Forza 7 March Update Introduces New Spectator Features and Livery Editor Updates

Forza Motorsport 7 133 March 6, 2018 by

As we await the new metal featured in this month’s car pack for Forza 7, there are new features to discuss. Coming up on the 2018 ForzaRC, two new features make way in today’s update.

Let’s take a closer look.

Spectate Ticker

Enabled by default, spectators will have a little more to work with as they follow the on-track action. Six new options accompany the feature, making for a TV-style presentation. The information available is as follows:

  • Time Behind Leader
  • Time Intervals
  • Distance Gap (from race leader)
  • Distance Gap (from car ahead)
  • Lap Times
  • Race Order Changes

Race hosts can opt for any of the above options to loop during the race, should they so choose. Likewise, the host can loop through all the available options for maximum effect. The latter has the added benefit of featuring leader and last lap times, in addition to updated best lap info.

Lobby hosts will have the ability to choose the car they want to start the race on. This is likely to sound familiar to some as it’s a part of the pre-race Seed the Grid options screen.

Spectate Telemetry

Taking things one step further is a new telemetry screen. Only available when spectating races, players will feel right at home with much of the info on offer. Disabled by default, the telemetry screen will display the following information:

  • Car Specs (including performance information on current car)
  • Dashboard (featuring instruments indicating car speed and revs, steering input, and
  • G-forces)
  • Telemetry (RPM, clutch, power, throttle, torque)
  • Damage (only used with Simulation Damage enabled)
  • Suspension
  • Tire Heat
  • Friction

With so much data at the ready, it will give spectators insight into the type of driver they’re watching.

It doesn’t end there. Today’s update will also include new features for the livery editor. Several new additions focus on making life easier for creators, so without further ado let’s get to it.

Layer Select Screen – Mirror Option

A new mirror option allows players to, you guessed it, mirror select layers to the opposite side of a vehicle. The new feature is available for the following configurations in layer select:

  • Single Layer
  • Single Group
  • Group of Selected Layers and/or Groups

All options can feature a manufacturer decal, though said decal will not flip. That brings us to the next feature: a new flip option.

Layer Select Screen – Flip Option

Players can now flip/mirror layers horizontally or vertically. The layer select menu has two new options: flip horizontal and flip vertical. Selecting them will flip the layer in the following configurations in layer select:

  • Single Layer
  • Single Group
  • Group of Selected Layers and/or Groups

Unlike mirroring, the layers will not flip on any of the above if a manufacturer decal is present. Players can also select a new flip option from the layer position screen.

Holding in the modifier and editing the layer will flip its position according to movement direction. Like the layer select flip option, it will not work if any layer contains a manufacturer decal.

Shortcuts for the new feature are left trigger for controller users, and Tab for keyboard and mouse players.

Layer Position Screen – Snap Option

Players can take advantage of the new “snap mode” option that’s available when editing a layer. For those wondering, snap will allow for near pixel-perfect placement of decal layers. Holding in the modifier and editing the layer will snap the values as follows:

  • Position – Snaps to the nearest multiple of 50 (-150, -100, -50, 0, 50, 100, 150, …)
  • Size – Snaps to the nearest multiple of 0.25 (-0.75, -0.5, -0.25, 0, 0.25, 0.5, 0.75, …)
  • Rotation – Snaps to the nearest multiple of 45 degrees (0, 45, 90, 180, 225, 270, 315)
  • Skew – Snaps to the nearest multiple of 0.25 (-0.75, -0.5, -0.25, 0, 0.25, 0.5, 0.75, …)
  • Opacity – Snaps to the nearest multiple of 0.25 (0, 0.25, 0.5, 0.75, 1)

The snap option is available on all layers, groups and selected layers/groups. Shortcuts for the new feature are right trigger for controller users, and Ctrl+Shift for keyboard and mouse players.

Layer Color Select – Favorite Colors

Finally, there’s the new favorite colors tab, added to the livery color select screen. Players will be able to save their favorite colors across sessions. A simple addition, one we expect to see the most use over time.

The feature adds a new “favorite colors” tab to the livery color select screen. Pressing “add to favorites” on any of the color tabs moves the color to the favorites list, shown in the favorite colors tab. For those looking for a bit of organization, re-adding the same color moves it to the front of the list.

While on the favorites tab, the shortcut turns in a remove option, removing the color from the list. Favorite colors are now saved to your profile and are accessible across any session. Shortcuts for the new feature are left trigger for controller users, and the dash key (‘-‘) for keyboard and mouse players.

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