This is shaping up to be an action-packed start to the week for fans of Assetto Corsa. What began yesterday with the release of the third and final Porsche Pack and a new update for PS4 owners, continues today with release of the previously-teased Scotland-based fictional track and the Audi Sport Quattro S1 E2 for PC players.
Officially named Highlands, the “ideal” racing circuit was created in partnership with Nvidia and Sparco and is available in a total of four layouts, with each catering to a specific discipline. Built from the ground up, the Scottish locale is available to all players at no additional cost in the following layouts:
- Highlands – The original layout, 8,152 meters long, filled with fast flowing path with curves and several jumps.
- Highlands Long – An extension of the original layout, 12,191 meters long and has all the characteristics of the original layout. This layout features some slower curves, a fast series of left and right turns, after a passage between rocks and the distinctive 3 km long “Cabhag straight”
- Highlands Drift – A configuration born to create long powerslides with supercars and hypercars. At 5,167 meters long, this layout features long, flat and smooth curves, perfect for holding a constant power slide. The “tower lùb”, guards the surroundings at the top of the hill.
- Highlands Short – The shortest configuration, only 1,714 meters, but based entirely inside the city. Incredibly intense and requires the concentration of a pro.
Of particular interest is the longer endurance-based layout of the Highlands circuit. Comparable to Circuit de la Sarthe, the ‘Cabhag Straight’ is half the length of the Mulsanne Straight. While the renown 24 hour circuit is unlikely to be featured in Assetto Corsa, this may be the closest players will come until a second installment in the series.
Arriving alongside the Highlands is another free treat in the form of the Audi Sport Quattro S1 E2 Group B rally monster. First seen in the end of the year blog, the S1 makes short work of the track with a howling Inline-5 sending in excess of 500 horses to all four wheels.
The good news isn’t only for PC players, as of today Xbox One will wait no longer and can finally lay their hands on a wealth of new content, as both console update 1.12 and Porsche Pack Vol. 3 are finally available. For everything Xbox One players have to look forward to, again, look no further than yesterday’s update.
The full list of everything affected in the update, including a number of fixes, such as an updated V10 tire model for all cars, and brake fade now being available for all vintage cars can be found below the gallery.
- Improved and updated V10 tyre model for all cars available
- Improved and updated cars handling and chassis balance and inertia for all cars available
- Brake fade for all vintage cars
- Improved tyre wear and tyre graining algorithms taking more into account the load operation for each tyre.
- General bug fixes and corrections and improvements all around.
- Fanatec Leds and display now supported
- WARNING: this update resets assetto_corsa.ini, we advise to check values for gyro, free camera etc
- New Audi Sport quattro S1 E2 group B rally car
- New Highlands track in four layouts
- Removed on screen Fuel Indicator for cars except the player’s one
- Fixed Setup Tab sorting
- Added online Timed Races (with and without additional lap)
- Added online ResultScreen time
- Tweaked all the system apps regarding Timed Races
- Fixed online pit crew locations
- Added pressure meter color on Tire App (based on compound ideal pressure)
- Updated minimum pressures and optimum pressures for various cars
- New v10 tyre wear algorithms more sensitive to load for all cars
- Graining is now reducing when driving in good temperature conditions
- New and updated V10 street, semislick, vintage, and race slicks tyres for all cars. A total of 151 cars updated.
- Updates for cars that already had V10 tyres as well.
- Updated chassis balance and inertias for all 151 available cars.
- Updated engine coast braking for street cars
- Updated antiroll bars for Porsche 911 GT3 Cup car as per suggestion of Porsche that asymmetrical antiroll bar settings are not advised, so now settings are back to 7 in setup screen.
- Updated rear wing aero for Porsche 911 GT3 Cup to allow for lower rear wing at high speed tracks like Monza
- Added rear vertical fin for Lotus 98T
- Updated Brake temp for
- Shelby Cobra
- Lamborghini Miura
- Alfa Romeo GTA
- Abarth 595
- Ford Escort RS
- Ford GT40
- Lotus 25
- Lotus 49
- Maserati 250F 6C and 12C
- Lotus 72D
- Ferrari 312T
- Ferrari F40
- Fixed penalty detection
- Online cut reporting (Throttle Cut disabling)
- Added acServerManager 1.12.0
- Added timed race management
- Added result screen management
- Track with 2 pits are allowed
- Added option for online cut reporting (with Throttle Cut disabling)
- Pitstop: Suspension repair will automatically fix body too
- Added Tyre compound on race_out.json and server result
- Fixed Gt3 AI crashing at Nordschleife
- Added DigitalLed Tyre lock/slip script
- implemented in the latest Porsche racing cars, GT3 Cup, GT3 R and 919 Hybrid 2016
- Added Decimals to DigitalItem Fuel script
- Added local velocity to Shared Memory
- FF_SKIP_STEPS now defaults to 0. Wheels with problematic FF can have it set back to 1 if necessary
- Added new
- optional parameter in controls.ini
- Added Fanatec leds support (system/cfg/fanatec.ini)
- Added Pitstop to Qualify session
- Tweaked confusing “Drive through penalty” message
- Fixed Pitstop times for Porsche race cars
- Tweaked M4 Akrapovic engine volume
- Fixed Porsche 911 GT3 RS coast volume