- 10,403
- GTP_Spag69
- spagetti69
I think the sounds are poo but the game is great.
Is that ok?
Is that ok?
That was a rather mature response, way to go.
It's amazing that every time someone voices some type of displeasure with the game or one of it's features (whether it be a pre-release demo build or the actual game), lo and behold someone comes to the rescue and will, to the death, defend Gran Turismo as if it were one of their own children. Whether it's "Well, have you ever considered [insert random excuse here]" or "Maybe they [insert random excuse here]" or, and the two of these happen to be my all-time favorites "GT is in a class all by itself" or "You need to play it at home on your TV with a surround sound system". That's not to mention all of the various digs toward Forza (for little to absolutely no reason) or any other games that has anything remotely superior to GT. "It's an arcade game, so they don't compare." "GT has more stuff, GT has better graphics, etc, etc, etc..."
It's all just borderline stupid now. So, to recap, just in case you haven't been able to keep up; the general consensus is the following: Unless you have something good to say (and only something good) about Gran Turismo, don't say it at all, even if everyone else is aware of it. So, fair warning... ignore me now because for the money that's going to come out of my pocket, if I find something that warrants a reasonable thought of any kind, whether it be positive or negative, I'm going to talk about it and that's just the way it is.
Is this aimed at me? Have you read any of my posts before this (EDIT: previous, now) page? Are you implying that your post is the appropriately mature way to respond?
P.S. I find your choice of font difficult to read.
P.S. I find your choice of font difficult to read.
seconded, completely unnecessarily too
Ohh ok,I see.Considering the ZR1 uses an LS9 and not the LS7, yes, I would say so.
In the upper RPMs, the ZR1's active exhaust opens up the butterfly valves which can change the way the car sounds pretty quickly.
I don't follow because the choice of words contradict one another, or should I take your user title to heart?
your choice of font is difficult to read, and unnecessary.
your choice of font is difficult to read, and unnecessary.
And get it wrong near every time.Nice to see you using your industry insight again there, McLaren
🤬 Turn 10;
🤬 Bizarre Creations.
PD, do it your own way. 👍
This is nothing more than another post supporting PD for anything & everything they do. Why should PD get special treatment for not being to accomplish a few features in 5 years when other developers manage it in 3 or less?Those guys and gals in Tokyo have been getting stick for all sorts of things over the years. Damage is one. AI another.
Did it ever occur to anybody that they might have got these things working years ago (like weather...), but "couldn't" put them in a game because they couldn't get it to run properly with their chosen balance (i.e. graphics-heavy - pretty graphics sell)
Kaz promised a lot of things for GT4 back then. A lot of them never delivered. You must one of those people who keeps the blinders, on though, right?PD might be "behind the curve" (judging by GT4) in car sound, but are you really going to damn them before they've even released their game? And don't bother weaseling some crap about "what we've seen so far", because we've not seen weather effects yet (among other things), but we know that it's confirmed. Also, Kaz never promised a fully reworked sound system before GT5...
I have a strong feeling GT5 is going to end up like FM3. All its fans stood behind & berated everyone who pointed out a negative thing. 6 months after it was out, you're lucky to find those same people.
Ignoring the little crack at me, I assure you they're not. I'd be willing to bet they jumped ship to GT5 (I've already seen a few honestly), which explains the similar posts between this forum & FM.net's back in the day.Maybe its because they are busy playing the actual game or don't have time for 22k posts? By the way I agree one of PD's downfalls has been in the sound department.
Ignoring the little crack at me, I assure you they're not. I'd be willing to bet they jumped ship to GT5 (I've already seen a few honestly), which explains the similar posts between this forum & FM.net's back in the day.
And get it wrong near every time.
This is nothing more than another post supporting PD for anything & everything they do. Why should PD get special treatment for not being to accomplish a few features in 5 years when other developers manage it in 3 or less?
Kaz promised a lot of things for GT4 back then. A lot of them never delivered. You must one of those people who keeps the blinders, on though, right?
I have a strong feeling GT5 is going to end up like FM3. All its fans stood behind & berated everyone who pointed out a negative thing. 6 months after it was out, you're lucky to find those same people.
GT4's also the only major GT game out besides Prologue.I'm not so sure that GTPlanet will end up like FM3's forum, i mean, GT4's forum section is still going....
All I read was someone assuming PD had accomplished features like weather & that, but couldn't do them all.No, actually it was more about highlighting the folly of presumption. Including yours. (I notice again, that you seem to "know" how long it should take to achieve something - I'm also not aware of another game like GT on the Playstation 3)
All of that is being brought up by you. I'm talking about sound & if you're reasoning for why that can't be done properly is the same as weather, damage, & AI, sorry, I don't buy that.I don't know what you're referring to. In fact, this was the point I was making in the previous paragraph. The promised stuff was "never" delivered (I'm pretty sure Gran Turismo is still being actively developed) because it couldn't work at the level they wanted (Kaz admitted this recently), alongside all the other stuff - graphics, mostly, I'd imagine.
Weather. Damage. AI. All of these are victims (some of them multiply so) of the perfectionism-driven "culling" that seems to go on at PD.
They've done it more justice than the Viper or Gallardo, to say the least.Are the engine sounds in GT5 truly going to be that bad?
Will a V12 Enzo sound like a V12 Enzo (or at least similar) or will it sound like a lawnmower?
They've done it more justice than the Viper or Gallardo, to say the least.
I give the Viper credit for the having the idle of its V10 there. Like the Gallardo, it's a car with pretty unique sound if you listen to it. High RPMs in the game though, aren't particularly pleasing; I think a lot of cars are suffering from it in GT.I did read complaints about how the Viper sounded. I've never heard one "in the flesh" as it were so probably wouldn't be able to tell but I find that T10 have done a very good job with the engines sounds in Forza. They all pretty much sound unique.
Must say it will be disappointing if the sounds are not at least close to being authentic.....
I give the Viper credit for the having the idle of its V10 there. Like the Gallardo, it's a car with pretty unique sound if you listen to it. High RPMs in the game though, aren't particularly pleasing; I think a lot of cars are suffering from it in GT.
...
All I read was someone assuming PD had accomplished features like weather & that, but couldn't do them all.
So what, PD decided sound was one of those features they decided to take hit on?
All of that is being brought up by you. I'm talking about sound & if you're reasoning for why that can't be done properly is the same as weather, damage, & AI, sorry, I don't buy that.
...
Do you people read?
I said the PS3 doesn't have enough memory to do the sounds justice, not whether it has the hardware to produce good quality sounds.
Read - I said it has 256 megs for program data. Hardware refers to the Processors, Digital Optical outs or the Digital Analog convertors, the clock outputs for such etc
Has anyone on the PC try to run a modern racing game on 256 megs?
I'm sure it doesn't run too well. I have 12 gigs in my home PC
Who said VGA memory can't process sound data?
Difference between poorly optimised PC game sound data and exttremely well optimised PS3 game sound data, especially in the hands of devs like polyphony, is that there are shortcuts to everything. 25-50megs of data per car in GTR could rationally be done on a much stricter budget of RAM if developing time allowed. 6 Years definitely allows for that focus
Unlike some things, sound data is sound data, you can't really shrink it down.
Compress it, then you lose quality. Shorten the already short (2-4 second samples and the quality suffers and you get warbly loops ala GT4. Use less samples for the rev range and you get the infamous synthy sounding top pitch shiftying sound.
Texture data is texture data, you can't really shrink it down. Compress it, then you lose quality.
See what I did there?It all depends on what compression algorithm you use. If you have a talented developer they'll use a very efficient compression method. Why do you think, again, Uncharted 2 contains crysis level character textures?
GT5's current build sounds very good. Almost, dare I say it, Forza 3 level if not there already?