Gran Turismo 7 Update 1.68 Arrives March 12: Three New Cars and Four New Events

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Not sure if PD has the possibility to use it before it is available globally.
Capcom do it for "Resident Evil requiem" that's why we were hoping for this feature in the March update.
 
Knowing PD it will come well after it is available globally. If it comes...
PD are usually early and enthusiastic adopters of the tech innovations.
Doesn't really matter though, the system update is due this month and then it will be possible to force PSSR to run the latest version (it's not called 2, it's still just PSSR).
 
Not really worth the 170k prize.

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40-second gap between you and the leader (of course, PD being PD) and most cars run on Mediums and Softs.

The FT-1 VGT's boost function helps a lot.

I ran on Softs and FM1. Pit in at Lap 7 for new softs and fuel, 30 seconds behind the lead Porsche until it boxed in. Gap cut to 15 seconds. Used the boost function sparingly until I caught the leader on the final lap.

This will force players to use detuned higher class cars yet again.


Done on Hard difficulty.
 
PD are usually early and enthusiastic adopters of the tech innovations.
Doesn't really matter though, the system update is due this month and then it will be possible to force PSSR to run the latest version (it's not called 2, it's still just PSSR).
I'd really like to be proven wrong on this, time will tell.
 
I'd really like to be proven wrong on this, time will tell.


We look forward to more news in March, when multiple existing games upgrade to the improved PSSR. There will also be a system software update at that time; selecting “Enhance PSSR Image Quality” in Settings on PS5 Pro will allow you to experience the new PSSR with any PS5 Pro games that currently support PSSR!
Of course there's a chance that it might actually make things worse, if they don't implement it natively.

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Also a very small possibility that PD remember the VR mode and add PSSR to that, like No Man's Sky.
 
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They fixed the wheel in the 296 GT3. Have not had the time to try it in VR to see if they have fixed the monitor (and the mirrors in the Porsche) as well.

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Avantime wide body still not fixed. For new Mazda visual change is there, but car width is not being updated.
 
As someone who spends a lot of time in time trials, I'm exceptionally happy to hear about the new fuel and tire wear settings in that video!

Was hoping for PSSR but thought it was a long shot to come in its own patch instead of the general PS5 firmware update.

Edit: Oh I hope they allow you to pit without exiting the time trial entirely though. Can't wait to test it out later tonight.
 
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I believe fuel and tire wear have always been settings there (along with the grip reduction for grass), just not BOP.

@Tidgney, what was the paint bug you mentioned? I don't think I noticed it in your vid.
 
As someone who spends a lot of time in time trials, I'm exceptionally happy to hear about the new fuel and tire wear settings in that video!

Was hoping for PSSR but thought it was a long shot to come in its own patch instead of the general PS5 firmware update.

Edit: Oh I hope they allow you to pit without exiting the time trial entirely though. Can't wait to test it out later tonight.
Tyre Wear and Fuel Rates have always been an available setting in Time Trial mode. The option to turn BOP on is the new setting.
 
Tyre Wear and Fuel Rates have always been an available setting in Time Trial mode. The option to turn BOP on is the new setting.
Oh very embarrassing! :dunce: lol

Also makes me wonder how many other settings I've never looked at yet. <_<
 
Not really worth the 170k prize.

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View attachment 1519897


40-second gap between you and the leader (of course, PD being PD) and most cars run on Mediums and Softs.

The FT-1 VGT's boost function helps a lot.

I ran on Softs and FM1. Pit in at Lap 7 for new softs and fuel, 30 seconds behind the lead Porsche until it boxed in. Gap cut to 15 seconds. Used the boost function sparingly until I caught the leader on the final lap.

This will force players to use detuned higher class cars yet again.


Done on Hard difficulty.
I usually use a detuned R92CP for the 800 races, it sips fuel and has good tire wear.
 
First test with the Captur. No special body/aero parts for the Wide Body. Specs maxed out with high rev turbo and RM tires:

1000028104.webp


No problem winning a dry LM700 on easy. FM6 allows a bit more then 3 rounds if you rev the gears out. A 4 lap stint requires short shifting but lap times aren't much slower since the engine lacks power at the top end. Maybe the mid rev turbo is a better choice and maybe you could win a dry race at normal difficult but I doubt it's possible for hard mode. Brakes are mediocre, tire wear is ok I guess.
But this was really just a quick test, I didn't fiddle around with gear ratios, which could probably make the car more capable.

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I usually use a detuned R92CP for the 800 races, it sips fuel and has good tire wear.
Usually I would challenge myself with more legitimate machinery, but I show no mercy for races with a ridiculous AI gap.

Was able to do it with a Bugatti VGT tuned to "LMP3" specs. Revenge served twice over.

As well as some pseudo-Gr.3 cars on Softs, such as the FT-1 VGT I posted and the base R.S.01
 
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First test with the Captur. No special body/aero parts for the Wide Body. Specs maxed out with high rev turbo and RM tires:

View attachment 1519955

No problem winning a dry LM700 on easy. FM6 allows a bit more then 3 rounds if you rev the gears out. A 4 lap stint requires short shifting but lap times aren't much slower since the engine lacks power at the top end. Maybe the mid rev turbo is a better choice and maybe you could win a dry race at normal difficult but I doubt it's possible for hard mode. Brakes are mediocre, tire wear is ok I guess.
But this was really just a quick test, I didn't fiddle around with gear ratios, which could probably make the car more capable.

View attachment 1519959

I was hoping they were going to do something like a Maxi Turbo homage for the widebody, or light pods or something.
 
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