Project CARS 5.0 Update Now Available on All Platforms [UPDATED]

20681048524_b6bddd4847_z– September 11th, 2015, courtesy of [Nor]McLarenF1.

Update: The update is now available for Xbox One users and weighs in at 2.3GB and brings the following changes specifically to the Xbox One, in addition to those shared across all the platforms.

[Online] VOIP – stability updates.
Fixed an issue where the player could get stuck on the Session Results screen if signing out and signing back in during a Practice session.
[Controls] Logitech G920 – updated default controller map sets for the layouts to be consistent between wheels and across platforms.
[Vehicles] Mitsubishi Evo-X – improved engine sound quality.
[General] Fixed an issue where the ambient car shadow appeared with a solid outline in night races.
Fixed an issue where events sometimes do not download from global storage.

Slightly Mad Studios continues their monthly support for Project CARS with the latest major update now available to PC and PlayStation 4 owners, while, once again, Xbox One owners are looking for what’s to come.

Weighing in at over 4GB on the PS4 and 1.1GB on the PC, the primary intention of Update 5.0 are improvements and bug fixes brought to light by the WMD community. The only new features this time around are on the PC front while using the Oculus Rift as stated in the patch notes.

The PC-specific portion of the patch contains:

[Controls] Logitech G920 – fixed an issue with the gearshift mapping.
[GUI & HUD] Fixed an issue with the Leaderboards navigation that prevented the user from changing the vehicle or location.
[General] Fixed an issue with Enhanced Mirror, where enabling it could at times cause occasional drop-outs of mirror content.
[Oculus Rift] Improved support for Oculus Rift rendering to desktop and headset simultaneously.
Added command line option -vrfullscreen for use when using second screen, to use whole screen instead of windowed mode.
Amended driver head offset when in Oculus Rift mode – defaults to 0.0 but can be set using command line -vreyeoffset amount.
Added HUD position editing control keys to the existing HUD editing setup: AD – left/right, WS – up/down, ZE – in/out. (Note that this doesn’t save yet between game restarts. We have this working internally now but it missed this patch, so will be coming your way very soon).
HUD and Menu system is now located in world and car space instead of attached to the player’s head.
Updated to Oculus SDK 0.7.0.0.
NOTE – If you experience a black flicker/flash in the right eye view when playing in VR, please ensure that you have VSync enabled.

And the PS4-specific changes are as follows:

[Controls] Logitech G29 – updated default controller map sets for the layouts to be consistent between wheels and across platforms.
[Vehicles] Mitsubishi Evo-X – improved engine sound quality.
[General] Resolved more retail crashes.

The remaining changes are universal between the two and, as a result of the patches weighing in as they do, are more on the lengthy side.

In Online players can no longer use custom setups when default setups are enforced i14840389787_c89e667d2a_zn the restrictions. Custom controller setups have been enabled while the former is enforced. Host disqualification no longer results in end-of-race for everyone racing on any of Mojave’s layouts, and tire choices are no longer ignored during pit stops.

AI behavior has been improved to further reduce cars hitting the pit walls while exiting the garage. Cars under AI control will no longer struggle to drive correctly on tracks with high banking, in addition to car parts dislodged during a collision now being removed when the track is cleared.

On the controls front an issue with the controller used to press ‘A’ on the splash screen not being selected as the current controller has been resolved. The default mappings for the Logitech G29 have been updated to be consistent between wheels and across all platforms, and the default assignments for wipers and lights have been removed as it was disabling the lights and wipers from automatically turning on when raining or getting dark.

Tracks have their fair share of the attention as well as the team has worked on a number of fixes, such as an issue causing cars to pit in the first pit spot on the Nürburgring GP, Sprint, and Sprint Short variations. Cars no longer getting stuck alongside the pit wall while driving down pit lane on the Nordschleife. A track cutting issue through the NGK Chicane on the Nürburgring Sprint Short has been fixed, alongside another cutting issue while entering pit lane at Barcelona GP.

A number of vehicles have undergone physical, visual, and display changes as well. The list includes Aston Martin’s Vantage GTE, DBR 1-2, DBR1 1959, Audi’s R8 V10 plus, 90 IMSA GTO, RUF CTR and RT 12R, BMW 320 Turbo, Bentley Continental GT3, Ford Mustang GT, Ginetta G40, Historic Lotus F1 cars, Lotus 98T, and the Mercedes C Class DTM. The changes cover next-to-everything from helmet and cockpit exposure adjustments to improved braking power to mirror the car’s weight.

Next up we arrive at the changes made to the GUI and HUD, which includes displaying the correct message when trying to toggle disabled assists. Making real time changes to the stability control no longer resulting in incorrect information being displayed, and fixing an issue where the in-game Standings screen lap times were cleared too soon.

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Finally, there are the general changes which fixes ‘Sync to Race’ no longer being unavailable when configuring weather, players no longer being able to toggle driving assists on when they’re disabled. Clouds will no longer randomly ‘pop’ in and out of view, nor will they disappear while using time acceleration.

For the fully detailed changes of everything brought forth in Update 5.0, in addition to any further discussion be sure to stop by our Project CARS forum for more!

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Comments (67)

  1. Maddens Raiders

    Anyone who knows me knows how much I love the GT series, but I must say that SMS has really done a stellar job w/ PC considering what they were going up against and the stakes involved. I know the game isn’t perfect but I must ask am I crazy or are some of the GT3 cars especially the BMW M5 and Aston way overpowered in that class [GT3]? I mean Porsche competes at an incredibly high level in RL so why are these other cars so much quicker in a straight it seems? I know it’s RuF but come on!

    Thanks guys and keep racing.

  2. shoemaker

    due to me moving house and not wanting to set up my rig just to dismantle it again soon after, iam about to embark on project cars.Sounds like iam coming in at the right time….there doesn’t seem to by many complaints now, its good that sms are listening to the players.Theres a lot of developers who really could learn a thing or two from them. I cant wait to play the game !

    1. Johnnypenso

      I’ve had 1 or 2 bugs in 5 months. Bugs seem to be user dependent in many cases, as there are lots of anecdotal reports of people playing on either console where some have had virtually no issues, while others are plagued with them.

    2. Johnnypenso

      I’d like to see a source for “most people”. A handful of people posting on a forum is not “most people”. Obviously anyone not having issues isn’t going to be active on boards talking about issues with the game. Until you do a large survey of the user base, claiming it’s “most people” is just made up, potentially misleading nonsense.

    3. Quigz125

      I’ve been playing PC since the beginning of the summer and I haven’t seen very many bugs at all. The only real big I’ve seen is the AI smashing into the pit wall but that’s only on a small number of tracks. And the other big where AI cars are unaffected by rain. But for the most part id say 99.9% of the time the game runs very smoothly for me. I haven’t encountered any game breaking bugs. Just minor bugs.

    4. TX Executioner

      I’ve been playing since launch on the PS4 and have only had 3 issues: one crash to the XMB, lost FFB once and lost audio once. All were prior to the 2.0 patch. I’m not saying it is bug-free, because clearly it isn’t. I don’t think it is anywhere near as bad as some people say either. It’s certainly not an unplayable broken mess. But maybe I’m just lucky, who knows.

    1. Johnnypenso

      I don’t get the connection. What does Project Cars kicking butt have to do with Gran Turismo 7 not being released?

    2. Racemachine

      I’m sure gt7 will be good, but still won’t be a full sim. I just love to race not customize or paint cars and wheels.

    3. Quigz125

      @Racemachine: I have to agree. I’m a big GT fan and since I started playing Project Cars I can’t believe how well mad it is. The cars feel real and sound amazing. I love the handling of each and every car from a road-going hatchback to a full racing modded hatchback. The tires are very well done with temperatures and pressure as well and break temperature all affecting your driving. I’ve had a few races with the classic Ford Mustang where I boil the breaks and makes corners a nightmare. It’s frustrating but reminds you that some cars should stay on the drag strip and not join circuit racing. It really keeps you aware of your car’s performance all the time. Plus when you stray off track it makes dirt stick to the tires and makes it so you’re even more careful to not go off track. the AI are also well done because they aren’t crazy and they aren’t easy. You can set the AI’s difficulty to make it easier or you could set it so they are extremely tough. The AI is challenging but they won’t ram you off the road intentionally. They’d ace very good situational awareness and will slide over if you get too close. They also don’t just clump up and stay in a single file like like Gran Turismo AI. They actually race each other and go for the wins. In my opinion Project Cars it’s better than Gran Turismo. The car selection isn’t the largest but the sheer number of tracks (including Imola ?) and the overall driving/racing experience is spectacular. The campaign is also exciting because you can start at whatever class you want and choose when to switch class or if you like GT3 class you can re-sign you’re season to GT3 again. It doesn’t just keep you in one single class during the campaign either. One day you might be driving a kart the next you’re in a 3 hour race in a McLaren F1 and the next in a Caterham racing other Caterhams. It’s definitely not boring. In my book this Project Cars is at least a 9.5/10 just due to the small selection of cars. But that’s seriously not too big of an issue based on the great driving that this game simulates. There far more to it than just the car selection.

    4. Tenacious D

      I find some of these remarks curious, because I’m just not having the same experience. It almost seems like bodacious car sounds make everyone’s head swoon over this game, or most people here just haven’t played anything but Gran Turismo for years.

      I’ve made this complaint before, but I don’t feel the cars nearly as well as I want to because the wheels are nearly silent. I will admit that after coming back to Gran Turismo from Assetto Corsa and RaceRoom, the cars feel a bit floaty in comparison too. But much of that I blame on the wimpy force feedback GT6 is stuck with. I feel much more connected to the cars in GT6 because the cars do such a good job communicating, especially with the tire sounds. I feel almost lost taking turns in P CARS because I have only a vague clue clue how the tires feel and I’m forced to resort to using the braking line.

      It is a good racer otherwise, though their weather implementation is seriously annoying. But even though I keep coming back to it, I also keep leaving P CARS because I grow tired of not really being in control of the car as I am in my other racers. The feeling of authority and being able to push a car with assurance is a thrill that I have to enjoy in my other racers. And let me evangelize these guys. I don’t really love Assetto Corsa like I do the others, but it’s a solid racing sim with some of the best physics and sound in a video game. RaceRoom however is a delightful game, also with delicious physics and sounds, and which somehow is as tangibly cool as Gran Turismo, something I don’t feel in any other racer. If you like realistic racing, these two games are the best there is – outside of iRacing which I just can’t afford.

  3. ALB123

    I’d love to spend a day with Project Cars. I just started Assetto Corsa almost two weeks ago and absolutely love it. It seems like more people are playing pCars, however, and while I was looking for “hardcore sim”, which is why I went with Assetto Corsa, the GT6 lover in me would like to at least know what’s doing with pCars. Hmmm…Maybe I’ll buy it on Steam. I just know that if I do, the sucker in me will also buy all the DLC and I can only play 1 game at a time. Forget it. I’ll stick with AC, for now…I honestly haven’t found a single reason to dislike it…YET.

    1. NLxAROSA

      There’s little to hate about AC, Kunos has done a great job to get it into the state it is in today (took them a while, but that’s to be expected with a small indie developer). Project CARS is on sale regularly on Steam, so just add it to your watchlist and snag it when it’s on sale.

    1. Johnnypenso

      PCars has a steady flow of DLC and they download much of the code with each patch well in advance of the actual content being released. Just saw some screens of upcoming DLC that includes the Lotus 25, 40, 49C and 51 (F3), the Renault Alpine 442, Ford Fusion Nascar (should come with oval tracks as well), Ford Falcon V8, the Dallara Indy road and oval versions, and others. The DLC for this game is simply amazing!

    2. TeamCZRRacing

      They finally released the Ford Fusion NASCAR after all but promising it to us alpha testers for FREE, and now I’m going to have to pay for it? Screw that!

    3. Tenacious D

      You’re easily amazed, Johnny. I guess the DLC from Kunos and T10 boggle the mind or something. ;-)

      I’ll have to say that the Assetto Corsa and Forza 6 DLC seem more amazing to me, though the AC price is bumped up accordingly. I’m hoping that the P CARS and AC stuff gets a package treatment soon, as I’m having to count pennies after deciding to give FM6 a whirl. And I appreciate that the sim makers aren’t throwing in questionable vehicles like T10 did with the limo… seriously?? I can think of 200 cars I’d rather have than that land yacht! Gah…

      I will have to say that I’m glad I didn’t get hyped up to jump into P CARS early like some did, because it’s just not the level of sim I was expecting, and I have sympathy for those stuck with the termites for months. But, it is shaping up pretty well, and hopefully Simply Mad won’t be stingy with goodies in the future kept back for P CARS 2. Yes, like PD seem to be with GT6, but they provided their game with such a luxury of content, I’m not complaining, and I’m anxious to get a glimpse of what’s coming for Gran Turismo on PS4.

    4. Johnnypenso

      Only TenD would not be impressed by a single DLC package that includes Lotus 25, 40, 49C and 51 (F3), the Renault Alpine 442, Ford Fusion Nascar (should come with oval tracks as well), Ford Falcon V8, the Dallara Indy road and oval versions, and others. I guess it would be better if there were a couple of fantasy cars in there that no other game has right? You can like or hate the game, but if that kind of DLC package isn’t impressive, you need to put your sim driving equipment away and maybe take up flight sims.

    5. Obelisk

      Truth be told, Johnny, the DLC doesn’t impress me either. While it’s cool to have all of these F3s and NASCAR in the game, I just don’t agree with the paid DLC model.

    6. Johnnypenso

      The impressiveness of the DLC is in the content, not the price. That’s a completely separate issue. Regardless, having the option to buy super cool content vs. the option of no content at all outside of fantasy cars wins every time in my book. All the content will be in the next game if you don’t buy it.

    7. ImaRobot

      I love questionable vehicles, they are what make the games more fun. Having the Limo in the game made for some hilarious races, and would be amazing having a full spec series just full of Limo’s.

      How can you anticipate a game that is full of questionable and odd vehicles, yet put down a nother for introducing just one?

      I myself don’t care for race cars, I’ll take road cars over race cars any day of the week.

    8. MrWaflz55

      Wait just a minute, GT6 had the m4, ft1, isf ccsr, ayrton senna f1, f3 and his go kart, the YouTube gtr, the red bull ring, the m4 race car, the tuner corvette and the running Volkswagen vgt,
      Those are all real.

    9. SZRT Ice

      Not impressed with PCARS past it’s physics and graphics. To me, all the fanfare sounds like propaganda. Most of the things I’ve seen on YouTube, expecting to be content became DLC. It’s lacking in features, upgrades, and customizability completely. And I can’t get over the feeling I’m playing a demo or a Project Cars Prologue Beta Hybrid. But that’s just me.

    10. ImaRobot

      While I don’t really care for PCars, it was never advertised or even meant to be based around upgrades and customization in the first place.

    11. TeamCZRRacing

      @SZRT Ice Are you playing on console? The PC version has lots of customizability (mainly custom liveries).

    12. Tenacious D

      “Only TenD would not be impressed by a single DLC package that includes Lotus 25, 40, 49C and 51 (F3), the Renault Alpine 442…”

      Yeah, sorry, but I’m just not into vintage racing. No downforce, bare bones tech, the most sophisticated thing about them is probably the tire compound. Blast down straights, creep around turns, hope the bots don’t touch you or you’re into a wall or the grass… wee, not fun for me. I just finished a race series with the Lotus 49 in FM6, and it wasn’t something I’d do over. Sorry if that offends Mr Best Guy in the Universe, but you have to face the fact that not everyone agrees with you, in case you hadn’t noticed a few snarky replies up above.

      “I myself don’t care for race cars, I’ll take road cars over race cars any day of the week.”

      Well, aren’t you an interesting fellow… buy racing games but dislike race cars?? “I like seafood, except it has all this fish in it.” ;D

      Seriously. While I tend to dislike anything automotive much earlier than 1980, I LOVE race cars. Heck, I love all cars, which is why Gran Turismo is such a key racing game in my portfolio. Who else offers such a… (politically correct ace card pending)… diverse selection of cars?

      P CARS has a wonderful selection of race cars, which is probably why you don’t care for it. I just wish the physics simulation was at least on par with the game JohnnyP makes it out to be. It’s funny that even with the wonky FFB corruption I have to suffer through, Forza 6 is a better simulation. It’s still a blast, but if I want to really get my racing gloves on, the games I do that for are Assetto Corsa and RaceRoom. And hopefully GT7 follows in their footsteps as well as F6 is doing.

    13. ImaRobot

      I’d like to view it as “I bought a car game with a bunch of cars in it” rather then the other way ;) I’m a car guy, but I don’t follow motorsports, so most of the time I don’t know the history associated to the race car’s introduced. I just like car games in general regardless of the vehicles in it, though.

      The lack of cars, and the focus on race cars isn’t what I don’t like about the game, and I went in knowing full well what the game is aimed at, and what it is trying to achieve. I like racing games, period. It just seemed a bit stale in comparison really, and coupled with the amount of bugs and problems I had at launch, it just didn’t have much hold on me and I lost interest pretty fast.

    14. Johnnypenso

      It’s fine TenD that you don’t like historic cars, but 2 tracks and 28 cars DLC in less than 5 months is impressive…end of story. And it’s not all paid either. They are committed to 1 free car per month for 2 years, which is close to the pace of GT’s free DLC and there may be more free DLC on top of that we’re not aware of and has yet to be announced. Not liking the content is one thing, not appreciating how quickly it’s being pumped out by a small, indy dev team that’s also under the gun to fix the myriad of issues surrounding mainly the console gamers, is akin to putting your hands over your ears and saying la la la la la la.

      Give credit where credit is due.

    15. Aussie_HSV

      Sure, you could call PCars DLC ‘good’.
      But there’s perspective.
      And I include the patch sizes in that.

      So far, from just 5 patches (as a PS4 player) it’s taken over 10GB of downloads.
      The same as GT6 in 21 patches.
      The game is 17.8 GB to download.
      And yet people would complain (with plenty joining the compliant wagon) when a VGT + video was a tad over 1GB. (even though it was proven in later updates that this simply wasn’t true, but of course no-one ever returned to correct their error and admit their mistake)
      There’s no denying these are big patches.
      But yet, no cries from anyone.
      How strange.

      And the DLC.
      So far it’s cost over A$38 dollars.
      With no doubt plenty more to come.
      So when does ‘DLC’ become expensive and worthy of questioning?
      Considering the game itself is already discount offered on the PS Store for sub A$50, A$38 worth of DLC seems to be reaching that point.
      Almost as much in DLC as the game costs.
      Or already beyond 1/3rd of the original game cost.
      Where do we start questioning the value of the DLC, as opposed to simply raving about how good it is.
      Is it worth twice the game (as it will soon become)?

      As I say I don’t mind the game, but some seem quick to lose all perspective IMO.

    16. Johnnypenso

      As I already said above, you can question the cost of the DLC all you want, that’s a separate issue in my books. You can also not like the DLC, it’s personal preference. Many people don’t like the VGT’s in GT6 either, you can’t please every one with your content, that’s a given. I personally like the DLC but I’m more impressed with the size and steadiness of the flow of DLC for such a small, indy developer. Cost isn’t an issue for me but I understand it is for some, again, you can’t please everyone. Perhaps if they had an $80 million budget and the backing of Sony they might be able to release more free DLC, but at their current pace and if they keep their promise, they’ll likely release as much free DLC for PCars as PD did for GT6 and as T10 does for Forza. This paid DLC is on top of the free DLC and is optional, you aren’t required to buy it. I don’t see how anyone can knock having an option to buy something when free stuff is also being given to game players.

    17. Tenacious D

      Well, Johnny, that’s not exactly what I was addressing… moving the goal posts like you accuse me of? ;D

      Producing an “abundance” of content is fine and all, but that’s a different deal than disliking much of the content itself, and failing to find it “amazing.” It’s also coming out at about the rate everything was made.

      You also might keep in mind that modelers aren’t coders. Their job is not to squash bugs and fix things.

      Look, it’s cool and all that P CARS is your new BFF, but you’re as defensive about this game as you accuse me and many others are about Gran Turismo. Like close to those who squash all dissent at the SMS forums. It’s not a cardinal sin to not be superimpressed by this game or its DLC, or to be critical of it and the team. It’s just not that wonderful a game. In fact, having come back to it from Forza 6, it seems a lot like a mod of some other racer. The cars don’t communicate well, the tires are practically silent! So it takes time to grok this odd thing and get good at it.

      Sorry, but just like GT6, Forza 6, Assetto Corsa, in fact all games, it’s not perfect. The DLC isn’t to die for. I haven’t been impressed by any of the DLC so far to buy any of it, and that doesn’t mean I think it or your game sucks. Lighten up.

    18. Aussie_HSV

      @ Johnnypenso, you can call the cost of DLC a separate issue all you want.
      That doesn’t detract from the fact it is an issue.
      And relevant to the majority of players.

      The argument of having an open garage because it’s fairer to play online, quickly becomes moot when after 1 month exclusive paid for DLC is introduced.
      Suddenly, no matter what you do except pay additional money, can you use the same cars as others online.
      There’s no … “you just need to do the xx series mate, and you’ll win this car’ reasoning.

      Sure, the same ‘fault’ will probably apply to GT7, but the excuse for an open garage is quickly lost under these circumstances.

      Back to the cost of DLC.
      When exactly does it become too expensive in your eyes?
      Are you willing to spend twice as much as the game itself costs?
      Don’t you care?
      Does value for money never cross your mind?

      If people are willing to complain about free DLC, it’s a given people will complain about paid exclusive DLC.

      There are limits.

      So far, for over 10GB of patches, I get 4 cars.
      Oh, and some liveries.
      Seriously??
      Where are the complainers now?

      ‘Double standards’ is the term that instantly comes to mind.

    19. Johnnypenso

      Again, already covered the size of the patches. People complained about the size of GT patches because they contained high def video content that could just as easily been viewed on the net at no cost to the storage capacity of the very small hard drives on the PS3. For PCars the DLC sizes are all content, completely different story, and the hard drives are much, much bigger. You can’t have additional content and bug patches without using up storage space. You’re making an issue out of nothing quite frankly, these things are quite obvious to any impartial observer.

      Your argument about an open garage is also moot. Most racing in sims is within the same class and cars in the same class are quite evenly matched, with small differences showing up between circuits or due to real life performance. There is no performance matching in PCars between street cars, so if you organize a race allowing various street cars, you wouldn’t do so expecting similar performance based on something like a PP system. This renders your point about not having the same car as everyone else entirely moot. You can enter a GT3 race for example and choose between all the available cars, and if you didn’t buy the DLC, you won’t have any performance disadvantage.

      I’ve already covered the cost thing too. I didn’t say it’s a non-issue, I said it’s a separate issue which it is. If you can’t see the difference between giving credit to a small dev time for producing a prodigious amount of additional content after release and the cost of that DLC then there’s nothing I can do to help you. You will only see what you want to see. And as already mentioned, DLC purchases are optional and the plan so far is that there should be about the same amount of free DLC in PCars as in GT6, which, if you consider the size of the team, the budget, and the much smaller player base, is quite remarkable and also deserving of high praise.

  4. Johnnypenso

    “The primary intention of Update 5.0 are improvements and bug fixes brought to light by the WMD community”

    That’s what I like to hear!

  5. Griffith500

    Project CARS 5? These guys work faster than T10!

    Whilst it’s nice they are updating so often, so much of this change log reads a bit beta.
    Especially this: “We have this working internally now but it missed this patch, so will be coming your way very soon”.

    1. Tenacious D

      SMS do seem a bit casual about how they’re handling their game. I shudder to think of the bugs people had to deal with for months.

    2. NLxAROSA

      It’s not different for other devs, some things make it in the release, some things in the next. SMS are at least being transparent about it, and they communicate very clearly what they are working on. I don’t understand why people would see this as a bad thing. QA is an issue, I’ll give you that. But that’s one more reason to release often and small. ;)

      Do you prefer the way of work/communication like with GT6, where camber, suspension and various other things have been broken for years, and no mention from PD on even acknowledging something is very wrong?

    3. Griffith500

      They are transparent about most parts, except the part that the game is clearly still in beta testing. So, in that respect (releasing an improperly tested product), they’re no different from other developers – except in their customers’ claiming them to be different, of course… ;)

      Not complaining, I just didn’t realise the game was still in this state.

      In the case of GT, or any other game, you get what you get. The same is true with SMS, but their pretending to cater to everyone, but only as long as it agreed with their pre-existing design document, ultimately drove me away from the indev product. If you didn’t agree with the devs, the vocal thought police (customers) on the forums brought you down, egged on by Ian Bell and the PR crew; ultimately meaning you couldn’t contribute.

      So far, not really different from other games. However, in one case there is no pretence, in the other…

    4. Tenacious D

      I’ve been hesitant to join the SMS forums because of the strident militancy there. Making small complaints about P CARS’ shortcomings seems to work as well as saying good things about Gran Turismo around here. You’d better be as diplomatic about it as Kissinger… ;P

    5. Johnnypenso

      Positive, constructive feedback is encouraged. Whining, bitching and moaning is not, and often ends up in being banned. You choose. I know everyone likes to be an armchair quarterback when it comes to the SMS Forum, but most of what I’ve seen that got people banned there, would have gotten them banned here too. If a mod lays out some guidelines for posting, or warns you directly, you are supposed to cease and desist, both here and there. If a mod says, “that’s enough, this stops now”, and you ignore it, well, the same thing happens here as happens there. Ignore warnings or Forum rules at your own peril.

    6. Tenacious D

      We shall see, Johnny. ;-)

      I might join this week, to hop into a critique/improvement thread to add to what the fans have said needs tending to. One thing that bugs me is the mostly dismal music… it doesn’t fit the mood of a racing game at all. At least to me. But the other are the lack of distinct tire sounds, to most people the essential factor to judge how well a car is taking a turn. I think rather than giving us a mixer to adjust elements like tire sounds, some actual squeal audio files would be good to patch in, instead of those breathy noises they have now.

      Amazingly across the intranets, I get along quite well with other forums. I seem to be a popular new kid at the Sector 3 boards.

    7. Johnnypenso

      I’m sure you’ll have no issues on the PCars Forum so long as you follow their rules and expecations…same as here.

  6. Donnced

    Great suport from SMS to the game improving, fixing and making month after month the whole game better and better..

    Look PD… One changelog is bigger than all the updates from GT6 together… Maybe you can learn from SMS how to support a game and fixing it…

    1. Johnnypenso

      To be fair, PCars needs many changelogs more than GT did or does, just to get to a close to bug free state…lol.

    2. Donnced

      Ok,but GT is not bug an issue free also…camber still broken.. Online mode very bad.. And the last year the most of the updates for GT was for interduce Vision GT.

      GT really need some good updates, even in GT5 they did a better job than in GT6..

      Now back too Pcars, i have the PS4 edition, more of 60 hours of gameplay already and i don’t get a single crash, invisible wall or landmines… Once the only issue i got was that in box they didn’t change me the tires of the car.. So I’m really happy with the game.

      And for last, i really see that SMS improves his game and are listening the player’s community feedback

    3. Johnnypenso

      It’s kind of hit and miss who has issues on the consoles, whereas on pc it’s much smoother for most of us. It is really impressive how they are working hard at SMS to get the game in shape and are listening to player feedback and implementing changes directly from that feedback.

  7. TomBrady

    So there’s only 2 changes for the PS4 version?

    Seems weird that they give every patch, even small ones a 1,2,3,4,5, etc. .0 instead of using decimals. A 5.0 usually would indicate a large patch

    1. Huks

      I think it’s more like:

      “See those Kunos dorks who just released version 1.3? Ha, we’re at 5.0 already! Our game is nearly five times as advanced!”

    2. eran0004

      Maybe they think that the version number is sort of like a speedometer, and they want to get to 60 faster than their rivals?

    3. BMfan

      Maybe, it’s because it is update 5.
      The PC had a small update that took it to version 4.0.1 but that was a very small update,think it was only 30mb’s.

    4. Johnnypenso

      There are only 2 changes specific to PS4. The whole list of changes common to all platforms is pretty big and not listed here.

    5. Quigz125

      They listed the rest of the patches after they listed the PC specific and PS4 specific fixes. If you bothered to read the rest of the article or even 1 more line than than you did you would have noticed that.

    6. Johnnypenso

      That’s still not even close to the entire list though. At a rough glance, the patch list includes around 50 items in total.

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