Motorcycles in GT6?

  • Thread starter Thread starter mjm23race
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Haha imagine a 16 bike race with Vespas on Nurburgring. Personally I would like to see bikes in GT6. Heck, they were considering bikes in the VERY early stages of GT5. A few alpha screenshots show a Ducati, and a Vespa on a vehicle select screen. If they can add Karts and make them a blast to drive, then bikes should be no problem. Tourist Trophy was a success on it's own, and combining that formula with Gran Turismo spells success in my book. Only time will tell whether or not we get bikes in GT6.
 
Hate to tell you but GT will never be a 100% complete game. So why not add bikes and make it more appealing to a broader audience. More revenue = more resources = more fun for everyone!

Assuming that the bike audience is different from the car audience.
I'm not so sure about that.

Tourist Trophy seems like a nice game though, so they would probably be able to put together a good bike feature for GT6.
 
I think folks have forgotten than when GT5 was first shown, back in the earliest of iterations before PS3's release, it had bikes. The original intention was to merge the two titles into one.

I want either a TT2 as an expansion of GT5 or I want bikes in future GT's. IMHO, combining them into one game is the best option for the most robust game and community.

As far as the "physics" arguement goes, very few games (GT included) use proper physics calculations. They are all systems that approximate physics, which is why online has a more simplified version. The system of GT3 was re-purposed for Tourist Trophy. If the current system can be so easily hacked, it's probably flexible enough to be used to replicate bikes.
 
Assuming that the bike audience is different from the car audience.
I'm not so sure about that.

There are a lot of people that crossover and like car racing and bike racing agreed. But there are also a lot of hardcore bike and car fans that despise the other one. I think that would make great inner game rivalries anyway!
 
I think folks have forgotten than when GT5 was first shown, back in the earliest of iterations before PS3's release, it had bikes. The original intention was to merge the two titles into one.

I want either a TT2 as an expansion of GT5 or I want bikes in future GT's. IMHO, combining them into one game is the best option for the most robust game and community.

As far as the "physics" arguement goes, very few games (GT included) use proper physics calculations. They are all systems that approximate physics, which is why online has a more simplified version. The system of GT3 was re-purposed for Tourist Trophy. If the current system can be so easily hacked, it's probably flexible enough to be used to replicate bikes.

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To that, amar212 further explains, "Polyphony Digital's motorbike-lover Takamasa Shichisawa, who is normally working on the landscape design, and one of the guys from studio made first in-house demo for TT in their spare time with some basic help from Akihiko Tan and 3 more PD guys.

They literally made complete game before showing it to Kazunori who was so fascinated by the alteration that he made TT project being greenlighted at SCEI. Because of his work Takamasa Shichisawa was named as Director of the Tourist Trophy game and on the cover of the game it is him who is riding the CBR600 on the photo of the TT cover.

Akihiko Tan - director of the GT physics since the first game - was in charge of physics part, while Norio Takama - guy who was in charge of human animation for GT4 and some support programming - made all algorithms for driver body-behaviour and such.

In short, Tourist Trophy was *baby* of 6 people in PD who was working on it in their spare time with available assets and resources from GT4.

It would not be waste of resources by any mean if ever greenlighted, trust me on that one. Guys would produce it instead of sleeping, same they did with the first TT - which is still the best motorbike driving simulation ever created. I would gladly pay up to 50$ for a proper TT expansion for GT5 and wouldn't even think twice."



AND also,

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There are a lot of people that crossover and like car racing and bike racing agreed. But there are also a lot of hardcore bike and car fans that despise the other one. I think that would make great inner game rivalries anyway!
A smart/clever counteraction? What's your angle? WHAT IS IT!

/s

:D
 
In general, Gran Turismo has not done justice to a single racing discipline, so to add ANOTHER form of motor racing is insane. It's not the right time. Not even close.

Just look at one facet of GT5: Premium dealerships. There are so many missing.

Then take into account the lack of other premium F1 cars, Le Mans, rally cars, etc. Bikes, stay away!


In conclusion, PD obviously can't keep up with the current line-up of production cars. There's no way it's the right time for bikes. Maybe SOMEDAY. But now? No.
 
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Why does GT have to "do justice" to any one "racing series" (I didn't realise "motorbikes" was a series!) anyway? It simply includes a wide range of cars and doesn't pretend to offer authentic experiences in any particular series, and never has. It'd be nice if it did, but instead, it should provide the tools for us to construct the series for ourselves, because there are simply too many things for PD to cover.

The missing cars in the Premium dealership are to do with modeling time because of the level of quality they wanted. So there are too many racing series, and too few cars for those series - maybe you're looking for a game that is more focused on a smaller selection instead, because, bikes or no bikes, the spread is likely to continue.

PD probably are "keeping up" (with themselves) - we've not seen the cars they've been modeling since GT5 came out, and they have more modelers now (my guesses, justified at length elsewhere, puts the number well over 500 Premiums now). They could probably throw a bike or two in there, but I'd be happy with the ones from TT given I can't really play it any more.

Plus you don't get to say when the right day is, largely because your main reason for saying it's "not yet" is flawed: firstly because PD are not "behind", and secondly because they have never worried too much about staying current - that's your worry, for whatever reason.
 
Why does GT have to "do justice" to any one "racing series" (I didn't realise "motorbikes" was a series!) anyway?

Indeed, look what happened when they did do 'justice' to one specific series, at least regarding the car line up, namely NASCAR (or one rally season which just happened to include a few manufacturers in real life too at that time).
People complain there aren't many NASCAR tracks, say they're all the same bar a different livery (despite all having a completely different interior) or after we received a complete season batch for free, demanded the next season as well.
Completely ignoring that GT isn't a NASCAR game or can never be fully dedicated to one series in particular (maybe PD is to blame for that confusion by including so many NASCAR cars and making such a big deal out of it so that some thought it could be an alternative to those EA NASCAR titles and bought GT5 specific for that purpose only to find 2 tracks to use).

All we can hope for is a similar choice in cars for other series and indeed as tools for us to create those series, in fact, the amount of different NASCAR cars is even arguably too high for a game that tries to offer as many different experiences as possible, I'd say having about 5/6 cars of every series (hypothetically) is preferable to having 10/20 of a few.

What were we talking about again? Oh yeah, bikes, which aren't a series but a category of vehicles like you said.
Tourist Trophy didn't even include things like MotoGP or Superbikes (as they didn't have the license), the only thing that would consitute a series perhaps were a few of those Suzuka 8 hour bikes but they mostly relied on RM version of roadbikes and a few genuine old race bikes.
Again going away from the topic ;), the whole excuse of taking time/resources away from cars is completely ignoring the prospect of a standalone TT title doing exactly the same or even to a higher extend.

I still have to read a convincing argument why the 2 games can't be incorporated into one game, be it split into 2 different game modes if you will or as optional DLC content if you must.
The only argument I've read that might indeed cause an inconvenience is when you use a wheel for GT and the switch from wheel to controller being an annoying thing.
But then again, that would also be the case if you bought the 2 games as standalone titles and then there would be the extra inconvenience of swapping discs and loading times so that isn't much of an argument either I suppose.
 
I don't think GT will ever include motorbikes, economically seen it's better to put it into a separate game which is based on the other. Just as TT was based on GT4.

At most as dlc, but I wouldn't bet on it.
 
I don't know, if they include bikes in GT, it could turn into a 1 stop shopping experience. Get everything and anything you'd want (sim driving wise) with 1 game.

I think inclusion of bikes could potentially be huge for the series sales wise.

It could draw in players who other wise wouldn't have gotten them game and show expose them to things they never knew they liked.


edit: after thinking a bit, I think they will save bikes for GT7 on PS4. It be great to really blow the doors off people's expectations with the game on the new system and with a feature (bikes) that has never been in the game before. It'll also make up for GT6 being on PS3 (for those that this bothers, not me lol)
 
Pd have made 1 motorcycle game. Yes it was very good, but I see no reason why Pd repeat that.

They'll be sticking to cars I reckon.
 
I don't think GT will ever include motorbikes, economically seen it's better to put it into a separate game which is based on the other. Just as TT was based on GT4.

At most as dlc, but I wouldn't bet on it.

I think selling a motorcycle dlc pack is economically better then a TT2 game.
 
No way. I don't want GT6 to have two more tracks than GT5 because they spent a gazillion hours making motorcycles and programming the physics etc.
 
I think selling a motorcycle dlc pack is economically better then a TT2 game.

TT was basically GT4 with bikes, so I'd assume TT2 would be GT6 with bikes, so unless TT2 is unique enough to be its own game (tracks and features), then certainly DLC would be the better option. I can't see the reason to buy TT2 as a separate game if it's going to have the same tracks as GT6, and certainly not at full price if I've already bought GT6. TT is an exception because it was at a time when DLC wasn't possible or updates.

Rather than DLC though, better to include it in the game altogether if possible.
 
I think selling a motorcycle dlc pack is economically better then a TT2 game.
A downloadable TT2 game for full price isn't bad either. Although the main problem of a dlc is that would basically split the game into two. You can hardly make mixed races, especially because many people wouldn't like it (mainly the ones who don't want such a dlc).
 
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There is a difference between selling it as a full game (TT is no well known franchise, TT1 sales were at 700k IIRC on the king of all consoles, PS2) or as a expansion pack/DLC for a very popular franchise like GT (People love buying DLC, especially ones with fresh ideas - look at the BF3 dlc released so far, each provided its own sort of game play, a additional bike mode would be huge!).

Im sure that the car pack dlc which featured some VW`s and GT-R No. 84 made more profit than TT.
 
as far as DLC bikes go - I'd be totally down for that route.

I bought the DLC bikes in TDU2 and had a blast with them. A similar approach (and reasonable pricing) could be a great way to introduce bikes to the series.
 
Yeah, DLC would be the better option when you factor in potential sales and distribution costs.

If it's going to be released as a separate title, it just can't be full priced when there is GT6. For those that want Motorcycles in GT6, they're basically buying a $60 expansion pack for the bikes, because c'mon, it's going to be a game with the same tracks as the main title. What other major differences will there be?

For us to see another Tourist Trophy, PD would have to dedicate themselves to it by modeling unique bike tracks, content, and whatever. The only problem with that is the time spent on making unique bike tracks, is time spent away from making tracks for the main GT franchise. They already have their hands full with their main title so it would just be better for them to include it in one game or just DLC.
 
Personally I feel that motorcycles might be a bit too much for PD to handle at this point. For motorcycles they would have to map an entirely new collision detection system, along with new animations for things like handlebars, wheelies, stoppies, and leaning (for superbikes like Ducatis and Suzukis).

Licensing also comes into play, for big-time motorcycle companies like Kawasaki, Yamaha, and Ducati. One point to contradict this however is the inclusion of KTM, who also produce motorcycles. If GT6 were to include motorcycles, I feel that PD might develop their own design for a motorcycle, and allow players to purchase it under their Gran Turismo dealership in GT6, rather then spend time attempting to receive license rights from real companies.

This being said, yes I would like to see the inclusion of motorcycles, but if it's a bit too much to fit on PD's plate at the moment, then I won't be too hurt about it.
 
Would be great if they sold TT and GT together, but as separate games.
 

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