Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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I just checked and it turns out I was right the first time. In drivetrain.ini you have
SUPPORTS_SHIFTER=1
...which means the car shifts with a gated manual gearbox.
You need to change this to =0 for sequential/paddle gearshifts.
My sanity has been restored.
:)
Hi. Im shure Your sanity is fine, most likely AW patch didn't apply to Your version at all (wrong or bad install)
Here is screenshot from unpacked data.acd.
Screenshot 2026-07-15 065757.webp
 
Hello everyone,

Today I decided to make my temporary break from ac modding into a permanent one. With the recent actions of ACTK/Easy pushing me beyond what I find to be acceptable for creators to bother making anything.
Really sorry to hear you're giving modding away Pasta2000, though I'm not surprised about your frustration, given that ACTK/Easy just steals everyone's work so he can make money by distributing it without permission.

And now we have even more to thank ACTK/Easy for. What a total bottom feeder he's proven himself to be. :mad:

EDIT: P.S. Big thanks for all the great work you have done up until now Pasta2000. Hopefully the Eiffel Tower will collapse on the head of a certain French idiot and one day you'll be able to go back to doing what you were so good at.
 
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By way of apology and as reparation for my earlier numbskullery, here's an alternative driver model for the Yuki Supra (his feet almost reach the pedals now!) plus a more appropriate shifting animation, with the action of the Hewland shifter reversed to match it (ie now forwards, not backwards).

1784110796271.webp

Remove the .txt extensions from the attached and add to the car's Animations folder after backing up the originals.

Also, for corrected animation timing, unpack the data and amend this entry in driver3d.ini:
Code:
[SHIFT_ANIMATION]
BLEND_TIME=100
POSITIVE_TIME=385
STATIC_TIME=10
NEGATIVE_TIME=385
PRELOAD_RPM=7300
INVERT_SHIFTING_HANDS=1

Thanks again for the data update @Pilot3331, great work as usual - the car is now a lot more visceral to drive.
 

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I saw here much anger for that ACTK type guy, makes some modders quit of modding.
I personally download cars and tracks from it's OG source. But yelling for "stealing mods" or keeps their mods private on their own HDD have no point for me.
Some months ago someone shows his Toyota POD. Still no release because of ACTK guy (fear of "theft", probably)
Meanwhile Jugee8 still creates fantastic cars, non encrypted, for free. What a duality of people
Maybe that was why Koldo's mods had encrypted
 
By way of apology and as reparation for my earlier numbskullery, here's an alternative driver model for the Yuki Supra (his feet almost reach the pedals now!) plus a more appropriate shifting animation, with the action of the Hewland shifter reversed to match it (ie now forwards, not backwards).

View attachment 1550715

Remove the .txt extensions from the attached and add to the car's Animations folder after backing up the originals.

Also, for corrected animation timing, unpack the data and amend this entry in driver3d.ini:
Code:
[SHIFT_ANIMATION]
BLEND_TIME=100
POSITIVE_TIME=385
STATIC_TIME=10
NEGATIVE_TIME=385
PRELOAD_RPM=7300
INVERT_SHIFTING_HANDS=1

Thanks again for the data update @Pilot3331, great work as usual - the car is now a lot more visceral to drive.
No worries. If You dont mind this will be included in following update.

"Yuki Supra (his feet almost reach the pedals now!)"
Can not resist to post this.
 
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Not really an update for BR1, just want to share SMP and carbon liveries i made. Didn't had as much time as i wanted to work on it in the past two weeks. I'll leave the last 2019 Gulf DragonSpeed livery for later, for now I'll focus only on getting the car into the game. HD images https://flic.kr/s/aHBqjCVq13
 

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  • Carbon High Downforce2.webp
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  • Carbon Low Downforce.webp
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  • Carbon High Downforce.webp
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  • SMP Racing High Downforce.webp
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  • SMP Racing Low Downforce2.webp
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  • SMP Racing High Downforce2.webp
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While talking to @Tyson3 about lesser-known tracks, we decided to convert this one from his city; it’s a nice, fast track. Although the AI is still a work in progress (he’s handling that), I’m really struggling to set up a functional EXT_CONFIG—the trees keep disappearing at times. Honestly, I really liked the variety and colors, so I’d love to get it working right. Does anyone know how to fix this?

 

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  • Screenshot_280zx_cap_v4_mosportspeedway_15-6-126-18-57-16.webp
    Screenshot_280zx_cap_v4_mosportspeedway_15-6-126-18-57-16.webp
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