Gran Turismo Sport: General Discussion

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This is from the Pit Stop Capture thread - thought I'd bring it here.

I can see why. Brand central wasn't shown until very recently. We didn't realize the extent of what was possible. It was said we were able to place and position the car wherever and we still thought it was limited to the scenery being used as static backdrops/grounds and not environments as dynamic as they appear to be. The examples for the livery editor aren't detailed enough so we're still not quite sure how unrestricted designs can be.

Agree 100%. The presentation in this game looks to be so silky smooth. It seems like everywhere you go in the U.I. you get some high quality shots of vehicles casually placed in front of you -- panning angles, still shots, cars in motion, etc.. I think they have nailed that GT formula 100%, their best yet. Can't wait to see the customization options (I think someone mentioned before about editing the garage layout?).

Still crossing my fingers for car wash and oil change animations, though :)

If it ends up in GTS with an update, the least that could be done in the meantime would be to release the best version of what they have presently or basically use the previous versions. To not add the simpler course maker from GT5 into GT6 was the oversight of the decade. To not INCLUDE any version of the course maker in GT Sport would be straight up foolish and mind-boggling.

I think we would end up with a situation like the standard cars from PS3 GT; something that is glaringly low-level compared to everything else in the game. Although PS3 GT was a great success sales-wise, PD know their products weren't well-received like PS1/2 GT was. They need consistent quality across the board this time around.

A course maker would be nice though. That's one thing that PS3 GT still has on even current sims (Dirt is only one I can think of that has it). When it returns, I'd like a tool that gave you more control over the routes and elevation changes - that way you can re-create your local back roads.

It's frustrating to know they won't outsource remodeling of tracks at the very least. It sucks to realize how many original tracks will never be seen in the future, and unlike the car modeling, the tracks could reasonably be overseen by a PD employee for quality control. There's a great supply of frustration to go all around.

Same thing, they have to get their internal quality control in line before they can look look externally for content creation. Maybe in the future they do use outsourcing. Or maybe they might just be able to focus on content creation after launch -- they did say the goal was to ship GT Sport as a completed game. They don't plan on having to use large quantities of staff to "fix" or "patch" errors, so more time can be spent on content creation this time around. Or at least that might be the theory.

It makes sense to have a feeling of suspicion when in comes to GT because of the way these last 10 years have gone.

I have realised that you can never take anything that you expect to appear in a GT game for granted, unless it appears on the disc on release day.

Agree 100% - PS3 GT left a bad taste in a lot of fans' mouths.
 
I think we would end up with a situation like the standard cars from PS3 GT; something that is glaringly low-level compared to everything else in the game. Although PS3 GT was a great success sales-wise, PD know their products weren't well-received like PS1/2 GT was. They need consistent quality across the board this time around.

A course maker would be nice though. That's one thing that PS3 GT still has on even current sims (Dirt is only one I can think of that has it). When it returns, I'd like a tool that gave you more control over the routes and elevation changes - that way you can re-create your local back roads.


Same thing, they have to get their internal quality control in line before they can look look externally for content creation. Maybe in the future they do use outsourcing. Or maybe they might just be able to focus on content creation after launch -- they did say the goal was to ship GT Sport as a completed game. They don't plan on having to use large quantities of staff to "fix" or "patch" errors, so more time can be spent on content creation this time around. Or at least that might be the theory.
I would think relaunching tracks would be simpler than going for equal quality car models. With tracks, we've seen them release something like Cape Ring with a basic environment in a remote region. Then, there are Midfield and Apricot Hill which aren't remodeled the exactly how they looked before. That's what makes me think some liberties can be taken to reintroduce fantasy tracks. Maybe expecting New York, Seoul, or Paris would be too much. The more practical locations, at least, seem feasible. I miss the Paris tracks. WHYYY!
 
That's where their tagline suits them: Real Driving Simulator. I want as much simulation as possible physics-wise, but I am not interested in setting up cars for a 30 lap race - just the good-'ol 3-5 lap Clubman Cup:tup:



It seems that they are trying to add that to their commercial success with Sport mode. I always refer back to the copper box championship, because it seemed really interesting the way drivers had to drive slowly and were forbidden to overtake after serious wrecks - there's been a lot of mention of safety cars, and flag waving, so I'm curious to see how all of that will culminate.

PD seems pretty set on the whole Sports initiative and I don't see them backing off. If they don't nail it with GT Sport, they will continuously refine it over the next title.
Or just drop it.
GOODWOOD FOS TRACK CONFIRMED?

So that's one of the 17/18/19 tracks on release? Eh.
 
July 2017
Yamauchi: GT Sport Car Models Unmatched Anywhere In The World, Will Still Be Used in Next PlayStation

http://wccftech.com/yamauchi-gt-sport-car-models-unmatched/

July 2010
GT5’s Premium Cars Go “Beyond” PS3’s Capabilities
“The level of precision we’ve achieved [in GT5] is actually more suited to the next generation of machines. The detail that goes into a premium model [has] gone beyond the level of the current PlayStation.”
https://www.gtplanet.net/gt5s-premium-cars-go-beyond-ps3s-capabilities/

:lol:
 
July 2017
Yamauchi: GT Sport Car Models Unmatched Anywhere In The World, Will Still Be Used in Next PlayStation

http://wccftech.com/yamauchi-gt-sport-car-models-unmatched/

July 2010
GT5’s Premium Cars Go “Beyond” PS3’s Capabilities
“The level of precision we’ve achieved [in GT5] is actually more suited to the next generation of machines. The detail that goes into a premium model [has] gone beyond the level of the current PlayStation.”
https://www.gtplanet.net/gt5s-premium-cars-go-beyond-ps3s-capabilities/

:lol:

Sometimes Kaz just needs to learn to hold it in. At this point we know he's talking rubbish, he's done this for two generations and neither time have the cars been suited to the next generation.
 
Trying to predict technological advance even 3 or 4 years into the future is a fools game. I mean 2 years ago, who would have predicted fidget spinners?:sly:. You'd think Kaz would have learned this with his one big faux pas already.
 
I think everything is said that the game is awsome is not a question for me anymore,

What i want know is:

Full car list
Porsche GT3 RS chasecam footage


And the full game in my PS4 Pro!!! NOW!!
 
July 2017
Yamauchi: GT Sport Car Models Unmatched Anywhere In The World, Will Still Be Used in Next PlayStation

http://wccftech.com/yamauchi-gt-sport-car-models-unmatched/

July 2010
GT5’s Premium Cars Go “Beyond” PS3’s Capabilities
“The level of precision we’ve achieved [in GT5] is actually more suited to the next generation of machines. The detail that goes into a premium model [has] gone beyond the level of the current PlayStation.”
https://www.gtplanet.net/gt5s-premium-cars-go-beyond-ps3s-capabilities/

:lol:
When you just have too much pride in your work. Although, with that being said, I'm not too sure how the models they use in GTS can look any better than they already are, aside from a few texture updates.
 
When you just have too much pride in your work. Although, with that being said, I'm not too sure how the models they use in GTS can look any better than they already are, aside from a few texture updates.
Actually, there are many models in GT6 which have, I don't know how to say it, 'round surfaces made of straight lines'*. Especially the models which have been around since GT5, such as the Lambo Murcielago SV and the NSX-R. Neither are in GT6, but I'm sure other cars which are in both 6 and Sport didn't have the level of quality that PD wanted.
By the way, I don't believe the model's have been remade from scratch. I'm certain they've just been updated.

*I know that's where Adaptive Tesselation comes in, but I'm talking about Photomode, not during racing.
 
When you just have too much pride in your work. Although, with that being said, I'm not too sure how the models they use in GTS can look any better than they already are, aside from a few texture updates.
Although the cars do look great in all of the big games these days there is still much room for improvement. I still look at them and say to myself that it looks great, for a game. When they have reached the point where they are indistinguishable from the real thing in all lighting conditions then there will be no more room for improvement. We may be on the verge of that with the next generation of consoles. If anyone ever nails down the physics at that point so that they are indistinguishable from real life then what the heck are we going to talk about?:sly:
 
July 2017
Yamauchi: GT Sport Car Models Unmatched Anywhere In The World, Will Still Be Used in Next PlayStation

http://wccftech.com/yamauchi-gt-sport-car-models-unmatched/

July 2010
GT5’s Premium Cars Go “Beyond” PS3’s Capabilities
“The level of precision we’ve achieved [in GT5] is actually more suited to the next generation of machines. The detail that goes into a premium model [has] gone beyond the level of the current PlayStation.”
https://www.gtplanet.net/gt5s-premium-cars-go-beyond-ps3s-capabilities/

:lol:

I see nothing funny with Kaz statement. GT car models from PS3 era still look better if not on par with most current gen racing games. In GTSport they take a step further by adding Physically based rendering, Adaptive tesselation, much more accurate materials. Probably the only thing that stopping them from porting GT5/6 models in GTsport is the poor sounds, they still need to record new sample and update those, and that also takes time.




 
I see nothing funny with Kaz statement. GT car models from PS3 era still look better if not on par with most current gen racing games. In GTSport they take a step further by adding Physically based rendering, Adaptive tesselation, much more accurate materials. Probably the only thing that stopping them from porting GT5/6 models in GTsport is the poor sounds, they still need to record new sample and update those, and that also takes time.





We don't know how or if their recording process changed. I wouldn't think they scrapped all recordings from previous games. I'm curious how much work it takes to add adaptive tessellation to a car.
 
Tbh, yeah it's nice to have great detail and textures that are pleasing to the eye but when racing where's your focus? Apexs', mirrors, left/right glances, that's where, imo the detail needs to be and currently in the Beta there are far too many jaggies for my liking.

I am hoping they've held back a little with AA or filtering for the Beta so there is still a wow factor upon release but i'm not gonna hold my breath.

Ok, so 4K and ps4 pro i hear you say? Don't fancy spending upward of £600 to go back to 30 fps thank you. :lol:
 
July 2017
Yamauchi: GT Sport Car Models Unmatched Anywhere In The World, Will Still Be Used in Next PlayStation

http://wccftech.com/yamauchi-gt-sport-car-models-unmatched/

July 2010
GT5’s Premium Cars Go “Beyond” PS3’s Capabilities
“The level of precision we’ve achieved [in GT5] is actually more suited to the next generation of machines. The detail that goes into a premium model [has] gone beyond the level of the current PlayStation.”
https://www.gtplanet.net/gt5s-premium-cars-go-beyond-ps3s-capabilities/

:lol:
He's always been a little optimistic, don't you think?
 
Probably the only thing that stopping them from porting GT5/6 models in GTsport is the poor sounds, they still need to record new sample and update those, and that also takes time.
This makes no sense at all. Scrap 200+ man-years of work because you need to record new sounds? I don't think so.
 
Agreed, sound files don't go into the car models themselves
 
I see nothing funny with Kaz statement. GT car models from PS3 era still look better if not on par with most current gen racing games. In GTSport they take a step further by adding Physically based rendering, Adaptive tesselation, much more accurate materials. Probably the only thing that stopping them from porting GT5/6 models in GTsport is the poor sounds, they still need to record new sample and update those, and that also takes time.

I agree that GT6 screenshots still hold up well even against modern games. But GT Sport is on another level with everything looking real to the touch. I am no graphics design expert, but I wonder if the occurrence of 4K/HDR forced them to scrap what they had and begin a new process for modeling their cars? Maybe adaptive tessellation played a part in it too - but which GT6 cars made use of it?

Or just drop it.

I think the Sport initiative is good for GT, so long as PD never lose sight of the GT formula or neglect offline gaming. The Sport branding is also good for pushing the side projects that GT takes on (GT Academy, Vision GT program, Kaz's racing career).
 
I agree that GT6 screenshots still hold up well even against modern games. But GT Sport is on another level with everything looking real to the touch. I am no graphics design expert, but I wonder if the occurrence of 4K/HDR forced them to scrap what they had and begin a new process for modeling their cars? Maybe adaptive tessellation played a part in it too - but which GT6 cars made use of it?



I think the Sport initiative is good for GT, so long as PD never lose sight of the GT formula or neglect offline gaming. The Sport branding is also good for pushing the side projects that GT takes on (GT Academy, Vision GT program, Kaz's racing career).
.... I don't remember posting that. At all.

Ah. Alcohol and sleep aids.
 
July 2017
Yamauchi: GT Sport Car Models Unmatched Anywhere In The World, Will Still Be Used in Next PlayStation

http://wccftech.com/yamauchi-gt-sport-car-models-unmatched/

July 2010
GT5’s Premium Cars Go “Beyond” PS3’s Capabilities
“The level of precision we’ve achieved [in GT5] is actually more suited to the next generation of machines. The detail that goes into a premium model [has] gone beyond the level of the current PlayStation.”
https://www.gtplanet.net/gt5s-premium-cars-go-beyond-ps3s-capabilities/

:lol:

The obsolescence of PS3’s Premiums meshes fails to make sense, I believe. After the Standard/Premium debacle one could have thought PD would overcome the future proofing of such laboriously developed assets. Only a donkey trips over the same stone twice; and if indeed the case, whoever is in charge of production management there should probably be demoted.

On the other hand, by insisting years of works have been trashed, PD could ease the arrival of refurbished material in potential future (paid?) DLC packs. It’s not like “Remasters” haven't been a lucrative substitute to retro-compatibility for Sony on the PS4 platform.
 
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