- 7,507

- The Bunker
Still WIP or has it been released?
(Apologies, I've missed quite a bit over the past couple of months)
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Still WIP or has it been released?
It has been updated—thanks to @mteam and @knicker97 for adding the crowd in the stands, and to @Quark67 for fixing semaphore.The download of this link is no longer available... 😟
almost finished ,maybe need a new /better physicsStill WIP or has it been released?
(Apologies, I've missed quite a bit over the past couple of months)
Curvelo Update
Added the goodies @DaBaeda , @CrisT86 , @slider666 and the skin from @Masscot was already in, all other config goodies except the Grass-FX.
- GrassFX from Ibarra, the grass does not grow on sand
- Hand Painted over the dodgy areas of the texture to hide several flaws.
- toned slightly greener, but not lush. (kept the dry version as a skin)
- Re-UV'd track to get rid of those dark triangles
- seperated AC objects to new KN5.
- 2 more pits and starts.
- fixed object centres on the cones so they spin properly now.
Well, maybe,Ferrari 458 Gran Turismo Config, which includes a reworked rim set. It also works with the Stage 3 Version. In the zip you'll find an ao map, copy that file in every skin folder (overwrite if necessary, remember to make a backup).
Ferrari 488 GTB Gran Turismo Config Update - Unfortunately I didn't find anything related to the chrome seats, but I've tweaked some values for the self light and I've added rear license plate lights.
Okay, so here I go with the few details what seemed most obvious to me after a brief test:New Forest 1.1 now available... Feedback most welcome...
Is this... This car?
I suck at spotting american cars and their era. But i'd love to make a little championship with those beasts, looks like a lot of fun
I would love to finish it but, so little time and so much to do with these conversions. Hard to call it optimisation, I just use 1 subdivision not 2 or 3 like some. It still will end around 1m, I know it's a lot but better than 2m+.Yes, it's a terrible shame. Your optimised conversion would be very welcomed indeed as the new definitive version for AC.
Excellent feedback, thank youOkay, so here I go with the few details what seemed most obvious to me after a brief test:
- The AI doesn't work in trackday mode; the vehicles don't leave the pits.
- There are also some traffic signs that don't correspond to the road, such as dangerous curve to the right sign for a curve that actually turns to the left.
- Overall, the proportions of the elements look correct, but in the case of the cones, I think they could be improved.
- A floating wooden wall.
- And finally, and almost the biggest immersion-breaker, the tree trunks illuminated in areas where they should be darkened because they are in the shadow.
The last two details mentioned can be seen in the image...
View attachment 1547045
Thank you for sharing your work and continuing to improve it! 🙂
Still absolutely loving this app, so thanks once again to @AlexMail.View attachment 1546221
Marbles App
A LUA app that generates trackside marbles dynamically. I've posted this on my patreon page. It is a free app, and it always will be.
https://www.patreon.com/alexmail/posts/marbles-app-line-161773168
Totally agree, and I’d like to add one final (EDIT: really, not final, as always with AC...) touch to really round things off: having the marbles cast a bit of shadow. I haven’t tested the app much and don’t know if there are any settings for this, but from what I’ve seen so far, the marbles sometimes look like they’re just "floating".... One tiny detail... sounds...
If you'd be happy for your app to be included with CSP, I know people who know people who could probably make it happen.@Masscot @Perico Lospa
Thanks again i appreciate it!
I actually made the sfx folder customizable since I thought the community might prefer different sounds. I personally like them, but I'll see about making an extension for it in the future.
And yes, the marbles actually cast shadows on the track. I remember seeing it in photo mode.
(Edit: i actually don't know how to reach Ilja)
We have modified one into the Roadster S but not the PMR one. May be available in the near future.
I suppose I didn't notice it due to the session conditions—the sort of thing that happens with Assetto Corsa...... the marbles actually cast shadows on the track. I remember seeing it in photo mode...
The best Panoz LMP-1 Roadster-S has been created by VRC!
Really fun car to drive, and sounds good as well. There are a couple of things that need attention though. By default the car loads with a manual transmission, but there isn't a gear stick, so have to assume it uses paddles - which would be a nice addition on the back of the wheel to match the driver animation. I'm also getting engine damage, pretty much every time I get near the redline, and also when upshifting.Released : Honda NSX Type-R (Race)
Author:F302
3D Model Car :GT7
Texture Update : F302 (rework)
3d work: F302
Turnlight is Working
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on 0.3.0-preview440
PP filer PURELIFE EVO GT
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
https://mega.nz/file/wP10zIqA#hUcdLklrLaf05OS_vOBZoFdMn3zlyGSGyHpu-K5bno0
View attachment 1545960
@Peter Boese might be one who know how@Masscot @Perico Lospa
Thanks again i appreciate it!
I actually made the sfx folder customizable since I thought the community might prefer different sounds. I personally like them, but I'll see about making an extension for it in the future.
And yes, the marbles actually cast shadows on the track. I remember seeing it in photo mode.
(Edit: i actually don't know how to reach Ilja)
Big update for my New Forest layout 
The only problem with your config is that you treat all of the paint as metallic, which isnt the case.Thanks everyone for the help, I really appreciate it. Now UseClothShading is set to 1, but let me know if the chrome effect is gone or not (on my side everything is ok). I've also updated the 458 config and we have a new entry! Gran Turismo Config for the 812 Superfast!
EDIT: I've almost forgot something. In order to make my config work with the 812, you must overwrite the loaded config in assettocorsa\extension\config\cars\loaded with the ks_ferrari_812_superfast.ini I've uploaded. (some entries has been removed, always make a backup). Remember to copy the three ao maps in every skin folder, you can find them in the extension folder. 😎
The VRC one is modelled on the LMP01 Evo.The best Panoz LMP-1 Roadster-S has been created by VRC!
Not a new mod, but still absolutely spectacular. https://www.virtual-racing-cars.com/p/prototype-pavey-longhood-s/