Assetto Corsa PC Mods General DiscussionPC 

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New CSP hotfix:





Guess he's reading the reports, including my own. In the description:

  • CSP previews are fixed;
  • Wet marks from tyres shown through hills and such fixed
  • Windscreen reflections won’t work with DLSS and such, unless explicitly enabled (my report, sounds difficult to fix completely)

And another hotfix coming for "fixes for audio getting glitchy with some cars" - hopefully soon.


We'll see about the performance regressions, but it looks like with how poorly these last few previews have gone, Ilja has gotten a kick in the rear. My pie-in-the-sky fix was the AI problems, but that's small potatoes compared to some of these more glaring ones.


I also had problems with the loading screens - I'm going to install this one to see if that was ever fixed.
Is CSP preview generation working for you in this build?
Mine hangs on the 'Launching Assetto Corsa in the background' pop-up.
Seems to affect all cars that I've tried at random.
Doesn't matter if I'm trying to apply a custom preview or the standard Kunos one, either to individual skins or all of them at once... it just hangs and goes nowhere.
I can hear my PC start working at it (fans speed up etc) but nothing happens.

1786690977695.webp
 
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Is CSP preview generation working for you in this build?
Mine hangs on the 'Launching Assetto Corsa in the background' pop-up.
Seems to affect all cars that I've tried at random.
Doesn't matter if I'm trying to apply a custom preview or the standard Kunos one, either to individual skins or all of them at once... it just hangs and goes nowhere.
I can hear my PC start working at it (fans speed up etc) but nothing happens.

View attachment 1557598
Same problem here; makes you wonder how they run their tests :(
 
Is CSP preview generation working for you in this build?
Mine hangs on the 'Launching Assetto Corsa in the background' pop-up.
Seems to affect all cars that I've tried at random.
Doesn't matter if I'm trying to apply a custom preview or the standard Kunos one, either to individual skins or all of them at once... it just hangs and goes nowhere.
I can hear my PC start working at it (fans speed up etc) but nothing happens.

View attachment 1557598
same. i just reported it in my existing dialogue with him. 531 worked fine.
 
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Is CSP preview generation working for you in this build?
Mine hangs on the 'Launching Assetto Corsa in the background' pop-up.
Seems to affect all cars that I've tried at random.
Doesn't matter if I'm trying to apply a custom preview or the standard Kunos one, either to individual skins or all of them at once... it just hangs and goes nowhere.
I can hear my PC start working at it (fans speed up etc) but nothing happens.

View attachment 1557598
Hi. I got 100% gpu usage. After waiting 5 min. Preview did not generate.
 
Indianapolis 1960s v1.0

Screenshot_ks_audi_sport_quattro_rally_indianapolis_60s_14-7-126-19-58-2.webp

The Indianapolis Motor Speedway is an automobile racing circuit located in Speedway, Indiana (an enclave suburb of Indianapolis) in the United States.
Constructed in 1909, it is the second purpose-built, banked oval racing circuit after Brooklands and the first to be called a 'speedway'.
It is the third-oldest permanent automobile race track in the world, behind Brooklands and the Milwaukee Mile. (wikipedia)

Conversion from rFactor.

-CSP recommended
-2 layouts (Whether or not the main straight is paved with bricks. It was paved with asphalt from 1961 onwards.)
-46 pit/start
-AI, cam

Credits & Thanks;
I think Original rFactor Track by HSO (jpalesi)

AC Converted by shin956
AI line and sidelines by Wakamatospecial78
.lua and font base by Gunnar333
windsock and lua script from gt7_grand_valley (by nobody)
Crowds texture by Kniker97
marshall and some textures by kunos
Test and Feedback by Connor - Timonike

Enjoy.
 
It would be really interesting what this 100% GPU and CPU usage come from. I did not experience this at all and I monitor AC all the time (inside AC and outside) when I work on it and I don’t have any gains in my numbers all across those preview releases.

And I don’t have more reports in my Discord or Patreon about this. So it must be a certain combination of things that this is caused.

Maybe if you like come to my Discord and we try to make some tests. It really interests me, because it is maybe a thing that bothers more people in the future or maybe it can be solved.

Did you already try to deactivate the new VRR integration in CSP?

Do you also have an integrated GPU on your board besides the discrete GPU?
Thankyou for replying. I dont have time to do any deep analysis and writing on discord.... all i know is i have spent more money on you and Iljas mods in the last 3 years than i spent on the game, while you made hundreds of thousands of dollars..., and the game runs worse... you earn so much money for this but expect casual gamers to help you fix things?!?! i deactivated vrr and yes the fps improved, but not to how it ran better before, so why put it there as default at all if you havent proven it improves anything?????? i shouldnt have to rant on a FREE forum to fix something that wasnt broken after paying YOU!

you have money to pay testers, maybe start using it.

please tell us all the system specs you and ilja test with... the test results DO NOT ALIGN with paying customers of yours.

mine is a standard pc that has run AC perfect for many years. i7, 2600rtx, 16gb ram. now with YOU and Iljas recent mods it runs worse! (i have reverted to earlier versions of your mods, but why should i????? more time and effort.. all i want to do in the 2 hours i have free a week is to load a game and not have to report back to patreon millionaires about fps loss and supply pc details and logs) you 2 make more money than indy game companies so you seriously need to improve your game.

Lua and python a.i. apps are doing better things now than either of you and are free!

your new ray traced clouds look blurry and crap and drop fps massively... how much money did you make in the time you implemented that? the skydomes are better, why couldnt you just update more unique skydomes??????? (like someone did for free recently on overtake.gg).

Peter, you post back on free gtplanet.com while making money from our feedback. It feels like you and Ilja think of AC as an after thought in the last 2 years. groundfog and blurry 3d clouds that lower fps..?? wow! great work pete! NO ONE CARES FOR EITHER OF THOSE. post us your blueprint of future updates, because meanwhile free mods now have tire rubber on track, leaves on track, track and car modding in game, better skydomes than yours, better ppf filters..
 
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Thankyou for replying. I dont have time to do any deep analysis and writing on discord.... all i know is i have spent more money on you and Iljas mods in the last 3 years than i spent on the game, while you made hundreds of thousands of dollars..., and the game runs worse... you earn so much money for this but expect casual gamers to help you fix things?!?! i deactivated vrr and yes the fps improved, but not to how it ran better before, so why put it there as default at all if you havent proven it improves anything?????? i shouldnt have to rant on a forum to fix something that wasnt broken after paying!

you have money to pay testers, start using it.

please tell us all the system specs you and ilja work with. mine is a standard pc that has run AC perfect for many years. i7, 2600rtx, 16gb ram. now with you and Iljas recent mods it runs worse! (i have reverted to earlier versions of your mods, but why should i????? more time and effort.. all i want to do in the 2 hours i have free a week is to load a game and not have to report back to patreon millionaires about fps loss and supply pc details and logs) you 2 make more money than indy game companies so you seriously need to improve your game.

Lua and python a.i. apps are doing better things now than either of you and are free!

your new ray traced clouds look blurry and crap and drop fps massively... how much money did you make in the time you implemented that? the skydomes are better, why couldnt you just update more unique skydomes??????? (like someone did for free recently on overtake.gg).

Peter, you post back on free gtplanet.com while making money from our feedback. It feels like you and Ilja think of AC as an after thought in the last 2 years. groundfog and blurry 3d clouds that lower fps..?? wow! great work pete! NO ONE CARES FOR EITHER OF THOSE. post us your blueprint of future updates, because meanwhile free mods now have tire rubber on track, leaves on track, track and car modding in game, better skydomes than yours, better ppf filters..
Sorry for your anger, but maybe you understand i just wanted to help you! I'm not included in CSP development neighter i put into something into CSP. So i was just curious what it could be on your side, but instead of ranting you just could have answered me my questions. And sorry you don't like the volumetric clouds, a decent amount of people like those and what is possible with them and btw, all of those volumetric clouds in games are looking like that. Imo Pure must not hide with its volumetric clouds and imo they look equal if maybe better than those in some other sims like AC Evo, IRacing or BeamNG. And sure the need more compute power. But that is what i can currently do for it. People asked for them and so i tried to include them in a certain way, but i had to learn more about CSP shader programming and optimizations.

And the Pure package is already 3.5 GB so i think that is enough. But i could make more skydomes for sure!

And btw, it was always the thing that i open Pure for other creators to build their own ppfilters and even shaders. I have a dedicated discord server to help them and connect them to solve problems and share ideas. So 50% of my time is doing support and community work and also trying to solve problems with CSP, but therefore i must know some things, but if you don't want that, it is not my problem actually. CSP is not my product, i'm just using it.

Idk what Ilja uses. I have a RTX 4090 and a i7 13700K mostly in balanced mode.
But thats why i developed the skydomes. THey are very efficient and nice. But there are also people which want moving clouds and more lively weather. So now you have the choice, and this is all about Pure 3.50. It has another option if you want that.

So if the people don't want me on this free forum, i can leave. I just wanted to clear things up and help with problems...
 
Valencia Street Circuit (valencia)
There is a Z-fight before the first box on the pit lane.
add at the end of valencia\extension\ext_config.ini

;;;;FIX PITLANE
[MESH_ADJUSTMENT_...]
MESHES = 02PITLANE
IS_RENDERABLE = 0

if you have PYYER EXT open
valencia\common\ext_config-pyyer-valencia-cleanup.ini
Goto [DEFAULTS] section

and add to the end of MESHES_TO_HIDE the string ", 02PITLANE"
It should be something like:

[DEFAULTS]
TRACK_FILE = acu_valencia.kn5, valencia.kn5, valencia__extras.kn5
MESHES_TO_HIDE = ......, 02PITLANE ;;;;QUARK
Hi, i've downloaded the track and extension and my valencia track doesnt have the \extension\ext_config.ini. I've added the 02PITLANE the the pyyer extension and do not work. Can you help me?
 
Hi, i've downloaded the track and extension and my valencia track doesnt have the \extension\ext_config.ini. I've added the 02PITLANE the the pyyer extension and do not work. Can you help me?
Here is the Valencia track with 2008 F1 sponsors. Maybe you can try this.

 
Sorry for your anger, but maybe you understand i just wanted to help you! I'm not included in CSP development neighter i put into something into CSP. So i was just curious what it could be on your side, but instead of ranting you just could have answered me my questions. And sorry you don't like the volumetric clouds, a decent amount of people like those and what is possible with them and btw, all of those volumetric clouds in games are looking like that. Imo Pure must not hide with its volumetric clouds and imo they look equal if maybe better than those in some other sims like AC Evo, IRacing or BeamNG. And sure the need more compute power. But that is what i can currently do for it. People asked for them and so i tried to include them in a certain way, but i had to learn more about CSP shader programming and optimizations.

And the Pure package is already 3.5 GB so i think that is enough. But i could make more skydomes for sure!

And btw, it was always the thing that i open Pure for other creators to build their own ppfilters and even shaders. I have a dedicated discord server to help them and connect them to solve problems and share ideas. So 50% of my time is doing support and community work and also trying to solve problems with CSP, but therefore i must know some things, but if you don't want that, it is not my problem actually. CSP is not my product, i'm just using it.

Idk what Ilja uses. I have a RTX 4090 and a i7 13700K mostly in balanced mode.
But thats why i developed the skydomes. THey are very efficient and nice. But there are also people which want moving clouds and more lively weather. So now you have the choice, and this is all about Pure 3.50. It has another option if you want that.

So if the people don't want me on this free forum, i can leave. I just wanted to clear things up and help with problems...
Don't you dare leave this forum! :) There are hundreds of us who need your expertise, despite different opinions. We have to respect them, but I think there are many more of us who want good advice.

Edit: And for me it's obvious that we pay for your product precisely because even though a few hours after publication we can find it pirated on certain forums, you're here with us to discuss it.
 
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