Those of us who have played Driveclub

  • Thread starter Thread starter jp_footy
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There's a bit of a current trend on this forum for people to instantly investigate other peoples profiles and jump to all sorts of conclusions about how they drive, how often they drive, etc.
It's not a very good trend. 👎

I look at everyone's stats, regardless of what they post, especially when they have their psn in their bio.

As someone who is interested in the game mentioned in this thread, well, more the VR side of it, I was genuinely curious to know what's good and bad about both games.

Thankfully many have contributed in detail as the OP has chosen not to elaborate.

No malice intended.
 
I've obtained the platinum trophy on DC, but after 9 months passed on GTS returning to DC is simply impossible: the physics is too arcade and the sense of weight of the cars is almost absent. Last but not least, the 30 fps framerate is very annoyng

VR fixes that, unfortunately no rain or day/night cycle in VR.

However taking the corners like this is simply amazing.
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I’m pretty sure the level of graphics that DC has wouldn’t be possible if it ran at 60fps

Well, from my perspective graphics are nothing without framerate. I could easily forgive 30fps in a third person walkaround RPG, but in a first person driving game I find 30fps very flickery and quite frankly it tears my eyeballs out. I would happily exchange graphical fidelity for 60fps.

As far as DC is concerned I have to admit that I haven't spent that much time in it, or in the VR version, but the feeling that I take away from it is that it's not sure what it wants to be. There are certain nods towards both the sim aspect and the arcade aspect, but these aspects don't appear to be fused enough to give it a direction. Sometimes it's quite sim like, and other times it's quite arcade like, but it's like the 2 aspects never really gel together.

I'm sure it's a great game for somebody looking for some casual driving fun, but I'm thoroughly spoilt in that I have pretty much every current driving game available for PS4 sitting on the HD, except for some older WRCs and F1s, and I'm afraid to say that it's DC and it's VR sibling that gather the most virtual dust.

If I want arcade racing then I've got Wipeout Omega Collection (If you have a PSVR then this is a must buy), and if I want sim racing then I've got pretty much everything else.

Again I'm not saying that it's a bad game, especially if 30fps is not a problem for you, but due to it's split personality it fails to hold the suspension of disbelief for me, and the suspension of disbelief is critical for me to experience immersion in a game.
 
I’ve put a lot of hours into DriveClub and honestly it’s one of the best driving “games” I’ve ever played. The single player campaign had a fantastic sense of progression, not to mention the innovative goals system that eliminated this constant need to come first all the time. An excellent arcade racing “game”, but yeah doesn’t even close to being a sim. But that’s not the point. When I want a hardcore sim then there’s Assetto Corsa and Gran Turismo to satisfy my needs. DriveClub to me also felt like a natural successor to Ridge Racer in terms of being Sony’s flagship arcade launch title.

Tracks and cars are the two things that stand out the most for me in this game. Such interesting locations, many of which I’d never previously considered driving in. These were India, Norway, Chile, Scotland, Canada and Japan. I’ve been lucky enough to visit a few of these destinations and Evolution did a fantastic job of capturing the look and feel of these locations. Take Chile for instance. Speeding through the Atacama desert in a Koenigsegg One:1 is an absolute blast that I’d recommend to anyone. Even at 30 FPS it makes for a very intense racing experience. Another example would be racing at the Edinburgh city stage in variable day and weather conditions. Ultimately this is an absolute stunner of a game that’s visually hard to beat.

In DriveClub you’re racing road cars on actually roads. What I find ironic about Gran Turismo Sport is that you can’t actually drive Grand Tourers (or “Gran Turismos”) on actually roads, be it in cities or out in the countryside (Alsace, really Polyphony?). DriveClub on the other hand excelled at this, and still had space for 6 fictional circuits as well.

The car selection in DriveClub is what I’d call “curated”, providing the best of what contemporary road cars at the time had to offer, plus a few classics thrown in for good measure. Polyphony take note, this is what Gran Turismo Sport needs in terms of a modern car roster. It’s such a shame Evolution couldn’t make a success of this game. In an ideal world it would have been great if both they and Polyphony shared assets with one other akin to what Turn 10 and Playground Games do with the Forza franchise.

I also love the fact that after putting a few hours into the game you can pretty much drive any car you want. I’m done with earning credits and this fake concept of ownership in video games. Take the 20 million cars in GTS for example. Sorry but I have a life to get on with and quite frankly do not have the time to waste endless hours grinding for cars. Therefore the likes of the Ferrari P4 and Jaguar XJ13 I’ll never be able to experience unless I get lucky on the daily mileage rewards. DriveClub (and Assetto Corsa) on the other a hand have a far more liberal approach to car ownership.

Oustanding game. An absolute classic of the genre.
 
Several months ago, on February 7, I had bought Driveclub via PSN for $7.99 as a result of being a PS Plus member. Twenty-one days later, I achieved the platinum trophy for that game. That was the best thing that had happened to me while playing Driveclub. Six days later, I purchased GT Sport. I found similarities between these two in terms of features and gameplay. Both of them are amongst the best selling ps4 games.
 
I really enjoyed Drive Club and bought the DLC for it. Very beautiful and fun, the 30fps didn't bother me at the time but after getting used to 60fps it is noticeable when going back.

I really loved Drive Club Bikes too. Did months of online racing in that. Best bike game since PD's TT on PS2, with a similar idea - take the tracks you already have and make a bike physics model. Only thing is you need a totally different racing line so I find it hard to go between bike/car games.
 
I’ve put a lot of hours into DriveClub and honestly it’s one of the best driving “games” I’ve ever played. The single player campaign had a fantastic sense of progression, not to mention the innovative goals system that eliminated this constant need to come first all the time. An excellent arcade racing “game”, but yeah doesn’t even close to being a sim. But that’s not the point. When I want a hardcore sim then there’s Assetto Corsa and Gran Turismo to satisfy my needs. DriveClub to me also felt like a natural successor to Ridge Racer in terms of being Sony’s flagship arcade launch title.

Tracks and cars are the two things that stand out the most for me in this game. Such interesting locations, many of which I’d never previously considered driving in. These were India, Norway, Chile, Scotland, Canada and Japan. I’ve been lucky enough to visit a few of these destinations and Evolution did a fantastic job of capturing the look and feel of these locations. Take Chile for instance. Speeding through the Atacama desert in a Koenigsegg One:1 is an absolute blast that I’d recommend to anyone. Even at 30 FPS it makes for a very intense racing experience. Another example would be racing at the Edinburgh city stage in variable day and weather conditions. Ultimately this is an absolute stunner of a game that’s visually hard to beat.

In DriveClub you’re racing road cars on actually roads. What I find ironic about Gran Turismo Sport is that you can’t actually drive Grand Tourers (or “Gran Turismos”) on actually roads, be it in cities or out in the countryside (Alsace, really Polyphony?). DriveClub on the other hand excelled at this, and still had space for 6 fictional circuits as well.

The car selection in DriveClub is what I’d call “curated”, providing the best of what contemporary road cars at the time had to offer, plus a few classics thrown in for good measure. Polyphony take note, this is what Gran Turismo Sport needs in terms of a modern car roster. It’s such a shame Evolution couldn’t make a success of this game. In an ideal world it would have been great if both they and Polyphony shared assets with one other akin to what Turn 10 and Playground Games do with the Forza franchise.

I also love the fact that after putting a few hours into the game you can pretty much drive any car you want. I’m done with earning credits and this fake concept of ownership in video games. Take the 20 million cars in GTS for example. Sorry but I have a life to get on with and quite frankly do not have the time to waste endless hours grinding for cars. Therefore the likes of the Ferrari P4 and Jaguar XJ13 I’ll never be able to experience unless I get lucky on the daily mileage rewards. DriveClub (and Assetto Corsa) on the other a hand have a far more liberal approach to car ownership.

Oustanding game. An absolute classic of the genre.

Could not have said it better myself, I had over 800 hours in it and enjoyed every minute, superbly supported with additional content too, no game has come vclose to the online challenges, trying to beat someone else's time.

I'll take a Gumpert Apollo Enraged any day of the week!!
 
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