Motorcycles in GT6?

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I just think its an overly complicated idea for a problem that doesn't really exist.

Why not just swap discs? 'I'm in the mood for cars' = GT6, and 'I'm in the mood for bikes' - TT2.

If it's two seperate games, just leave it at that, it'll be better like that, otherwise adding motorbikes to GT6 is an option, but I prefer the idea of a seperate game, as the content from both games will be less muddled, two seperate engines, two seperate stories, ect, otherwise one will just be tagged onto another.

Isn't everything I'm saying pretty obvious? I'm starting to think I should've declined the offer to elaborate ;)

EDIT: Alternatively, allow people to fully install their games to their consoles, as well as, the option to upgrade the drives, and geez louise, we'll be able to do the game swap without horrible load times or swapping discs - that'd be fantastic!

A more simple solution to having both games on one disc is to have separate game modes available in GT6's main menu, GT-Life and TT-Life which has been mentioned before, no need to swap discs at all (personally I'd be content with just a separate garage section for bikes right now with no purpose for gameplay progression at all).

Bikes should perhaps be an optional purchase as DLC (although personally I obviously wouldn't mind they were included from the start without charge) but I doubt the sales of TT justify a standalone game anymore, another thing is that a bike-add on pack for GT4 was simply impossible because online was not available then, so they had to sell it on a separate disc.

And I doubt TT was sold in huge numbers to people who didn't already own GT4 as well, making it even more likely and logical to import bike content (be it just bikes or a TT-Life game mode) into an existing platform which already has most of the content (tracks) to be used, again optional.
 
I have a question when people say this; when you say same "physics," do you mean same physics engine, or same physics physics (like E=mgh, Fnormal=mg) that sort of thing?

Both. Depending on how their physics engine is built, they might have to make a modified version of it for motorcycles, but they certainly wouldn't have to build an entirely new physics engine from the ground up.

And all the people saying that Polyphony should improve/perfect GT before exploring the possibility of doing bikes seem to forget that PD already has a decent foothold into the realm of making a motorcycle sim thanks to the original Tourist Trophy.
 
After messing around w/ bikes in TDU2 I've had a change of heart. I know TDU2 is more arcade-y than GT5 but I had a blast.

I now want bikes in GT6.
 
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I have a question when people say this; when you say same "physics," do you mean same physics engine, or same physics physics (like E=mgh, Fnormal=mg) that sort of thing?

As said above both. The physics that govern both kinds of vehicles are exactly the same, so any physics engine that takes in all the relevant parameters should be highly accurate in modeling both kinds of vehicle.

If they implement bikes into gt5 physics, I have ugly visions of bikes that don't dive anywhere near enough under braking, smoke pouring off a sliding rear tyre as you "back it in" to a corner, and probably the front too if you go in a little too hot (see gt5).

Well, this is what the cars do already. GT's physics engine needs some tweaking. What being car focused allows PD to do is use shortcuts in the physics engine, but then this means the engine can only simulate car, and only cars that don't have design parameters too far out of range from what the physics engine tries to simulate.

A general physics engine should be able to simulate anything, or at least a wide range of things. Certainly any car, and if PD came back and wanted to add bikes, or trucks, or boats, blimps, or planes, they could. They wouldn't even need to update the physics engine, because everything would be in it already.
 
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If they do add bikes, I wonder how they would deal with balancing. Bikes corner and accelerate better than most cars. If they keep the pp model, how would it compare? Would bikes have like 580-880pp? Also dealership costs. Most bikes are way cheaper than cars. Would they just inflate the hell out of the prices based on performance? Making a CBR1000 more expensive than Scuderia?

Lastly, how would they deal with the inevitability of collisions? Will the bike fly off into the distance faster than a fiat 500 trying to run from a pack of X1's?
 
I trust the Real Zeppelin Simulator would come with a monocle and top hat in the Signature Edition.

With accurate monocle optics and precise Finite Element top hat model.

If they do add bikes, I wonder how they would deal with balancing. Bikes corner and accelerate better than most cars.

Bikes corner worse, they also can't really benefit from downforce.

If they keep the pp model, how would it compare?

They'd just get a PP number, so bikes of a certain PP would face cars of a certain PP.

And it wouldn't matter if the player decided to have a bike/car only race.

Also dealership costs. Most bikes are way cheaper than cars. Would they just inflate the hell out of the prices based on performance? Making a CBR1000 more expensive than Scuderia?
Just use real prices. Online mode should have everything available for free since the whole point is balanced racing. If people want to use bikes because they're cheap in GT Mode, sure. Though if there are option suggested race restrictions, they may ban cars/bikes.

Lastly, how would they deal with the inevitability of collisions? Will the bike fly off into the distance faster than a fiat 500 trying to run from a pack of X1's?
Physics.
 
If they do add bikes, I wonder how they would deal with balancing. Bikes corner and accelerate better than most cars. If they keep the pp model, how would it compare? Would bikes have like 580-880pp? Also dealership costs. Most bikes are way cheaper than cars. Would they just inflate the hell out of the prices based on performance? Making a CBR1000 more expensive than Scuderia?

Lastly, how would they deal with the inevitability of collisions? Will the bike fly off into the distance faster than a fiat 500 trying to run from a pack of X1's?

I'd imagine all of races would either be car-only or bike-only, with the exception of maybe one series of Special Events. And of course, players would be able to do whatever combination they want in Practice, Arcade and online.

Thus "balancing" is irrelevant. Bikes would be cheaper, but you wouldn't be able to participate in A-Spec races with it, thus preventing the player from being able to crush a bunch of cars with a cheap and fast bike.
 
Fire Yoshi
PD seems to like offroad racing, so I wouldn't mind seeing them try something with Motocross. I'm a huge fan of the sport. :)

That would be cool and I'd definitely love it. But I don't think it would fit in a GT game. Circuit and street racing, even rally, are much much different than motocross.
 
PD seems to like offroad racing, so I wouldn't mind seeing them try something with Motocross. I'm a huge fan of the sport. :)

Actually, Tourist Trophy included dirtbikes but no dirt tracks making them a bit irrelevant.

Another thing (in general) I find reading this thread is that a lot seem not to have played TT and either assume or question/request things it already implemented or included.
Not saying you need to have some experience with TT to post obviously but perhaps doing a bit of research (just looking at the bike list in the library-section of this site would help or checking some gameplay clips on YouTube) before judging or asking stuff is helpful, heck you might even change your mind. ;)
 
SuperMotos are not Dirtbikes they are made for Street and maybe abit dirt ;)

I know, but there were also things like a Honda FTR, also not strictly a dirtbike but nonetheless perhaps more fun offroad in the game than on tarmac, same with the supermotos.
 
Tourist. Trophy. 2. 'Nuff. Said.
I haven't even played the original, but TT2 could become the GT2 of that series, if you know what I mean. :sly:
 
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GT5 was promoted as the real DRIVING simulator. I prefer cars. If both were on track and an accident with car and bike will the rider fall off?
 
GT5 was promoted as the real DRIVING simulator. I prefer cars. If both were on track and an accident with car and bike will the rider fall off?

Yes it will, i'm an enourmous fun OF cars and bikes.
Maybe there will be race for cars and race for motorcycle, but like in arcade mode you will race with both together.
 
Maybe PD will work with Rockstar for GT6.

I'm going to have to plead ignorance / stupidity on that one!
Without having to read all 40 pages, does anyone have a quick summary?

Tourist Trophy is well worth a revisit, but since it would re-use lots of GT5's / GT6's tracks etc., it might make more sense as some kind of add-on.

  • The main reasons people don't want it hinge around GT primarily / historically being about cars, despite the universality of the term in common usage.
  • There's also the issue of development time being taken away from GT.
  • Some question allowing cars and bikes on track together, but most seem to think that with proper controls / filters etc. and optional, realistic consequences, it shouldn't be a problem.
  • Others still cite control issues as a reason not to, because of a lack of physical feedback, but that's also true of driving sims, albeit to a lesser extent (arguably). Physical input perhaps moreso, but it's questionable just how effective some of the stated "inputs" are in real life. Feedback on the steering would be useful if possible.
  • Some others worry about difficulties with the physics engine, but any modifications to accommodate bikes will benefit a detailed simulation of cars.
Most of these can be put into perspective by checking out Tourist Trophy.

It had very fluid handling (unfortunately strapped with GT4's perma-ABS and weird tyre, suspension and rigid body model), with a customisable "riding form" which automatically covers some of those "physical inputs" and had subtle effects on the handling as a result.
It was basically GT with bikes - unlike many other bike games, it had a bit of everything from the bike world, from scooters to grand tourers to dirt (ish) bikes to super sports to race bikes, and much of what lies in between (about 130 bikes overall).

There's probably other stuff, but I can't remember now...
 
Hope to have bikes on GT 6 or on gt5 as a DLC. It will be the best DLC ever made or the best game!!👍

Yes it will, i'm an enourmous fun OF cars and bikes.
Maybe there will be race for cars and race for motorcycle, but like in arcade mode you will race with both together.

Remember project gotham racing 4 with bikes and cars
Niceeeee.
👍👍👍👍👍👍👍👍👍👍


only a little reminder
https://www.gtplanet.net/forum/showthread.php?p=6679479#post6679479


Simply No. Only 4 wheels
Very good. In your head, visualize those four wheels rotating when you're not using the bikes. Wait, what? :)

It's not like we're asking for jet plane...racing.
 
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I think Gran Turismo 6 should have Tourist Trophy bundle with it in the same game. That way we could have a separate A-Spec for Cars and Bikes. The Bike A-Spec mode could have races like the Isle of Man, Northwest 200, a few 24 hr races...
 
I can't honestly see the Isle Of Mann TT being included in any form of Gran Turismo or Tourist Trophy, it's just too long and intricate and therefore would take an awful lot of hard work to implement into the game, but I would literally **** in my my pants if they ever did.

That really is a race for the big boys.
 
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