Gran Turismo 7 “Power Pack” Paid DLC Now Available: New Races Including Endurance Events, Qualifying, and “Sophy 3.0”

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What do you expect the Power Pack DLC will cost?


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Someone convince me not to start le mans over. It's been raining for 3 hours, there's 18 to go, and the rain map has moved 5 miles since it started raining. I can't do another 18 in the rain please dear God help

Edit: the clock in the upper left should be in game time.

By my count even on the longest day the sun sets in France at 10pm. Pretty sure PD didn't get rain + time of day right.
7982.webp
 
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Uhhhh, yeah... these races really should have been the normal World Circuit events. :lol:

Lots of other unused world circuits. Maybe that's for a Part 2.

PS4 users could have just used PS4 AI. I don't know, we'll see if PD start switching up Weekly Challenges more like the PP events.
 
Haha, I totally get it. I really wish there were like 100 events — most of these races are honestly great. The menus, rewards, presentation, even the liveries all feel polished and thoughtful. They’ve got that premium, “craft coffee” kind of vibe.
So it sounds like the Cafe career :p

Seems Cafe isn't all bad then, just execution :p Power Pack being Cafe about motorsport.
 
So,do you think it's possible to piss off Sophy and make her/him mad?....I re-did the Deep Forest race with the Lambo(no peppers),...i pushed the lead car off track on lap 2,..lap 6 he had got past me and on the first corner i rode his bumper and pushed him off track again but alot harder this time....this is near the end of lap 11.....Sophy was like a mad kid online...lol...
 
So,do you think it's possible to piss off Sophy and make her/him mad?....I re-did the Deep Forest race with the Lambo(no peppers),...i pushed the lead car off track on lap 2,..lap 6 he had got past me and on the first corner i rode his bumper and pushed him off track again but alot harder this time....this is near the end of lap 11.....Sophy was like a mad kid online...lol...

I've noticed they tend to get desperate and make some mistakes. Just weird like they forget to brake or misjudge corners
 
I've noticed they tend to get desperate and make some mistakes. Just weird like they forget to brake or misjudge corners
The AI is still so weird. They are quite capable of doing side-by-side racing, which is good but so many flaws still. No awareness when they get a blue flag, strange divebombs etc..
I did 4-5 Races in the PP so far and AI speed was pretty consistent until i started the Japanese 6 lap race at autopolis and wtf??

Did the 1 chili version and took pole by ~ half a second, got some nice fights for the first 2 laps with second placed AI until another AI car came blasting through with 1 sec faster than my pole lap, divebombing me into T1 from 30 meters behind and hitting me at the Apex..then he went on with that pace for Laps 3-5, increasing the gap to over 2 seconds only to slow down by 4(!) seconds in the last lap, making a last sector overtake for the win possible for me. What the hell is this balancing?
 
It looks like a tuning race against some Gr3s. Will be funny if the Mustang proves the meta, will actually be “pay to win” :lol:

EDIT - It apparently is very much pay to win at the moment.
 
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It's start with rain (most of the time) and enough water for IM tires. The AI starts on RH, pit at the end of lap 1, and pit again at the end of lap 5.

Wrong. Yet again.

I've now done the race five times (twice at each chilli difficulty level, once at no chilli) and never had to pit, nor seen anyone else pit. Not once. RH start to finish. Looks like you're the outlier.
So much for your "most of the time" and IM tyres. Have you actually done it more than once?
It's not broken, it's a straight sprint. Mine always says 60% chance of rain before practice and main race, which starts with wet-looking track, but (like Civics at Suzuka) never feels wet enough to need IMs.
 
Wrong. Yet again.

I've now done the race five times (twice at each chilli difficulty level, once at no chilli) and never had to pit, nor seen anyone else pit. Not once. RH start to finish. Looks like you're the outlier.
So much for your "most of the time" and IM tyres. Have you actually done it more than once?
It's not broken, it's a straight sprint. Mine always says 60% chance of rain before practice and main race, which starts with wet-looking track, but (like Civics at Suzuka) never feels wet enough to need IMs.
The only time I did mine the AI started RH, I took IM, the AI pit end of lap 1 for IM.
 
The only time I did mine the AI started RH, I took IM, the AI pit end of lap 1 for IM.
It obviously has quite variable weather then. Lucky for the people who have AI pitting. Still doesn't mean it's broken. When they don't pit it's a straight race.

Edit: It might be worth experimenting. I always start on RH and so do AI, nobody pits. Could be that if the player starts on IM the AI pits to copy them. Dunno, could be an odd bug like that... (in which case it would be broken).
 
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The Mustang prize car is apparently being used in this week’s Daily Race A in Sport Mode.
Minor correction: The car is allowed in the Daily Race A. It isn't the only specified car, like they sometimes do. That would have been yet another slap in the face to PS4 owners (like me).
 
Minor correction: The car is allowed in the Daily Race A. It isn't the only specified car, like they sometimes do. That would have been yet another slap in the face to PS4 owners (like me).
That would have been better.

When it's a single specified vehicle, you can borrow one for an online multiplayer event. Even when it's several, that's the case too. And the car is accessible to PS4 owners - you just have to acquire it on PS5 first - so it being required isn't an obstacle; it's there in the data.

What they've done is make it an open-tuning (up to 562hp) race with garage cars only. And it's the fastest car out there. So you need access to a PS5, and the PP, and have completed sufficient races to own one free example of the car, and then wave a tuning wand at it if you want to be anywhere near the front.

At least it's a no-DR/no-SR race though, so you don't gain/lose anything (aside from race win/podium/top five stats) depending on your ownership of the above.

falls purdue football GIF
 
That would have been better.

When it's a single specified vehicle, you can borrow one for an online multiplayer event. Even when it's several, that's the case too. And the car is accessible to PS4 owners - you just have to acquire it on PS5 first - so it being required isn't an obstacle; it's there in the data.

What they've done is make it an open-tuning (up to 562hp) race with garage cars only. And it's the fastest car out there. So you need access to a PS5, and the PP, and have completed sufficient races to own one free example of the car, and then wave a tuning wand at it if you want to be anywhere near the front.

At least it's a no-DR/no-SR race though, so you don't gain/lose anything (aside from race win/podium/top five stats) depending on your ownership of the above.

falls purdue football GIF

If they had sense they'd have made it a one-make event using the American Racer (rentable by everyone) like the Superbird ones on the oval.

PS4 and non-DLC players wouldn't be left out, and some might have tried it, liked the car and gone off to upgrade or buy the DLC.
 
I’m about halfway through, but I’ve got some thoughts:

What I like:

- more content: it's a solid addition, I am enjoying it. The extra content is way more engaging than the regular single-player mode, which I never finished (and probably never will). Life’s too short to chase the rabbit.

- results screens: really dig the new results screens with all the gaps and times. It adds a lot of depth and it is simply inexcusable to not have this out of the DLC. PD, seriously, bring that to custom races ASAP.

- curated content: The events feel much more curated compared to the endless, pointless grind of things like a “Sunday Cup” or the soulless eternal “FR Challenge”, and etc.

- AI: the AI is weird, not good, not bad, but weird. It can be great at times, really challenging, forcing me to put in some serious effort to win. But then there are moments when I hardly see it on track. That’s not a complaint, though, PD: me not seeing it on track means I am doing somethign right, and not that I am bored and you should rubber band the thing to insane levels so they are close all the time. I’d rather not seeing them than feel robbed of a natural race.

- AI's rubberbanding: the thing I appreciate the most is that the AI doesn’t rubber-band like it does in other modes, at least not to the same absurd levels. I despise rubber-banding because it ruins the racing, it makes everything feel like a cheap caricature of what a racing game should be

What I don’t like:

- (Lack of) Engineer Communication: we need an engineer who talks to us with meaningful info. Sarah’s text bubbles are a nice attempt, but they don’t provide enough useful insight to enhance the racing experience. I need to learn how am I doing in the last few laps, am I gaining on the car ahead or opening a gap to the one behind, how much fuel do I get, can I save one more lap with I make the mix leaner? Knowing who is leading and who did the fastest lap is just not enough.

- Presentation: The overall presentation of the events could be better. It should feel like a big deal. Something more like: "this is something special, you are not some weird car collector running LMP1s agains hot-wheels contraptions and Group C prototypes anymore; you are a racing driver, this race now matters"
 
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Finished orange tree, again easy race at Autopolis with GT500. Took pole in qualify at first lap after outlap, with 3s lead. On the race itslf, did a poor start, let 2 AI pass at T1 and quickly took P1 back. Did a big mistake and ended up in the sandbank but I had enough margin to only let 2nd take P1, that I claimed back rapidly. Finished 10s before P2, and P3 was 13s behind P1.

Got 240k as prize money without CRB, not bad for 18min of racing.

It opened Suzuka endurance, don't have enough stars to unlock it, but not planning to do endurance races, too long for me.

Reward 6* ticket gave 1M ☺️
Last reward asks 700 stars so I won't be able to claim it until a few weeks at least.
 
I’m about halfway through, but I’ve got some thoughts:

What I like:

- more content: it's a solid addition, I am enjoying it. The extra content is way more engaging than the regular single-player mode, which I never finished (and probably never will). Life’s too short to chase the rabbit.

- results screens: really dig the new results screens with all the gaps and times. It adds a lot of depth and it is simply inexcusable to not have this out of the DLC. PD, seriously, bring that to custom races ASAP.

- curated content: The events feel much more curated compared to the endless, pointless grind of things like a “Sunday Cup” or the soulless eternal “FR Challenge”, and etc.

- AI: the AI is weird, not good, not bad, but weird. It can be great at times, really challenging, forcing me to put in some serious effort to win. But then there are moments when I hardly see it on track. That’s not a complaint, though, PD: me not seeing it on track means I am doing somethign right, and not that I am bored and you should rubber band the thing to insane levels so they are close all the time. I’d rather not seeing them than feel robbed of a natural race.

- AI's rubberbanding: the thing I appreciate the most is that the AI doesn’t rubber-band like it does in other modes, at least not to the same absurd levels. I despise rubber-banding because it ruins the racing, it makes everything feel like a cheap caricature of what a racing game should be

What I don’t like:

- (Lack of) Engineer Communication: we need an engineer who talks to us with meaningful info. Sarah’s text bubbles are a nice attempt, but they don’t provide enough useful insight to enhance the racing experience.

- Presentation: The overall presentation of the events could be better. It should feel like a big deal. Something more like: "this is something special, you are not some weird car collector running LMP1s agains hot-wheels contraptions and Group C prototypes anymore; you are a racing drivers, this race now matters"
Should have Kaz as the engineer. Seriously.

Plus, since Kaz has raced in real life, it doesn’t feel as if what his journey to racing was, translated to the game. We’re given different paths to choose with many different disciplines, but it doesn’t feel like a path from beginner to professional. At least one of those paths should have been karts to Formula cars.
 
Should have Kaz as the engineer. Seriously.

Plus, since Kaz has raced in real life, it doesn’t feel as if what his journey to racing was, translated to the game. We’re given different paths to choose with many different disciplines, but it doesn’t feel like a path from beginner to professional. At least one of those paths should have been karts to Formula cars.
He doesn't speak English....
So either we got Kaz speaking in Japanese

Or translator-san = engineer ?
 
No, it's simply people extrapolating the level of difficulty of the entire DLC based on one or two events, or as is the case with the Oldtimers event at Nurb, they are cherry picking an obviously broken event and using that to claim all the events are of a similar difficulty.

Let me use the GT One at Le Mans as an example. The 2 Pepper GTR is faster in a straight-line than the other cars. So, as long as you don't make mistakes, you'll be fine. This is an easy 2 pepper race.

Here is my 2 pepper Group C memories from last night. I won by almost a second. I included a video so you can see what the last lap looked like, and that video is a more accurate representation of the event. If I posted a screenshot showing that I won by a second, would you have expect that this was the last lap?




FYI, for the long endurance events, the save feature can be used as an exploit. If you exit the game to force the save, the race begins again as if it were a red flag, erasing the gaps. That gives everyone a chance to get themselves into a good position to win. Granted, it's a little cheezy, but I'm not likely to do the 24 hour races multiple times.

In the 2 pepper Spa events, I've had a few crashed already from pushing too hard and the save will literally save me. Also, I've discovered (or, I should say I suspect) that I can run a full fuel stint on RS tires, which should increase my chances of winning. I'm going to restart the 6 hours of Suzuka and bump myself up to 2 peppers. I want the bragging rights of 2 pepper on everything.

And if we look at the larger picture, some of us are really terrible at rally/snow tracks. It doesn't take superior AI to kick ass in those. There are also challenges that are hard and not desirable for me, I'll never be good at golding that Miata challenge hitting all the cones, or virtually any Tokyo race because I hate city circuits.

Let's say there is such an enthusiast that is good at every type of challenge. How long to gold everything in GT7 and go full pepper on it? It's at least half a year worth of work. That time spent on any other game out there would make you pretty good and every challenge pretty easy.

Just like modern F1, no passes doesn't mean a good race wasn't had. Sometimes a full defense race from the pole is quite an achievement. AI keeps you honest with pressure. I enjoy those kind of races and don't need a hundred passes to think it was a good one.
 
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