GT5 Sound Thread

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So far, the peugeout 908 sound is disappointing.(from the le mans demo). The engine sound is a rehash of the bentley speed 8 in GT4.

You do relize it was an earlier Build with GT4 engine as a place holder, right?
 
I have the fixed Fiat one coming, which I uploaded first, but still hasn't processed yet.....

Anyway this is one of Alba's Videos that isn't distorted at all. Fixed version of the M5 video. It sounds to me like PD forgot to mix in the exhaust tone in the interior view. You can hear it in the outside view. Bugs?


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You do relize it was an earlier Build with GT4 engine as a place holder, right?

I don't know if that is true or not, but I do know that we shouldn't have to make so many excuses for the sounds in GT like we all do. We blame the recording equipment, the compression, You Tube, the build date, etc. I hope you are right.
 
CoolColJ, the first real M5 you posted is a V8 E49, not the V10 E60...

There is a distinct lack of exhaust in the "interior" views and, from the second real vid, no real bass / honk to the intake sound. Same old same old :p
 
I don't know if that is true or not, but I do know that we shouldn't have to make so many excuses for the sounds in GT like we all do. We blame the recording equipment, the compression, You Tube, the build date, etc. I hope you are right.

Its kinda unrealistic to expect an earlier build to be perfect so I was not in any way trying to make that an excuse. I'm no expert on compression so I'm not sure about that myself (perhaps someone can explain that to me), but we honestly rarely get a clear example since everytime we see these demos, they are in loud public settings(hence the Elevator music replacement in some videos) and often recorded with low quality equipment. In fact there is always either some cell phone or shaky cam video (which appears to be the norm if you aren't with the gaming sites). Now I wont say I know for sure the sounds will be awesome as thats really wishful thinking, but I just can't see PD just throwing GT4 sounds into GT5. Judging from these videos themselves, we can already see the sounds have improvement, especially now that the game is somewhere near its final phases of completion. Nothing so far indicates GT4 recycling so as I say, that Le Mans demo (or any demo pre-gamescom) is really no indication of what the final game's sounds will be.


Off-topic: Maybe its just me, but does any else see potential for a hilarious race with underpowered cars at that kart track? I think overtakes would be frequently entertaining :D
 
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You do relize it was an earlier Build with GT4 engine as a place holder, right?

As much as we would all love to believe that's true, you know just as much as everyone else here does. We have no idea if the sound will be changed or not. There's a fair possibility it could be replaced but that's just a guess right now. And it's already been tweaked a decent amount from the Speed 8 and Minolta 88C-V sound and also revs lower, so PD could be satisfied with it.
 
As much as we would all love to believe that's true, you know just as much as everyone else here does. We have no idea if the sound will be changed or not. There's a fair possibility it could be replaced but that's just a guess right now. And it's already been tweaked a decent amount from the Speed 8 and Minolta 88C-V sound and also revs lower, so PD could be satisfied with it.

Well I've already acknoledged that but really, thats the only conclusion that can be assumed at this point as again its abit silly to expect a early build to be perfect. They could be satisfied but likewise, alot could have happened in the span of time between the 24 Hours of Le Mans and Gamescom (in fact, it appears so in the sound department). Plus, I still can't imagine PD will just sit there and be satisfied with rehashed GT4 sounds on a game thats been redone from scratch on a new system. So again, I still say the GT4 sound was a place holder and nothing more and its possibly the case for the sounds at CES with the enzo, the Gallardo and the Super GT cars (which I "fixed" myself :sly:). From the gamescom videos so far (even if not perfect), The Impala COT sounds like an Impala COT, The Muira sounds like the real life Muira (assuming thats how the bertone protype sounded itself) and the ZR1 sounded like a ZR1 so I'm pretty sure for instance, the Peugeot 908 will sound more like a Peugeot 908 (if they can at least get close to mastering the tricky sounds of a Diesel) and less like a GT4 sound, which is really from the Nissan R390 GT1 in GT2.
 
GT's street car sounds don't bother me as much because they are designed to have subdued cockpit sounds, as long as they distinct from one another and somewhat true to life I'm happy. Where the dramatic improvement needs to happen is with the hyper sports cars and race cars....rough idle, pops and backfires, rough crisp gear changes, chirping waste gates brake squeal, transmission whine, and all manner of violence which is the hallmark of all but the most refined modern LMP cars.

If they could give us some of this I would be overjoyed.
http://www.youtube.com/watch?v=IeAXqFoW3jQ
http://www.youtube.com/watch?v=7MG23W-ggwA
http://www.youtube.com/watch?v=-x0MqqNuWJg
 
"sigh" When this sound arguement going to end? :lol: First off, we're still not sure if this is what the final build is going to sounbd like. Secondly, it's been download from Sony server, so theres a chance that the sound file has been compress. You know what happens to a sound file that has been compressed.. I'll wait for the final build (Blu Ray version, not 'DOWNLOAD' version") before coming up with the conclussion. You guys should worry more about the physics engine than the sound. From what I've seen, the car doesn't react on the burnout in straight line. Isn't it supposed to oversteer and not make it easy to control a high powered car (RWD cars) on striaght line while flooring it? The only time I can see the car react to the wheel spin is when it shift to 2nd gear. Look at the Zonda R and the M5 video and you'll know what I mean. They got this problem too in GT5 prologue. I can floor the gas without holding the wheel and I'm still going straight,
 
"sigh" When this sound arguement going to end? :lol: First off, we're still not sure if this is what the final build is going to sounbd like. Secondly, it's been download from Sony server, so theres a chance that the sound file has been compress. You know what happens to a sound file that has been compressed.. I'll wait for the final build (Blu Ray version, not 'DOWNLOAD' version") before coming up with the conclussion. You guys should worry more about the physics engine than the sound. From what I've seen, the car doesn't react on the burnout in straight line. Isn't it supposed to oversteer and not make it easy to control a high powered car (RWD cars) on striaght line while flooring it? The only time I can see the car react to the wheel spin is when it shift to 2nd gear. Look at the Zonda R and the M5 video and you'll know what I mean. They got this problem too in GT5 prologue. I can floor the gas without holding the wheel and I'm still going straight,

👍
 
Don't let audiophilia cloud your judgement. I've heard too many weedy flat sounding engines, and too many excuses about sound quality/compression/recording quality.

Need for speed shift, for example, would sound great if you recorded it on your phone and uploaded the video to youtube, then watched the youtube video with a blanket over your speakers.

Not that I think GT5's sound is bad, it's good considering the amount of cars there are. But the recent recorded videos from gamescon that have "direct feed" sound from a jack on the tv have massive audio distortion, audible even in the tire squeals. (probably because of the headphone amp being maxed out.) In some ways this distortion is making the sound sound better than it actually is. It makes the engines sound more out of control and scream-ish and boomy.

In general I like a lot of elements of the sound engine... the wind noise at high speeds, the new crash sounds and tire squeels sound great, but I just won't hold out for anything special from the engine sounds.
 
Don't let audiophilia cloud your judgement. I've heard too many weedy flat sounding engines, and too many excuses about sound quality/compression/recording quality.

Need for speed shift, for example, would sound great if you recorded it on your phone and uploaded the video to youtube, then watched the youtube video with a blanket over your speakers.

Not that I think GT5's sound is bad, it's good considering the amount of cars there are. But the recent recorded videos from gamescon that have "direct feed" sound from a jack on the tv have massive audio distortion, audible even in the tire squeals. (probably because of the headphone amp being maxed out.) In some ways this distortion is making the sound sound better than it actually is. It makes the engines sound more out of control and scream-ish and boomy.

In general I like a lot of elements of the sound engine... the wind noise at high speeds, the new crash sounds and tire squeels sound great, but I just won't hold out for anything special from the engine sounds.

That's the most ridiculous thing I've read. It wouldn't sound great at all, it'd sound like a muffled, aliased, lossy recording of a potentially "great" sound. That's it. And the only reason people think Shift sounds great is because of it's distortion anyway.
 
That's the most ridiculous thing I've read. It wouldn't sound great at all, it'd sound like a muffled, aliased, lossy recording of a potentially "great" sound. That's it. And the only reason people think Shift sounds great is because of it's distortion anyway.

+ 1 Gazillion

Shift doesnt has Throaty sounds, its Just Clipping...
 
Where the dramatic improvement needs to happen is with the hyper sports cars and race cars....rough idle, pops and backfires, rough crisp gear changes, chirping waste gates brake squeal, transmission whine, and all manner of violence which is the hallmark of all but the most refined modern LMP cars.

+ many 1s!!!

Having been at Le Mans this year every LMP car or race car will seem tame if they dont have the violence of which you speak. The need to sound rough an harsh. I remember when they'd be driving through the pits they'd be making all manner of sounds, almost that you'd think they were about to die!!
Awesome sound from those Ferraris.
 
Ok, fade was exaggerating to make his point and you Griff, are exaggerating in putting down NFS and defending GT honestly...
And btw. there isn't only Shift out there(out of NFS titles), basically every title from the first Underground(7 years ago!) forward, had one of the best engine sound collections in car games, ever.(although I admit that neither all cars were awesome, and neither all levels of tuning produced good results aurally, but most were pretty damn good sounding!)
Also, that distortion from Shift wasn't present in the previous titles, and frankly I hate it too, because cars sounded meaty before it anyways...I don't even know if it's intentional or a mastering **** up...
Anyhoo, here's some old crappy low quality NFSU2 clip...which still manages to convey the Mustang's awesomeness!:drool::D(I think this one is tuned btw) +love the warble when you change up to 2nd and 3rd!:)
From 1:20.


p.s. he's cruising at low rpms before 1:20...I loved doing that!:) That Ford V8 low end gurgling was so nice to hear...and then, when you get bored, you step on it(my speakers on almost max:D)...and holy crap what a roar!:D
I would surely love to do that kind of stuff in GT...
 
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Ok, fade was exaggerating to make his point and you Griff, are exaggerating in putting down NFS and defending GT honestly...
And btw. there isn't only Shift out there(out of NFS titles), basically every title from the first Underground(7 years ago!) forward, had one of the best engine sound collections in car games, ever.(although I admit that neither all cars were awesome, and neither all levels of tuning produced good results aurally, but most were pretty damn good sounding!)
Also, that distortion from Shift wasn't present in the previous titles, and frankly I hate it too, because cars sounded meaty before it anyways...I don't even know if it's intentional or a mastering **** up...
Anyhoo, here's some old crappy low quality NFSU2 clip...which still manages to convey the Mustang's awesomeness!:drool::D(I think this one is tuned btw) +love the warble when you change up to 2nd and 3rd!:)
From 1:20.
[vid]

I wasn't defending GT, nor was I exaggerating in my "putting" NFS "down". I was pointing out the folly of the statement - it wouldn't matter what the source was, if you put it through that process, it'd mostly likely sound like crap compared to the source. Exaggerating to make your point usually means your point can't stand on its own.

I played both underground games all the way through on the PS2, and Carbon on the PC. Yes, the samples were good, but it sounded too much like Fast & Furious and not enough like a real car (things like gear changes, exaggerated characteristics etc. basically what Shift is doing, but with less distortion.) It still sounds like my head is in the exhaust. :grumpy:
 
I acknowledge It's a bit exaggerated, but frankly, the samples were awesome and I'd take that mustang sound up there over any PD's "synth version" any day of the week.;)
 
I acknowledge It's a bit exaggerated, but frankly, the samples were awesome and I'd take that mustang sound up there over any PD's "synth version" any day of the week.;)

Honestly, so would I. Tone the samples down a bit, remove the canned effects and it'd sound awesome in GT5:P.
 
Seems like a matter of taste then, I like the NFS:U2 sound better. Prologue has the V8 burble right in idle, but on the move it just sounds artificial. Now, the NFS Underground series might be debatable as such, and a lot of sounds may be somewhat on the spectacular side, but it does have this "life" in the sounds GT lacks.
 
Should'nt there be random but controlled pops and gargles during downshifts?I notice them whilst down shifting in my car.

My car too on the over-run. That's the one thing that GT has always been missing, in my opinion. It's just too clean and clinical.

Anyone who's ever heard an F1 car in real life will know that during braking, they fart more than the entire congregation of the international baked bean convention.
 
Should'nt there be random but controlled pops and gargles during downshifts?I notice them whilst down shifting in my car.

Yes, I pointed to that some pages ago.
Not all engines (modern small ones especially) would have them in their stock forms, though.
However, some cars like for example the Zonda R or Zonda Cinque instead, have exhausts with a lot of "character" and "life" beyond only engine tone:

It's very noticeable in these videos by autocar.co.uk:

[youtubehd]h_y53_gYj1g[/youtubehd]
[youtubehd]dH5oH0fXvTI[/youtubehd]

Also note how, besides engine noise, pops and gargles, in the Zonda R even if it's got an assisted semi manual transmission, gear changes are not as perfect and smooth as in GT5.
 
My car too on the over-run. That's the one thing that GT has always been missing, in my opinion. It's just too clean and clinical.

Anyone who's ever heard an F1 car in real life will know that during braking, they fart more than the entire congregation of the international baked bean convention.

I'm not sure why PD hasn't taken they're audio team there. They'd be bound to get some great samples!! :sly:

But yea if they add some randomness to the engine, it'll up the immersion.
 
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