Assetto Corsa PC Mods General DiscussionPC 

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Ferrari 458 Gran Turismo Config, which includes a reworked rim set. It also works with the Stage 3 Version. In the zip you'll find an ao map, copy that file in every skin folder (overwrite if necessary, remember to make a backup).

Ferrari 488 GTB Gran Turismo Config Update - Unfortunately I didn't find anything related to the chrome seats, but I've tweaked some values for the self light and I've added rear license plate lights.
 

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Curvelo Update

Added the goodies @DaBaeda , @CrisT86 , @slider666 and the skin from @Masscot was already in, all other config goodies except the Grass-FX.

  • GrassFX from Ibarra, the grass does not grow on sand
  • Hand Painted over the dodgy areas of the texture to hide several flaws.
  • toned slightly greener, but not lush. (kept the dry version as a skin)
  • Re-UV'd track to get rid of those dark triangles
  • seperated AC objects to new KN5.
  • 2 more pits and starts.
  • fixed object centres on the cones so they spin properly now.


Does anyone know how to increase competitors in this track? Top is 18 cars.
 
Does anyone knows if is it possible to edit the in-game challenges? I just wanna add some custom skins to the AI competitors, nothing more. I tried to edit the event.ini located in "specialevents" folder but it didn´t work out. The game still loaded the vanilla skins.
 
So we have the great Alpine A110S '24 by blackbolt2017 and now the Alpine A110 GT4 Evo PIKES PEAK which looks awesome (not had chance to try it yet).
I was hoping for something in the middle area of these, with the Alpine A110S '24 getting an upgrade similar to this one that Misha drove recently.

 

Ferrari 458 Gran Turismo Config, which includes a reworked rim set. It also works with the Stage 3 Version. In the zip you'll find an ao map, copy that file in every skin folder (overwrite if necessary, remember to make a backup).

Ferrari 488 GTB Gran Turismo Config Update - Unfortunately I didn't find anything related to the chrome seats, but I've tweaked some values for the self light and I've added rear license plate lights.
Well, maybe,
Go to the ext_config file in the extension folder, find the materials entry (leather or other) & change the value of "UseClothShading = 0" to 1.
 
New Forest 1.1 now available... Feedback most welcome...
Okay, so here I go with the few details what seemed most obvious to me after a brief test:

  • The AI doesn't work in trackday mode; the vehicles don't leave the pits.
  • There are also some traffic signs that don't correspond to the road, such as dangerous curve to the right sign for a curve that actually turns to the left.
  • Overall, the proportions of the elements look correct, but in the case of the cones, I think they could be improved.
  • A floating wooden wall.
  • And finally, and almost the biggest immersion-breaker, the tree trunks illuminated in areas where they should be darkened because they are in the shadow.

The last two details mentioned can be seen in the image...

Screenshot_tc_legends_mg_a_race_new_forest_1_1_by_antd78_26-5-126-13-36-56.webp


Thank you for sharing your work and continuing to improve it! 🙂
 
Is this... This car?




I suck at spotting american cars and their era. But i'd love to make a little championship with those beasts, looks like a lot of fun

It's stock '69 Camaro Z28 from GT7
Yes, it's a terrible shame. Your optimised conversion would be very welcomed indeed as the new definitive version for AC.
I would love to finish it but, so little time and so much to do with these conversions. Hard to call it optimisation, I just use 1 subdivision not 2 or 3 like some. It still will end around 1m, I know it's a lot but better than 2m+.
 
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Toyota Altezza RS200 Z Edition by Jugee8
His first scratch-built car

(free if you're mean)



 
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Hi guys,
I discovered this afternoon that the LMU dashboards are partially functional in Assetto Corsa. Has anyone here modified them to improve their functionality?
 
Okay, so here I go with the few details what seemed most obvious to me after a brief test:

  • The AI doesn't work in trackday mode; the vehicles don't leave the pits.
  • There are also some traffic signs that don't correspond to the road, such as dangerous curve to the right sign for a curve that actually turns to the left.
  • Overall, the proportions of the elements look correct, but in the case of the cones, I think they could be improved.
  • A floating wooden wall.
  • And finally, and almost the biggest immersion-breaker, the tree trunks illuminated in areas where they should be darkened because they are in the shadow.

The last two details mentioned can be seen in the image...

View attachment 1547045

Thank you for sharing your work and continuing to improve it! 🙂
Excellent feedback, thank you

I have already worked on a couple of improvements that you mentioned, like the wrong sign, floating fences and such

I also improved the AI to mostly drive on the left, like here in the uk, but they will also take the best driving line where possible

AI currently only work in race mode, I do have a traffic line available too

Currently working on 1.3 (in picture), but here is 1.2 with some improvements like mentioned

Will make notes of the other bits, thank for taking time to try it and give feedback

NewForest_1.2_by_antd78.zip - 530.1 MB
 

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View attachment 1546221

Marbles App​


A LUA app that generates trackside marbles dynamically. I've posted this on my patreon page. It is a free app, and it always will be.
https://www.patreon.com/alexmail/posts/marbles-app-line-161773168
Still absolutely loving this app, so thanks once again to @AlexMail.
One tiny detail: I know there are 20 different sounds triggered when flying marbles hit your car (and when driving over a lot of them too?) but all of the samples sound a little 'harsh' to me, more like hard gravel hitting the car rather than softer rubber. I always feel it should be more of a dull thump than a 'ping'. I think one of more of the Need For Speed Shift games had a really convincing little 'thud' for flying marbles hitting bodywork. It's probably a major pain in the ass to add an alternative soundbank, and it's only my opinion on a minor detail, but thought it worth feeding back nevertheless.
Thanks again, the app is an absolutely essential enhancement to AC. Ilja really should fold it into CSP.
 
... One tiny detail... sounds...
Totally agree, and I’d like to add one final (EDIT: really, not final, as always with AC...) touch to really round things off: having the marbles cast a bit of shadow. I haven’t tested the app much and don’t know if there are any settings for this, but from what I’ve seen so far, the marbles sometimes look like they’re just "floating".

Thanks also AlexMail for developing and sharing this app; it really makes to wonder no one thought of it in all these years...
 
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@Masscot @Perico Lospa
Thanks again i appreciate it!
I actually made the sfx folder customizable since I thought the community might prefer different sounds. I personally like them, but I'll see about making an extension for it in the future.

And yes, the marbles actually cast shadows on the track. I remember seeing it in photo mode.

(Edit: i actually don't know how to reach Ilja)
 
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@Masscot @Perico Lospa
Thanks again i appreciate it!
I actually made the sfx folder customizable since I thought the community might prefer different sounds. I personally like them, but I'll see about making an extension for it in the future.

And yes, the marbles actually cast shadows on the track. I remember seeing it in photo mode.

(Edit: i actually don't know how to reach Ilja)
If you'd be happy for your app to be included with CSP, I know people who know people who could probably make it happen.
Marbles definitely deserves maximum exposure.
 
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Released : Honda NSX Type-R (Race)
Author:F302
3D Model Car :GT7
Texture Update : F302 (rework)
3d work: F302
Turnlight is Working
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on 0.3.0-preview440
PP filer PURELIFE EVO GT

have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager





https://mega.nz/file/wP10zIqA#hUcdLklrLaf05OS_vOBZoFdMn3zlyGSGyHpu-K5bno0

View attachment 1545960
Really fun car to drive, and sounds good as well. There are a couple of things that need attention though. By default the car loads with a manual transmission, but there isn't a gear stick, so have to assume it uses paddles - which would be a nice addition on the back of the wheel to match the driver animation. I'm also getting engine damage, pretty much every time I get near the redline, and also when upshifting.
 
@Masscot @Perico Lospa
Thanks again i appreciate it!
I actually made the sfx folder customizable since I thought the community might prefer different sounds. I personally like them, but I'll see about making an extension for it in the future.

And yes, the marbles actually cast shadows on the track. I remember seeing it in photo mode.

(Edit: i actually don't know how to reach Ilja)
@Peter Boese might be one who know how :cheers:
 
Thanks everyone for the help, I really appreciate it. Now UseClothShading is set to 1, but let me know if the chrome effect is gone or not (on my side everything is ok). I've also updated the 458 config and we have a new entry! Gran Turismo Config for the 812 Superfast!

EDIT: I've almost forgot something. In order to make my config work with the 812, you must overwrite the loaded config in assettocorsa\extension\config\cars\loaded with the ks_ferrari_812_superfast.ini I've uploaded. (some entries has been removed, always make a backup). Remember to copy the three ao maps in every skin folder, you can find them in the extension folder. 😎
 

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:greenflag: Big update for my New Forest layout :greenflag:

Welcome to New Forest 2.0

  1. Huge improvement to AI thanks to improvements in track layout, limits and driving lines
  2. New QOL updates
  3. Performance increase
  4. Updated scenery
Racing is a lot better now, far fewer AI mistakes thanks to a revised layout

The mod has:
  • 10 Pit Boxes
  • Full compatibility with SOL, Pure, Custom Shaders Patch, and Content Manager
  • GrassFX and RainFX support
  • Night lighting
  • AI Lines in Race Day
  • 2D Trees by choice for optimal perfomance
  • 3.6km in length

* I recommend trying different car classes to see which fit the track best

Thank you all for the feedback so far, I welcome any further ideas or if you experience any bugs, please let me know

Enjoy!


New_Forest_2.0_by_antd78.zip - 528.2 MB
 

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