- 82
- United States
.
Last edited:
Now to answer your question, neither of them are great in that regard.
If realism is your target on console head to either Assetto Corsa or Project Cars 2.
I'll check out Assetto. Thanks.
...can a 5 year old drive the current state of GT Sport? Again, I have no experience with games. I do have a 5 yr old son, so there's a bit of me that wants him to experience it as well, but again, not too easy..
Good stuff thanks everyone.
You're welcome. By the way, it's important to know if you intend to play with a FFB wheel, or the DualShock 4 controller/joypad that comes with the PS4. GT Sport feels great with a DS4, & it's very easy to drive the cars with it, but, games like P CARS & Assetto can be very difficult when using the pad. More food for thought...
And a bit more clarification. I hear that a 5 year old can drive Forza 7.. can a 5 year old drive the current state of GT Sport?
Again, I have no experience with games. I do have a 5 yr old son, so theres a bit of me that wants him to experience it as well, but again, not too easy..
Sure does!
You mention the issue with weight transfer in regard to GTS.. inertia seems to be something I focus in on when watching the comparison videos between all the racers. It seems as if Forza cars are overweight, as the chassis seems to shift around noticeably, whereas GTS seems more stable.
But is this from Forza being "heavy" or "light"? Visually it looks pleasing, but I realize this isn't accurate for cars that have good suspension systems.
Hard to say which is more realistic, they both have strong and weak points. For me GTS is better at weight transfer but FM7 is better when it comes to tires. Harder doesn’t necessarily mean more realistic either though. I find the GT3s in Assetto Corsa easier to drive than their Group 3 counterparts in GTS.
You seem to be mixing up physics with input assistance.I am very interested in this topic as well.
The first big question to pose is how you will play these games.
If you go with a wheel, it comes down to the different FFBs (how the force feedback is implemented in every game).
From what I hear and read on many websites, AC has probably the most advanced FFB among the console games (AC, PC1, PC2, GTS, F7). I don't know the status of other PC games.
If you go with the controller, then I would say that GTS and F7 are the two best candidates, as they have been developed with also controller in mind and they can be used smoothly with the controller "out of the box".
I am playing both AC / PC2 / GTS with a controller, and honestly GTS gets the job very well done, with a superb handling.
PC2 has by far the worst controller implementation, and AC gets it fairly done. Both of them still need tweaking to get the handling acceptable, and none of them gives this wonderful handling feeling that GTS provides.
Using a controller, GTS is not that different from AC in terms of simulation recreated on screen, what GTS could definetely improve is the weight transfer (especially on high speed bends), the heavy breaking phases, and in general simulating the behaviour of suspensions and the small tarmac variations.
Currently the cars behave too flat and planted.
Because it has consistently had the largest marketing budget and looks very shiny?I recommend GTS. There’s a reason it’s the leader.
You seem to be mixing up physics with input assistance.
The physics of AC doesn't change if you use a controller instead of a wheel, the same with any title.
The reason why GTS and Forza feel better with a controller is that they add in a lot of controller specific aids when you use one.
As such the simulation in GTS is still as far away from AC with a controller as it is with a wheel.
Because it has consistently had the largest marketing budget and looks very shiny?
When you used the term simulation, the simulation element is the physics engine. The controller is the input system and the output is the visual, audio and tactile feedback.Sorry, but where did I say that physics change?
I have actually said that the games need to be considered differently depending on the input method the user is going to adopt.
Maybe I was not clear enough (or you did not read carefully) but I said that with controller the level of simulation recreated on screen is not very different, and the reason is that with the controller, in both AC and PC2 the car behaviour feels disjointed from the player inputs (which is normal because they are designed with the wheel in mind), while GTS (and Forza I guess) creates a seamless connection between what happens on screen and player's inputs (and vice-versa).
This is objectively true, unless someone posts here evidence of controller settings for AC which guarantee a smooth and fluid handling for all cars at all speeds.
I was being a bit cheecky, sorry if it didn't come across in that way.@Scaff
I didn’t recommend GTS because of its marketing budget. That does not involve the experience of playing the game. I made that recommendation based on accessibility. It’s an accessible title (also a great screen saver with good music)
I was in the same position as the op when I decided to start playing modern race games. about a year or so ago. Tbh it’s taken me 24x17 hours to become mediocre compared to people that have been in the genre for years.
I mean you have tracks to learn, ffb to interpret, there’s a lot to learn to get into racing games on wheel and that’s without adding in car setup and complicated ffb setting and downloading wheel drivers and setting up your rig. Out of the box GTS you drive the same setup cars that are capable of the best times in the game.
On controller again GTS and I guess Forza have built in controller assist which again provides accessibility,
A title like ASSETTO or PC or PC2 is more niche. I’d say for a first title those are going to be an uphill climb for almost anyone.
Also as of yet GTS doesn’t like ASSETTO show you a menu with a cool race or drive experience you’d like to have then wait until you click on it to tell you it’s not available unless you purchase it. That irks me about AC.
I really liked your comment that finding the limit isn’t hard but driving it is. Ross Bentley himself would echo your sentiment for sure.