Hey so after a long time of lurking around and working on league stuff, I've decided to finally release something in a properly public manner.
Today I bring you what started as an April Fool's joke but eventually became something of it's own,
GTCC PS2.
Essentially, it's a super touring car pack (though consider this a physics pack more than anything, I'm absolutely
not a modeller and take no credit for the models as I didn't make them), using the physics from the GTCC pack we ran at Freestyle Aces (except not BOPed, aka, to historic spec) and quite low poly models of mostly unknown source (should you know the maker, do tell so I can give proper credit).
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Essentially, low fidelity visuals (that will run on your grandma's recipe laptop), decently high quality physics.
so far as my part (physics) is concerned, I'd be happy if y'all look through, iterate/improve them, pick out anything you find wrong (if so do tell me, I could probably use the info) and/or take them out and use them for something else.
Should anyone ever want my help with physics on a car, I'd be happy to help so long as I actually can.
(btw, I'm not too used to this forum so tell me if I'm doing anything wrong.)
As a finale, I'd genuinely like to thank the folks on this thread for being a big part in keeping this game's modding scene alive.