Funny thing is that most of the people I speak that play a lot of AC/PC1/iR/rF/etc. don't really see the current issues as a huge problem, they've been there before and know things will be addressed. As long as the base is solid they're in it for the long run, not just the first two weeks.
You hit the nail in the head.
We´ve been used to bugs and i guess some of us are eager to dismiss most of the bugs due to the driving itself.
It´s the same as it was with AC in 2014, the game was very bare bones, but the driving itself was so good we pretty much didn´t care about the issues.
I really liked the text on the review, but i also think it was a bit too harsh on the score. Opinions, of course, but this is a forum, so it´s always good to give different views on the same subject.
As a journalist i was thinking this week how would i review the game, considering the bugs, the features and trying to take the fanboy glasses off trying to be objective.
The thing is, so far i see:
The best car roster in a sim
The best track roster in a sim
The best physics i´ve experienced
The best (or second best) FFB
The most feature rich sim on the market
So with these five bullet points i couldn´t score any lower than 9/10 no matter how many little bugs i´ve encountered so far.
The game nails what matters, i guess that´s why so much people are being forgiving with some of the bugs, and i agree that some of them are really annoying.
Scoring is a very subjective matter, but i don´t think i would score this game lower than F1 2017 in terms of content, or in general. I loved F1 like i hadn´t in the last decade, but its still a very limited game, it only does one thing.
Anyways, discussing this game in a closed ambient where everybody is a racing fan is totally different than discussing it and rating it for the general public. That´s why i thought some things would get a "free pass" for scoring purposes. For some people scoring still matters a lot, it helps sales, so it´s always a heated topic.