Gran Turismo 7 Update 1.62 Now Available, Adds Four Vehicles Including Corvette Concepts

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I think I can predict how that would go...

"Yeah I suppose the Espace F1 is cool, but there's no where to use it... what the game really needs is it's GT3 roster updating, I'd rather have the M4 GT3 EVO, but I guess they're saving all the good content for GT8, this game is dead"
Why does a car need a "use" at all? Why can't it just be something to experience on your own terms?

Anyway I drove the CX Concept on Dragon Trail Seaside on Thursday night and I have to say that it's a wild machine with too much power and not enough grip. You can't properly exploit all it's power because the track is just too small. The fact that vehicles with 2000 HP power actually exist is ridiculous because you can't possibly use all that power without killing yourself. It's just too much and I hope like the hell the Corvette doesn't actually go in this direction because it will be too expensive, too stupid and not very desirable for customers. A big reason why the Corvette has become soo successful is because of it's affordability compared to the Europeans and I don't see how a 2000 HP fully electric hypercar represents that. The people who can afford such a vehicle want a unique experience from the driver's seat, and a combustion engine is a big part of that. Take it away and what you're left with is a vehicle with a bunch of performance but no emotion. It's like really spicy food: you remember the heat more than the intricacy of the flavours. Sure the experience is intense but it's not the most enjoyable. For a car to be enjoyable, it must have a good chassis, good brakes, a good engine and enough power to provide serious thrills without terrifying you. The CX is genuinely terrifying because everything comes at you soo fast. I'm not a fan.
 
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I drove the Avantime for the first time today (with moderate mods, mostly weight reduction, tires, suspension, brakes and transmission) and I enjoy it a lot more than I thought I would.

I also made two BTCC tribute liveries for it which made me remember how cool touring car racing was in the 80‘s and 90‘s.

BB0731D4-A1FB-453E-A7ED-08D9CF9C61FE.webp


5BFC2C01-C7FF-49BB-84DC-D01D6A544EF6.webp
 
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I drove the Avantime for the first time today (with moderate mods, mostly weight reduction, tires, suspension, brakes and transmission) and I enjoy it a lot more than I thought I would.

I also made two BTCC tribute liveries for it which made me remember how cool touring car racing was in the 80‘s and 90‘s.

View attachment 1475660

View attachment 1475659

Return of the King 👑
 
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Same engine
Kinda, but not entirely. The Clio V6 unit (L7X 760) was reworked by TWR for the Phase 1 car, and has - among other things but, importantly for forced induction - a different head, different pistons and higher compression (11.4:1) compared to the version in the Laguna V6 and later Avantime V6 (L7X 720/721/722, 10.9:1).

That's not to say that you can't turbocharge it of course - it's been done - and considerations of "how the hell do we fit the turbocharger and all the gubbins into the back of a Clio" are not necessarily important in a racing game, but they're not identical engines.

and gearbox
Out of a diesel Master van, if I recall correctly: PK6012, often swapped for the PK6017 of the Phase 2 Clio V6.
 
And you can, of course, turbocharge any engine, but this is not the case for all cars in GT7. So it’s not so much a bug but a decision made by PD based upon criteria not shared with us (but possibly just vibes, lol)
 
And you can, of course, turbocharge any engine, but this is not the case for all cars in GT7. So it’s not so much a bug but a decision made by PD based upon criteria not shared with us (but possibly just vibes, lol)
You cannot turbocharge "any" engine if the additional turbo equipment and re-routed exhaust manifolds will not fit.
If it will not fit in real car then PD will not allow it to fit on a car in GT7.
 
You cannot turbocharge "any" engine if the additional turbo equipment and re-routed exhaust manifolds will not fit.
If it will not fit in real car then PD will not allow it to fit on a car in GT7.
That’s not quite true bud.

The car in real life has quite a lot of space for an inline turbo charger and the 4/5 hoses.

The whole front of the car is available to optimally locate the intercooler.

I mean the Peugeot T16 or R5 is litterally the same configuration and both are fine being turbo charged (or supercharged) in real life.

What you typically don’t do is take a high compression engine already and turbo/supercharge it without a lot of internal and lower end work (pistons, valves, head, cams, down to the crank and connecting ends and probably sump)

It’s a package that can handle it be the engine design isn’t optimum nor sensible for it out of the factory.
 
If it will not fit in real car then PD will not allow it to fit on a car in GT7.
There's quite a few examples of GT7's engine swaps where the fitment is questionable at best without cutting at floorpan/firewalls, and many are drawn from real-world examples where exactly that was done - it's just not reflected visually. The flat-6 Porsche swap into the Beetle/1200 is one where it's absolutely done by cutting away at the car because it doesn't physically fit otherwise, but if you look about inside the swapped car in the game the rear seats are still there...

Again, people have turbocharged the Phase 1 Clio V6. But as a higher compression variant of the L7X (and I think with more valve overlap) it doesn't natively take to turbocharging as readily as the lower compression L7X in the Avantime.
 
and I think with more valve overlap
I just asked a friend about this front dimma/litchfield and he said basically the same thing. At a minimum you’d have to have a reprofiled cam and stronger valves and pistons. But porting and widening the cylinders would be done since the head is off anyways. The compression can be lowered, and at this point you might as well do the crank shaft and bottom end rods but it’s not required as the bottom end is fairly robust.

He also mentioned that the car is twitchy as hell with the standard V6 and that adding turbo torque quite far in to the power would exacerbate that trait quite a lot.

All anecdotal but stands to reason, it’s not a packaging issue more a sensibility one.
 
That’s not quite true bud.

The car in real life has quite a lot of space for an inline turbo charger and the 4/5 hoses.

The whole front of the car is available to optimally locate the intercooler.

I mean the Peugeot T16 or R5 is litterally the same configuration and both are fine being turbo charged (or supercharged) in real life.

What you typically don’t do is take a high compression engine already and turbo/supercharge it without a lot of internal and lower end work (pistons, valves, head, cams, down to the crank and connecting ends and probably sump)

It’s a package that can handle it be the engine design isn’t optimum nor sensible for it out of the factory.

There's quite a few examples of GT7's engine swaps where the fitment is questionable at best without cutting at floorpan/firewalls, and many are drawn from real-world examples where exactly that was done - it's just not reflected visually. The flat-6 Porsche swap into the Beetle/1200 is one where it's absolutely done by cutting away at the car because it doesn't physically fit otherwise, but if you look about inside the swapped car in the game the rear seats are still there...

Again, people have turbocharged the Phase 1 Clio V6. But as a higher compression variant of the L7X (and I think with more valve overlap) it doesn't natively take to turbocharging as readily as the lower compression L7X in the Avantime.
Thank you, I am better informed and stand corrected
 
With regards to online racing, lobbies are where it's at. So much more varied and creative. The GT3/GT4 meta car situation that is Sport Mode is so mindnumbingly boring and out of touch. The vocal minority (the "I only race online with BOP" crowd) is so tiring. They can scream from the top of their lungs about the latest GT3 cars all they want, but at the end of the day they are objectively the smallest part of the overall GT7 playerbase, and do NOT represent the majority of players or their views on just about anything Gran Turismo related. The majority of players aren't making their opinions known via social media at all. I imagine most don't feel comfortable putting themselves out there in such a way, especially with the angry vocal minority ready to beat them down over it (usually in the LEAST constructive way possible).

I've said it before, and I'll say it again... I wish PD had a slightly bigger team and were able to put out a sequel to GT Sport (for the vocal minority to enjoy) with an online focus with more fleshed out classes and features to support this focus. Leaving the mainline series for the rest who have very little interest in the online competitive space (85%+ of the total GT7 players). This would also make it possible for the mainline game to be playable offline. Seems like a win win for everyone involved, but then again... that is predicated on PD having a big enough team to be able to work on two different versions of the game (which they don't). So, it may be a bit pie-in-the-sky but it seems like a logical solution, nonetheless. As it stands, the online and single player modes end up being a somewhat watered down experience, trying to somehow cater to two wildly different camps. That's my .02 anyway.

Poop emoji's incoming in 3... 2.... 1...
This might be the 11th time I have mentioned it, but if PD gave us options which takes a few hours to code, then the problems mentioned by you & many other players would be substantially reduced. There's also some overlap between multiplayer & singleplayer, but while the cars we want & use is somewhat different between multiplayer vs single player, that is a very minor issue. The resource issue is not the main problem between multiplayer & singleplayer.
But still the separation should be done.
 
PD needs to really address the inability for pretty much every EV/Hybrid in the game being useless in a long race. I haven't found anything the new Corvette VGT can race in. Let alone the other Corvette. They're just "neat" to have. What's the point of introducing these amazing vehicles in the game if you can only race them in custom races? Is Kaz trolling us like Hideo does to his fans? At least give us old tracks back (looking at you Seattle from GT3).

Obviously I wish they'd be able to get the licensing for brands like Lotus and Cadillac (oh man I'd freaking love Lotus cars in the game again) but I know that can be out of their control.
 
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PD needs to really address the inability for pretty much every EV/Hybrid in the game being useless in a long race. I haven't found anything the new Corvette VGT can race in. Let alone the other Corvette. They're just "neat" to have. What's the point of introducing these amazing vehicles in the game if you can only race them in custom races?
It's worse than that. As far as I know most all EV's (and a lot of the Hybrids) can only be used in one-make custom races. So, even in the relatively open playfield that is Custom Races you're still stuck racing a grid of identical cars.
 
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