. This new driver/shifting seems to be a better fit for the seat and steering wheel ergonomics (his helmet does compress the headliner a little, but not the roof) except his right leg now completely hides the shifter. Maybe the shifter could be repositioned a little to the right to fit his hand when shifting? I normally hide harnesses but assume this would also need repositioning.
Anyway, see what you think, no worries either way.
Edit: AI cars drive really slowly in spec races too? Tried a few different tracks with the same result. AI cars not using full power perhaps? Or shifting inappropriately?

On a more general and totally separate subject (a new post on a new topic would just get merged, so I'm not going to bother trying), does anyone else have the car selection preview tiles reverting to the default grid scaling/layout all the time in the new CM, no matter how many times you reposition/rescale them?
 

Attachments

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Marbles App​


A LUA app that generates trackside marbles dynamically. I've posted this on my patreon page. It is a free app, and it always will be.
https://www.patreon.com/alexmail/posts/marbles-app-line-161773168
This works really well - thanks very much. Anything that adds dynamism, randomness and another layer of reality to tracks is most welcome. The implementation is superb.
Have you considered uploading it to Overtake/Race Department? It'll get a lot more exposure there and lots of potentially useful feedback.
 
Thanks for driver animation, I probaly include it in next update.

Noticed the front and side indicators were mapped to the headlights, rather than to the blinkers themselves
That's because it how those work in real car, those are position/parking lights, only taillights have turnsignals.



Maybe the shifter could be repositioned a little to the right to fit his hand when shifting? I normally hide harnesses but assume this would also need repositioning
I prefer another driver animation, maybe from other mod, rather than repositioning parts, because they laser scan cars so should be very accurate.

AI cars drive really slowly in spec races too? Tried a few different tracks with the same result. AI cars not using full power perhaps? Or shifting inappropriately?
I need to look into it, probably wrong shifting rpm or something.
 
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View attachment 1546221

Marbles App​


A LUA app that generates trackside marbles dynamically. I've posted this on my patreon page. It is a free app, and it always will be.
https://www.patreon.com/alexmail/posts/marbles-app-line-161773168
Good Evening AlexMail

Wonderful app does what it says on the tin, I really like it. Thank you. The only thing ive found is when going onto reply the marbles are there straight from the start they do not build up they are already there, any chance of a fix ?

Regards

Mark
 
Very nice, I love this sort of car! I was looking to make some skins for it, but the UV-map is pretty messy. Other than that, looks like a really good job, thanks!
AI cars drive really slowly in spec races too? Tried a few different tracks with the same result. AI cars not using full power perhaps? Or shifting inappropriately?
Update 1.1 is up.

Changelog:
  • remade uv map for skins
  • added template for skins
  • added second skin with option to hide stripes as example for new skins
  • fixed ai drivers not using all rev range
  • changed for 60s driver
  • adjusted driver position
  • changed shifting animation

preview.webp
 
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k_p
Update 1.1 is up.

Changelog:
  • remade uv map for skins
  • added template for skins
  • added second skin with option to hide stripes as example for new skins
  • fixed ai drivers not using all rev range
  • changed for 60s driver
  • adjusted driver position
  • changed shifting animation

View attachment 1546241
Do you have a kind of roadmap which cars you will convert in the future? I love these cars and the selection you do. Great work!
 
Do you have a kind of roadmap which cars you will convert in the future? I love these cars and the selection you do. Great work!
Thanks. I don't really have roadmap, just looking for interesting car that is not already in ac or is, but in poor quality. Thats why I don't convert more from ac evo for example. I prefer cars from gt.
I converted these so far. Started in 2022 if i remember correctly.
cars.webp

5 stars means car is done or 99% done but that doesn't mean it will be released.

Not on list, but they have a few hours in Blender:
Alpine A220 Race Car
Aston Martin DB3S
Chevrolet Corvette (C1)
Ford Sierra RS 500 Cosworth
Maserati A6GCS/53 Spyder
Mercedes-Benz 300 SEL 6.8 AMG
Mitsubishi FTO GP Version R
Nissan Skyline GTS-R (R31)
Renault Espace F1

Some are in later stage, some I've barely started. I already know that I won't finish most of them because someone has already convert one or I won't have the time or desire to finish.

Unless I come up with something else, Ford Mark IV will be next release. Car is pretty much done.
 
Autódromo Nasif Estéfano (Tucumán, Argentina) - Modern Version

Hi everyone! I'm sharing an update I'm working on for the Tucumán track. It features night lighting, Rain FX, Grass FX

It is still a work in progress. I need help fixing the start lights and the camera-facing spectators, as I couldn't get them to work yet. Any feedback, advice, or help to improve the config or 3D is highly appreciated!

Download link:https://mega.nz/file/FxZmHJrJ#rt8ib8zrZe_ljUe3PEexth9dCaTqcze2ZZwPl0g1RhM
 

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  • Screenshot_renault_fuego_88_s1_tucuman_22-5-126-20-0-25.webp
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  • 4-inauguracion-nasif-estefano.webp
    4-inauguracion-nasif-estefano.webp
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