Perico Lospa
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(ATTENTION! The following joke is politically incorrect by today's standards and may offend some people. Proceed at your own risk.)...The Carrera RS2.7. My all-time fav...
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(ATTENTION! The following joke is politically incorrect by today's standards and may offend some people. Proceed at your own risk.)...The Carrera RS2.7. My all-time fav...
we are not on twitter(ATTENTION! The following joke is politically incorrect by today's standards and may offend some people. Proceed at your own risk.)
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we really need a good bop for all those DPI cars. Thank you for doing this!Hi.
This beast is now going through final testing stages and soon to be released. Other DPis will receive some bugfix and BOP update as well.
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Your link leads to the file for the Mazda DPi.Hi.
Finally no more that turbo ''nonsense'' just pure fire breathing V8 monster is available for a ride. Cadillac DPi-V-R.
Competition was updated with IMSA BOP, and other fixes and additions.
Mazda RT24-P DPi.
Acura ARX-05 DPi.
Nissan Onroak DPi.
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Link on the first line on right hand side. Straight to car.Your link leads to the file for the Mazda DPi.
As Fall Guy said, the GDrive link on the page for the "technical physics data" contains the RT24 reworking, not the Cadillac.Hi.
Finally no more that turbo ''nonsense'' just pure fire breathing V8 monster is available for a ride. Cadillac DPi-V-R.
Competition was updated with IMSA BOP, and other fixes and additions.
Mazda RT24-P DPi.
Acura ARX-05 DPi.
Nissan Onroak DPi.
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Everything working now. Ran a quick test, and it's a huge upgrade over the crappy Rollovers one I had for years.Thank You all for feedback. Hmm i collected some info about this problem. it looks like some weird cloudflare cache problem it dint show new live pages, but instead old cached versions. Cache were purged to fix this, all should be fine now, if not, two options give it a wait, or try to clean browser cache.
This track is still my favourite in Live For Speed, which recently got a new graphics engine and new physics engine.Blackwood Edit
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Original track - Grandsurf, crisT86
Crowds texture by Kniker97
Tried to give the track a bit more life with various additions
Installs as new track
Rally Cross layouts I did my best with the AI (may only be hotlap)
Credit & Thanks @leBluem, @RMi_wood, @Masscot, @shi & others
Thank you for releasing the mods.Released : Chevrolet Corvette ZR-1.R (C4-R)
(Version1)
Author:F302
3D Model Car : GT7
Texture Update : F302 (rework)
Skins: F302
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.3.0-preview440 (include VR)
PP filer PURELIFE EVO GT,SKY GT
have fun!
https://mega.nz/file/gGtEzBaR#_NbyQVfEB9GV59qChMLYjQzSZutzSOwJ7jQRHsMhRZQ
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Blackwood Edit
View attachment 1560705
Original track - Grandsurf, crisT86
Crowds texture by Kniker97
Tried to give the track a bit more life with various additions
Installs as new track
Rally Cross layouts I did my best with the AI (may only be hotlap)
Credit & Thanks @leBluem, @RMi_wood, @Masscot, @shi & others

Cheers I'll see if anything else crops up and updateView attachment 1560806
I added spots of light from the racing lights
Hi Peter, I still have not managed to figure out the problem I have with my trackside lights on Pure v3.50 but something I've observed is that Pure LCS does not appear to render specular maps correctly (surface reflectivity when looking towards the direct sunlight). I note that when I switched to Pure Gamma it is working correctly. Are you aware of this issue?Maybe it works already, but the basic thing with Pure is you have a much higher daylight. So if you change to night it still doesn’t work?
Could you test this with "default" weather style?Hi Peter, I still have not managed to figure out the problem I have with my trackside lights on Pure v3.50 but something I've observed is that Pure LCS does not appear to render specular maps correctly (surface reflectivity when looking towards the direct sunlight). I note that when I switched to Pure Gamma it is working correctly. Are you aware of this issue?
Glad someone finally mentioned it. YIKES!.Thank you for releasing the mods.
I noticed somethings.
There is red digital text under the car body.
The body isn't smooth—it looks jagged (as shown in the images).
I would be grateful if you could fix that.
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I just checked that this issue stemming from wipers isn't from CSP or AC, rather its the car model itself due to its .KSANIM files like Ilja told me on Telegram since this also happens in CM showroom too and he's right, this also applies to Visione Strada's Nissan Skyline GT-R (GF-BNR34) '99 I reworked long ago too. Is anyone willing to fix the wiper from the F40 by F40_LM_Lover I reworked long ago? You can find it on ACTK's website since I gave it to him to create LODs for it, despite not having animations for suspensions and engine yet (which I badly want to see added to it by anyone skilled enough here, instead of finding scammers on Discord who "promised" they would make animations for it, only to run away with all my money via PayPal months ago. I also got undefenitely suspended there in general for a reason that is entirely off topic here. Regardless I really hate that site a lot and hope if'll die someday along with all its a-holes there and consider using Matrix.org instead which is a far better alternative IMO)Frankly this is one of the biggest gripes I have in AC currently:
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Some modded cars like a few I reworked long ago have ****** wipers while Kunos ones all look fine since Ilja asked me on Telegram to confirm that.
Has anyone else had this specific issue before with latest CSP?
Still seems like the detail specular is lost with both Default + LCS and Pure LCS in the Weather Style. Pure Gamma looks correct.Could you test this with "default" weather style?
and there you can switch between Gamma and LCS shaders. So it might be bound to them.
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The truth is, there are many mods that could need a bit of TLC on the graphics front, and it’s a shame because they’re fun to drive... but personally, I often hesitate to say so; I don't consider myself to have the authority to make such a request...Glad someone finally mentioned it. YIKES!.
Actually, the asphalt on the left looks very shiny.Still seems like the detail specular is lost with both Default + LCS and Pure LCS in the Weather Style. Pure Gamma looks correct.View attachment 1560838
Left and right columns are the same settings just shown on 2 different circuits. The middle row (Pure Gamma) has more specular detail than the others.Actually, the asphalt on the left looks very shiny.
has nothing to do with Pure then, this is just the difference of how the gamma shaders render sun speculars and how the LCS shaders render speculars.Still seems like the detail specular is lost with both Default + LCS and Pure LCS in the Weather Style. Pure Gamma looks correct.View attachment 1560838
Fair enough, I just don't see the aggregate stones reflecting light in Pure LCS. I also have an alpha texture for rubber buildup on the racing line that does 'shine' when facing towards the sun, but doesn't absorb light when looking away (ie. it looks like a darker rubber buildup facing away from the sunlight, but glossy towards the sunlight). In vanilla AC and Gamma it's all there, looking mostly comparable.has nothing to do with Pure then, this is just the difference of how the gamma shaders render sun speculars and how the LCS shaders render speculars.
Yes, vanilla AC also uses gamma space in the shaders. It’s how the content is made for. So it is how CSP renders it now, has nothing to do with Pure. Pure does not belong to actual material rendering. Pure just controls the global overall lighting and not specific shader values or material shader rendering.Fair enough, I just don't see the aggregate stones reflecting light in Pure LCS. I also have an alpha texture for rubber buildup on the racing line that does 'shine' when facing towards the sun, but doesn't absorb light when looking away (ie. it looks like a darker rubber buildup facing away from the sunlight, but glossy towards the sunlight). In vanilla AC and Gamma it's all there, looking mostly comparable.