FIA Race Discussion [Archive]

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Is this a known thing in FIA? :


Penalized drivers act like ghosts?


Yes penalized drives can be ghosts in an FIA race as per a daily race, I think it is done that way to prevent any accident incidents
occuring which could lead to a wrong penalty call.

Someone with more info will no doubt give more detail.
 
Is this a known thing in FIA? :


Penalized drivers act like ghosts?


This is just so damn messy!
We have a crap penalty system that doesnt work properly and on top of it, random ghosting cars that dont even look ghosted.
Great job PD :rolleyes:👍
 
This is just so damn messy!
We have a crap penalty system that doesnt work properly and on top of it, random ghosting cars that dont even look ghosted.
Great job PD :rolleyes:👍

Yes I've seen this in the dailies a lot, cars ghost that shouldn't and still sometimes ones serving penalties or spearing across the track after going off don't ghost. The entire slowing down to serve penalties is a rubbish idea and now because it wasn't working due to everyone slowing in bad areas (either intentionally or otherwise) we have this ghosting stuff, which comes and goes as it pleases, ruining the racing of people who are not idiots too.

At this point I think they need to just remove the ghosting completely, it's just causing extras problems. Then state that if anyone, especially back markers, cause any accidents on purpose it's a month ban at the very least. If the reporting even does anything of course, if it doesn't then that's another major issue.
 
Yes I've seen this in the dailies a lot, cars ghost that shouldn't and still sometimes ones serving penalties or spearing across the track after going off don't ghost. The entire slowing down to serve penalties is a rubbish idea and now because it wasn't working due to everyone slowing in bad areas (either intentionally or otherwise) we have this ghosting stuff, which comes and goes as it pleases, ruining the racing of people who are not idiots too.

At this point I think they need to just remove the ghosting completely, it's just causing extras problems. Then state that if anyone, especially back markers, cause any accidents on purpose it's a month ban at the very least. If the reporting even does anything of course, if it doesn't then that's another major issue.

I heard, you now cant burn of your penalties on the finish line too?
People just got used to hold on to their penalties till the end now, but if this wont work anymore I fear for the worst (burning them in corners etc again)!? :scared:

I just hope they dont use a marshal for the next official FIA events again, so people and Kaz actually see how messy the system is. I dont think the FIA would host another race with GT if the races are a mess to look at.
The last event was a crashfest (fair, but hard) and they were lucky they didnt had the penalty system, but a marshal who gave them to them if necessary.
Otherwise, it wouldve been pure chaos.
 
The game is still a work in progress, and the fact that they will not let you change manufacturer before further changes will be made to BoPs is absolutely crazy
 
The game is still a work in progress, and the fact that they will not let you change manufacturer before further changes will be made to BoPs is absolutely crazy
To be fair to them though, this is pretty reflective of real-life GT3 and BoP. They change each car's BoP every race based on the previous data and races done. This year at Le Mans, the GTE-Pro Porsche and Ford got a 10kg and an 8kg nerf respectively after qualifying and just before the race. I'm also predicting that future BoP changes will be very minor at least, since the field is really close recently (multiple cars in the leaderboards save for "specialist" tracks like Monza)

I honestly like the fact that they do this; a friend that plays Mech Warrior Online (a game that's been out for years) keeps complaining to me that they refuse to balance some stuff, no matter how broken it is, until the end of a season
 
To be fair to them though, this is pretty reflective of real-life GT3 and BoP. They change each car's BoP every race based on the previous data and races done. This year at Le Mans, the GTE-Pro Porsche and Ford got a 10kg and an 8kg nerf respectively after qualifying and just before the race. I'm also predicting that future BoP changes will be very minor at least, since the field is really close recently (multiple cars in the leaderboards save for "specialist" tracks like Monza)

I honestly like the fact that they do this; a friend that plays Mech Warrior Online (a game that's been out for years) keeps complaining to me that they refuse to balance some stuff, no matter how broken it is, until the end of a season
Thats literally the best part, all 25 manufacturers have tonnes of drivers because nobody knows what to expect from future BoP.

To be fair to them though, this is pretty reflective of real-life GT3 and BoP. They change each car's BoP every race based on the previous data and races done. This year at Le Mans, the GTE-Pro Porsche and Ford got a 10kg and an 8kg nerf respectively after qualifying and just before the race. I'm also predicting that future BoP changes will be very minor at least, since the field is really close recently (multiple cars in the leaderboards save for "specialist" tracks like Monza)

I honestly like the fact that they do this; a friend that plays Mech Warrior Online (a game that's been out for years) keeps complaining to me that they refuse to balance some stuff, no matter how broken it is, until the end of a season


There are still too many manufacturers which have a car too far behind the pack.
As long as there is less than 0.5ish seconds between them all, then I think that's acceptable. However, this is. ot the case. It can be a 2 second gap.

@mclarenLB I like it in some areas, but I do believe you should be able to change manufacturer between seasons. Drivers are sometimes able to do this in real life so I think the freedom should be applied here too.

Also, you have no idea about the changes to the cars until a spontaneous update to the car itself. Because tuning is so limited, you can't always adapt to the changes of the cars BoPs. At least in the real world you can discuss/confer with the team what changes can be made, rather than the 'oh, my car has just changed the same day before an FIA race.' At least in F1, changes to rules, car limits etc are made way before championships
 
I like the unknown element of it and the potential compromise you have to make, I think BOP in general is pretty good at the moment.

If you compare a leaderboard from a daily to the same fia race, the times won’t be that different but the cars will be. Daily’s just promotes one make/meta cars that give the impression the cars are OP. But once fixed to a manufacturer everyone makes do with what they’ve chosen and set very similar times.
 
To compromise each manufacturer, the seasons should be longer with more circuits. That's almost impossible to do with 4 circuits
 
To compromise each manufacturer, the seasons should be longer with more circuits. That's almost impossible to do with 4 circuits

Only the 1st season (June) is 4 rounds, there will be longer Season 2 in July and Final Season over August/September.
 
To compromise each manufacturer, the seasons should be longer with more circuits. That's almost impossible to do with 4 circuits

If you are pushing that argument, at least learn the format :lol:

Every car is capable of doing a laptime of like 4 tenths within each other at almost every circuit, picking a stronger car now will likely give you a weaker car late season, the weaker cars will likely be stronger late season as I know from Kaz himself the Gr3 MR cars are being looked at.

Your 'solution' would just have everyone jump into the stronger cars each season with no thought of long term strategy.
 
Season 2 is 8 Rounds Long
Season 3 is 10 Rounds Long.

Season 1 is essentially a pre-season for the larger seasons, considering it has no superstar races for example. People have to think ahead.
Only the 1st season (June) is 4 rounds, there will be longer Season 2 in July and Final Season over August/September.

Fair enough guys, thanks for the info :)

If you are pushing that argument, at least learn the format :lol:

Every car is capable of doing a laptime of like 4 tenths within each other at almost every circuit.

That cannot be the case. Every circuit? Some cars are both so much slower on straights and average around corners.

The cars may be looked at in the future but it doesn't mean that they will become balanced.

My 'solution' as you put it wouldn't make everyone choose the strongest car for a season at all, so because every circuit chosen would be diverse and equally benefit each manufacturer.

Just to add that the laughing emoji that you posted seems pretty condescending and rather immature in my view. Whether you meant to connote the former deliberately remains a question, but I have seen yourself and other GT-friends within the same group do similar things in the past here and elsewhere, even before the issue we had on here a while back. It's quite rude and I believe seems to be becoming intentional
 
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Every car is capable of doing a laptime of like 4 tenths within each other at almost every circuit, picking a stronger car now will likely give you a weaker car late season, the weaker cars will likely be stronger late season as I know from Kaz himself the Gr3 MR cars are being looked at.

That cannot be the case. Every circuit? Some cars are both so much slower on straights and average around corners.

The cars may be looked at in the future but it doesn't mean that they will become balanced.
I honestly think the BOP is very close. If you look at the top FIA S+ MFG lobbies, the car driven almost doesn't matter. That Z28 race posted above just had a beetle and jag both finish in the top 3? Cars that I'm sure people would argue are weak in the BOP.

Everyone just needs to drive what they're most comfortable with.

PD likely has the total aggregate stats and runs regressions to see where cars finish relative to each other in each skill bracket. The BOP is very likely done on the large scale, which is why we sometimes get puzzling updates to cars we thought were fine.
 
I honestly think the BOP is very close. If you look at the top FIA S+ MFG lobbies, the car driven almost doesn't matter. That Z28 race posted above just had a beetle and jag both finish in the top 3? Cars that I'm sure people would argue are weak in the BOP.

Everyone just needs to drive what they're most comfortable with.

PD likely has the total aggregate stats and runs regressions to see where cars finish relative to each other in each skill bracket. The BOP is very likely done on the large scale, which is why we sometimes get puzzling updates to cars we thought were fine.

I’m working on testing all of the Gr.3 cars on Yamagiwa currently and I’ll post the the results when I’m done tonight or tomorrow morning. So far all of the cars are within 6 tenths of each other, since that track is a good mix of speed and handling. Even the VW VGT which drove way better than I expected.
 
I’m working on testing all of the Gr.3 cars on Yamagiwa currently and I’ll post the the results when I’m done tonight or tomorrow morning. So far all of the cars are within 6 tenths of each other, since that track is a good mix of speed and handling. Even the VW VGT which drove way better than I expected.

The chicane determines like 90% of the laptime at Yamagiwa, so try and hit it as consistently as you can and it should serve as a great test of general Group 3 balance 👍
 
I’m working on testing all of the Gr.3 cars on Yamagiwa currently and I’ll post the the results when I’m done tonight or tomorrow morning. So far all of the cars are within 6 tenths of each other, since that track is a good mix of speed and handling. Even the VW VGT which drove way better than I expected.

Like you said, Yamagiwa is a good circuit to test all attributes.
Perhaps you can test each car by hitting the kerbs at different angles, particularly the chicane and second-to-last corner.
A lot say the chicane determines the lap, but the second-to-last corner also has to be taken with absolute precision in some Gr3 cars.
It will be interesting to see if the Nissan can be trumped
 
Like you said, Yamagiwa is a good circuit to test all attributes.
Perhaps you can test each car by hitting the kerbs at different angles, particularly the chicane and second-to-last corner.
A lot say the chicane determines the lap, but the second-to-last corner also has to be taken with absolute precision in some Gr3 cars.
It will be interesting to see if the Nissan can be trumped

Oh the Nissan will get slaughtered, the only reason why its everywhere is the Nissan competition and the fact that the first 2 fast times were done in the Nissan so naturally everyone followed.

The Supra, Evo, Lexus will all do it just as fast if not faster, with almost every car in Group 3 also being capable of a sub-1:32 there
 
Oh the Nissan will get slaughtered, the only reason why its everywhere is the Nissan competition and the fact that the first 2 fast times were done in the Nissan so naturally everyone followed.

The Supra, Evo, Lexus will all do it just as fast if not faster, with almost every car in Group 3 also being capable of a sub-1:32 there
The power of the people who can set top times in the leaderboards is scary...

Last time I checked our leaderboards was topped out by the Pug VGT, and the majority were FT-1s.
 
The power of the people who can set top times in the leaderboards is scary...

Last time I checked our leaderboards was topped out by the Pug VGT, and the majority were FT-1s.

@adstomko this right here should speak volumes to back up what I'm saying

The DRIVERS make the amazing lap times, not a non-existent horrific imbalance of the class.
 
I'm pretty sure last time we had this track it was a Supra fest, basically if you log on and see "Nissan Nissan Nissan" on the top 10 and you don't otherwise have a preference of car you're gonna pick Nissan
 
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