Gran Turismo Physics(Poll)

Discussion in 'Gran Turismo 6' started by super_gt, Jul 6, 2014.

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What do you think about Gran Turismo Physics?

  1. GT6 Physics is simcade and I like it,I do not want GT Physics to become simulation.

    55 vote(s)
    9.0%
  2. GT6 Physics is simcade,this is not good enough for me I want simulation physics.

    150 vote(s)
    24.4%
  3. GT6 Physics is simulation.

    89 vote(s)
    14.5%
  4. GT6 physics is simulation, but I want even better simulation physics

    320 vote(s)
    52.1%
  1. NixxxoN

    NixxxoN (Banned)

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    Or rather than driving aids, more like SRF, which is probably not a driving aid, but a whole physics changer itself.
    I was referring to those casuals who either dont drive or they havent got a clue of how to drive a car at some speed. People who have been driven cars since long time and like to do so, and are a bit of a car enthusiasts, maybe should not be considered casuals because they know stuff.
     
  2. super_gt

    super_gt

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    By criticizing PCars tire model you will not do GT tire model to look better.
    I know one thing for sure if SMS want to make a SIM they will do it,If PD do not want to make a SIM they will not do it,in all their racing experience.
    To me this looks very good:


    @NixxxoN do not forget Active Steering turn it on and no more oversteer.
     
    Last edited: Jul 8, 2014
    Starciller likes this.
  3. Imari

    Imari

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    And any of the wealth of publically available data on tyres.
     
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  4. lGNAl

    lGNAl

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    Or it could be an in-game option. Sim and ProSim.
     
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  5. super_gt

    super_gt

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    for GT6 single player can be done :tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup::tup:
     
  6. Voodoovaj

    Voodoovaj

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    Whenever Pcars comes up, I like to point out the caveat. That video for instance is running on a PC. I have no interest in getting a gaming PC. I can't justify the expense. A PS4 might be just as robust, so hopefully all the goodies in the videos make their way to the PS4 as well.

    The PS3 simply can't do all the things Pcars shows in their videos, which is most likely why there isn't a PS3 version.
     
    super_gt likes this.
  7. Johnnypenso

    Johnnypenso Premium

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    Not going on PS3 was a very smart decision IMO. It came about as a result of a community vote..another smart decision.
     
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  8. super_gt

    super_gt

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    Your option has the most votes,well done :tup:
     
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  9. Randy Winston

    Randy Winston

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    You get the most out of the cars when you drive them like you should, but the tire model leaves a lot to be desired and the lack of damage hinders things as well. As such you can do stuff with these cars that you would never be able to get away with in real life. pCars isn't even a dead on sim.
     
  10. ALB123

    ALB123

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    Wow! That video sure is impressive. If the tire deformation that we are seeing in the video actually behaves even remotely accurate to real world tire physics then I am blown away. Do you play rFactor 2? For those of you who do/have, what do you think of their overall physics - especially compared to Gran Turismo 6. I've never played a single driving game besides GT6, so I have nothing to compare it to.
     
  11. fortbo

    fortbo

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    I have played it and honestly its pretty close to GT6. They both feel great to me.
     
  12. super_gt

    super_gt

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    What do you guys think about this simcade or simulation?
    Lotus 97T Comfort hard tires


    No,I do not have gaming PC to play rFactor2.
     
    Last edited: Jul 8, 2014
  13. Streeto

    Streeto

    Messages:
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    Seems about right for putting hard road tires on a powerful F1 car...
     
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  14. super_gt

    super_gt

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    No it is not right at all,here is how it should be:
     
  15. fortbo

    fortbo

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    Not even the same car. Nowhere close to the same power to weight ratio. What are you trying to prove?
     
  16. machschnel

    machschnel

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    Why, under heavy wheel spin, does the steering wheel stay exactly still?
     
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  17. super_gt

    super_gt

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    Every rear wheel drive car will slide back end of the car if you spin the rear wheels and you have to catch it with the steering wheel.
    Because the car does not move and I do not have to do corrections.
     
  18. fortbo

    fortbo

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    Are you using a controller or a wheel?
     
  19. super_gt

    super_gt

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    Logitech DFGT
     
  20. Streeto

    Streeto

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    How can you compare a RWD F1 car with standard road tires to a modern 4WD road car on what I assume are slicks.

    Your logic is extremely flawed.

    I hope you're trolling because if not, you're making yourself look pretty silly right now...
     
  21. fortbo

    fortbo

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    I use a clubsport and my result was very realistic. I used a fully tuned viper on comfort hard and I had to correct the back from kicking out when accelerating. Either there is something wrong with your wheel or you were using no FFB.
     
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  22. Johnnypenso

    Johnnypenso Premium

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    FFB has nothing to do with what happens in the game, only the feedback you get to the wheel. And why use a different car? Use the same car as was used in the original test.
     
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  23. fortbo

    fortbo

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    I gotta buy it then. :pI sold it to get the TS030. :lol: But it may not have been the FFB but I did get the correct effect.
     
  24. super_gt

    super_gt

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    As you say :D
    You can try the same test with slicks
    No try with Lotus 97T
     
  25. Scaff

    Scaff Moderator

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    Torque steer from the rear on a standing start is 'faked' in GT via FFB, the physics engine doesn't model it as it should do and its rather easy to test for. Either switch of FFB on your wheel or use a DS3, if the physics engine was modelling it then it would still be present, if its not (and it will not be - this has been gone over endlessly) then its not modeled.

    This is an area that PD still need to work on with the GT series.
     
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  26. Saidur_Ali

    Saidur_Ali

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    Try this on any real world track in the game and the end result will likely be different.
     
  27. Master__Shake_

    Master__Shake_

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    Comfort hard tires have such a deadened steering affect in this game, I doubt they'd even move the car at such a high speed. Try using CH steers with any racing tires for rear and you'll find it incredibly hard to oversteer or even do a donut, when in reality the rear-end would likely spin to the front with any blip of the throttle. The 97T is a different scenario as it has comfort for both front and rear, but the supernatural downforce of this game keeps you planted after ~120mph.

    It's a simple example of how this game is broken on multiple levels, and is showing arcade features outweighing simulation. Thank you for showing the video super_gt.
     
    super_gt likes this.
  28. YZF

    YZF

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    Location:
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    May be because of ideally flat surface of artificial RouteX track. Test needs to be done on real world circuits, like Nurburgring, etc.
     
  29. super_gt

    super_gt

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    even on completely flat track rear should be slide because the tires (in this case rear tires)never can"t be with exactly same circumference and this will slide the rear end!
     
  30. djm99

    djm99

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    478
    Does it really matter..it is what it is. I'd rather have an element of A.I. than improved physics