I’m about halfway through, but I’ve got some thoughts:
What I like:
- more content: it's a solid addition, I am enjoying it. The extra content is way more engaging than the regular single-player mode, which I never finished (and probably never will). Life’s too short to chase the rabbit.
- results screens: really dig the new results screens with all the gaps and times. It adds a lot of depth and it is simply inexcusable to not have this out of the DLC. PD, seriously, bring that to custom races ASAP.
- curated content: The events feel much more curated compared to the endless, pointless grind of things like a “Sunday Cup” or the soulless eternal “FR Challenge”, and etc.
- AI: the AI is weird, not good, not bad, but weird. It can be great at times, really challenging, forcing me to put in some serious effort to win. But then there are moments when I hardly see it on track. That’s not a complaint, though, PD: me not seeing it on track means I am doing somethign right, and not that I am bored and you should rubber band the thing to insane levels so they are close all the time. I’d rather not seeing them than feel robbed of a natural race.
- AI's rubberbanding: the thing I appreciate the most is that the AI doesn’t rubber-band like it does in other modes, at least not to the same absurd levels. I despise rubber-banding because it ruins the racing, it makes everything feel like a cheap caricature of what a racing game should be
What I don’t like:
- (Lack of) Engineer Communication: we need an engineer who talks to us with meaningful info. Sarah’s text bubbles are a nice attempt, but they don’t provide enough useful insight to enhance the racing experience.
- Presentation: The overall presentation of the events could be better. It should feel like a big deal. Something more like: "this is something special, you are not some weird car collector running LMP1s agains hot-wheels contraptions and Group C prototypes anymore; you are a racing drivers, this race now matters"