Those of us who have played Driveclub

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I was really hoping that the lack of player statistics was due to a private PSN profile, but some brief testing shows that isn't the case...

In a way, I agree with the OP: the driving in Sport is boring in comparison to DC. But that's sort of like saying one of my favourite movies — In Bruges* — is a boring watch compared to something like Avengers Infinity War. There's a lot less action in the former.

But what you get out of the two, as an experience, is different. What's more, your takeaway is different from other peoples'. DC is very exciting: the sense of speed is incredible, especially if you're fighting for a clear view in the rain. The sounds are almost all more visceral, across the board. You rarely have to try to manage your grip, instead just enjoying as the car finds huge amounts of grip through the corners.

GT is more about learning the intricacies of a car's personality. The sense of speed, even from bumper cam, just isn't quite there. Collisions are kind of a joke (until you get that 10sec penalty). But when you pull off a clean cut back on another human in an FIA race, or balance a car at the edge of grip coming out of a corner, just grazing the rumble strip, it's pretty satisfying. At least, it is for me.

I love driving the Caterham SP300/R in Driveclub. It's a balls-out, full-throttle-anywhere experience that suits my driving style. But I also love, love milking every last tenth out of the Cayman GT4 in GTS, at just about any track. One is a little more accessible than the other, and so the enjoyment — or the un-boring-ness, if you're so inclined — comes quicker. But they're both capable of delivering big hits, IMO anyway.

* - I'm substituting this in because American Beauty just feels weird to watch in a post-Spacey-accusations world...
 
Driveclub is one of my favorite racing games of all time. GTSport is much more enjoyable to drive.
 
I played Drive Club a few times and the speedometer must be intentionally made to display a lower speed than what you are going. When I was doing 80 km/h it felt at least like 120 or 130.
 
It doesn't and this is the reason I've put the link to the article where the developer's explains why.



I remember having situations where I could finish a race in 3:30, only 2-5 seconds behind the leader. Then, I was telling myself that if I do a 3:25 or better, I have a chance at winning, but then I finish with a 3:15 and still lose. Finally, I beat them a couple try later with a 3:10. It did fell like rubber banding at the time.

What I understood from that explanation is that you can struggle a lot in a race, but still finish close to your AI opponents. However, even by making a good (but not great) race, you may still find yourself in a losing position because you are still not racing the AI at their limit. Then, you finally make that great time and the AI is not able to catch up because you outpaced them appropriately. These two lines made it easier for me to accept the challenging AI by knowing they had a limit I could aim to beat.

I hope it clarifies my previous post.
They do slow down if you fall way behind, but they never actually speed up if you pass them.
 
I played Drive Club a few times and the speedometer must be intentionally made to display a lower speed than what you are going. When I was doing 80 km/h it felt at least like 120 or 130.
I think it’s because of the choppy framerate, sort of like how Charlie Chaplin films are sped up
 
Ι love the car collection of Driveclub. The handling wasn't too bad. Generally it was a nice game to have (Bandle with PS4)
 
Now that I thought about it I really miss damp asphalt in GTS. I like GTS physics but hope for the renewed tyre model..
Back in the day, February 2016, I made a Driveclub comparison video wherein I compare a car in the traditional arcade mode and in the then-new hardcore mode in wet weather. As I mention in the video, the new hc mode was a real game changer, at least for more sim-oriented people. It was a good game which became better just before its sad end.
 
I bought Driveclub to test my PS4 in April 2015, as it was second hand off ebay. I was very surprised at how fun the game was with a controller, & I ended up playing it quite a lot. However, I found the faster cars harder to control than every sim I've ever driven in, & because the physics were simcade at best I found it hard to push to the limit. Also, when I finally tried it with a compatible wheel (G29) I found the FFB sorely lacking. The replays were gorgeous though, & satisfied my inner graphics whore until GTS arrived.

GTS has similarly awful FFB, so I've gone back to using the controller for now. And, I have to say that I much prefer driving in GTS than Driveclub, but Driveclub had much better race events, & sense of speed. I've played DC a lot more than GTS, & am getting bored of GTS a lot quicker than DC.

They are very different games, however, I think there's more than enough room for both titles in the average gamers collection.
 
I said in the recent Drive club photo mode thread I keep coming back to DC after 4years still. It is fantastic on DS4, quick loading still, and the sense of speed (although 30fps) was good. Audio was great and engine sounds decent. I could never get on with Drive club with a T300 wheel it kicked out too quick if you touched brakes and ffb wasn't too strong for how I like driving.

I do really enjoy GTS once i load up the game. I like driving on both wheel and DS4 (So smooth) and some races are great, but I also admit to not using it as much as drive club or Forza franchise. I think for me there are now too many fun similar driving games and other games that attract my attention first.

Both photo modes are fantastic 2 of the best ever.

Maybe with the new track coming I will jump back in to give it another try.
 
Now that I thought about it I really miss damp asphalt in GTS. I like GTS physics but hope for the renewed tyre model..
Back in the day, February 2016, I made a Driveclub comparison video wherein I compare a car in the traditional arcade mode and in the then-new hardcore mode in wet weather. As I mention in the video, the new hc mode was a real game changer, at least for more sim-oriented people. It was a good game which became better just before its sad end.


Yeah I agree. GTS needs it's wet/damp cycle back in the game. There's a couple of the mission rally tests with it, but we need most/all tracks to at least have the option of wet running.

On a side note, I can't be the only one who finds it weird that GTS has inters and wets... but no wet tracks.

Must be coming in a future update for sure.
 
This game still looks great and the stages look amazing. It is a shame it didnt have the succes it deserved and that the studio closed down.
I wish I could still play Driveclub, but FFB has been broken on my T-GT. basically there is only vibration and centrespring. Dont know if I am the only one. Does anyone have the same problem and perhaps a fix?
 
Actually, I created a new PSN account recently, "jferraril10". I've played the game quite a bit.

Now I'm a little confused...

....you find it quite boring and as far as the stats go, hardly did anything, but opened a newer psn account?
 
How do you find the driving in GT Sport compared to Driveclub? Personally I find the driving in GT Sport pretty boring compared to Driveclub.

How do you find the driving in GT Sport compared to Driveclub? Personally I find the driving in GT Sport pretty boring compared to Driveclub.

Offline yes.

Play at least 10 Sport Mode races and come back.
 
Drive club had the besr rain partial effects I've ever seen apart from that it's not given me as much enjoyment as sport has in my opinion they are both good games but very different.
 
Actually, I created a new PSN account recently, "jferraril10". I've played the game quite a bit.
That profile is Portuguese, but your GTP profile says you're from the UK.

Why is my suspicion radar off the meter? :odd:

@SlipZtrEm, is this possible?
I was really hoping that the lack of player statistics was due to a private PSN profile, but some brief testing shows that isn't the case...
 
That profile is Portuguese, but your GTP profile says you're from the UK.

Why is my suspicion radar off the meter? :odd:

@SlipZtrEm, is this possible?
Of course it's possible.
People here talk about creating accounts in different regions all the time, let alone different countries of the same region.



There's a bit of a current trend on this forum for people to instantly investigate other peoples profiles and jump to all sorts of conclusions about how they drive, how often they drive, etc.
It's not a very good trend. 👎
 
Posts like this are why people have a hard time taking you seriously whenever you talk about anything not Gran Turismo related. :lol:

I've obtained the platinum trophy on DC, but after 9 months passed on GTS returning to DC is simply impossible: the physics is too arcade and the sense of weight of the cars is almost absent. Last but not least, the 30 fps framerate is very annoyng
 
I've obtained the platinum trophy on DC, but after 9 months passed on GTS returning to DC is simply impossible: the physics is too arcade and the sense of weight of the cars is almost absent. Last but not least, the 30 fps framerate is very annoyng

This post is much better. Going into detail about what you don't like gives you much more credibility than just saying "it's unrealistic". :cheers:
 
physics is too arcade

Maybe because it’s an arcade game?

sense of weight of the cars is almost absent.

So you’re telling me that a Dodge Charger handles exactly the same as a BAC Mono in this game? Alright

the 30 fps framerate is very annoyng

I’m pretty sure the level of graphics that DC has wouldn’t be possible if it ran at 60fps
 
I've been bouncing back and forth between GTS and DC over the past 6 months. Got halfway through all the DLC events in DC, and finished everything offline in GTS and has 50 odd races online. Also been racing virtually for 20 years now, so I think I'm qualified to give my thoughts.

Driveclub is a very good arcade racer. Surprisingly deep physics and pretty good FFB, even with the non officially supported T-GT. Tyre feedback is definitely weak, but road surface effects are actually better than GTS and a lot of simcade/console sims. It's the only arcade racer I know where trail braking works! Each car feels unique and you really gotta learn the tracks to set the fastest times - each bump and rut in the road can help you or send you flying to the wall if you're not careful. The car list is amazing, the tracks even more so and with the addition of day/night cycle and weather, the possibilities are endless. I don't think I've ever felt bored in DC because each race is always bringing something different.

The downsides though, is it's basically an arcade game with a few sprinkling of wannabe simulation elements. If you push the physics hard, the deficiencies and compromises start to show. It's a great game for pick up and play up to 90%, but if you're after world records, you gotta forget everything about driving in real life. Some people like it, but for me this is when DC starts to get annoying. Especially obvious in drifting events. You just cannot drift properly with a wheel in this game due to the auto countersteer. Hardcore physics help, but then in normal races you get left in the dust by the AI.

GTS to me fixed many deficiencies of previous GTs. Suspension model is a lot "freer" and doesn't feel overdamped anymore. MR cars are fixed weight transfer wise. Drifting around corners isn't fastest like in GT6 anymore. Gear shifts feel meaty and you can't just machine gun downshift like in previous GTs. With some car/track combinations, it's scarily close to Assetto Corsa, which is my gold standard in driving sims. Graphics and sounds are much improved and the buttery smooth 60 FPS always makes driving a joy.

Unfortunately, there is also a lot of baggage from older GTs that Kaz/PD just doesn't seem to want to fix with the physics. Tyre model is still lacking, especially in longitudinal grip. Torque simulation is still an issue (pure electric cars are always so slow off the line). The FFB is a bit of a mixed bag, in some aspects like tyre feel it's better than GT6, but in terms of road feel it's very numb. The T-GT tries to hide this with the T-DFB feature but if you turn it off it really shows the lack of road feel. ABS off braking sucks, because of the non linear pedal travel. Drifting is also somehow less intuitive than GT6. CSA is also cancer. The lack of cars and tracks compared to older GTs also doesn't help. Unless you're super into Sports mode, even with regular updates the game feels stale quick. The lack of dynamic time/weather is also a drawback.

So which is better? It's hard to say. I think in short bursts Driveclub is more fun to play, definitely. In long term play it's got more variety. As long as you approach it like an arcade game and don't push for top times it's more than acceptable. GTS is still incomplete and will continue to evolve with regular updates. As a base though, it's the best GT in a long long time. Despite the negatives above, I actually feel the driving is also much improved while still maintaining that "accesible sim" signature GT feel. If you only play it casually, I can see how it's a boring game. If you really put time into it though and work hard to learn the nuances of physics and is good enough to hang with the best & cleanest online, the intensity of the racing is unbelievable.

To sum up, though, I think each has their own positives and negatives. If you like cars and racing and are pretty happy with either arcade/sim, both games complement each other nicely. If you sway more into arcade, DC is the game for you and vice versa. These 2 are the only racing games on PS4 that feels "complete" to me. PCARS, AC, Dirt, F1, NFS, The Crew all feel a bit rough around the edges and lack the quality and polish that GT/DC has. You really can't go wrong with buying either, just make sure you set your expectations accordingly.
 
This post is much better. Going into detail about what you don't like gives you much more credibility than just saying "it's unrealistic". :cheers:

I've to synthesise because my english is not very good.... I should have plenty to say but often I don't know how to say it in english
 
Yep. Not even I'm that daft, lol.

Kinda have to play to compare something, no?

One's an arcade-like racer, great fun. The other is either a boring, or a broken sim right now, but the technicals are just awesome.

Both have positives and negatives depending on what you fancy. And I know some don't like hearing they wasted money, but to not drive a single mile. Tragic fail here, lol. You have nothing to offer, or compare.

Snooze.
 
Of course it's possible.
People here talk about creating accounts in different regions all the time, let alone different countries of the same region.



There's a bit of a current trend on this forum for people to instantly investigate other peoples profiles and jump to all sorts of conclusions about how they drive, how often they drive, etc.
It's not a very good trend. 👎

Well said sir/madam. Very well said!

Shocking how easy and open to ridicule that all is. (Though, based off my initial reading, as I also assumed OP hadn't played, I made comment, oops. I do feel folk need to play something to have a say, aside from saying 'it's just not for me' you know? Lol).

(Sorry for the double post Moderators, don't have a clue what I'm doing, lol)
 
Driveclub was a really cool arcade game with some sim influences made for controller racing.
Tried it with a wheel a couple of times but there's no feeling, no ffb or whatsoever.
But it definitely was fun to drive, I loved that game!

GT Sport is more sim-like and drives a lot better, especially with a wheel.
You have much more control over what the car is doing, where in Driveclub physics were a little off at some points.

In my opinion they're equally as much fun to drive, each in its own way, but technically they're incomparable.
 
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