Gran Turismo 7 “Power Pack” Paid DLC Now Available: New Races Including Endurance Events, Qualifying, and “Sophy 3.0”

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This is the discussion thread for an article on GTPlanet:

Gran Turismo 7 Power Pack Includes Mid-Race Saves (Sort Of)

An unexpected and undocumented throwback feature has been discovered in the Gran Turismo 7 Power Pack DLC, with players reporting that it’s actually possible to suspend and resume a race even if your PlayStation 5 powers off...

Raise your hand if this whole power pack thing sounds exhausting!
 
No, it's simply people extrapolating the level of difficulty of the entire DLC based on one or two events, or as is the case with the Oldtimers event at Nurb, they are cherry picking an obviously broken event and using that to claim all the events are of a similar difficulty.

Let me use the GT One at Le Mans as an example. The 2 Pepper GTR is faster in a straight-line than the other cars. So, as long as you don't make mistakes, you'll be fine. This is an easy 2 pepper race.

Here is my 2 pepper Group C memories from last night. I won by almost a second. I included a video so you can see what the last lap looked like, and that video is a more accurate representation of the event. If I posted a screenshot showing that I won by a second, would you have expect that this was the last lap?
Sony AI should be paying you for this hall of fame worthy defense. Liteally just once again making things up about anyone who has a criticism about the pack.

"cherry picking an obviously broken event and using that to claim all the events are of a similar difficulty."
Those were the only two I did that day! Not great for the pack if 100% of the ones I happened to do are so bad it looks like 'cherry-picking' is it?
Nobody has ever applied this to the whole pack. The fact difficulty is so inconsistent is one of the major leading criticisms in the thread.

This entire post is also handily ignoring the fact the AI have been slowed down by 5 seconds in that GT ONE race to make a once challenging race, now easy. I provided pictures of that, not that it matters to you as it doesn't fit the narrative you like to make up.

Please grow up. You make it very difficult to discuss the pack and any legit critiicms of it maturely.
 
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This entire post is also handily ignoring the fact the AI have been slowed down by 5 seconds in that GT ONE race to make a once challenging race, now easy. I provided pictures of that, not that it matters to you as it doesn't fit the narrative you like to make up.
Because contrary to the BS spewed around here the races are not scripted and they just adjusted the AI, causing it to be slower across the pack. Those races that used to be nigh impossible are now managable, those that weren't too challenging are now easy. Realistically the fix should've been adjusting the cars to be better balanced, but they took the quick and easy route, which is probably fair enough given that the update came out a week after the pack launched. Assuming they eventually come out with the proper fix.
 
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Because contrary to the BS spewed around here the races are not scripted and do they just adjusted the AI, causing it to be slower across the pack. Those races that used to be nigh impossible are now managable, those that weren't too challenging are now easy.
I agree with you.. I even said some are easy, some are challenging, and then some are just really hard in where I feel you have to be in the top drivers percentage to win. In the end it’s not that serious I’m having a good time completing this.
 
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I'm 29 races in and yes, the AI have gotten slower. Dumber too on certain courses. I was (understandably) struggling with the one-chili cars after qualifying at the front or even pole. Now I can win from LAST with a two-chili car. Comfortably might I add. Only super close finish I had out of 4 races I ran yesterday was the Spa Gr.C race. Drumont gave me hell against my XJR-9 (the two-chili choice). And that was with me qualifying on the pole.
 
Sony AI should be paying you for this hall of fame worthy defense. Liteally just once again making things up about anyone who has a criticism about the pack.

"cherry picking an obviously broken event and using that to claim all the events are of a similar difficulty."
Those were the only two I did that day! Not great for the pack if 100% of the ones I happened to do are so bad it looks like 'cherry-picking' is it?
Nobody has ever applied this to the whole pack. The fact difficulty is so inconsistent is one of the major leading criticisms in the thread.
You LITERALLY used this obviously broken event as an example of the difficulty of the entire DLC. At no point did you show the context of your 30 second+ victory. You simply posted a screen and claimed the 2 peppers was easy.
This entire post is also handily ignoring the fact the AI have been slowed down by 5 seconds in that GT ONE race to make a once challenging race, now easy. I provided pictures of that, not that it matters to you as it doesn't fit the narrative you like to make up.
Yes, the ONE GT one event - see how it works? What about the others?
Please grow up. You make it very difficult to discuss the pack and any legit critiicms of it maturely.
Are you the pot, or the kettle?

I was mature enough to show how Old Timers at Nurb is broken (broken, not easy as you claim). Where are your positive posts to balance out your extremely biased negativity? If Sony should be paying me, then Microsoft or Valve should be paying you.
 
You LITERALLY used this obviously broken event as an example of the difficulty of the entire DLC. At no point did you show the context of your 30 second+ victory. You simply posted a screen and claimed the 2 peppers was easy.

Yes, the ONE GT one event - see how it works? What about the others?

Are you the pot, or the kettle?

I was mature enough to show how Old Timers at Nurb is broken (broken, not easy as you claim). Where are your positive posts to balance out your extremely biased negativity? If Sony should be paying me, then Microsoft or Valve should be paying you.
I used the "Broken Event" as an example because it was the race I did after the update. I then did another event, and it was just as easy. Unfortunately I am not psychic to tell you what the event difficulties are going to be like before I do them.

I then showed, with example from a prior to the update, that that event did not used to be so easy.

I don't know what 'gotcha' you're trying to deploy here but considering you've put assumptions to my actions that don't exist, it's not doing anyhing to make a point.
You are under some kind of delusion. I have spoken a lot about some of the good events that were challenging, and how much I like the cars the pack adds.

I don't know what maturity you are showing by putting words in peoples mouths and making out everyone to be speaking in bad faith. I sincerely hope I don't grow old to be like you.
 
I used the "Broken Event" as an example because it was the race I did after the update. I then did another event, and it was just as easy. Unfortunately I am not psychic to tell you what the event difficulties are going to be like before I do them.

I then showed, with example from a prior to the update, that that event did not used to be so easy.

I don't know what 'gotcha' you're trying to deploy here but considering you've put assumptions to my actions that don't exist, it's not doing anyhing to make a point.
You are under some kind of delusion. I have spoken a lot about some of the good events that were challenging, and how much I like the cars the pack adds.

I don't know what maturity you are showing by putting words in peoples mouths and making out everyone to be speaking in bad faith. I sincerely hope I don't grow old to be like you.
Here's the link to your post if you need it.

https://www.gtplanet.net/forum/thre...alifying-and-“sophy-3-0”.434798/post-14545114

I have, from the beginning, said that the difficulty is uneven and that advanced players should start at 2 pepper. You, on the other hand, call me delusional, disingenuous, etc., etc., because you keep going back to the two WORST examples of difficulty as paragons for the entire DLC.
 
Here's the link to your post if you need it.

https://www.gtplanet.net/forum/threads/gran-turismo-7-“power-pack”-paid-dlc-now-available-new-races-including-endurance-events-qualifying-and-“sophy-3-0”.434798/post-14545114

I have, from the beginning, said that the difficulty is uneven and that advanced players should start at 2 pepper. You, on the other hand, call me delusional, disingenuous, etc., etc., because you keep going back to the two WORST examples of difficulty as paragons for the entire DLC.
What are you missing? Those are the events I did. I am still not psychic to know what the difficulty will be like before I do them.

If you don't want to be called those things, don't act like them? It's an amazing coincidence that the two events I needed to do to progress the day after the patch are "The WORST examples of difficulty", don't you think?
I am doing the GT300 events currently and have found they have suffered the same fate. I must be very unlucky, or the pack must be very broken!

My overarching point is that they have reduced the difficulty of many of the events to the point of them not being challenging for people of higher skill. I have provided proof for this through laptimes from prior to the patch.
From this, you have implied or outright stated, that I am cherry picking, that I am on a lower difficulty, that I am only playing on broken events, and put words I have never said in my mouth whilst doing all of this.

I am not stopping you from enjoying it. I am validly criticising that the challenge is gone from much of the pack for those that are capable of going straight into the higher difficulty.
Great if there's a few events that are still harder - I would like that to be closer to the 50.
 
I just wish all the tuned cars available to drive were included as prize cars. Actually weird that they aren't.
Yeah I really want this one. Drives so much better than the one in my garage I tried to tune.

IMG_5647.webp
 
What are you missing? Those are the events I did. I am still not psychic to know what the difficulty will be like before I do them.

If you don't want to be called those things, don't act like them? It's an amazing coincidence that the two events I needed to do to progress the day after the patch are "The WORST examples of difficulty", don't you think?
I am doing the GT300 events currently and have found they have suffered the same fate. I must be very unlucky, or the pack must be very broken!

My overarching point is that they have reduced the difficulty of many of the events to the point of them not being challenging for people of higher skill. I have provided proof for this through laptimes from prior to the patch.
From this, you have implied or outright stated, that I am cherry picking, that I am on a lower difficulty, that I am only playing on broken events, and put words I have never said in my mouth whilst doing all of this.

I am not stopping you from enjoying it. I am validly criticising that the challenge is gone from much of the pack for those that are capable of going straight into the higher difficulty.
Great if there's a few events that are still harder - I would like that to be closer to the 50.
Prior to the patch I had played heavily, across all three chilli levels, in three of the strands: Japan, Tuners and Historics (but hadn't done the three GrC events in that final strand, and obvs none of the full enduros).
Since the patch, not one of the races in any of those strands has gotten any more difficult, and many/most appear to have gotten easier.
The fact that the PP has been nerfed pretty much across the board seems to me to be clear as day. Why, and whether that's a good or bad thing for certain types/groups of players is a different issue, but to me it's indisputable that they've adjusted towards 'easier'.
I am not an out-and-out committed, top player, but most (all?) of the handful of one-chilli races that were challenging before the patch, are now pretty straightforward wins. Some of the two-chillis are still hard for me (high B DR since time immemorial), but all look winnable now, given a bit of effort. I'd imagine for better drivers it's all feeling a bit like standard World Circuits fare now.
Even I preferred it as it was before.
 
I'm 29 races in and yes, the AI have gotten slower. Dumber too on certain courses. I was (understandably) struggling with the one-chili cars after qualifying at the front or even pole. Now I can win from LAST with a two-chili car. Comfortably might I add. Only super close finish I had out of 4 races I ran yesterday was the Spa Gr.C race. Drumont gave me hell against my XJR-9 (the two-chili choice). And that was with me qualifying on the pole.

I used the "Broken Event" as an example because it was the race I did after the update. I then did another event, and it was just as easy. Unfortunately I am not psychic to tell you what the event difficulties are going to be like before I do them.

I then showed, with example from a prior to the update, that that event did not used to be so easy.

I don't know what 'gotcha' you're trying to deploy here but considering you've put assumptions to my actions that don't exist, it's not doing anyhing to make a point.
You are under some kind of delusion. I have spoken a lot about some of the good events that were challenging, and how much I like the cars the pack adds.

I don't know what maturity you are showing by putting words in peoples mouths and making out everyone to be speaking in bad faith. I sincerely hope I don't grow old to be like you.

Prior to the patch I had played heavily, across all three chilli levels, in three of the strands: Japan, Tuners and Historics (but hadn't done the three GrC events in that final strand, and obvs none of the full enduros).
Since the patch, not one of the races in any of those strands has gotten any more difficult, and many/most appear to have gotten easier.
The fact that the PP has been nerfed pretty much across the board seems to me to be clear as day. Why, and whether that's a good or bad thing for certain types/groups of players is a different issue, but to me it's indisputable that they've adjusted towards 'easier'.
I am not an out-and-out committed, top player, but most (all?) of the handful of one-chilli races that were challenging before the patch, are now pretty straightforward wins. Some of the two-chillis are still hard for me (high B DR since time immemorial), but all look winnable now, given a bit of effort. I'd imagine for better drivers it's all feeling a bit like standard World Circuits fare now.
Even I preferred it as it was before.
Keep complaining and PD WILL fix the issue and make it harder than before....
 
Keep complaining and PD WILL fix the issue and make it harder than before....

What makes you think that? If anything, I think they'll more likely keep ratcheting it easier. I'd love to know from whereabouts they got the idea it should be easier came from. If it all wasn't pre-planned from before the PP even went on sale...
 
What’s interesting is that PD actually made Sophy mess up more often. Yes, that Japanese line again.PD didn’t slow Sophy down in terms of lap pace. Instead, they clearly turned up the “mistake” slider. For example, the “final boss” Miyazono can now make mistakes at key moments when she has the lead, like missing a braking point.

Right now, the hardest event in the power pack is the Suzuka 6 Hours. If you’re driving the two-chili and trying to catch Miyazono, the skill level you need isn’t A+. It’s more like top 100, or even top 50.Six hours, dynamic weather, traffic everywhere, and having to stay mistake-free the whole time. PD probably didn’t have much time to properly balance the power pack.

So where does PD even get player feedback from? Do they have their own data system?Honestly, that’s still a mystery.
 
Yeah I really want this one. Drives so much better than the one in my garage I tried to tune.
Did you try the tune I posted in the custom race thread?
What makes you think that? If anything, I think they'll more likely keep ratcheting it easier. I'd love to know from whereabouts they got the idea it should be easier came from. If it all wasn't pre-planned from before the PP even went on sale...
Oh I don't know...btw, I just finished the 2 pepper 500HP battle. I won by a mile as you can see below.

20970182056299614.webp
 
Did you try the tune I posted in the custom race thread?

Oh I don't know...btw, I just finished the 2 pepper 500HP battle. I won by a mile as you can see below.

View attachment 1499083
No idea why you've highlighted a sentence in my post, then made some kind of sarcky comment about one of your races, as if the two are related. But then, you come across as quite weird at the best of times...
 
European Oldtimers at Nürburgring has an exploit

View attachment 1498897

The race will (likely) start wet enough for IM tires, but the AI starts on RH. Swap to IM before the race begins. The AI will launch past you, but by the back half of the track, there will be too wet for RH tires and the AI will pit the first time. (easy +30 seconds for you)

By lap 5, the IM's are past half use, and the AI will pit a second time. The game will tell you to change, but you're good to the end.
(another +30 seconds for you)

This is NOT an indication of difficulty. This is an exploit/bug.
Weird way to say "humans can look at radar and anticipate things better than the robot does". It's not a bug or exploit it's literally reading the radar. The AI starts on what would be the best tires for the exact current situation.

You are smart enough to look at the rain and anticipate that IM will be better in .75 laps and so best to start there. That's not a bug to me.
 
Are there any races where we can use the Ferrari 296 GT3 as one or two peppers?

I haven't raced much so far, about eight races, and I'm looking forward to using this car at a higher difficulty level.

I raced on Easy Mode with the 296 GT3 at Nurburgring... A race that, after the patch, was reduced to two laps. :indiff:
 
It's possible to see the Setups of the cars in each event?
It is not possible and that's probably the biggest gripe I have with this content. I would love to try to replicate/tweak on the settings they've got. It's super close to being awesome for the Le Mans endurance race.

I'm just under 4 hours in and I'm functionally guaranteed the win at this point unless I either mess up big time or the rain changes things too much.

I've got just over a minute lead, driving the Nissan. I'm averaging somewhere in the neighborhood of 3:09 flat. Best of 3:05:250.

One thing I did notice is that one of the Porsches that starts up front keeps taking Softs when they pit. They're pitting with 41% fuel left in the tank.

I ran softs for a single sting and Sarah told me to pit for new tires when I was 39% fuel left and tires were about 1/2 worn. New Mediums are faster than 1/2 Softs.

Anyways, if you can hang with the AI for 10 laps you'll eventually start pulling away as long as you can run 3:07 flat or faster. They're averaging somewhere around 3:07:500 with a QT (for 2nd and 3rd) of just over 3:06:500



Edit: lapped a car going down Mulsanne. He did a dive bomb into Mulsanne Corner. In zero universes should a multi lap down car dive bomb the leader
 
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So, it sounds like Sophy behaves the same no matter which car you use.

PD nerfed Sophy so that the lower level drivers, who would pick the zero-chili car, would have a better chance at winning.

Because of this, the higher level drivers, who would pick the two-chili car, are having an easier time than they'd like.

Seems like, instead of messing with Sophy, PD should've just made the zero-chili cars faster.
 
I'm not sure if this is where Quality of Life desires would go but if they do a PP 2 I want to see a scrolling entry list so that we can see the whole field throughout the race and a Last Pit Lap. Those two things I think would make the endurance racing just that much cooler.
 
So, it sounds like Sophy behaves the same no matter which car you use.

PD nerfed Sophy so that the lower level drivers, who would pick the zero-chili car, would have a better chance at winning.

Because of this, the higher level drivers, who would pick the two-chili car, are having an easier time than they'd like.

Seems like, instead of messing with Sophy, PD should've just made the zero-chili cars faster.
The problem is just apparent with Power Pack not including any of difficulty settings for the AI other than the car choice.
 
Yeah the solution to adjusting difficulty is definitely not making some of the options extremely outclassed (60-100pp down on the fastest car).
I started the 6hr at Suzuka today with the NSX. My driving has been good (at least to A/S driver standards lol). I can't recall ever going off and I'm 2hrs in. I'm averaging 2:05.4, and the leader is about a second faster. Normally that would be fine, but since I lose 3 SECONDS PER LAP on the straights, it takes away from the experience a lot. I shouldn't have to be nerfed to the moon to have a competitive race.

But then on other events, we can agree that most have gotten easier since the update.
Why can't we just have an AI difficulty slider like literally every other racing game??
 
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