I’ve put a lot of hours into DriveClub and honestly it’s one of the best driving “games” I’ve ever played. The single player campaign had a fantastic sense of progression, not to mention the innovative goals system that eliminated this constant need to come first all the time. An excellent arcade racing “game”, but yeah doesn’t even close to being a sim. But that’s not the point. When I want a hardcore sim then there’s Assetto Corsa and Gran Turismo to satisfy my needs. DriveClub to me also felt like a natural successor to Ridge Racer in terms of being Sony’s flagship arcade launch title.
Tracks and cars are the two things that stand out the most for me in this game. Such interesting locations, many of which I’d never previously considered driving in. These were India, Norway, Chile, Scotland, Canada and Japan. I’ve been lucky enough to visit a few of these destinations and Evolution did a fantastic job of capturing the look and feel of these locations. Take Chile for instance. Speeding through the Atacama desert in a Koenigsegg One:1 is an absolute blast that I’d recommend to anyone. Even at 30 FPS it makes for a very intense racing experience. Another example would be racing at the Edinburgh city stage in variable day and weather conditions. Ultimately this is an absolute stunner of a game that’s visually hard to beat.
In DriveClub you’re racing road cars on actually roads. What I find ironic about Gran Turismo Sport is that you can’t actually drive Grand Tourers (or “Gran Turismos”) on actually roads, be it in cities or out in the countryside (Alsace, really Polyphony?). DriveClub on the other hand excelled at this, and still had space for 6 fictional circuits as well.
The car selection in DriveClub is what I’d call “curated”, providing the best of what contemporary road cars at the time had to offer, plus a few classics thrown in for good measure. Polyphony take note, this is what Gran Turismo Sport needs in terms of a modern car roster. It’s such a shame Evolution couldn’t make a success of this game. In an ideal world it would have been great if both they and Polyphony shared assets with one other akin to what Turn 10 and Playground Games do with the Forza franchise.
I also love the fact that after putting a few hours into the game you can pretty much drive any car you want. I’m done with earning credits and this fake concept of ownership in video games. Take the 20 million cars in GTS for example. Sorry but I have a life to get on with and quite frankly do not have the time to waste endless hours grinding for cars. Therefore the likes of the Ferrari P4 and Jaguar XJ13 I’ll never be able to experience unless I get lucky on the daily mileage rewards. DriveClub (and Assetto Corsa) on the other a hand have a far more liberal approach to car ownership.
Oustanding game. An absolute classic of the genre.