marcvic
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- marcvic
This is from the Pit Stop Capture thread - thought I'd bring it here.
Agree 100%. The presentation in this game looks to be so silky smooth. It seems like everywhere you go in the U.I. you get some high quality shots of vehicles casually placed in front of you -- panning angles, still shots, cars in motion, etc.. I think they have nailed that GT formula 100%, their best yet. Can't wait to see the customization options (I think someone mentioned before about editing the garage layout?).
Still crossing my fingers for car wash and oil change animations, though
I think we would end up with a situation like the standard cars from PS3 GT; something that is glaringly low-level compared to everything else in the game. Although PS3 GT was a great success sales-wise, PD know their products weren't well-received like PS1/2 GT was. They need consistent quality across the board this time around.
A course maker would be nice though. That's one thing that PS3 GT still has on even current sims (Dirt is only one I can think of that has it). When it returns, I'd like a tool that gave you more control over the routes and elevation changes - that way you can re-create your local back roads.
Same thing, they have to get their internal quality control in line before they can look look externally for content creation. Maybe in the future they do use outsourcing. Or maybe they might just be able to focus on content creation after launch -- they did say the goal was to ship GT Sport as a completed game. They don't plan on having to use large quantities of staff to "fix" or "patch" errors, so more time can be spent on content creation this time around. Or at least that might be the theory.
Agree 100% - PS3 GT left a bad taste in a lot of fans' mouths.
I can see why. Brand central wasn't shown until very recently. We didn't realize the extent of what was possible. It was said we were able to place and position the car wherever and we still thought it was limited to the scenery being used as static backdrops/grounds and not environments as dynamic as they appear to be. The examples for the livery editor aren't detailed enough so we're still not quite sure how unrestricted designs can be.
Agree 100%. The presentation in this game looks to be so silky smooth. It seems like everywhere you go in the U.I. you get some high quality shots of vehicles casually placed in front of you -- panning angles, still shots, cars in motion, etc.. I think they have nailed that GT formula 100%, their best yet. Can't wait to see the customization options (I think someone mentioned before about editing the garage layout?).
Still crossing my fingers for car wash and oil change animations, though
If it ends up in GTS with an update, the least that could be done in the meantime would be to release the best version of what they have presently or basically use the previous versions. To not add the simpler course maker from GT5 into GT6 was the oversight of the decade. To not INCLUDE any version of the course maker in GT Sport would be straight up foolish and mind-boggling.
I think we would end up with a situation like the standard cars from PS3 GT; something that is glaringly low-level compared to everything else in the game. Although PS3 GT was a great success sales-wise, PD know their products weren't well-received like PS1/2 GT was. They need consistent quality across the board this time around.
A course maker would be nice though. That's one thing that PS3 GT still has on even current sims (Dirt is only one I can think of that has it). When it returns, I'd like a tool that gave you more control over the routes and elevation changes - that way you can re-create your local back roads.
It's frustrating to know they won't outsource remodeling of tracks at the very least. It sucks to realize how many original tracks will never be seen in the future, and unlike the car modeling, the tracks could reasonably be overseen by a PD employee for quality control. There's a great supply of frustration to go all around.
Same thing, they have to get their internal quality control in line before they can look look externally for content creation. Maybe in the future they do use outsourcing. Or maybe they might just be able to focus on content creation after launch -- they did say the goal was to ship GT Sport as a completed game. They don't plan on having to use large quantities of staff to "fix" or "patch" errors, so more time can be spent on content creation this time around. Or at least that might be the theory.
It makes sense to have a feeling of suspicion when in comes to GT because of the way these last 10 years have gone.
I have realised that you can never take anything that you expect to appear in a GT game for granted, unless it appears on the disc on release day.
Agree 100% - PS3 GT left a bad taste in a lot of fans' mouths.