Forza 6 Gameplay videos

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Forza 6 could easily be running at upwards of 70 fps behind the scenes to accommodate for fps drops and not let the user see them, so there's your 2x difference, plus 1080p is 30% more pixels than 900p, plus the tracks in PCars are incredibly poorly detailed as far as trackside detail goes, I think that Shift 2 had better detail.
And there's you pointing out up thread how you're sick of all the negativity that surrounds gaming these days. And here you are being negative about PCars. Go figure.

Both titles have their benfits. FM6 has better visuals at a locked 60fps, more cars to name a few. PCars has a much better physics model, much better wheel support, it's a much better racing game and has dynamic elements.

Combining the two would IMO give the ultimate racing game. We haven't got that so I'll just enjoy both ;)
 
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This other one at Spa, with way better video quality. Same race but cockpit view in replay.

Game looks absolutely epic at night! Yes it's not perfect and I hear and agree with some of the complaints people have about it but still, it's going to be fantastic all the same. Why is it not Thursday already?
 
Forza 6 could easily be running at upwards of 70 fps behind the scenes to accommodate for fps drops and not let the user see them, so there's your 2x difference, plus 1080p is 30% more pixels than 900p, plus the tracks in PCars are incredibly poorly detailed as far as trackside detail goes, I think that Shift 2 had better detail.

It's locked to 60fps, not upwards of 70. 35fps also isn't 20fps, so your first post is still nonsense, just like saying Shift 2 has better detail than Pcars lol. I get that you really like Forza, but do you really need to bash other games to try and make you feel better about the one you like best? Like I said, Forza 6 looks awesome, but there's no need to make things up to try and claim one game to be so much better than it actually is.

Forza running a solid 60fps is great, but Pcars runs a solid frame rate when there's nice conditions. There's a good reason Forza has far fewer cars on track and no dynamic time or weather. I also doubt the physics in FM6 are close to as complex as Pcars'.

I don't get the need of some people to bash one game to make another look better. It's like people in Pcars forum bashing Driveclub. They're two very different racing games doing very different things.
Until we can have perfect photorealistic graphics, with amazing sim physics, and all the cars and tracks in the world, I will continue to love all types of racing games for the different things they offer. Forza has amazing customisation, and a large list of tracks and cars. GT has an enormous car and track list, and some interesting features, and both FM and GT have great graphics with nice simcade physics. Pcars has amazing realism in it's driving feel, and a raw racing style feel to the career that reminds me of the race driver series. Driveclub has unbelievable visuals, and a photomode GT would be envious of, as well as a great car list, albeit not huge. Also there's The Crew, which has a huge map full of great roads and interesting things to find, and cool customisation and decent arcade racing of a variety of types.

We're seriously spoilt for great racing games this gen, picking one only means you miss out on the amazing things the others offer. I can't wait for AC and GT7 to see what they'll bring to this already incredible table on console.
 
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PCars has a much better physics model, much better wheel support, it's a much better racing game and has dynamic elements.

You're taking this way too far, PCars is definitely not a much better racing game and the physics are on par with Forza.

People are negative towards PCars because the game launched broken and is still broken in a few ways. They are also negative because the PC sim community is completely vile and PCars brings part of that community onto console with them.

I constantly hear trolls yelling about how PCars is better in Forza 6 streams for no reason.

It's locked to 60fps, not upwards of 70. 35fps also isn't 20fps, so your first post is still nonsense,

You seem to not be understand a basic concept that Forza must be capable of running at over 60 fps at all times in order to run 60 fps locked at all times. He is saying that if they game were unlocked than it would run at 70 fps or higher because it must be capable of running 60 fps or better on average to maintain a locked 60 fps. NO this doesn't mean it's rendering above 60 fps when locked but it means that it is capable of doing it while unlocked.

This is an extremely simply concept and I'm surprised to see someone call it out on this forum.

just like saying Shift 2 has better detail than Pcars lol.

How does his above comment have anything to do with preferring the track detail of Shift 2 over PCars?

PCars:
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Forza 5:
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PCars:
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Forza 5:
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Keep in mind that Forza 5 is now a two year old launch title.

I get that you really like Forza, but do you really need to bash other games to try and make you feel better about the one you like best? Like I said, Forza 6 looks awesome, but there's no need to make things up to try and claim one game to be so much better than it actually is.

Saying that PCars has poor track detail in comparison to other games is not making things up, PCars tracks fill empty compared to even Forza 5.

Forza running a solid 60fps is great, but Pcars runs a solid frame rate when there's nice conditions. There's a good reason Forza has far fewer cars on track and no dynamic time or weather.

Forza 6 maintains a solid and locked 60 fps in ALL conditions.

There's a reason PCars on the same hardware can't even reach 900p and a locked 60 fps at all times.

With 20 cars on track and clear conditions PCars isn't even capable of maintaining 60 fps.(at 900p btw.)



Patch 1.04 still goes into the 40s on PS4 in the rain with 20 cars:



I also doubt the physics in FM6 are close to as complex as Pcars'.

You can doubt until you're blue in your face but that won't make you right.

Yes I drive with a wheel on both games and yes I drive without any assists on both games.

I don't get the need of some people to bash one game to make another look better. It's like people in Pcars forum bashing Driveclub. They're two very different racing games doing very different things.

Coming into a Forza thread and talking up PCars in a Forza 6 gameplay thread isn't much better.

both FM and GT have great graphics with nice simcade physics.

Forza Motorsport does not have simcade physics, if the physics in Forza 6 are simcade so are PCars.

Pcars has amazing realism in it's driving feel, and a raw racing style feel to the career that reminds me of the race driver series.

It also has bad framerate, terrible controller support on a console mainly played with a controller.

Driveclub has unbelievable visuals, and a photomode GT would be envious of, as well as a great car list, albeit not huge.

Driveclub's visuals are completely believable and during the clear day in the game really aren't that impressive.
 
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You're taking this way too far, PCars is definitely not a much better racing game and the physics are on par with Forza.

People are negative towards PCars because the game launched broken and is still broken in a few ways. They are also negative because the PC sim community is completely vile and PCars brings part of that community onto console with them.

I constantly hear trolls yelling about how PCars is better in Forza 6 streams for no reason.



You seem to not be understand a basic concept that Forza must be capable of running at over 60 fps at all times in order to run 60 fps locked at all times. He is saying that if they game were unlocked than it would run at 70 fps or higher because it must be capable of running 60 fps or better on average to maintain a locked 60 fps. NO this doesn't mean it's rendering above 60 fps when locked but it means that it is capable of doing it while unlocked.

This is an extremely simply concept and I'm surprised to see someone call it out on this forum.



How does his above comment have anything to do with preferring the track detail of Shift 2 over PCars?



Saying that PCars has poor track detail in comparison to other games is not making things up, PCars tracks fill empty compared to even Forza 5.



Forza 6 maintains a solid and locked 60 fps in ALL conditions.

There's a reason PCars on the same hardware can't even reach 900p and a locked 60 fps at all times.

With 20 cars on track and clear conditions PCars isn't even capable of maintaining 60 fps.(at 900p btw.)



Patch 1.04 still goes into the 40s on PS4 in the rain with 20 cars:





You can doubt until you're blue in your face but that won't make you right.



Coming into a Forza thread and talking up PCars in a Forza 6 gameplay thread isn't much better.



Forza Motorsport does not have simcade physics, if the physics in Forza 6 are simcade so are PCars.



It also has bad framerate, terrible controller support on a console mainly played with a controller.



Driveclub's visuals are completely believable and during the clear day in the game really aren't that impressive.


Lol if you actually believe that the physics of FM6 will be anywhere close to Pcars you are delusional. The game would run just as fast as FM6 if it had simpler physics and no dynamic weather or time. If FM6's physics were anywhere near as complex it wouldn't run at 60fps at 1080p.

The two videos you posted are pre 2.0 versions of the game. It's currently at 3.0 and runs noticeably better in all conditions on PS4, so it would on X1 too.

I actually came into the thread to talk about FM6, and commented on someone claiming out of nowhere that Pcars runs at 20fps. I'm not the one who brought Pcars into this thread.

FM has always had simcade physics, it's always been about on a par with GT games. If it was meant to be a proper sim it wouldn't have rewind. It's meant to be an approachable sim type game, like GT.

Driveclub's visuals are so far ahead of any other racing game right now that it's not funny.

Also, where you said "There's a reason PCars on the same hardware can't even reach 900p and a locked 60 fps at all times" Yes there is. The reason is the physics are far more complex than you'll find in FM6. If it wasn't more complex, it'd run just as high frame rates.

Obvious bias is obvious. Enjoy playing one racing game, while the rest of us enjoy what they all have to offer.
 
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Lol if you actually believe that the physics of FM6 will be anywhere close to Pcars you are delusional. The game would run just as fast as FM6 if it had simpler physics and no dynamic weather or time. If FM6's physics were anywhere near as complex it wouldn't run at 60fps at 1080p.

You seem to think that simpler physics somehow would allow the game to run as fast... wait what?

I'm sure if Forza was at 900p it could run dynamic weather and ToD too.

The two videos you posted are pre 2.0 versions of the game. It's currently at 3.0 and runs noticeably better in all conditions on PS4, so it would on X1 too.

I actually came into the thread to talk about FM6, and commented on someone claiming out of nowhere that Pcars runs at 20fps. I'm not the one who brought Pcars into this thread.

Patch 1.04 is the last version that was tested for frame rate and still it doesn't match 60 fps locked at all times with up to 24 cars while running at 900p. If Forza 6 was at 900p it could definitely run dynamic ToD and weather while locked at 60.

FM has always had simcade physics, it's always been about on a par with GT games. If it was meant to be a proper sim it wouldn't have rewind. It's meant to be an approachable sim type game, like GT.

GT doesn't even simulate torque steer, let alone a proper tire model so saying Forza and GT are on par with each other is incredible disingenuous.

Driveclub's visuals are so far ahead of any other racing game right now that it's not funny.

Sure bro, Driveclub looks great in the rain but not so great in the day.

Obvious bias is obvious. Enjoy playing one racing game,

Seeing as I own the Crew, Forza 5, Project Cars, Forza Horizon 2, Asseto Corsa, GT Legends, Driveclub, NFS: Rivals, NFS: Most Wanted, GRID Autosport, Shift 2, GTR Evolution, Race 07 and many more... I'm sure I'll enjoy playing "one" racing game.

while the rest of us enjoy what they all have to offer.

So will I.

Also, where you said "There's a reason PCars on the same hardware can't even reach 900p and a locked 60 fps at all times" Yes there is. The reason is the physics are far more complex than you'll find in FM6. If it wasn't more complex, it'd run just as high frame rates.

The fact that you think "more complex" physics are what is stopping PCars from running at 1080p and 60 fps is incredibly cute and naive.

Exactly how are less complex physics(Completely CPU based) going to make up for 633,600 missing pixels(30% higher resolution)(Completely GPU based) and also at the same time raise the framerate(Considering the Xbox One CPU is stronger than the PS4 CPU we can determine that the framerate is being held back by the GPU and not the CPU.) in all conditions above 60?
 
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What is modelled under the skin if you like in Forza ? Are tyres , brakes , engines , aero and suspension ? I like the look of it apart from the puddles which could be a little more subtle IMO but the car content interests me for sure .
And are the race lengths adjustable yet or are they 3 Lappers for the most part ?
 
What is modelled under the skin if you like in Forza ? Are tyres , brakes , engines , aero and suspension ? I like the look of it apart from the puddles which could be a little more subtle IMO but the car content interests me for sure .
And are the race lengths adjustable yet or are they 3 Lappers for the most part ?

  • Tire Heat with three vertical sections per tire and as they heat up the pressure in your tires will also increase.(Outer, middle & inner.)
  • Tire flex that changes depending on the compound and tire wall height(can all be affected by tire traction, car weight, speed and so on.)
  • Aero which includes wings, diffusers and more.(Also of course drafting.)
  • Suspension modeling includes body roll, bottoming out, body stiffness and more.
  • Engine includes all kind of upgrades from air filters to twin turbos and engine swaps.(You can also swap drivetrains.)
Race length seems like it's going back to Forza 4 which will increasing ramp up over time in your career. I suggest going into the demo and holding up on the dpad to view your telemtry to see what the physics are simulating in real time.

 
  • Tire Heat with three vertical sections per tire.(Outer, middle & inner.)
  • Tire flex that changes depending on the compound and tire wall height(can all be affected by tire traction, car weight, speed and so on.)
  • Aero which includes wings, diffusers and more.(Also of course drafting.)
  • Suspension modeling includes body roll, bottoming out, body stiffness and more.
  • Engine includes all kind of upgrades from air filters to twin turbos and engine swaps.(You can also swap drivetrains.)
Race length seems like it's going back to Forza 4 which will increasing ramp up over time in your career.

Thanks , my xbone has been gathering dust and with this and halo it might get the dust blown out of its gills !
 
Thanks , my xbone has been gathering dust and with this and halo it might get the dust blown out of its gills !

No problem, if you have any other questions please feel free to ask.
 
No problem, if you have any other questions please feel free to ask.

One thing that really bugs me is why can't we have a racing wheel which is multi platform or an adapter for my T300 !
 
One thing that really bugs me is why can't we have a racing wheel which is multi platform or an adapter for my T300 !
You can. I use my Fanatec CSW V2 on PC, PS3, PS4 and Xbone. PS4 support is limited and upto the game devs to implement on a per game basis. It's a fantastic wheel but pricey.
 
You can. I use my Fanatec CSW V2 on PC, PS3, PS4 and Xbone. PS4 support is limited and upto the game devs to implement on a per game basis. It's a fantastic wheel but pricey.

I already have a T300 , my wife would castrate me if I bought another !
 
PCars has a much better physics model
Eh, that's where we'll have to agree to disagree, to me PCars feels like absolute garbage, and I'm not buying for one second that they truly threw away the physics from NFS Shift, made some adjustments here and there, but a lot of the time I'm having a dejavu of my Shift 2 experience. Way too often I'm left wondering what the hell the car is doing, apart from Formula cars everything else feels like crap to me.
It's locked to 60fps, not upwards of 70. 35fps also isn't 20fps, so your first post is still nonsense, just like saying Shift 2 has better detail than Pcars lol.
How do you think locked 60 is achieved? It's running higher in the background, so when you have a lot of action going on it can drop from 70, but never lower than 60 fps. As games are unpredictable in nature you have to accommodate for worst case scenarios occurring at any moment, hence the framerate headroom behind the scenes.
 
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I found this on YT for those that haven't seen it/don't mind spoilers.:)
 
One thing that really bugs me is why can't we have a racing wheel which is multi platform or an adapter for my T300 !

I know what you mean, my TX won't be able to work with GT7 or Driveclub... D:
 
Spoilers: you drive cars around tracks.
I meant career mode as in those who don't want to see the order of events..no need to jump on me.
 
Sorry to hijack but

PC sim community is completely vile and PCars brings part of that community onto console with them.

I'd say that arguable the console community is much more vile, especially when comparing consol and PC racing communities. The console racing community is much more tribal and often divided along FM/GT lines. I see more arguments happen over the defense of their respective game then what goes on in the PC community. Personally in my experience the PC community is very welcoming and very happy to help.

You seem to not be understand a basic concept that Forza must be capable of running at over 60 fps at all times in order to run 60 fps locked at all times. He is saying that if they game were unlocked than it would run at 70 fps or higher because it must be capable of running 60 fps or better on average to maintain a locked 60 fps. NO this doesn't mean it's rendering above 60 fps when locked but it means that it is capable of doing it while unlocked.

You are 100% correct here, I am curious as to how high Forza can actually run

Saying that PCars has poor track detail in comparison to other games is not making things up, PCars tracks fill empty compared to even Forza 5.

Honestly, in those photos you posted I prefer the Pcars ones. The FM tracks look cartoony and the cheesy crowds don't do much for me either

There's a reason PCars on the same hardware can't even reach 900p and a locked 60 fps at all times.
With 20 cars on track and clear conditions PCars isn't even capable of maintaining 60 fps.(at 900p btw.)

I'd argue that there is a lot more going on, Forza always has a smoothed over look (obvious sacrifies to reach 60FPS)

Forza Motorsport does not have simcade physics, if the physics in Forza 6 are simcade so are PCars.

Again this is opionion, FMs physics are sub par to Pcars, There are sims out there with much better physics than Pcars but its a no brainer Pcars>Forza in this context

It also has bad framerate, terrible controller support on a console mainly played with a controller.

Pcars controller support does leave a lot to be desired, but FM wheel support also leaves a lot to be desired
 
Again this is opionion, FMs physics are sub par to Pcars, There are sims out there with much better physics than Pcars but its a no brainer Pcars>Forza in this context
Can you explain this in detail? What exactly is subpar in Forza?
 
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Can explain this in detail? What exactly is subpar in Forza?

It's not that they're bad it's just that I personally think the physics in Pcars are better. For me anyway, using a wheel, I can feel the car a lot better, I get better feedback on what the car is doing and the car feels like it's behaving as it should. I can't pinpoint it exactly but all of this is there in forza but it just doesn't feel right, like its muted is probably the best way to explain it
 
I'd say that arguable the console community is much more vile, especially when comparing consol and PC racing communities. The console racing community is much more tribal and often divided along FM/GT lines. I see more arguments happen over the defense of their respective game then what goes on in the PC community. Personally in my experience the PC community is very welcoming and very happy to help.

The console sim racing community is more vile then the PC racing sim community? hah.

We are going to have to agree to disagree on that one.

Honestly, in those photos you posted I prefer the Pcars ones. The FM tracks look cartoony and the cheesy crowds don't do much for me either

What you pointed out is subjective what is a fact is that PCars has empty and lifeless tracks in comparison to Forza with lower quality environment details.

I'd argue that there is a lot more going on, Forza always has a smoothed over look (obvious sacrifies to reach 60FPS)

Let's say you're right about there being a lot more going on, it still runs at 30% less pixel count than Forza 6 while still struggling in extreme conditions to stay at 60 fps with less cars on track.

Again this is opionion, FMs physics are sub par to Pcars, There are sims out there with much better physics than Pcars but its a no brainer Pcars>Forza in this context

You can't say "it's opinion" and then say "its a no brainer Pcars>Forza"; if it was a no brainer than everyone would agree with you on it.

A jar opening from the top is a no-brainer, the subjective opinion of which physics engine is better between two simulators is not.

Pcars controller support does leave a lot to be desired, but FM wheel support also leaves a lot to be desired

Forza wheel feel is as good as PCars.
 
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It's not that they're bad it's just that I personally think the physics in Pcars are better. For me anyway, using a wheel, I can feel the car a lot better, I get better feedback on what the car is doing and the car feels like it's behaving as it should. I can't pinpoint it exactly but all of this is there in forza but it just doesn't feel right, like its muted is probably the best way to explain it
Okay. Cause my experience with both is exactly the opposite, playing with a gamepad here. Especially the road cars in PCars are abysmal to drive. And the fact that you can't do proper donuts tells me the physics engine is not exactly doing things right. Just my 5 cents.
 
It also has bad framerate, terrible controller support on a console mainly played with a controller.
Forza 6 still uses its 30Hz tricks so not really true 60FPS too. It also has even worse controller support IMO.
 
Forza 6 still uses its 30Hz tricks so not really true 60FPS too. It also has even worse controller support IMO.

You just said... let me make sure that I have this one clear...

Project Cars, the game made by Slightly Mad Studios, has better controller support than Forza Motorsport 6? Project Cars is absolutely awful with a controller while Forza is known for being one of the best controller racers to ever be made.

Please enlighten us on these 30Hz tricks that have tricked Digital Foundry and the gaming community at large since Forza Motorsport 2. If you're referring to replays, cutscenes or anything that isn't actual gameplay being 30 fps... you can just go ahead and not reply.
 
Forza 6 still uses its 30Hz tricks so not really true 60FPS too. It also has even worse controller support IMO.
All games use optimization tricks like that, for example transparencies always run at a much lower resolution than the overall frame, so for example having smoke that runs at 240p in GT5, does this mean that GT5 is a 240p game?
 
Okay. Cause my experience with both is exactly the opposite, playing with a gamepad here. Especially the road cars in PCars are abysmal to drive. And the fact that you can't do proper donuts tells me the physics engine is not exactly doing things right. Just my 5 cents.

The road cars in Pcars definitely feel very off. But the race cars feel great imo, even for the very short time I used a pad it still felt better.

Also in my opinion using a pad in forza feels so much better than a wheel, but I still have the same thoughts about the physics
 
The road cars in Pcars definitely feel very off. But the race cars feel great imo, even for the very short time I used a pad it still felt better.

Also in my opinion using a pad in forza feels so much better than a wheel, but I still have the same thoughts about the physics

I just can't agree with you on that one, Forza feels better on a wheel than a controller.

Here's a video to at least be a little on topic:

 
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