Forza 6 Demo Arrives at 12.67GB, Full Game Pre-Loading Begins

https://www.youtube.com/watch?v=0CXqEHMgiFg

Forza Motorsport 6 is shaping up to be one of the biggest racing games of the year, and today is the day people across the globe can get a taste of the game without needing a ticket to E3, Gamescom, or other such events.

Weighing in at 12.67GB, the demo starts by placing players in a combination familiar to anyone that’s followed the game at the aforementioned shows: the 2017 Ford GT at Rio. After that however it travels to Lime Rock (previously announced near the end of July), letting players experience another track new to the series. Further on, Yas Marina and Sebring make appearances, though at night and in the rain respectively. The contentious “Mod” system appears in the demo, as well as the new prize spinner. Players looking for a serious dose of speed will also get to take a 2015-spec IndyCar around, er, Indy.

As a reminder, any player to open the demo will get the 2017 Ford GT deposited into their Forza 6 garage when the full game hits. Speaking of the full game, the entire 44.3GB file is now available for pre-loading on XBox One systems worldwide, ensuring players can start their careers at midnight on release day.

2014-BAC-Mono

The demo also includes the familiar Rivals system, with an event tied to the Forza Fuel contest. Three lucky drivers (plus one wildcard) from each competing country (US, Canada, UK, France, Germany) will win an all-expenses paid trip to Circuit of the Americas in Texas – another new-to-FM6 track – to race against not just each other, but also Benoît Tréluyer, the three-time Le Mans-winning driver for Audi. While it’s not yet clear how the gamers will be competing against the pro, long-time GTPlanet readers will be reminded of a similar GT5 event featuring David Coulthard. Players looking to get in on the action should check the official contest site here, and act fast: it’s only open until September 6, and the event in Texas happens September 19.

Turn 10 has also released information on the automotive celebrities featured in the career of Forza 6. The list includes Mr. Tréluyer, Josef Newgarden, Justin Bell, Mark Skaife, Mike McGovern, Matt Farah, Tanner Foust, Richard Hammond and James May. Covering various bodies of motorsports and entertainment, these men will be providing voice-over work to coach players through the 70+ hours of Career Mode.

Forza-6-Wet-Racing-Brands-Hatch

Lastly, the Day One Fast & Furious pack has been detailed. This pack carries completely different cars than what came before in the Horizon 2 DLC pack and standalone minigame. The cars also carry the paints they were seen on the big screen with, another departure from previous offerings. The entire pack lineup is as follows:

  • 1970 Dodge Charger R/T Fast & Furious Edition
  • 1968 Dodge Charger Fast & Furious Edition
  • 1969 Dodge Charger Fast & Furious Edition
  • 1970 Ford Escort RS1600 Fast & Furious Edition
  • 2014 Terradyne Gurkha LAPV F5 Fast & Furious Edition
  • 1963 Chevrolet Corvette Grand Sport Fast & Furious Edition
  • 1995 Mitsubishi Eclipse GS Fast & Furious Edition
  • 1995 Toyota Supra RZ Fast & Furious Edition
  • 1999 Nissan Skyline GT-R Fast & Furious Edition
  • 2002 Nissan Fairlady Z Fast & Furious Edition
  • 2001 Honda S2000 Fast & Furious Edition

This pack is available to Deluxe and Ultimate Edition owners for free.

As always, check out our Forza Motorsport 6 section for all the latest news on the game!

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Comments (67)

  1. SavageEvil

    Nice demo but sort of bare bones, especially the time trials one lap and that’s it.
    Well looks nice as long as you don’t mind the lack of AA, no big deal. What I find underwhelming is the puddle effects in rain, they are static puddles no matter when a car goes through it the volume remains the same mechanically for the next incoming car(yes that shouldn’t happen). It would have felt better if it was dynamic rain so you had some strategy, but this is simply dodge a puddle with perpetual puddles frozen in time. Night racing seems more like an after though at best, if it’s not dynamic what’s the point? Racing is about dealing with changes during the race, why would you remove variables? I would have taken a smaller grid count to have dynamic weather and day/night transitions or the option to choose big grid or dynamic weather.
    The sound is odd, some cars sound nice but collisions sound way off. Music is trash as usual but at least it much quieter by default. Not sure but seems like games these days have voice overs set to minimum but everything else on max. I do like the lottery system, that will make my car pron aspirations easier to attain.
    Preloaded since the day the demo rolled out but this feels like what Forza 5 should have been as all it has is more cars and a more complete set of in game laid out gameplay features, mature looking track list, an old favorite returning, not sure if it’s worth it since it’s changed so much it’s not actually fun to drive at all, feels all too like Prague with Rio for a back drop. That mod thing is definitely for casuals or folks wanting to maximize their earnings. I seriously hope they fix that Drivatar, omg some people are complete assholes and their Drivatar reflects it when you put it on aggressive. That’s not aggressive driving when someone literally tries to sideswipe you…you can’t do that in racing what is this anything goes thug alley racing?
    I’m also bummed that I didn’t get to sample the vehicle modification system at all in the Demo.

    1. ImaRobot

      The Drivatars require syncing in order to function, this being a demo that does not save, nothing is being synced. Come launch, once everyone starts racing, they will get better.

    2. SavageEvil

      No the drivatar do sync, in fact the experience has been different from yesterdays. Thousands have played and their Drivatar information is clear to see, in fact it’s labeled with their gamertag just like Forza 5 and they do some abominable things in a race that would put you out of a race.
      I drove without drivatar enabled the first day and never saw that even with aggression turned up, but with human Drivatars some were just fast and some were serious jerks trying to take you out if you came near them. Very off putting, heck there were some even cutting corners on Sebring, had to laugh at that one.

    3. ImaRobot

      I’m going to stick by what I feel, as nothing is saving besides lap times, heck you even have to restart the whole career again if you feel like playing. Not only that but after every Rivals race you get reset to main menu, on top of that it doesnt save ANY of your original control settings, assists, or dead zones.

      The drivatars are enabled, but this information isn’t saving to anything. Because they have nothing synced does not mean that they can not be used, they just aren’t optimized. They are being used but with nothing to go off of they are wild and sporadic.

    4. ImaRobot

      Also, if they where saving, there would be a Percentage counter after every race just like there was on FM5 wouldn’t you think?

    5. Magic Ayrton

      Hi Savage.. Simply put Forza copied GT from the start.. everything it does is because it’s trying to beat GT.. I have realised something, it will never happen.. GT7 will blow it out of the water if and when it arrives.. Just have that feeling.. Do you know what I mean.. don’t mean to offend if you’re a Forza fan.. If I had the money I would pick it up to pass the waiting time with.

    6. imported_skidmark

      Never read so much moaning.. It’s a demo, and quite a big one at that! The handling model has been over hauled from F5 theres twice the cars and 10 more tracks plus online racing leagues. Enhanced sound effects plus better overall image quality. Try playing it without a chip on your shoulder and you NEVER know you may enjoy it ;)

  2. BrunetPaquet

    Demo finished. My way of seeing it:
    Sound: 3.5/5 Good but more pep would be better!
    Music: N/A I listen to my PS Vita’s music when I play it.
    Control: 5/5 THIS IS ONLY MY OPINION. I absolutely loved the handling but it doesn’t mean it’s perfect, It’s just my way of seeing it!
    Accessibility: Seal Of Approval (6/5) Literally how I wanted it! THIS IS ONLY MY OPINION.

  3. Cobra R 2000

    If this is the only way to get my hands on a ’68 Charger (My Favorite Ride) in a Forza game Via the Fast & Furious Pack…I’ll take it! :-)

  4. BrunetPaquet

    First Level up: Wins a Bugatti Veyron Super Sports… Damn, I wish this was the actual game.

    Also this game is gonna be simply amazing. Haters gonna hate.

    I still play GT6 from time to time to cruise with random people, I haven’t let down the game I grew to love.

    1. BrunetPaquet

      Sorry for double posting. Wanted to say, in-before a war of comments explode on this post of mine…

      I don’t mind the haters so long as they don’t attack me and my friends for liking or loving a game.

      Hope it’ll lead to avoiding a comment war… #ToEachTheirOwn

    2. BrunetPaquet

      I actually am trying to take a peaceful approach that won’t ruin the others’ day. Just saying.

      And no I’m not gonna let it happen. My post was kinda inconsiderate so that’s why I clarified.

    3. leeislee

      If you need to clarify your stance on “Haters” and try to pacify people before you get a response then don’t post childish things like “Haters gonna hate”.

  5. z71L28

    Looks sick, car list is sick as well, sounds awesome. And world circuit list is to die for. But is it’ a SIMULATOR?

    1. Magic Ayrton

      ImaRobot.. GT6 isn’t a full sim, so Fm6 certainly isn’t.. Just doesn’t seem to have analogue handling.. Maybe assists weren’t all turned off I don’t know.

  6. Magic Ayrton

    I was 100% pumped about this.. then I saw the video.. looks bad, sounds bad (skidding sound is just horrible) Handling looks bad and has been confirmed by friends who have played it.. I will stick with PC thanks. I mean can’t they add a sim mode for all the customers they will lose. This was the perfect opportunity for them while GT is who know where at the moment.

    1. ImaRobot

      There is a sim mode, that would have been painfully obvious, had you actually tried it. The videos do look bad, as once you get in game there is no comparison with the videos.

      But hey, if thats how you compare all your games, throwing them out the window and bad mouthing them without even trying it, I feel sorry for the fun you’ll miss out on.

    2. Magic Ayrton

      Thanks Brunet.. I’m not about to blow 1000 on a new wheel, xbox one, new shifter etc.. for this. It’s just not good enough for me. Looks like a cartoon. But Like you quite rightly pointed out it’s my opinion and choice. I will def. try it out when I get the chance though.

    3. ImaRobot

      Ah yeah, if you’re a wheel user and you dont want to use anything other then a wheel, Then yeah I can see how the idea will turn you off.

      Still, looks like a cartoon? I still don’t understand that sentiment.

    4. BrunetPaquet

      #ToEachTheirOpinion. I could push this #ToEachTheir______ on every argument…

      It’s pointless to war about video games on toppa that, just ridiculous.

    5. Master Weasel

      While it is your opinion and you’re entitled to it, what are you basing it on? How can you say the physics are bad by just watching a video and going by what others said?

    6. Magic Ayrton

      @ Master Weasel.. Watch a video.. You can just tell.. Snap oversteer.. It’s not dynamic, but then it’s not a sim. So not for me that’s all.. I love the customising part, painting etc..

    7. ImaRobot

      No, you can’t get a feel for a games physics by watching a video. Snap oversteer only occurs with Simulation steering, which is even warned to not function as well when using a controller.

  7. FosterG

    Have played the demo, I am liking it. My TX is working very well with it, FFB is better than I expected. This is a much more complete game than FM5, and in the coming month I expect even more from Turn 10 in DLC. I played some GT6 while the download was progressing, fun but taking a back seat to the new guy for sure, good job Turn 10, now come on PD, get in there!

    1. L0rd_K0jima

      How’s the physics compared to Forza 5 and Horizon 2? I also played the demo with the Thrustmaster TX and I also noticed the ffb to be a little different, but I can’t get a clear description on how the physics compare to one another. Any ideas?

  8. JohnyPiston

    Sigh …staying dedicated to GT BUT will says congrats to Turn10 for what they have done with this thing. They have just about completely outplayed PD and Sony. How Sony puts up with it is beyond me. Still I remain addicted to the cars and physics. Woe is me. Anyway I wanted to say nicely done (will not be buying) and I am VERY happy to see Matt Farah succeed. His YT channel is among my favorites. Can’t get enough One Takes!

  9. ShortAznGuy

    Calling it now. FM6 will be better than GT7 when GT7 comes out next year or the year after. And by then, it’ll be FM7

    1. apexpredator100

      It’s only been 2 years since GT6 came out, and GT7 is mostly coming out around 2016 or 2017. Many people are acting like the wait had been 20 years long.

    1. ImaRobot

      I’m confused as to why you’re saying no to his opinion? The sounds are good. Realistic? maybe not entirely, but that doesn’t mean it’s not good.

      Although, you seem all the more happy to degrade something without trying it, and base your assumptions without experience with it, rather than giving it a shot.

  10. Swagger897

    Forza has always looked good and sounded good, but the handling had me in anger, and the car count use to be terrible…

    Now, car count is irrelevant, but I can’t say anything good/bad on handling as I’ve yet to test it.

    GT, you’ve never looked as good, sounded as good, but have handled amazingly. That’s the only leg up you have, so you better find the other two elsewhere..

    1. wallpaper42

      Handling pretty much feels the same as FM5. Super clunky and I’m not really enjoying it. But when I got to drive the Formula race car steering was much quicker and more responsive, felt way better.

    2. Swagger897

      yeah see, that’s exactly what I’m talking about. Input is so delayed.

      I walked into BB once to get something and FM5 had a stand, so I tested it out. Initially it all looked very good, but had that NFS Shift 2 handling characteristics… As in, you turn full left. The game starts to turn left a marginal amount, holds, and then it’s as if your wheels go perpendicular to the route of travel, and still understeers the opposite way..

      GT has it down. Almost all PC based sims I’ve also played, they share the same smooth transition that actually happens IRL. Fluid motion is the best, and doesn’t require a ‘tune’ to get there. All cars are tuned to handle exceptionally well, but it doesn’t seem so in FM..

    3. chengman

      I just played the demo and for some reason, the 22B does not want to accelerate when you corner at all. It acts like it has an open diff.

    4. SlipZtrEm

      I’ve never entirely understood these sorts of comments, since even FM4 outdid GT in a variety of ways, in the physics department. FM5 moved the game on further still, and from my limited experience with the FM6 demo so far today, it looks like another step in the right direction. Though I’ll need more access to the menus as well as properly stock vehicles to get a better idea.

      FM5 sometimes seemed to have too little grip overall: understeer and oversteer all happened quite naturally, but both seemed too easy to induce. FM6 has more consistent grip, while also feeding all the nuanced suspension details to the player throughout the turn. Every car feels unique, and you’re never left in doubt of what the front wheels are doing.

      I’m not sure if stores will be getting demos, but if recommend trying it out before writing it off. Even in demo form, the career looks to be a lot more fun compared to the comparatively sterile approach FM5 had.

    5. Tenacious D

      FM4 definitely did outdo GT5 in a number of ways. Of course, this was also true vice versa.

      I’m in complete agreement with Swagger. This game feels… strange. Obviously, I ponied up and jumped in, but right now, I’m tempted to send it all back and spend the money on upgrading the PC for P CARS, as well as a PS4 after the money I spent on this thing.

      Slip, I don’t see how you can quibble with anyone’s dislike of this game, at least the way the demo feels. This isn’t how cars behave – not only in Gran Turismo, but Assetto Corsa, GTR, RaceRoom, Live For Speed… even Forza 4, and the comparison to Shift seems spot on.

      I should fire up Forza 4 again, but I recall feeling a pretty good rush taking a Golf GTI around Hockenheim. It felt like a racey sports car going crazy fast and a little dangerous. The Golf in the demo feels like a Fit, slow, heavy, underpowered, seriously understeering. I do happen to have a flaky wheel controller – memo to anyone thinking of getting a Thrustmaster, get an extended warranty from a good place. But still, it had no effect on how the car accelerates, brakes and takes turns. It doesn’t feel right. Having serious second thoughts here.

    6. SlipZtrEm

      Naturally both FM4 and GT5 had their plus marks over each other. That’s why I said “number of ways” versus “every way”. Thank you for being redundant.

      You’re in complete agreement with someone that hasn’t played the demo? That makes a lot of sense, as quite a few of our members are enjoying the demo currently, and it’s already received favourable comments from the guys over at ISR.

      Fire up FM4. Since the Golf VII isn’t in that game, I’d be interested to know how a comparison goes.

    7. ImaRobot

      I’m not sure how you’ve come to that conclusion, Tenacious. Everything seems more fluid.

      ABS off actually feels like a car with no ABS now
      Oversteering is much more fluid and natural, and corrections don’t seem to look as unnatural as they’ve used to be in the past two iterations.
      Weight transfer seems to be improved as well, and it becomes very apparent going through chicanes.

      The other thing that stood out to me is that you are saying that a 3500lb, AWD, Front Bias, vehicle feels heavy and understeers? What did you expect it to do? Sure, its 300 hp, but it being awd you’re practically losing 60 hp to the wheels. It being a hatchback isn’t going to help in those departments either. So the complaint you’re making just doesn’t really seem to make much sense, if you consider the car at hand.

      As for needing a tune to play Forza, that’s partially correct. Stock, the cars are tuned great and drive fine. It’s when you start slapping on modifications that it disrupts the natural tune of the car. That’s only natural right? You can’t expect to put on race suspension and just expect it to perform without checking into it.

    8. Johnnypenso

      This is the kind of thing that happens when you compare other games to GT. Yes there are some outliers, but most cars in GT all tend to handle quite tamely and predictably when their real world counterparts were sometimes absolute beasts in the handling department. So when a game comes along that’s maybe more simulation and you can actually feel understeer and poor handling in a car, people sometimes confuse this poor handling car with a poor simulation when in fact it’s the opposite.

    9. Tenacious D

      @SlipZtrEm, well, since you’ve played both games and seem to sense some drastic difference between the Golf GTI in F4 vs the Golf in F6, tell us all about it.

      @ImaRobot, I think I’ll defer to your experiential explanations, since you’ve evidently played Forza 4, 5 and the new demo. And I have to admit that I’ve forgotten my initial reactions to Asseto Corsa and RaceRoom when the wheel controller wasn’t working right with them either. Now admittedly, AC still bored me when the wheel got sorted, but Forza never did put me to sleep.

      Maybe I just need to send a love bomb to Guillemot along with their wheel and be patient until I get it back in working order. And keep in mind that everyone’s game engine has its own take on how cars behave. Mixed in with all the science, there is also a hefty amount of collective perception from the creators. All kinds of factors determine how a car behaves, and certain factors matter more to the devs, some less, and that recipe is what makes all these racers different, and get us to fight over which one has the most mojo. Not to mention everyone’s tire model, which each game has its own, and they can have funny little differences – while all being fairly authentic!

      I think I’m gonna chill on Forza until I get that TX Ferrari back. I imagine everything will make a lot more sense with a properly functioning FFB wheel.

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