That's weird. I've driven on RW tires with the Audi DTM at Spa post update 1.31 and on the wet track, the tires don't deplete at all.I've tested earlier today (Porsche 918 Spyder - TM6) and on 2 laps with a normal rain, my tyres were dead.
Same with the Nismo GT-R GT.3 '18 on wet track.
As a completionist, I am working on completing all the menus including the Extra Menus. Not to mention, I don't bother with online, so my focus is single player.Must? If you feel a roulette ticket and a highly unsatisfying cinematic about the cars is worth the hassle. There’s really no incentive to complete the Extra Menus unless you just happen to have the required cars.
The whole game sometimes feels like an ad for certain brands.Anyone else felt the Alphard menu thing like an ad?
The whole game sometimes feels like an ad for certain brands.
I never understood the point of adding "normal everyday cars", specially when those cars have or had a sporty version before (Mazda 3 MPS/Mazda 6 MPS). I also don't see a point in adding everyday cars for the same brands over and over. If they really want to waste resources on such cars, atleast do it for different brands.
The fact that, for PD, the Alphard was a bigger priority than any of the Hyundai "N" models, is beyond my comprehension. The fact that Toyota alone has as many "everyday cars" as there are true hypercars in the whole game, is baffling. I remember when some people would say that the game had too many hypercars. 🙃
You can also tune a performance version of a Mazda 3 (MPS in this case). The difference is that the stock car can actually be fun to drive/has a lot of competition.Tell me you haven't been a fan since Gran Turismo 1 without telling me you haven't been a fan since Gran Turismo 1. Tuning up every day grocery getters is the heart and soul of GT. If anything they need more base models instead of always serving up the ultra premium package cars.
Not so sure that is entirely correct If the way people react to remasters is anything to go by (assuming they aren't handled the way GTA Definitive Edition was)People get way too reliant on nostalgia. Release the same game that was made 20 or 30 years ago now, with better graphics, chances are, no one would play it, if they have the option to play another game that's way more complete and with way more interesting content.
There's that and the fact some games get re-released like crazy such as Resident Evil 4 for instance. That has been sold on 3 console generations plus now a Remake that sold 3 million copies within 2 days iirc.Not so sure that is entirely correct If the way people react to remasters is anything to go by (assuming they aren't handled the way GTA Definitive Edition was)
You can also tune a performance version of a Mazda 3 (MPS in this case). The difference is that the stock car can actually be fun to drive/has a lot of competition.
People get way too reliant on nostalgia. Release the same game that was made 20 or 30 years ago now, with better graphics, chances are, no one would play it, if they have the option to play another game that's way more complete and with way more interesting content.
Btw, just checked the list of GT1. And it was bad. I mean, terrible. It completely relied on the ability to RM a car, to make it any good, which in modern day standards (as graphical fidelity goes), would be impossible, as an RM car takes pretty much as much time to model as a completely new car.
So no, in no world adding a random Audi A4 is better for a racing game than adding the performance RS4 version. Apply this to any road car that has a performance version.
What do you mean by linear career?I have to say, ever since Update 1.31 was released, I have spent much more time with the game and felt way more involved.
PD went above and beyond with this update in my opinion. They addressed many issues that I've personally noted, such as readjusting the performance of the AI opponents to be inline with the events' limits under new PP calculations, updating licence test demos, and finally giving us good force feedback on racing wheels! To be honest, I hadn't expected PD to go this far to fix the game. One could even argue that they don't have an incentive or reason to, seeing as they have already taken our money. It would seem PD aren't as incompetent or callous as I had previously thought, and I'm really glad to see myself proven wrong.
Yes, the game still has many baffling decisions made at its core that is beyond my comprehension, like the roulette tickets and linear career. However, I'm personally having fun simply driving the cars I currently have, decorating them, running them with friends, taking photos... I'm finally finding Gran Turismo 7 fun, 1 year and 1 month after release, simply because the driving experience has been fixed.
If by any chance anyone from Polyphony Digital are reading this, I just want to say, thank you for your continued support!
@JamboGT gave me an answer on that. It's a HYLO (High Yaw Lift-Off). In case of an accident, it prevents the car from going airborne. motorsport.com has a good article about itQuestion, what is the custom part on the rear wing of the RS5 DTM for? What version is that coming from?
GT7 has the most accurate steering feel on controller now. I've been playing racing games for years and this game feels the best out of any I've ever played. Driving never felt soo enjoyable.