- 36,137
- Addison,Texas
- GTP_RACECAR
So far, the peugeout 908 sound is disappointing.(from the le mans demo). The engine sound is a rehash of the bentley speed 8 in GT4.
You do relize it was an earlier Build with GT4 engine as a place holder, right?
So far, the peugeout 908 sound is disappointing.(from the le mans demo). The engine sound is a rehash of the bentley speed 8 in GT4.
You do relize it was an earlier Build with GT4 engine as a place holder, right?
I don't know if that is true or not, but I do know that we shouldn't have to make so many excuses for the sounds in GT like we all do. We blame the recording equipment, the compression, You Tube, the build date, etc. I hope you are right.
You do relize it was an earlier Build with GT4 engine as a place holder, right?
As much as we would all love to believe that's true, you know just as much as everyone else here does. We have no idea if the sound will be changed or not. There's a fair possibility it could be replaced but that's just a guess right now. And it's already been tweaked a decent amount from the Speed 8 and Minolta 88C-V sound and also revs lower, so PD could be satisfied with it.
Thanks. I still fail to recognize it though.Here is the Fiat 500
"sigh" When this sound arguement going to end?First off, we're still not sure if this is what the final build is going to sounbd like. Secondly, it's been download from Sony server, so theres a chance that the sound file has been compress. You know what happens to a sound file that has been compressed.. I'll wait for the final build (Blu Ray version, not 'DOWNLOAD' version") before coming up with the conclussion. You guys should worry more about the physics engine than the sound. From what I've seen, the car doesn't react on the burnout in straight line. Isn't it supposed to oversteer and not make it easy to control a high powered car (RWD cars) on striaght line while flooring it? The only time I can see the car react to the wheel spin is when it shift to 2nd gear. Look at the Zonda R and the M5 video and you'll know what I mean. They got this problem too in GT5 prologue. I can floor the gas without holding the wheel and I'm still going straight,
Here is the Fiat 500
Don't let audiophilia cloud your judgement. I've heard too many weedy flat sounding engines, and too many excuses about sound quality/compression/recording quality.
Need for speed shift, for example, would sound great if you recorded it on your phone and uploaded the video to youtube, then watched the youtube video with a blanket over your speakers.
Not that I think GT5's sound is bad, it's good considering the amount of cars there are. But the recent recorded videos from gamescon that have "direct feed" sound from a jack on the tv have massive audio distortion, audible even in the tire squeals. (probably because of the headphone amp being maxed out.) In some ways this distortion is making the sound sound better than it actually is. It makes the engines sound more out of control and scream-ish and boomy.
In general I like a lot of elements of the sound engine... the wind noise at high speeds, the new crash sounds and tire squeels sound great, but I just won't hold out for anything special from the engine sounds.
That's the most ridiculous thing I've read. It wouldn't sound great at all, it'd sound like a muffled, aliased, lossy recording of a potentially "great" sound. That's it. And the only reason people think Shift sounds great is because of it's distortion anyway.
Where the dramatic improvement needs to happen is with the hyper sports cars and race cars....rough idle, pops and backfires, rough crisp gear changes, chirping waste gates brake squeal, transmission whine, and all manner of violence which is the hallmark of all but the most refined modern LMP cars.
Ok, fade was exaggerating to make his point and you Griff, are exaggerating in putting down NFS and defending GT honestly...
And btw. there isn't only Shift out there(out of NFS titles), basically every title from the first Underground(7 years ago!) forward, had one of the best engine sound collections in car games, ever.(although I admit that neither all cars were awesome, and neither all levels of tuning produced good results aurally, but most were pretty damn good sounding!)
Also, that distortion from Shift wasn't present in the previous titles, and frankly I hate it too, because cars sounded meaty before it anyways...I don't even know if it's intentional or a mastering **** up...
Anyhoo, here's some old crappy low quality NFSU2 clip...which still manages to convey the Mustang's awesomeness!(I think this one is tuned btw) +love the warble when you change up to 2nd and 3rd!
From 1:20.
[vid]
I acknowledge It's a bit exaggerated, but frankly, the samples were awesome and I'd take that mustang sound up there over any PD's "synth version" any day of the week.![]()
I acknowledge It's a bit exaggerated, but frankly, the samples were awesome and I'd take that mustang sound up there over any PD's "synth version" any day of the week.![]()
Should'nt there be random but controlled pops and gargles during downshifts?I notice them whilst down shifting in my car.
Should'nt there be random but controlled pops and gargles during downshifts?I notice them whilst down shifting in my car.
My car too on the over-run. That's the one thing that GT has always been missing, in my opinion. It's just too clean and clinical.
Anyone who's ever heard an F1 car in real life will know that during braking, they fart more than the entire congregation of the international baked bean convention.